150 Commits

Author SHA1 Message Date
baldurk efac5ad70a Disable runtime and security checks in development builds
* This provides a decent speed boost and these have never caught any issues
  before. Asan/gflags/valgrind etc do a better job of this when needed.
2020-11-20 17:02:33 +00:00
baldurk 0aefcced95 Add a small interface into Qt widgets to our own python wrapping
* This by no means replaces PySide2, but it allows python extensions to write
  simple UIs without needing to rely on PySide2, which might not be available
  (generally all windows builds have it as well as recent binary linux builds,
  but local windows builds may not and most linux builds probably won't).
2020-11-18 18:21:20 +00:00
baldurk 5ccf25c3cb Fix compilation of QTDebug qrenderdoc target 2020-10-16 16:13:30 +01:00
baldurk d5f45f6476 Allow overriding the python install on windows
* Also document the new requirement for os.add_dll_directory as of python 3.8
2020-08-31 12:38:49 +01:00
baldurk 482bdbae6f Allow building from a custom Qt more easily on windows
* Setting RENDERDOC_QT_PREFIX64 or RENDERDOC_QT_PREFIX32 environment variables
  pointing to a Qt install root will use that instead of the built-in Qt.
2020-08-28 19:06:06 +01:00
baldurk 285c4b95df Add Qt5Qml.dll stub for 32-bit pyside2 distribution
* When the pyside2 we ship was built it accidentally included a small dependency
  on Qt5Qml, which we don't distribute so the pyside2 libraries wouldn't load.
* We can generate a tiny stub with the right exports and load it manually from
  the PySide2 folder on 32-bit qrenderdoc builds to allow pyside2 to load
  subsequently. The stub source is tiny, and added alongside.
* Putting it in the PySide2 folder means that even if someone puts RenderDoc's
  build folder in their PATH, our stub Qt5Qml won't break anything because it
  won't be loaded. If they put PySide2 in the PATH it might, but then it's their
  fault!
2020-08-28 19:06:05 +01:00
baldurk d1f4a47cd5 Add a load of MSBuild nonsense to *avoid* targeting a specific Win SDK
* Even though we don't care about the windows SDK version at all, we actively
  need to avoid the default which actively sabotages us.
2020-06-11 20:05:03 +01:00
baldurk 8a5fdda6b1 Add extended RDMenu 2020-05-16 11:13:19 +01:00
baldurk d408f77241 Add configuration system for core renderdoc module
* This allows persistent config storage and registering tweak variables that
  works independent of the UI's configuration.
* Config vars can be debug only, which means they will be compiled out in stable
  version releases. This allows for debug-logging tweaks that are available in
  all builds (including nightly builds) for diagnostic purposes, but have zero
  overhead in stable releases.
* Variables have a loose hierarchy defined with _ or . to separate nodes.
2020-03-18 17:34:59 +00:00
baldurk 936e6372cb Remove use of 3rdparty/ prefix from includes
* We instead always have 3rdparty/ in the relevant include search paths and rely
  on that. Each library still has its own unique base dir within 3rdparty to
  clarify where the include is coming from.
2020-03-11 18:00:53 +00:00
baldurk c43d9146a9 Use globbing to get dependencies for swig builds
* Fixes a warning in VS2019 from stale warnings and should mean rebuilds are
  more accurate too.
2020-01-06 16:25:34 +00:00
baldurk 2c80a7206b Enable 'enum value not handled' warning on MSVC, fix issues
* Mostly we add an explicit default: break but in some cases we add explicit
  cases and/or error messages.
2019-12-17 18:02:10 +00:00
baldurk b3979262a5 Replace FormatElement with ShaderConstant/ShaderVariableType
* FormatElement is now a static BufferFormatter class to help generate and parse
  buffer formatting strings
2019-11-29 13:53:44 +00:00
baldurk 6203909791 Expose replay options to the UI
* The defaults can be configured from the settings menu, and there's a new "Open
  Capture with Options" menu option to open a capture with different options
  temporarily.
