/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include #include #include #include #include #include #include #include "QRDUtils.h" #include "renderdoc_replay.h" struct IReplayRenderer; class LambdaThread; // simple helper for the common case of 'we just need to run this on the render thread #define INVOKE_MEMFN(function) \ m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *r) { function(r); }); struct EnvironmentModification { QString variable; QString value; EnvironmentModificationType type; EnvironmentSeparator separator; QString GetTypeString() const { QString ret; if(type == eEnvMod_Append) ret = QString("Append, %1").arg(ToQStr(separator)); else if(type == eEnvMod_Prepend) ret = QString("Prepend, %1").arg(ToQStr(separator)); else ret = "Set"; return ret; } QString GetDescription() const { QString ret; if(type == eEnvMod_Append) ret = QString("Append %1 with %2 using %3").arg(variable).arg(value).arg(ToQStr(separator)); else if(type == eEnvMod_Prepend) ret = QString("Prepend %1 with %2 using %3").arg(variable).arg(value).arg(ToQStr(separator)); else ret = QString("Set %1 to %2").arg(variable).arg(value); return ret; } QVariantMap toJSON() const { QVariantMap ret; ret["variable"] = variable; ret["value"] = value; ret["type"] = ToQStr(type); ret["separator"] = ToQStr(separator); return ret; } void fromJSON(const QVariantMap &data) { variable = data["variable"].toString(); value = data["value"].toString(); QString t = data["type"].toString(); if(t == ToQStr(eEnvMod_Append)) type = eEnvMod_Append; else if(t == ToQStr(eEnvMod_Prepend)) type = eEnvMod_Prepend; else type = eEnvMod_Set; QString s = data["separator"].toString(); if(s == ToQStr(eEnvSep_SemiColon)) separator = eEnvSep_SemiColon; else if(s == ToQStr(eEnvSep_Colon)) separator = eEnvSep_Colon; else if(s == ToQStr(eEnvSep_Platform)) separator = eEnvSep_Platform; else separator = eEnvSep_None; } }; class RenderManager { public: typedef std::function InvokeMethod; RenderManager(); ~RenderManager(); void OpenCapture(const QString &logfile, float *progress); void DeleteCapture(const QString &logfile, bool local); bool IsRunning(); ReplayCreateStatus GetCreateStatus() { return m_CreateStatus; } void AsyncInvoke(InvokeMethod m); void BlockInvoke(InvokeMethod m); void CloseThread(); uint32_t ExecuteAndInject(const QString &exe, const QString &workingDir, const QString &cmdLine, const QList &env, const QString &logfile, CaptureOptions opts); private: struct InvokeHandle { InvokeHandle(InvokeMethod m) { method = m; selfdelete = false; } InvokeMethod method; QSemaphore processed; bool selfdelete; }; void run(); QMutex m_RenderLock; QQueue m_RenderQueue; QWaitCondition m_RenderCondition; void PushInvoke(InvokeHandle *cmd); int m_ProxyRenderer; QString m_ReplayHost; QString m_Logfile; float *m_Progress; volatile bool m_Running; LambdaThread *m_Thread; ReplayCreateStatus m_CreateStatus; };