8 Commits

Author SHA1 Message Date
baldurk 7dbb80b25e Batch update for bits of documentation that were out of date 2014-09-24 13:45:29 +01:00
baldurk d661f17a05 Update things to point to the new builds page available 2014-09-18 18:41:48 +01:00
baldurk 0ce769bfc2 Add note about stb to 3rd party credits in LICENSE and docs 2014-09-18 18:30:01 +01:00
baldurk db39eafd32 Update the documentation email address 2014-08-22 08:18:33 +01:00
Baldur Karlsson 9fda74fc07 Add a button on the texture viewer that flips the tex in Y
* Useful for systems that render OpenGL upside down with a final flip,
  for example.
2014-07-28 10:28:28 +01:00
baldurk 75353bd190 Add toggle to disable gamma 'correction' of linear data. Closes #58
* The explanation is in the FAQ but the short explanation is that most
  data e.g. normal maps are conventionally displayed as if they contained
  SRGB data, so RenderDoc does the same so things look as expected.
2014-07-04 17:02:11 +01:00
baldurk 721c76bb54 Update docs to reference source being released now! 2014-05-06 19:53:26 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00