2019-08-27 18:51:56 +01:00
baldurk 1f6323b9e0 Ignore LNK4099 due to missing qtmain.pdb 2019-07-22 14:52:42 +01:00
baldurk 039b65f89f Add a viewer of the diagnostic log in the UI itself 2019-06-27 10:22:13 +01:00
baldurk 3bac064362 Remove Resources\resource.h from qrenderdoc project 2018-12-12 13:55:16 +00:00
baldurk 67ba5f3ed1 Split extensions interface into separate header, add dialog box helpers 2018-10-24 12:22:54 +01:00
baldurk dd3a352408 Add registration and loading of extensions through a management window 2018-10-23 14:23:11 +01:00
baldurk 554f6dc9c2 Add natvis file for python objects 2018-10-23 14:23:10 +01:00
baldurk 52c0a806c3 Remove glsl.xml and hlsl.xml that are no longer used 2018-10-23 14:23:10 +01:00
baldurk 1210f1fd42 Add pipestate.h to swig interface dependencies 2018-10-16 16:26:22 +01:00
baldurk 65b567a944 Add macOS windowing system to public API
* For now it expects a CALayer since this works around a MoltenVK bug
2018-09-05 12:50:58 +01:00
baldurk 3c7b420e59 Expand SPIR-V disassemblers to general shader processing tools
* Instead of just configuring SPIR-V disassemblers and picking only the first
  one when we need to edit SPIR-V, we allow setting up any shader processor that
  goes between two shader encodings.
* When editing, the default will still be to use embedded source, and then after
  that the first tool that goes from the native shader format to a text format,
  but the drop-down allows you to pick any of them.
* Similarly in the shader viewer you can configure the compilation options and
  method, to choose the compiler you want to use. Embedded command line
  parameters in the shader are automatically appended.
2018-08-09 16:56:53 +01:00
baldurk 24adf08a75 Remove references to deleted CommonPipelineState 2018-06-21 17:46:15 +01:00
baldurk 14e3a3d360 Move API-agnostic pipeline state wrapper into core interface
* There's no need for this to be in the UI, and moving it allows it to be used
  from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk fe0b7ba3c1 Fix linking against user32.lib in qrenderdoc 2018-04-26 14:14:04 +01:00
baldurk 4a986f44d3 Add a custom collapsing group box control 2018-04-26 13:34:09 +01:00
baldurk 048d2c4f4e Bring RenderDoc window to foreground when event is selected from RGP 2018-04-25 19:10:52 +01:00
baldurk 2d0f675ca8 Add socket-based interop with RGP and profile embedding in captures 2018-04-25 19:10:51 +01:00
Silent 3074ebeb51 Project fixes to fix building from paths with spaces 2018-03-26 15:07:12 +01:00
baldurk f9decacf0a Link against Qt5Networkd.lib in QTDebug target 2018-02-19 00:52:13 +00:00
baldurk f6ccd537b6 Change shader edit controls from Ctrl-S / save to F5 / Refresh
* This is a bit less ambiguous and less confusing in the case where
  someone is expecting a "compile" type button instead of "save changes"
  type button.
2018-02-09 17:19:29 +00:00
baldurk c1da9af62a Copy OpenSSL DLLs into windows build, if available 2018-02-07 15:57:30 +00:00
baldurk 55397e7295 Fix path checks on PySide2 file copies 2018-02-06 18:20:01 +00:00
baldurk cf317fcd24 Fix pyside compilation when present on windows 2018-02-06 00:21:09 +00:00
baldurk 469957abf2 On windows expect Qt include path outside of platform subfolder 2018-02-02 20:47:23 +00:00
baldurk c1ceb3b02a Make PySide2 optional on windows
* It's already optional on linux due to distributions not necessarily
  carrying packages for it yet. We also make it optional on windows
  since by the same measure it's not a huge problem if it's missing, and
  official builds will include it. This means we don't have to ship the
  binary dependencies
2018-02-02 20:47:19 +00:00
baldurk 2354a0e71d Change OrderedListEditor to be a widget, not a dialog 2018-01-17 21:07:04 +00:00
baldurk dea21b20a0 Remove global GIT_COMMIT_HASH define, use GitVersionHash global var
* On windows, the change in a global GIT_COMMIT_HASH define in each
  project needing it meant a full rebuild every time the commit changed.
