/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include #include "Code/Interface/QRDInterface.h" namespace Ui { class VulkanPipelineStateViewer; } class QXmlStreamWriter; class ComputeDebugSelector; class RDLabel; class RDTreeWidget; class RDTreeWidgetItem; class PipelineStateViewer; struct CombinedSamplerData { CombinedSamplerData() : node(NULL) {} QList images; RDTreeWidgetItem *node; }; class VulkanPipelineStateViewer : public QFrame, public ICaptureViewer { Q_OBJECT public: explicit VulkanPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common, QWidget *parent = 0); ~VulkanPipelineStateViewer(); void OnCaptureLoaded(); void OnCaptureClosed(); void OnSelectedEventChanged(uint32_t eventId) {} void OnEventChanged(uint32_t eventId); void SelectPipelineStage(PipelineStage stage); ResourceId GetResource(RDTreeWidgetItem *item); private slots: // automatic slots void on_showUnused_toggled(bool checked); void on_showEmpty_toggled(bool checked); void on_meshView_clicked(); void on_msMeshButton_clicked(); void on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column); void on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column); void on_viAttrs_mouseMove(QMouseEvent *event); void on_viBuffers_mouseMove(QMouseEvent *event); void on_pipeFlow_stageSelected(int index); // manual slots void shaderView_clicked(); void shaderSave_clicked(); void shaderMessages_clicked(); void predicateBufferView_clicked(); void resource_itemActivated(RDTreeWidgetItem *item, int column); void resource_hoverItemChanged(RDTreeWidgetItem *hover); void ubo_itemActivated(RDTreeWidgetItem *item, int column); void descSet_itemActivated(RDTreeWidgetItem *item, int column); void vertex_leave(QEvent *e); void on_computeDebugSelector_clicked(); void computeDebugSelector_beginDebug(const rdcfixedarray &group, const rdcfixedarray &thread); void exportHTML_clicked(); void exportFOZ_clicked(); private: Ui::VulkanPipelineStateViewer *ui; ICaptureContext &m_Ctx; PipelineStateViewer &m_Common; ComputeDebugSelector *m_ComputeDebugSelector; void setOldMeshPipeFlow(); void setNewMeshPipeFlow(); QVariantList makeSampler(const QString &slotname, const SamplerDescriptor &descriptor); void addResourceRow(const ShaderResource *shaderRes, const ShaderSampler *shaderSamp, const UsedDescriptor &used, uint32_t dynamicOffset, RDTreeWidget *resources, QMap &samplers); void addConstantBlockRow(const ConstantBlock *cblock, const UsedDescriptor &used, uint32_t dynamicOffset, RDTreeWidget *ubos); void setShaderState(const VKPipe::Pipeline &pipe, const VKPipe::Shader &stage, RDLabel *pipeline, RDLabel *shader, RDLabel *shaderDebug, RDLabel *pipeLayout, RDTreeWidget *descSets); void clearShaderState(RDLabel *pipeline, RDLabel *shader, RDLabel *shaderDebug, RDLabel *pipeLayout, RDTreeWidget *resources, RDTreeWidget *cbuffers, RDTreeWidget *descSets); void setState(); void clearState(); void setInactiveRow(RDTreeWidgetItem *node); void setEmptyRow(RDTreeWidgetItem *node); void highlightIABind(int slot); bool IsPushSet(ShaderStage stage, ResourceId id); uint32_t getMinOffset(const rdcarray &variables); QString formatByteRange(const BufferDescription *buf, const Descriptor &descriptor, uint32_t dynamicOffset); QString formatMembers(int indent, const QString &nameprefix, const rdcarray &vars); const VKPipe::Shader *stageForSender(QWidget *widget); bool setViewDetails(RDTreeWidgetItem *node, const Descriptor &descriptor, TextureDescription *tex, const QString &hiddenCombinedSampler, bool includeSampleLocations = false, bool includeOffsets = false); bool setViewDetails(RDTreeWidgetItem *node, const Descriptor &descriptor, BufferDescription *buf, uint32_t dynamicOffset); bool showNode(bool usedSlot, bool filledSlot); bool m_ShowUnused = false; bool m_ShowEmpty = false; void exportHTML(QXmlStreamWriter &xml, const VKPipe::VertexInput &vi); void exportHTML(QXmlStreamWriter &xml, const VKPipe::InputAssembly &ia); void exportHTML(QXmlStreamWriter &xml, const VKPipe::Shader &sh); void exportHTML(QXmlStreamWriter &xml, const VKPipe::TransformFeedback &rs); void exportHTML(QXmlStreamWriter &xml, const VKPipe::Rasterizer &rs); void exportHTML(QXmlStreamWriter &xml, const VKPipe::ColorBlendState &cb); void exportHTML(QXmlStreamWriter &xml, const VKPipe::DepthStencil &ds); void exportHTML(QXmlStreamWriter &xml, const VKPipe::CurrentPass &pass); void exportHTML(QXmlStreamWriter &xml, const VKPipe::ConditionalRendering &cr); const ShaderResource *exportDescriptorHTML(const UsedDescriptor &used, const ShaderReflection *refl, const Descriptor &descriptor, uint32_t dynamicOffset, QList &rows); QString GetFossilizeHash(ResourceId id); QString GetFossilizeFilename(QDir d, uint32_t tag, ResourceId id); QVariant ConvertSDObjectToFossilizeJSON(const SDObject *obj, QMap renames); void AddFossilizeNexts(QVariantMap &info, const SDObject *baseStruct); QByteArray ReconstructSpecializationData(const VKPipe::Shader &sh, const SDObject *mapEntries); QString GetBufferForFossilize(const SDObject *obj); void EncodeFossilizeVarint(const bytebuf &spirv, bytebuf &varint); void WriteFossilizeJSON(QIODevice &f, QVariantMap &contents); void exportFOZ(QString dir, ResourceId pso); QMenu *m_ExportMenu = NULL; QAction *m_ExportHTML = NULL; QAction *m_ExportFOZ = NULL; // keep track of the VB nodes (we want to be able to highlight them easily on hover) QList m_VBNodes; QList m_BindNodes; // list of empty VB nodes that shouldn't be highlighted on hover QList m_EmptyNodes; // from an combined image to its sampler (since we de-duplicate) QMap m_CombinedImageSamplers; QMap, DescriptorLogicalLocation> m_Locations; bool m_MeshPipe = false; };