/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Misaligned_Dirty, VulkanGraphicsTest) { static constexpr const char *Description = "Generate a case where the initial states for a buffer end up being misaligned with what can " "be cleared."; int main() { // initialise, create window, create context, etc if(!Init()) return 3; VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo()); vkh::GraphicsPipelineCreateInfo pipeCreateInfo; pipeCreateInfo.layout = layout; pipeCreateInfo.renderPass = mainWindow->rp; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), vkh::vertexAttr(2, 0, DefaultA2V, uv), }; pipeCreateInfo.stages = { CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"), CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"), }; VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); const float val = 2.0f / 3.0f; DefaultA2V tri[4] = { {Vec3f(-val, -val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(val, -val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)}, {}, }; AllocatedBuffer copy_src(this, vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); setName(copy_src.buffer, "copy_src"); AllocatedBuffer vb(this, vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); setName(vb.buffer, "vb"); vb.upload(tri); tri[0].pos = Vec3f(0.0f, 0.0f, 10.0f); copy_src.upload(tri); VmaAllocationInfo alloc_info; vmaGetAllocationInfo(copy_src.allocator, copy_src.alloc, &alloc_info); float *mapped = NULL; vkMapMemory(device, alloc_info.deviceMemory, alloc_info.offset + sizeof(DefaultA2V) * 3, sizeof(Vec4f), 0, (void **)&mapped); float counter = 0; while(Running()) { counter += 1.0f; mapped[2] = counter; VkCommandBuffer cmd = GetCommandBuffer(); // create a dummy submit which uses the memory. This will serialise the whole memory contents // (we don't create reference data until after this) vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); setMarker(cmd, "First Submit"); vkCmdUpdateBuffer(cmd, copy_src.buffer, sizeof(Vec3f), sizeof(Vec4f), &tri[0].col); vkEndCommandBuffer(cmd); Submit(0, 3, {cmd}); counter += 1.0f; mapped[2] = counter; cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1, vkh::ImageSubresourceRange()); VkBufferCopy region = {}; region.srcOffset = 3 + sizeof(DefaultA2V); region.dstOffset = 3 + sizeof(DefaultA2V); region.size = 7; vkCmdCopyBuffer(cmd, copy_src.buffer, vb.buffer, 1, ®ion); region.srcOffset = sizeof(DefaultA2V) * 3; region.dstOffset = sizeof(DefaultA2V) * 3; region.size = sizeof(DefaultA2V); vkCmdCopyBuffer(cmd, copy_src.buffer, vb.buffer, 1, ®ion); vkCmdBeginRenderPass( cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor), VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport); vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor); vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0}); setMarker(cmd, "Second Submit"); vkCmdDraw(cmd, 3, 1, 0, 0); vkCmdEndRenderPass(cmd); FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkEndCommandBuffer(cmd); Submit(1, 3, {cmd}); mapped[2] = counter - 1.0f; cmd = GetCommandBuffer(); // create a dummy submit which uses the memory. This will serialise the whole memory contents // (we don't create reference data until after this) vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); setMarker(cmd, "Third Submit"); vkCmdUpdateBuffer(cmd, copy_src.buffer, sizeof(Vec3f), sizeof(Vec4f), &tri[0].col); vkEndCommandBuffer(cmd); Submit(2, 3, {cmd}); Present(); } vkUnmapMemory(device, alloc_info.deviceMemory); return 0; } }; REGISTER_TEST();