/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2023-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Blend, VulkanGraphicsTest) { static constexpr const char *Description = "Draws a triangle repeatedly to test blending within a single drawcall"; const DefaultA2V TemplateTriangleRed[3] = { {Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1 / 255.f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(1 / 255.f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, -0.5f, 0.0f), Vec4f(1 / 255.f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)}, }; const int TRIANGLES_RED_INDEX = 0; const int NUM_TRIANGLES_RED = 16; const DefaultA2V TemplateTriangleGreen[3] = { {Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1 / 255.f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1 / 255.f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1 / 255.f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)}, }; const int TRIANGLES_GREEN_INDEX = TRIANGLES_RED_INDEX + NUM_TRIANGLES_RED; const int NUM_TRIANGLES_GREEN = 255; const DefaultA2V TemplateTriangleBlue[3] = { {Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1 / 255.f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1 / 255.f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1 / 255.f, 1.0f), Vec2f(1.0f, 0.0f)}, }; const int TRIANGLES_BLUE_INDEX = TRIANGLES_GREEN_INDEX + NUM_TRIANGLES_GREEN; const int NUM_TRIANGLES_BLUE = 512; const int NUM_TRIANGLES_TOTAL = TRIANGLES_BLUE_INDEX + NUM_TRIANGLES_BLUE; int main() { // initialise, create window, create context, etc if(!Init()) return 3; VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo()); std::vector triangles; triangles.reserve(3 * NUM_TRIANGLES_TOTAL); for(int i = 0; i < NUM_TRIANGLES_RED; i++) { triangles.push_back(TemplateTriangleRed[0]); triangles.push_back(TemplateTriangleRed[1]); triangles.push_back(TemplateTriangleRed[2]); } for(int i = 0; i < NUM_TRIANGLES_GREEN; i++) { triangles.push_back(TemplateTriangleGreen[0]); triangles.push_back(TemplateTriangleGreen[1]); triangles.push_back(TemplateTriangleGreen[2]); } for(int i = 0; i < NUM_TRIANGLES_BLUE; i++) { triangles.push_back(TemplateTriangleBlue[0]); triangles.push_back(TemplateTriangleBlue[1]); triangles.push_back(TemplateTriangleBlue[2]); } AllocatedBuffer vb( this, vkh::BufferCreateInfo(sizeof(DefaultA2V) * 3 * NUM_TRIANGLES_TOTAL, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); vb.upload(triangles.data(), sizeof(DefaultA2V) * 3 * NUM_TRIANGLES_TOTAL); AllocatedImage img( this, vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY})); VkImageView imgview = createImageView( vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT)); vkh::RenderPassCreator renderPassCreateInfo; renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription( VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL)); renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}); VkRenderPass renderPass = createRenderPass(renderPassCreateInfo); VkFramebuffer framebuffer = createFramebuffer( vkh::FramebufferCreateInfo(renderPass, {imgview}, mainWindow->scissor.extent)); vkh::GraphicsPipelineCreateInfo pipeCreateInfo; pipeCreateInfo.layout = layout; pipeCreateInfo.renderPass = renderPass; VkPipelineColorBlendAttachmentState colorBlendAttachment = {}; colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; colorBlendAttachment.blendEnable = VK_TRUE; colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE; colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; pipeCreateInfo.colorBlendState.attachments = {colorBlendAttachment}; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), vkh::vertexAttr(2, 0, DefaultA2V, uv), }; pipeCreateInfo.stages = { CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"), CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"), }; VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); while(Running()) { VkCommandBuffer cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); vkh::cmdPipelineBarrier(cmd, { vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, img.image), }); pushMarker(cmd, "Clear"); vkCmdClearColorImage(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL, vkh::ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f), 1, vkh::ImageSubresourceRange()); popMarker(cmd); vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(renderPass, framebuffer, mainWindow->scissor), VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport); vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor); vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0}); pushMarker(cmd, "Red: groups of repeated draws"); for(int i = 1; i <= NUM_TRIANGLES_RED; i *= 2) { vkCmdDraw(cmd, 3 * i, 1, TRIANGLES_RED_INDEX, 0); } setMarker(cmd, "End of red"); popMarker(cmd); pushMarker(cmd, "Green: 255 (the maximum we can handle) in a single drawcall"); vkCmdDraw(cmd, 3 * NUM_TRIANGLES_GREEN, 1, 3 * TRIANGLES_GREEN_INDEX, 0); popMarker(cmd); pushMarker(cmd, "Blue: 512 (more than the maximum) in a single drawcall"); vkCmdDraw(cmd, 3 * NUM_TRIANGLES_BLUE, 1, 3 * TRIANGLES_BLUE_INDEX, 0); popMarker(cmd); vkCmdEndRenderPass(cmd); pushMarker(cmd, "Clear"); vkCmdClearColorImage(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL, vkh::ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f), 1, vkh::ImageSubresourceRange()); popMarker(cmd); vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(renderPass, framebuffer, mainWindow->scissor), VK_SUBPASS_CONTENTS_INLINE); pushMarker(cmd, "All of the above in a single drawcall"); vkCmdDraw(cmd, 3 * NUM_TRIANGLES_TOTAL, 1, 3 * TRIANGLES_RED_INDEX, 0); popMarker(cmd); setMarker(cmd, "Test End"); vkCmdEndRenderPass(cmd); blitToSwap(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL, swapimg, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); vkEndCommandBuffer(cmd); SubmitAndPresent({cmd}); } return 0; } }; REGISTER_TEST();