* Ideally we'd set the define only on one file in each project, but
  MSBuild doesn't seem to support that. Instead we make a new tiny
  project that compiles a single cpp exporting a global var, and
  reference that global var in each other project.
2018-01-16 20:17:53 +00:00
baldurk 21d5943d82 Remove dependency on Qt in qrenderdoc python module
* The main addition here apart from some extra stubs is a new rdc type
  for date time objects.
* Although the module doesn't do anything and is only used for docs
  reflection it is desirable to not have to link against Qt as this
  can cause problems when linking the module without unresolved symbols.
2017-12-27 16:05:15 +00:00
baldurk 5200805b55 Disable PCH use on SWIG generated files, disable some warnings. 2017-12-25 21:32:58 +00:00
baldurk 16804e67b4 Disable debug information in release for generated swig cxx files
* This should avoid C1128 errors.
2017-12-25 20:56:35 +00:00
baldurk 16f64a5ace Remove use of unnecessary swig generated .py wrappers
* These .py wrappers are relevant for the non-builtin path, but since we
  use -builtin they serve no purpose except to make things more complex.
* So instead we make the module directly exported as 'module' instead of
  '_module'.
* On windows there's no conflict because we have renderdoc.dll vs
  renderdoc.pyd. On linux it's librenderdoc.so vs renderdoc.so.
* To prevent supporting files like .lib / .pdb from conflicting on
  windows we build the python modules into a subdirectory. They're not
  ever used by the UI (it links in the bindings directly).
2017-12-25 15:05:28 +00:00
baldurk 203dca8434 Split out invocation of SPIRVDisassembler into member function 2017-12-22 17:03:08 +00:00
baldurk 9c7e46c6fc Tweak update menus and alerts
* We split the "update available" off to a top-level menu item, instead
  of a sub-item under Help. This gives explicit text saying an update is
  available.
* Change the icon from an hourglass to a slightly more 'updatey' image.
* We now re-cehck every week even if an update is marked available. That
  way people who delay for longer than it takes to release a new version
  will get the latest when they do update. It also gives them a reminder
  every week so that hopefully those delayers will be less common!
2017-12-22 14:41:45 +00:00
baldurk 417a811fad Expand docstring checks to also check names of symbols in the interface 2017-12-22 14:41:43 +00:00
baldurk 764b39a23c Add update checking system to Qt UI
* This only runs on windows - on other platforms we rely on system
  distribution or user local builds.
2017-12-19 17:31:32 +00:00
baldurk f2e7f8f1a0 Refactor crash/bug reporter system
* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal
  startup to display the dialog and send the report.
* The flow has been simplified to have less text and an easier time to
  just click through and send.
* On the first report, the user is gently nudged to enter their email
  address for contact and by default the email is saved for next time.
  They're not nagged more than once about this.
* Optionally the user can select to upload the capture. This is always
  default off, and there is a confirmation dialog making sure the user
  intended to select it.
* After the bug is reported, a unique URL is generated and returned
  which the user can then click back on to see if there's any update. By
  default the UI will also remember the URL and check it every couple
  of days and alert the user in the help menu that there's an update.
2017-12-19 12:26:34 +00:00
baldurk a6ebf09785 Add analytics system - disabled for now
* This is a *very* light-touch analytics system that will track the
  simplest and most anonymous statistics that can be useful in
  determining which features are most used or perhaps underused, and
  where it's best to direct development attention.
* It is entirely implemented in the UI layer, no analytics-gathering
  code exists in the library that's injected into programs, and of
  course no capture data (screenshots, resource contents, shaders, etc
  etc) is transmitted.
* Once it's turned on, it will apply to both development and release
  builds. It tracks stats over a month, and then at the beginning of a
  new month it sends the previous data.
* When the user first starts up a build with analytics if there's no
  previous analytics database then they are informed of the new code and
  asked to approve it. They have the option of selecting to manually
  verify any sent reports, or just opt-ing out entirely.
2017-11-29 19:01:22 +00:00