/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "D3D12PipelineStateViewer.h" #include #include #include #include #include "3rdparty/flowlayout/FlowLayout.h" #include "3rdparty/toolwindowmanager/ToolWindowManager.h" #include "Code/Resources.h" #include "Widgets/Extended/RDHeaderView.h" #include "PipelineStateViewer.h" #include "ui_D3D12PipelineStateViewer.h" Q_DECLARE_METATYPE(ResourceId); struct D3D12VBIBTag { D3D12VBIBTag() { offset = 0; } D3D12VBIBTag(ResourceId i, uint64_t offs) { id = i; offset = offs; } ResourceId id; uint64_t offset; }; Q_DECLARE_METATYPE(D3D12VBIBTag); struct D3D12CBufTag { D3D12CBufTag() { idx = ~0U; space = reg = 0; } D3D12CBufTag(uint32_t s, uint32_t r) { idx = ~0U; space = s; reg = r; } D3D12CBufTag(uint32_t i) { idx = i; space = reg = 0; } uint32_t idx, space, reg; }; Q_DECLARE_METATYPE(D3D12CBufTag); struct D3D12ViewTag { enum ResType { SRV, UAV, OMTarget, OMDepth, }; D3D12ViewTag() {} D3D12ViewTag(ResType t, int s, int r, const D3D12Pipe::View &rs) : type(t), space(s), reg(r), res(rs) { } ResType type; int space, reg; D3D12Pipe::View res; }; Q_DECLARE_METATYPE(D3D12ViewTag); D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common, QWidget *parent) : QFrame(parent), ui(new Ui::D3D12PipelineStateViewer), m_Ctx(ctx), m_Common(common) { ui->setupUi(this); const QIcon &action = Icons::action(); const QIcon &action_hover = Icons::action_hover(); RDLabel *shaderLabels[] = { ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader, ui->psShader, ui->csShader, }; QToolButton *viewButtons[] = { ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, }; QToolButton *editButtons[] = { ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, }; QToolButton *saveButtons[] = { ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, }; RDTreeWidget *resources[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, }; RDTreeWidget *uavs[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, }; RDTreeWidget *samplers[] = { ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers, ui->psSamplers, ui->csSamplers, }; RDTreeWidget *cbuffers[] = { ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, }; // setup FlowLayout for CS shader group, with debugging controls { QLayout *oldLayout = ui->csShaderGroup->layout(); QObjectList childs = ui->csShaderGroup->children(); childs.removeOne((QObject *)oldLayout); delete oldLayout; FlowLayout *csShaderFlow = new FlowLayout(ui->csShaderGroup, -1, 3, 3); for(QObject *o : childs) csShaderFlow->addWidget(qobject_cast(o)); ui->csShaderGroup->setLayout(csShaderFlow); } for(QToolButton *b : viewButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderView_clicked); for(RDLabel *b : shaderLabels) { QObject::connect(b, &RDLabel::clicked, this, &D3D12PipelineStateViewer::shaderLabel_clicked); b->setAutoFillBackground(true); b->setBackgroundRole(QPalette::ToolTipBase); b->setForegroundRole(QPalette::ToolTipText); } for(QToolButton *b : editButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderEdit_clicked); for(QToolButton *b : saveButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderSave_clicked); QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this, &D3D12PipelineStateViewer::vertex_leave); QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this, &D3D12PipelineStateViewer::vertex_leave); QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *res : resources) QObject::connect(res, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *res : uavs) QObject::connect(res, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *cbuffer : cbuffers) QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::cbuffer_itemActivated); addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText)); { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->iaLayouts->setHeader(header); ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"), tr("Input Slot"), tr("Offset"), tr("Class"), tr("Step Rate"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1}); ui->iaLayouts->setClearSelectionOnFocusLoss(true); ui->iaLayouts->setInstantTooltips(true); ui->iaLayouts->setHoverIconColumn(8, action, action_hover); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->iaBuffers->setHeader(header); ui->iaBuffers->setColumns( {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 2, 3, -1}); ui->iaBuffers->setClearSelectionOnFocusLoss(true); ui->iaBuffers->setInstantTooltips(true); ui->iaBuffers->setHoverIconColumn(5, action, action_hover); } for(RDTreeWidget *res : resources) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); res->setHeader(header); res->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({1, 1, 2, 4, 2, 1, 1, 1, 1, 3, -1}); res->setHoverIconColumn(10, action, action_hover); res->setClearSelectionOnFocusLoss(true); res->setInstantTooltips(true); } for(RDTreeWidget *uav : uavs) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); uav->setHeader(header); uav->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({1, 1, 2, 4, 2, 1, 1, 1, 1, 3, -1}); uav->setHoverIconColumn(10, action, action_hover); uav->setClearSelectionOnFocusLoss(true); uav->setInstantTooltips(true); } for(RDTreeWidget *samp : samplers) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); samp->setHeader(header); samp->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")}); header->setColumnStretchHints({1, 1, 2, 2, 2, 2, 2}); samp->setClearSelectionOnFocusLoss(true); samp->setInstantTooltips(true); } for(RDTreeWidget *cbuffer : cbuffers) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); cbuffer->setHeader(header); cbuffer->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")}); header->setColumnStretchHints({1, 1, 2, 4, 3, 3, -1}); cbuffer->setHoverIconColumn(6, action, action_hover); cbuffer->setClearSelectionOnFocusLoss(true); cbuffer->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->viewports->setHeader(header); ui->viewports->setColumns( {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")}); header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->viewports->setClearSelectionOnFocusLoss(true); ui->viewports->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->scissors->setHeader(header); ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}); header->setColumnStretchHints({-1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->scissors->setClearSelectionOnFocusLoss(true); ui->scissors->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->targetOutputs->setHeader(header); ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); ui->targetOutputs->setHoverIconColumn(8, action, action_hover); ui->targetOutputs->setClearSelectionOnFocusLoss(true); ui->targetOutputs->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->blends->setHeader(header); ui->blends->setColumns({tr("Slot"), tr("Logic"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"), tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"), tr("Write Mask")}); header->setColumnStretchHints({-1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1}); ui->blends->setClearSelectionOnFocusLoss(true); ui->blends->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->stencils->setHeader(header); ui->stencils->setColumns( {tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"), tr("Pass Op")}); header->setColumnStretchHints({1, 2, 2, 2, 2}); ui->stencils->setClearSelectionOnFocusLoss(true); ui->stencils->setInstantTooltips(true); } // this is often changed just because we're changing some tab in the designer. ui->stagesTabs->setCurrentIndex(0); ui->stagesTabs->tabBar()->setVisible(false); ui->pipeFlow->setStages( { lit("IA"), lit("VS"), lit("HS"), lit("DS"), lit("GS"), lit("RS"), lit("PS"), lit("OM"), lit("CS"), }, { tr("Input Assembler"), tr("Vertex Shader"), tr("Hull Shader"), tr("Domain Shader"), tr("Geometry Shader"), tr("Rasterizer"), tr("Pixel Shader"), tr("Output Merger"), tr("Compute Shader"), }); ui->pipeFlow->setIsolatedStage(8); // compute shader isolated ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); m_Common.setMeshViewPixmap(ui->meshView); ui->iaLayouts->setFont(Formatter::PreferredFont()); ui->iaBuffers->setFont(Formatter::PreferredFont()); ui->gsStreamOut->setFont(Formatter::PreferredFont()); ui->groupX->setFont(Formatter::PreferredFont()); ui->groupY->setFont(Formatter::PreferredFont()); ui->groupZ->setFont(Formatter::PreferredFont()); ui->threadX->setFont(Formatter::PreferredFont()); ui->threadY->setFont(Formatter::PreferredFont()); ui->threadZ->setFont(Formatter::PreferredFont()); ui->vsShader->setFont(Formatter::PreferredFont()); ui->vsResources->setFont(Formatter::PreferredFont()); ui->vsSamplers->setFont(Formatter::PreferredFont()); ui->vsCBuffers->setFont(Formatter::PreferredFont()); ui->vsUAVs->setFont(Formatter::PreferredFont()); ui->gsShader->setFont(Formatter::PreferredFont()); ui->gsResources->setFont(Formatter::PreferredFont()); ui->gsSamplers->setFont(Formatter::PreferredFont()); ui->gsCBuffers->setFont(Formatter::PreferredFont()); ui->gsUAVs->setFont(Formatter::PreferredFont()); ui->hsShader->setFont(Formatter::PreferredFont()); ui->hsResources->setFont(Formatter::PreferredFont()); ui->hsSamplers->setFont(Formatter::PreferredFont()); ui->hsCBuffers->setFont(Formatter::PreferredFont()); ui->hsUAVs->setFont(Formatter::PreferredFont()); ui->dsShader->setFont(Formatter::PreferredFont()); ui->dsResources->setFont(Formatter::PreferredFont()); ui->dsSamplers->setFont(Formatter::PreferredFont()); ui->dsCBuffers->setFont(Formatter::PreferredFont()); ui->dsUAVs->setFont(Formatter::PreferredFont()); ui->psShader->setFont(Formatter::PreferredFont()); ui->psResources->setFont(Formatter::PreferredFont()); ui->psSamplers->setFont(Formatter::PreferredFont()); ui->psCBuffers->setFont(Formatter::PreferredFont()); ui->psUAVs->setFont(Formatter::PreferredFont()); ui->csShader->setFont(Formatter::PreferredFont()); ui->csResources->setFont(Formatter::PreferredFont()); ui->csSamplers->setFont(Formatter::PreferredFont()); ui->csCBuffers->setFont(Formatter::PreferredFont()); ui->csUAVs->setFont(Formatter::PreferredFont()); ui->viewports->setFont(Formatter::PreferredFont()); ui->scissors->setFont(Formatter::PreferredFont()); ui->targetOutputs->setFont(Formatter::PreferredFont()); ui->blends->setFont(Formatter::PreferredFont()); // reset