import renderdoc as rd import rdtest class VK_Extended_Dynamic_State(rdtest.TestCase): demos_test_name = 'VK_Extended_Dynamic_State' def check_capture(self): action: rd.ActionDescription = self.find_action("Draw") self.controller.SetFrameEvent(action.eventId, True) vsin_ref = { 0: { 'vtx': 0, 'idx': 0, 'Position': [-0.75, -0.5, 0.4], 'Color': [0.0, 1.0, 0.0, 1.0], 'UV': [0.0, 0.0], }, 1: { 'vtx': 1, 'idx': 1, 'Position': [-0.25, 0.5, 0.4], 'Color': [0.0, 1.0, 0.0, 1.0], 'UV': [0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 2, 'Position': [0.25, -0.5, 0.4], 'Color': [0.0, 1.0, 0.0, 1.0], 'UV': [1.0, 0.0], }, 5: { 'vtx': 5, 'idx': 5, 'Position': [0.75, -0.5, 0.6], 'Color': [0.0, 0.0, 1.0, 1.0], 'UV': [1.0, 0.0], }, } self.check_mesh_data(vsin_ref, self.get_vsin(action)) postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices) postvs_ref = { 0: { 'vtx': 0, 'idx': 0, 'gl_Position': [-0.75, 0.5, 0.4, 1.0], 'vertOut.col': [0.0, 1.0, 0.0, 1.0], 'vertOut.uv': [0.0, 0.0, 0.0, 1.0], }, 1: { 'vtx': 1, 'idx': 1, 'gl_Position': [-0.25, -0.5, 0.4, 1.0], 'vertOut.col': [0.0, 1.0, 0.0, 1.0], 'vertOut.uv': [0.0, 1.0, 0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 2, 'gl_Position': [0.25, 0.5, 0.4, 1.0], 'vertOut.col': [0.0, 1.0, 0.0, 1.0], 'vertOut.uv': [1.0, 0.0, 0.0, 1.0], }, 5: { 'vtx': 5, 'idx': 5, 'gl_Position': [0.75, 0.5, 0.6, 1.0], 'vertOut.col': [0.0, 0.0, 1.0, 1.0], 'vertOut.uv': [1.0, 0.0, 0.0, 1.0], }, } self.check_mesh_data(postvs_ref, postvs_data) pipe: rd.PipeState = self.controller.GetPipelineState() self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 100, 200, [0.0, 1.0, 0.0, 1.0]) self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 300, 200, [0.0, 0.0, 1.0, 1.0]) self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 200, 100, [0.2, 0.2, 0.2, 1.0]) self.check_pixel_value(pipe.GetDepthTarget().resource, 100, 200, [0.4, 205.0/255.0, 0.0, 1.0]) self.check_pixel_value(pipe.GetDepthTarget().resource, 300, 200, [0.6, 205.0/255.0, 0.0, 1.0]) self.check_pixel_value(pipe.GetDepthTarget().resource, 200, 100, [0.9, 204.0/255.0, 0.0, 1.0]) self.check_pixel_value(pipe.GetDepthTarget().resource, 200, 200, [0.4, 206.0/255.0, 0.0, 1.0]) rdtest.log.success("Triangles are as expected") # check that the state listed is the dynamic state, not the static state vkpipe: rd.VKState = self.controller.GetVulkanPipelineState() self.check(vkpipe.inputAssembly.topology == rd.Topology.TriangleList) self.check(vkpipe.depthStencil.depthTestEnable == True) self.check(vkpipe.depthStencil.depthWriteEnable == True) self.check(vkpipe.depthStencil.depthBoundsEnable == False) self.check(vkpipe.depthStencil.depthFunction == rd.CompareFunction.LessEqual) self.check(vkpipe.rasterizer.frontCCW == False) self.check(vkpipe.rasterizer.cullMode == rd.CullMode.Back) self.check(vkpipe.rasterizer.rasterizerDiscardEnable == False) self.check(vkpipe.depthStencil.stencilTestEnable == True) self.check(vkpipe.depthStencil.frontFace.passOperation == rd.StencilOperation.IncSat) self.check(vkpipe.depthStencil.frontFace.failOperation == rd.StencilOperation.IncSat) self.check(vkpipe.depthStencil.frontFace.depthFailOperation == rd.StencilOperation.IncSat) self.check(vkpipe.depthStencil.frontFace.function == rd.CompareFunction.AlwaysTrue) self.check(vkpipe.depthStencil.backFace.passOperation == rd.StencilOperation.Keep) self.check(vkpipe.depthStencil.backFace.failOperation == rd.StencilOperation.Keep) self.check(vkpipe.depthStencil.backFace.depthFailOperation == rd.StencilOperation.Keep) self.check(vkpipe.depthStencil.backFace.function == rd.CompareFunction.AlwaysTrue) self.check(len(vkpipe.viewportScissor.viewportScissors) == 1) self.check(vkpipe.viewportScissor.viewportScissors[0].vp.width == 400) self.check(vkpipe.viewportScissor.viewportScissors[0].scissor.width == 400) self.check(vkpipe.vertexInput.vertexBuffers[0].byteStride == 36)