5 Commits

Author SHA1 Message Date
baldurk 326ca2ebe8 Move SaveTexture logic to replay layer
* Expand the abilities of the GetTextureData in replay drivers
  to be able to resolve samples and render down to RGBA8 unorm
  for file export to other programs.
* Greatly improve the ability to save textures - in theory any
  texture format/type/dimension/etc should now be mappable in
  sensible & useful ways to output formats.
2014-09-16 01:25:13 +01:00
baldurk 89e90f8c36 Replace mip selection with sample idx when viewing Tex2DMS. Refs #79
* Also for float/unorm texture add an additional "resolved" option that
  just does an unweighted average of all samples, which is the behaviour
  from before (assuming that's what ResolveSubresource does).
2014-08-29 01:54:14 +01:00
baldurk 5ed280ae33 Markers don't increment drawcall ID, use eventID for prev/next/parent 2014-08-24 00:59:26 +01:00
baldurk 4e51aab9e5 Add externally visible API to query for pixel history 2014-07-13 18:56:45 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00