everything back to defaults clearState(); } D3D12PipelineStateViewer::~D3D12PipelineStateViewer() { delete ui; } void D3D12PipelineStateViewer::OnLogfileLoaded() { OnEventChanged(m_Ctx.CurEvent()); } void D3D12PipelineStateViewer::OnLogfileClosed() { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); clearState(); } void D3D12PipelineStateViewer::OnEventChanged(uint32_t eventID) { setState(); } void D3D12PipelineStateViewer::on_showDisabled_toggled(bool checked) { setState(); } void D3D12PipelineStateViewer::on_showEmpty_toggled(bool checked) { setState(); } void D3D12PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node) { node->setItalic(true); } void D3D12PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node) { node->setBackgroundColor(QColor(255, 70, 70)); node->setForegroundColor(QColor(0, 0, 0)); } bool D3D12PipelineStateViewer::HasImportantViewParams(const D3D12Pipe::View &view, TextureDescription *tex) { // we don't count 'upgrade typeless to typed' as important, we just display the typed format // in the row since there's no real hidden important information there. The formats can't be // different for any other reason (if the SRV format differs from the texture format, the // texture must have been typeless. if(view.HighestMip > 0 || view.FirstArraySlice > 0 || (view.NumMipLevels < tex->mips && tex->mips > 1) || (view.ArraySize < tex->arraysize && tex->arraysize > 1)) return true; // in the case of the swapchain case, types can be different and it won't have shown // up as taking the view's format because the swapchain already has one. Make sure to mark it // as important if(view.Format.compType != CompType::Typeless && view.Format != tex->format) return true; return false; } bool D3D12PipelineStateViewer::HasImportantViewParams(const D3D12Pipe::View &view, BufferDescription *buf) { if(view.FirstElement > 0 || view.NumElements * view.ElementSize < buf->length) return true; return false; } void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view, TextureDescription *tex) { if(tex == NULL) return; QString text; const D3D12Pipe::View &res = view.res; bool viewdetails = false; for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState().Resources) { if(im.id == tex->ID) { text += tr("Texture is in the '%1' state\n\n").arg(ToQStr(im.states[0].name)); break; } } if(res.Format != tex->format) { text += tr("The texture is format %1, the view treats it as %2.\n") .arg(ToQStr(tex->format.strname)) .arg(ToQStr(res.Format.strname)); viewdetails = true; } if(view.space == D3D12ViewTag::OMDepth) { if(m_Ctx.CurD3D12PipelineState().m_OM.DepthReadOnly) text += tr("Depth component is read-only\n"); if(m_Ctx.CurD3D12PipelineState().m_OM.StencilReadOnly) text += tr("Stencil component is read-only\n"); } if(tex->mips > 1 && (tex->mips != res.NumMipLevels || res.HighestMip > 0)) { if(res.NumMipLevels == 1) text += tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.HighestMip); else text += tr("The texture has %1 mips, the view covers mips %2-%3.\n") .arg(tex->mips) .arg(res.HighestMip) .arg(res.HighestMip + res.NumMipLevels - 1); viewdetails = true; } if(tex->arraysize > 1 && (tex->arraysize != res.ArraySize || res.FirstArraySlice > 0)) { if(res.ArraySize == 1) text += tr("The texture has %1 array slices, the view covers slice %2.\n") .arg(tex->arraysize) .arg(res.FirstArraySlice); else text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n") .arg(tex->arraysize) .arg(res.FirstArraySlice) .arg(res.FirstArraySlice + res.ArraySize); viewdetails = true; } text = text.trimmed(); node->setToolTip(text); if(viewdetails) { node->setBackgroundColor(QColor(127, 255, 212)); node->setForegroundColor(QColor(0, 0, 0)); } } void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view, BufferDescription *buf) { if(buf == NULL) return; QString text; const D3D12Pipe::View &res = view.res; for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState().Resources) { if(im.id == buf->ID) { text += tr("Buffer is in the '%1' state\n\n").arg(ToQStr(im.states[0].name)); break; } } bool viewdetails = false; if((res.FirstElement * res.ElementSize) > 0 || (res.NumElements * res.ElementSize) < buf->length) { text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %3 