import renderdoc as rd import rdtest class GL_Frame0(rdtest.TestCase): demos_test_name = 'GL_Simple_Triangle' demos_frame_cap = 0 def check_capture(self): first_action = self.get_first_action() found = False sdfile = self.controller.GetStructuredFile() for e in first_action.events: c: rd.SDChunk = sdfile.chunks[e.chunkIndex] if 'glBufferData' in c.name: found = True if not found: raise rdtest.TestFailureException("Expected an glBufferData() chunk in frame 0, but couldn't find it!") last_action: rd.ActionDescription = self.get_last_action() self.controller.SetFrameEvent(last_action.eventId, True) self.check_triangle(out=last_action.copyDestination) self.check_export(self.capture_filename) action = self.find_action("Draw") self.controller.SetFrameEvent(action.eventId, False) postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices) postvs_ref = { 0: { 'vtx': 0, 'idx': 0, 'gl_Position': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0], }, 1: { 'vtx': 1, 'idx': 1, 'gl_Position': [0.0, 0.5, 0.0, 1.0], 'v2f_block.pos': [0.0, 0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 2, 'gl_Position': [0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0], }, } self.check_mesh_data(postvs_ref, postvs_data) # Check that nothing breaks if we call typical enumeration functions on resources for res in self.controller.GetResources(): res: rd.ResourceDescription self.controller.GetShaderEntryPoints(res.resourceId) self.controller.GetUsage(res.resourceId) self.controller.GetBufferData(res.resourceId, 0, 0) self.controller.GetTextureData(res.resourceId, rd.Subresource())