baldurk
72cfee5c0f
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
baldurk
6fde127360
Refactor projects so we don't use xcopy to copy build outputs around
...
* This makes it easier for my auto build scripts (i.e. without xcopy use
I can run them from msysgit bash).
* pdblocate now has Profile32&Release32 vs Profile64&Release64. This was
the easiest way to do it as it has to be compiled in 32bit to interact
with DIA, but we want it copied to the solutions output folder (x64/...
or Win32/...)
2015-01-01 11:23:53 +00:00
baldurk
29894e4db3
Add Interactive/script running python shell window
2014-10-10 21:30:40 +01:00
baldurk
9907abcc9b
Add IronPython 2.7.4 to project
2014-10-09 18:25:47 +01:00
baldurk
60d5a425aa
Add option to disable/enable vertex highlighting in mesh view
2014-09-28 16:31:49 +01:00
baldurk
e81169f021
Add a dialog to guide users to selecting available save options
2014-09-16 01:27:08 +01:00
baldurk
bda68c8ba6
CBuffer window is a dialog now, with ability to set custom layout
2014-09-13 18:48:39 +01:00
Baldur Karlsson
9fda74fc07
Add a button on the texture viewer that flips the tex in Y
...
* Useful for systems that render OpenGL upside down with a final flip,
for example.
2014-07-28 10:28:28 +01:00
baldurk
2d299961e1
Properly quote parameters of xcopy to handle spaces in paths
2014-07-15 17:34:59 +01:00
baldurk
3bb382d9cf
Further progress on pixel history view
...
* Added simple UI
* Don't apply SRGB curve to alpha data
* Account for clear calls not returning occlusion query results, and for
depth/colour clears.
2014-07-13 18:58:45 +01:00
baldurk
c38affcded
Initial commit of existing code.
...
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00