bytes in length (%5 " "elements).") .arg(res.FirstElement * res.ElementSize) .arg((res.FirstElement + res.NumElements) * res.ElementSize) .arg(res.NumElements) .arg(buf->length) .arg(buf->length / res.ElementSize); viewdetails = true; } text = text.trimmed(); node->setToolTip(text); if(viewdetails) { node->setBackgroundColor(QColor(127, 255, 212)); node->setForegroundColor(QColor(0, 0, 0)); } } void D3D12PipelineStateViewer::addResourceRow(const D3D12ViewTag &view, const D3D12Pipe::Shader *stage, RDTreeWidget *resources) { const D3D12Pipe::View &r = view.res; bool uav = view.type == D3D12ViewTag::UAV; // consider this register to not exist - it's in a gap defined by sparse root signature elements if(r.RootElement == ~0U) return; const BindpointMap *bind = NULL; const ShaderResource *shaderInput = NULL; if(stage && stage->ShaderDetails) { const rdctype::array &binds = uav ? stage->BindpointMapping.ReadWriteResources : stage->BindpointMapping.ReadOnlyResources; const rdctype::array &res = uav ? stage->ShaderDetails->ReadWriteResources : stage->ShaderDetails->ReadOnlyResources; for(int i = 0; i < binds.count; i++) { const BindpointMap &b = binds[i]; bool regMatch = b.bind == view.reg; // handle unbounded arrays specially. It's illegal to have an unbounded array with // anything after it if(b.bind <= view.reg) regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > view.reg); if(b.bindset == view.space && regMatch && !res[i].IsSampler) { bind = &b; shaderInput = &res[i]; break; } } } bool viewDetails = false; if(view.space == D3D12ViewTag::OMDepth) viewDetails = m_Ctx.CurD3D12PipelineState().m_OM.DepthReadOnly || m_Ctx.CurD3D12PipelineState().m_OM.StencilReadOnly; QString rootel = r.Immediate ? tr("#%1 Direct").arg(r.RootElement) : tr("#%1 Table[%2]").arg(r.RootElement).arg(r.TableIndex); bool filledSlot = (r.Resource != ResourceId()); bool usedSlot = (bind && bind->used); // if a target is set to RTVs or DSV, it is implicitly used if(filledSlot) usedSlot = usedSlot || view.space == D3D12ViewTag::OMTarget || view.space == D3D12ViewTag::OMDepth; if(showNode(usedSlot, filledSlot)) { QString regname = QString::number(view.reg); if(shaderInput && !shaderInput->name.empty()) regname += lit(": ") + ToQStr(shaderInput->name); if(view.space == D3D12ViewTag::OMDepth) regname = tr("Depth"); uint32_t w = 1, h = 1, d = 1; uint32_t a = 1; QString format = tr("Unknown"); QString name = tr("Shader Resource %1").arg(ToQStr(r.Resource)); QString typeName = tr("Unknown"); if(!filledSlot) { name = tr("Empty"); format = lit("-"); typeName = lit("-"); w = h = d = a = 0; } TextureDescription *tex = m_Ctx.GetTexture(r.Resource); if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; format = ToQStr(tex->format.strname); name = ToQStr(tex->name); typeName = ToQStr(tex->resType); if(tex->resType == TextureDim::Texture2DMS || tex->resType == TextureDim::Texture2DMSArray) { typeName += QFormatStr(" %1x").arg(tex->msSamp); } if(tex->format != r.Format) format = tr("Viewed as %1").arg(ToQStr(r.Format.strname)); if(HasImportantViewParams(r, tex)) viewDetails = true; } BufferDescription *buf = m_Ctx.GetBuffer(r.Resource); if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = QString(); name = ToQStr(buf->name); typeName = lit("Buffer"); if(r.BufferFlags & D3DBufferViewFlags::Raw) { typeName = QFormatStr("%1ByteAddressBuffer").arg(uav ? lit("RW") : QString()); } else if(r.ElementSize > 0) { // for structured buffers, display how many 'elements' there are in the buffer a = buf->length / r.ElementSize; typeName = QFormatStr("%1StructuredBuffer[%2]").arg(uav ? lit("RW") : QString()).arg(a); } if(r.CounterResource != ResourceId()) { typeName += tr(" (Count: %1)").arg(r.BufferStructCount); } // get the buffer type, whether it's just a basic type or a complex struct if(shaderInput && !shaderInput->IsTexture) { if(!shaderInput->variableType.members.empty()) format = lit("struct ") + ToQStr(shaderInput->variableType.descriptor.name); else if(r.Format.compType == CompType::Typeless) format = ToQStr(shaderInput->variableType.descriptor.name); else format = ToQStr(r.Format.strname); } if(HasImportantViewParams(r, buf)) viewDetails = true; } RDTreeWidgetItem *node = new RDTreeWidgetItem( {rootel, view.space, regname, name, typeName, w, h, d, a, format, QString()}); node->setTag(QVariant::fromValue(view)); if(viewDetails) { if(tex) setViewDetails(node, view, tex); else if(buf) setViewDetails(node, view, buf); } if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); resources->addTopLevelItem(node); } } bool D3D12PipelineStateViewer::showNode(bool usedSlot, bool filledSlot) { const bool showDisabled = ui->showDisabled->isChecked(); const bool showEmpty = ui->showEmpty->isChecked(); // show if it's referenced by the shader - regardless of empty or not if(usedSlot) return true; // it's