/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2018-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d11_test.h" RD_TEST(D3D11_Empty_Compute_Dispatch, D3D11GraphicsTest) { static constexpr const char *Description = "Test dispatching with one threadgroup count set to 0"; std::string compute = R"EOSHADER( RWBuffer buffer : register(u0); [numthreads(1,1,1)] void main() { buffer[0] = uint4(1,2,3,4); } )EOSHADER"; int main() { // initialise, create window, create device, etc if(!Init()) return 3; ID3D11ComputeShaderPtr cs = CreateCS(Compile(compute, "main", "cs_5_0")); uint32_t data[16] = {0}; ID3D11BufferPtr buf = MakeBuffer().UAV().Data(data); ID3D11UnorderedAccessViewPtr uav = MakeUAV(buf).Format(DXGI_FORMAT_R32G32B32A32_UINT); while(Running()) { ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f}); ctx->CSSetShader(cs, NULL, 0); UINT val = 0; ctx->CSSetUnorderedAccessViews(0, 1, &uav.GetInterfacePtr(), &val); ctx->Dispatch(1, 1, 0); std::vector contents = GetBufferData(buf, 0, 0); uint32_t *u32 = (uint32_t *)&contents[0]; TEST_LOG("Data: %u %u %u %u", u32[0], u32[1], u32[2], u32[3]); Present(); } return 0; } }; REGISTER_TEST();