import renderdoc as rd import rdtest class GL_Buffer_Resizing(rdtest.TestCase): demos_test_name = 'GL_Buffer_Resizing' demos_frame_cap = 10 def check_capture(self): postvs_ref = { 0: { 'vtx': 0, 'idx': 0, 'gl_Position': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0], }, 1: { 'vtx': 1, 'idx': 1, 'gl_Position': [0.0, 0.5, 0.0, 1.0], 'v2f_block.pos': [0.0, 0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 2, 'gl_Position': [0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0], }, } action = self.get_first_action() idx = 0 while True: action: rd.ActionDescription = self.find_action('glDraw', action.eventId+1) if action is None: break self.controller.SetFrameEvent(action.eventId, True) self.check_triangle(out=action.outputs[0]) postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices) self.check_mesh_data(postvs_ref, postvs_data) idx = idx + 1 rdtest.log.success('Draw {} at {} is correct'.format(idx, action.eventId))