import renderdoc as rd import rdtest class VK_Multi_Entry(rdtest.TestCase): demos_test_name = 'VK_Multi_Entry' def check_capture(self): last_action = self.get_last_action() self.set_event(last_action.eventId, True) self.check_triangle(out=last_action.copyDestination) rdtest.log.success("Triangle output looks correct") action = self.find_action('CmdDraw') assert action is not None self.set_event(action.eventId, True) pipe = self.controller.GetPipelineState() access = pipe.GetDescriptorAccess() # only expect two accesses, the texture we actually read and the push constants if len(access) != 2: raise rdtest.TestFailureException(f"Only expected two descriptor accesses, but saw {len(access)}") if not (rd.DescriptorType.ImageSampler, 0, 15) in [(a.type, a.index, a.arrayElement) for a in access]: raise rdtest.TestFailureException( f"Graphics bind 0[15] isn't the accessed descriptor {rd.DumpObject(access)!s}") refl = pipe.GetShaderReflection(rd.ShaderStage.Vertex) assert len(refl.readOnlyResources) == 0 postvs = self.get_postvs(action, rd.MeshDataStage.VSOut, first_index=0, num_indices=1, instance=0) self.check_vertex_debug(0, 0, 0, postvs, single_postvs=True) with self.pixel_history( pipe.GetOutputTargets()[0].resource, 200, 150, rd.Subresource(0, 0, 0), rd.CompType.Typeless, ) as history: modifs = history.modifs # should be a clear then a draw assert len(modifs) == 2 assert self.find_action('', modifs[0].eventId).flags & rd.ActionFlags.Clear assert self.find_action('', modifs[1].eventId).eventId == action.eventId assert modifs[1].Passed() if not rdtest.value_compare(modifs[1].shaderOut.col.floatValue, (0.0, 1.0, 0.0, 1.0)): raise rdtest.TestFailureException(f"History for drawcall output is wrong: {modifs[1].shaderOut.col.floatValue}") refl = pipe.GetShaderReflection(rd.ShaderStage.Pixel) assert len(refl.readOnlyResources) == 1 inputs = rd.DebugPixelInputs() inputs.sample = 0 inputs.primitive = 0 with self.debug_pixel(200, 150, inputs) as debug: cycles, variables = self.process_trace(debug.trace) output_sourcevar = self.find_output_source_var(debug.trace, rd.ShaderBuiltin.ColorOutput, 0) debugged = self.evaluate_source_var(output_sourcevar, variables) debuggedValue = list(debugged.value.f32v[0:4]) is_eq, diff_amt = rdtest.value_compare_diff(modifs[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06) if not is_eq: rdtest.log.error( f"Debugged pixel value {debugged.name}: {diff_amt} difference. {debuggedValue} doesn't exactly match history shader output {modifs[1].shaderOut.col.floatValue}") rdtest.log.success(f'Successfully debugged pixel in {cycles} cycles, result matches') out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) tex = rd.TextureDisplay() tex.resourceId = pipe.GetOutputTargets()[0].resource tex.overlay = rd.DebugOverlay.TriangleSizeDraw out.SetTextureDisplay(tex) out.Display() overlay_id = out.GetDebugOverlayTexID() self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0]) rdtest.log.success("Triangle size overlay gave correct output") out.Shutdown()