9 Commits

Author SHA1 Message Date
baldurk 2e0ffa7813 Batch update copyright years everywhere 2016-02-07 18:50:45 +01:00
baldurk 0992c05ab9 Fix leaking memory in byte[] marshalling case 2016-02-07 18:47:41 +01:00
baldurk abdec82be1 Guarantee struct type field ordering 2015-08-24 08:39:56 +02:00
baldurk 8cf1a878cc Add locks around static use of CustomMarshal properties
* These locks shouldn't cover much work as generally the caches will
  quickly fill up and the inside-lock work will be quick.
* Also they shouldn't contend as it's quite rare for anything but the
  render thread to go through CustomMarshal.
2015-07-24 00:17:52 +02:00
baldurk b7f9d5b6d0 Generalise drawcall timing to get arbitrary sets of counter values
* Client code can enumerate the IDs of counters that are supported -
  some of these will be general, some will be IHV specific. It can also
  request descriptions of the counters to determine the type of data or
  units. This can be used to 'discover' counters that aren't hard
  coded into renderdoc. I'll want to at least reserve IHV ranges so that
  counter IDs are globally unique, and ideally IHV counters will also be
  predeclared where possible.
* Also the refactor removes some ugly rdctype::array use outside of the
  replay layer and replaces it just with std::vector, which is a nice
  bonus.
2015-01-28 21:15:19 +00:00
baldurk 52476118de Support doubles in shader vars natively, not packed in 2*uint32 each 2014-12-02 00:16:12 +00:00
baldurk 2484bc8bc7 Use UTF-8 everywhere possible and only use wchar_t where required.
* This means that all APIs pass byte string types. ALL strings everywhere
  in the entire codebase must be assumed to be and treated as UTF-8 content
  not ASCII.
* Gets rid of all the horrible %hs specifiers that caused warnings on
  linux! Hooray.
* We convert to wide strings, or use wide characters, only when necessary
  to use the Win32 API. Some windows specific code will stay in wide chars
  just for convenience.
* Files are already serialised as UTF-8 strings for linux/windows binary
  compatibility, so this change doesn't break backwards compatibility.
2014-11-23 14:45:16 +00:00
baldurk f198e71806 [Refs #87: Static Analysis] Remove unused variables 2014-10-05 19:01:27 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00