bound, but not referenced, and we have "show disabled" if(showDisabled && !usedSlot && filledSlot) return true; // it's empty, and we have "show empty" if(showEmpty && !filledSlot) return true; return false; } const D3D12Pipe::Shader *D3D12PipelineStateViewer::stageForSender(QWidget *widget) { if(!m_Ctx.LogLoaded()) return NULL; while(widget) { if(widget == ui->stagesTabs->widget(0)) return &m_Ctx.CurD3D12PipelineState().m_VS; if(widget == ui->stagesTabs->widget(1)) return &m_Ctx.CurD3D12PipelineState().m_VS; if(widget == ui->stagesTabs->widget(2)) return &m_Ctx.CurD3D12PipelineState().m_HS; if(widget == ui->stagesTabs->widget(3)) return &m_Ctx.CurD3D12PipelineState().m_DS; if(widget == ui->stagesTabs->widget(4)) return &m_Ctx.CurD3D12PipelineState().m_GS; if(widget == ui->stagesTabs->widget(5)) return &m_Ctx.CurD3D12PipelineState().m_PS; if(widget == ui->stagesTabs->widget(6)) return &m_Ctx.CurD3D12PipelineState().m_PS; if(widget == ui->stagesTabs->widget(7)) return &m_Ctx.CurD3D12PipelineState().m_PS; if(widget == ui->stagesTabs->widget(8)) return &m_Ctx.CurD3D12PipelineState().m_CS; widget = widget->parentWidget(); } qCritical() << "Unrecognised control calling event handler"; return NULL; } void D3D12PipelineStateViewer::clearShaderState(QLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *cbuffer, RDTreeWidget *sub) { shader->setText(tr("Unbound Shader")); tex->clear(); samp->clear(); sub->clear(); cbuffer->clear(); } void D3D12PipelineStateViewer::clearState() { m_VBNodes.clear(); ui->iaLayouts->clear(); ui->iaBuffers->clear(); ui->topology->setText(QString()); ui->topologyDiagram->setPixmap(QPixmap()); clearShaderState(ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsUAVs); clearShaderState(ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsUAVs); clearShaderState(ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsUAVs); clearShaderState(ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsUAVs); clearShaderState(ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psUAVs); clearShaderState(ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csUAVs); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); ui->fillMode->setText(tr("Solid", "Fill Mode")); ui->cullMode->setText(tr("Front", "Cull Mode")); ui->frontCCW->setPixmap(tick); ui->conservativeRaster->setPixmap(cross); ui->depthBias->setText(lit("0.0")); ui->depthBiasClamp->setText(lit("0.0")); ui->slopeScaledBias->setText(lit("0.0")); ui->forcedSampleCount->setText(lit("0")); ui->depthClip->setPixmap(tick); ui->multisample->setPixmap(tick); ui->lineAA->setPixmap(tick); ui->sampleMask->setText(lit("FFFFFFFF")); ui->independentBlend->setPixmap(cross); ui->alphaToCoverage->setPixmap(tick); ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00")); ui->viewports->clear(); ui->scissors->clear(); ui->targetOutputs->clear(); ui->blends->clear(); ui->depthEnabled->setPixmap(tick); ui->depthFunc->setText(lit("GREATER_EQUAL")); ui->depthWrite->setPixmap(tick); ui->stencilEnabled->setPixmap(cross); ui->stencilReadMask->setText(lit("FF")); ui->stencilWriteMask->setText(lit("FF")); ui->stencilRef->setText(lit("FF")); ui->stencils->clear(); } void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, QLabel *shader, RDTreeWidget *resources, RDTreeWidget *samplers, RDTreeWidget *cbuffers, RDTreeWidget *uavs) { ShaderReflection *shaderDetails = stage.ShaderDetails; const D3D12Pipe::State &state = m_Ctx.CurD3D12PipelineState(); if(stage.Object == ResourceId()) shader->setText(tr("Unbound Shader")); else if(state.customName) shader->setText( QFormatStr("%1 - %2").arg(ToQStr(state.name)).arg(m_Ctx.CurPipelineState().Abbrev(stage.stage))); else shader->setText( tr("%1 - %2 Shader").arg(ToQStr(state.name)).arg(ToQStr(stage.stage, GraphicsAPI::D3D12))); if(shaderDetails && !shaderDetails->DebugInfo.files.empty()) { shader->setText(QFormatStr("%1() - %2") .arg(ToQStr(shaderDetails->EntryPoint)) .arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName())); } int vs = 0; vs = resources->verticalScrollBar()->value(); resources->setUpdatesEnabled(false); resources->clear(); for(int space = 0; space < stage.Spaces.count; space++) { for(int reg = 0; reg < stage.Spaces[space].SRVs.count; reg++) { addResourceRow(D3D12ViewTag(D3D12ViewTag::SRV, space, reg, stage.Spaces[space].SRVs[reg]), &stage, resources); } } resources->clearSelection(); resources->setUpdatesEnabled(true); resources->verticalScrollBar()->setValue(vs); vs = uavs->verticalScrollBar()->value(); uavs->setUpdatesEnabled(false); uavs->clear(); for(int space = 0; space < stage.Spaces.count; space++) { for(int reg = 0; reg < stage.Spaces[space].UAVs.count; reg++) { addResourceRow(D3D12ViewTag(D3D12ViewTag::UAV, space, reg, stage.Spaces[space].UAVs[reg]), &stage, uavs); } } uavs->clearSelection(); uavs->setUpdatesEnabled(true); uavs->verticalScrollBar()->setValue(vs); vs = samplers->verticalScrollBar()->value(); samplers->setUpdatesEnabled(false); samplers->clear(); for(int space = 0; space < stage.Spaces.count; space++) { for(int reg = 0; reg < stage.Spaces[space].Samplers.count; reg++) { const D3D12Pipe::Sampler &s = stage.Spaces[space].Samplers[reg]; // consider this register to not exist - it's in a gap defined by sparse root signature // elements if(s.RootElement == ~0U) continue; const BindpointMap *bind = NULL; const ShaderResource *shaderInput = NULL; if(stage.ShaderDetails) { for(int i = 0; i < stage.BindpointMapping.ReadOnlyResources.count; i++) { const BindpointMap &b = stage.BindpointMapping.ReadOnlyResources[i]; const ShaderResource &res = stage.ShaderDetails->ReadOnlyResources[i]; bool regMatch = b.bind == reg; // handle unbounded arrays specially. It's illegal to have an unbounded array with // anything after it if(b.bind <= reg) regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg); if(b.bindset == space && regMatch && res.IsSampler) { bind = &b; shaderInput = &res; break; } } } QString rootel = s.Immediate ? tr("#%1 Static").arg(s.RootElement) : tr("#%1 Table[%2]").arg(s.RootElement).arg(s.TableIndex); bool filledSlot = s.Filter.minify != FilterMode::NoFilter; bool usedSlot = (bind && bind->used); if(showNode(usedSlot, filledSlot)) { QString regname = QString::number(reg); if(shaderInput && !shaderInput->name.empty()) regname += lit(": ") + ToQStr(shaderInput->name); QString borderColor = QFormatStr("%1, %2, %3, %4") .arg(s.BorderColor[0]) .arg(s.BorderColor[1]) .arg(s.BorderColor[2]) .arg(s.BorderColor[3]); QString addressing; QString addPrefix; QString addVal; QString addr[] = {ToQStr(s.AddressU), ToQStr(s.AddressV), ToQStr(s.AddressW)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const QString str[] = {lit("U"), lit("V"), lit("W")}; QString prefix = str[a]; if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal); addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + lit(": ") + addVal; if(s.UseBorder()) addressing += QFormatStr("<%1>").arg(borderColor); QString filter = ToQStr(s.Filter); if(s.MaxAniso > 1) filter += QFormatStr(" %1x").arg(s.MaxAniso); if(s.Filter.func == FilterFunc::Comparison) filter += QFormatStr(" (%1)").arg(ToQStr(s.Comparison)); else if(s.Filter.func != FilterFunc::Normal) filter += QFormatStr(" (%1)").arg(ToQStr(s.Filter.func)); RDTreeWidgetItem *node = new RDTreeWidgetItem( {rootel, space, regname, addressing, filter, QFormatStr("%1 - %2") .arg(s.MinLOD == -FLT_MAX ? lit("0") : QString::number(s.MinLOD)) .arg(s.MaxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.MaxLOD)), s.MipLODBias}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); samplers->addTopLevelItem(node); } } } samplers->clearSelection(); samplers->setUpdatesEnabled(true); samplers->verticalScrollBar()->setValue(vs); vs = cbuffers->verticalScrollBar()->value(); cbuffers->setUpdatesEnabled(false); cbuffers->clear(); for(int space = 0; space < stage.Spaces.count; space++) { for(int reg = 0; reg < stage.Spaces[space].ConstantBuffers.count; reg++) { const D3D12Pipe::CBuffer &b = stage.Spaces[space].ConstantBuffers[reg]; QVariant tag; const BindpointMap *bind = NULL; const ConstantBlock *shaderCBuf = NULL; if(stage.ShaderDetails) { for(int i = 0; i < stage.BindpointMapping.ConstantBlocks.count; i++) { const BindpointMap &bm = stage.BindpointMapping.ConstantBlocks[i]; const ConstantBlock &res = stage.ShaderDetails->ConstantBlocks[i]; bool regMatch = bm.bind == reg; // handle unbounded arrays specially. It's illegal to have an unbounded array with // anything after it if(bm.bind <= reg) regMatch = (bm.arraySize == ~0U) || (bm.bind + (int)bm.arraySize > reg); if(bm.bindset == space && regMatch) { bind = &bm; shaderCBuf = &res; tag = QVariant::fromValue(D3D12CBufTag(i)); break; } } } if(!tag.isValid()) tag = QVariant::fromValue(D3D12CBufTag(space, reg)); QString rootel; if(b.Immediate) { if(!b.RootValues.empty()) rootel = tr("#%1 Consts").arg(b.RootElement); else rootel = tr("#%1 Direct").arg(b.RootElement); } else { rootel = tr("#%1 Table[%2]").arg(b.RootElement).arg(b.TableIndex); } bool filledSlot = (b.Buffer != ResourceId()); if(b.Immediate && !b.RootValues.empty()) filledSlot = true; bool usedSlot = (bind && bind->used); if(showNode(usedSlot, filledSlot)) { QString name = tr("Constant Buffer %1").arg(ToQStr(b.Buffer)); ulong length = b.ByteSize; uint64_t offset = b.Offset; int numvars = shaderCBuf ? shaderCBuf->variables.count : 0; uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0; if(b.Immediate && !b.RootValues.empty()) bytesize = uint32_t(b.RootValues.count * 4); if(!filledSlot) name = tr("Empty"); BufferDescription *buf = m_Ctx.GetBuffer(b.Buffer); if(buf) name = ToQStr(buf->name); QString regname = QString::number(reg); if(shaderCBuf && !shaderCBuf->name.empty()) regname += lit(": ") + ToQStr(shaderCBuf->name); QString sizestr; if(bytesize == (uint32_t)length) sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length); else sizestr = tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(bytesize).arg(length); if(length < bytesize) filledSlot = false; RDTreeWidgetItem *node = new RDTreeWidgetItem( {rootel, (qulonglong)space, regname, name, (qulonglong)offset, sizestr, QString()}); node->setTag(tag); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); cbuffers->addTopLevelItem(node); } } } cbuffers->clearSelection(); cbuffers->setUpdatesEnabled(true); cbuffers->verticalScrollBar()->setValue(vs); } void D3D12PipelineStateViewer::setState() { if(!m_Ctx.LogLoaded()) { clearState(); return; } const D3D12Pipe::State &state = m_Ctx.CurD3D12PipelineState(); const DrawcallDescription *draw = m_Ctx.CurDrawcall(); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); //////////////////////////////////////////////// // Vertex Input int vs = 0; bool usedVBuffers[128] = {}; uint32_t layoutOffs[128] = {}; vs = ui->iaLayouts->verticalScrollBar()->value(); ui->iaLayouts->setUpdatesEnabled(false); ui->iaLayouts->clear(); { int i = 0; for(const D3D12Pipe::Layout &l : state.m_IA.layouts) { QString byteOffs = QString::number(l.ByteOffset); // D3D12 specific value if(l.ByteOffset == ~0U) { byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.InputSlot]); } else { layoutOffs[l.InputSlot] = l.ByteOffset; } layoutOffs[l.InputSlot] += l.Format.compByteWidth * l.Format.compCount; bool filledSlot = true; bool usedSlot = false; for(int ia = 0; state.m_VS.ShaderDetails && ia < state.m_VS.ShaderDetails->InputSig.count; ia++) { if(ToQStr(state.m_VS.ShaderDetails->InputSig[ia].semanticName).toUpper() == ToQStr(l.SemanticName).toUpper() && state.m_VS.ShaderDetails->InputSig[ia].semanticIndex == l.SemanticIndex) { usedSlot = true; break; } } if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {i, ToQStr(l.SemanticName), l.SemanticIndex, ToQStr(l.Format.strname), l.InputSlot, byteOffs, l.PerInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"), l.InstanceDataStepRate, QString()}); if(usedSlot) usedVBuffers[l.InputSlot] = true; if(!usedSlot) setInactiveRow(node); ui->iaLayouts->addTopLevelItem(node); } i++; } } ui->iaLayouts->clearSelection(); ui->iaLayouts->setUpdatesEnabled(true); ui->iaLayouts->verticalScrollBar()->setValue(vs); Topology topo = draw ? draw->topology : Topology::Unknown; int numCPs = PatchList_Count(topo); if(numCPs > 0) { ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs)); } else { ui->topology->setText(ToQStr(topo)); } m_Common.setTopologyDiagram(ui->topologyDiagram, topo); bool ibufferUsed = draw && (draw->flags & DrawFlags::UseIBuffer); vs = ui->iaBuffers->verticalScrollBar()->value(); ui->iaBuffers->setUpdatesEnabled(false); ui->iaBuffers->clear(); if(state.m_IA.ibuffer.Buffer != ResourceId()) { if(ibufferUsed || ui->showDisabled->isChecked()) { QString name = tr("Buffer ") + ToQStr(state.m_IA.ibuffer.Buffer); uint64_t length = 1; if(!ibufferUsed) length = 0; BufferDescription *buf = m_Ctx.GetBuffer(state.m_IA.ibuffer.Buffer); if(buf) { name = ToQStr(buf->name); length = buf->length; } RDTreeWidgetItem *node = new RDTreeWidgetItem( {tr("Index"), name, draw ? draw->indexByteWidth : 0, (qulonglong)state.m_IA.ibuffer.Offset, (qulonglong)length, QString()}); node->setTag(QVariant::fromValue( D3D12VBIBTag(state.m_IA.ibuffer.Buffer, draw ? draw->indexOffset : 0))); if(!ibufferUsed) setInactiveRow(node); if(state.m_IA.ibuffer.Buffer == ResourceId()) setEmptyRow(node); ui->iaBuffers->addTopLevelItem(node); } } else { if(ibufferUsed || ui->showEmpty->isChecked()) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()}); node->setTag(QVariant::fromValue( D3D12VBIBTag(state.m_IA.ibuffer.Buffer, draw ? draw->indexOffset : 0))); setEmptyRow(node); if(!ibufferUsed) setInactiveRow(node); ui->iaBuffers->addTopLevelItem(node); } } m_VBNodes.clear(); for(int i = 0; i < state.m_IA.vbuffers.count; i++) { const D3D12Pipe::VB &v = state.m_IA.vbuffers[i]; bool filledSlot = (v.Buffer != ResourceId()); bool usedSlot = (usedVBuffers[i]); if(showNode(usedSlot, filledSlot)) { QString name = tr("Buffer ") + ToQStr(v.Buffer); qulonglong length = 1; if(!filledSlot) { name = tr("Empty"); length = 0; } BufferDescription *buf = m_Ctx.GetBuffer(v.Buffer); if(buf) { name = ToQStr(buf->name); length = buf->length; } RDTreeWidgetItem *node = NULL; if(filledSlot) node = new RDTreeWidgetItem({i, name, v.Stride, (qulonglong)v.Offset, length, QString()}); else node = new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()}); node->setTag(QVariant::fromValue(D3D12VBIBTag(v.Buffer, v.Offset))); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); m_VBNodes.push_back(node); ui->iaBuffers->addTopLevelItem(node); } } ui->iaBuffers->clearSelection(); ui->iaBuffers->setUpdatesEnabled(true); ui->iaBuffers->verticalScrollBar()->setValue(vs); setShaderState(state.m_VS, ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsUAVs); setShaderState(state.m_GS, ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsUAVs); setShaderState(state.m_HS, ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsUAVs); setShaderState(state.m_DS, ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsUAVs); setShaderState(state.m_PS, ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psUAVs); setShaderState(state.m_CS, ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csUAVs); bool streamoutSet = false; vs = ui->gsStreamOut->verticalScrollBar()->value(); ui->gsStreamOut->setUpdatesEnabled(false); ui->gsStreamOut->clear(); for(int i = 0; i < state.m_SO.Outputs.count; i++) { const D3D12Pipe::SOBind &s = state.m_SO.Outputs[i]; bool filledSlot = (s.Buffer != ResourceId()); bool usedSlot = (filledSlot); if(showNode(usedSlot, filledSlot)) { QString name = tr("Buffer ") + ToQStr(s.Buffer); qulonglong length = 0; if(!filledSlot) { name = tr("Empty"); } BufferDescription *buf = m_Ctx.GetBuffer(s.Buffer); if(buf) { name = ToQStr(buf->name); if(length == 0) length = buf->length; } RDTreeWidgetItem *node = new RDTreeWidgetItem({i, name, length, (qulonglong)s.Offset, QString()}); node->setTag(QVariant::fromValue(s.Buffer)); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); ui->gsStreamOut->addTopLevelItem(node); } } ui->gsStreamOut->verticalScrollBar()->setValue(vs); ui->gsStreamOut->clearSelection(); ui->gsStreamOut->setUpdatesEnabled(true); ui->gsStreamOut->setVisible(streamoutSet); ui->soGroup->setVisible(streamoutSet); //////////////////////////////////////////////// // Rasterizer vs = ui->viewports->verticalScrollBar()->value(); ui->viewports->setUpdatesEnabled(false); ui->viewports->clear(); for(int i = 0; i < state.m_RS.Viewports.count; i++) { const D3D12Pipe::Viewport &v = state.m_RS.Viewports[i]; RDTreeWidgetItem *node = new RDTreeWidgetItem({i, v.X, v.Y, v.Width, v.Height, v.MinDepth, v.MaxDepth}); if(v.Width == 0 || v.Height == 0 || v.MinDepth == v.MaxDepth) setEmptyRow(node); ui->viewports->addTopLevelItem(node); } ui->viewports->verticalScrollBar()->setValue(vs); ui->viewports->clearSelection(); ui->viewports->setUpdatesEnabled(true); vs = ui->scissors->verticalScrollBar()->value(); ui->scissors->setUpdatesEnabled(false); ui->scissors->clear(); for(int i = 0; i < state.m_RS.Scissors.count; i++) { const D3D12Pipe::Scissor &s = state.m_RS.Scissors[i]; RDTreeWidgetItem *node = new RDTreeWidgetItem({i, s.left, s.top, s.right - s.left, s.bottom - s.top}); if(s.right == s.left || s.bottom == s.top) setEmptyRow(node); ui->scissors->addTopLevelItem(node); } ui->scissors->clearSelection(); ui->scissors->verticalScrollBar()->setValue(vs); ui->scissors->setUpdatesEnabled(true); ui->fillMode->setText(ToQStr(state.m_RS.m_State.fillMode)); ui->cullMode->setText(ToQStr(state.m_RS.m_State.cullMode)); ui->frontCCW->setPixmap(state.m_RS.m_State.FrontCCW ? tick : cross); ui->lineAA->setPixmap(state.m_RS.m_State.AntialiasedLineEnable ? tick : cross); ui->multisample->setPixmap(state.m_RS.m_State.MultisampleEnable ? tick : cross); ui->depthClip->setPixmap(state.m_RS.m_State.DepthClip ? tick : cross); ui->depthBias->setText(Formatter::Format(state.m_RS.m_State.DepthBias)); ui->depthBiasClamp->setText(Formatter::Format(state.m_RS.m_State.DepthBiasClamp)); ui->slopeScaledBias->setText(Formatter::Format(state.m_RS.m_State.SlopeScaledDepthBias)); ui->forcedSampleCount->setText(QString::number(state.m_RS.m_State.ForcedSampleCount)); ui->conservativeRaster->setPixmap(state.m_RS.m_State.ConservativeRasterization ? tick : cross); //////////////////////////////////////////////// // Output Merger bool targets[32] = {}; vs = ui->targetOutputs->verticalScrollBar()->value(); ui->targetOutputs->setUpdatesEnabled(false); ui->targetOutputs->clear(); { for(int i = 0; i < state.m_OM.RenderTargets.count; i++) { addResourceRow(D3D12ViewTag(D3D12ViewTag::OMTarget, 0, i, state.m_OM.RenderTargets[i]), NULL, ui->targetOutputs); if(state.m_OM.RenderTargets[i].Resource != ResourceId()) targets[i] = true; } addResourceRow(D3D12ViewTag(D3D12ViewTag::OMDepth, 0, 0, state.m_OM.DepthTarget), NULL, ui->targetOutputs); } ui->targetOutputs->clearSelection(); ui->targetOutputs->setUpdatesEnabled(true); ui->targetOutputs->verticalScrollBar()->setValue(vs); vs = ui->blends->verticalScrollBar()->value(); ui->blends->setUpdatesEnabled(false); ui->blends->clear(); { int i = 0; for(const D3D12Pipe::Blend &blend : state.m_OM.m_BlendState.Blends) { bool filledSlot = (blend.Enabled || targets[i]); bool usedSlot = (targets[i]); if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *node = NULL; node = new RDTreeWidgetItem({i, blend.Enabled ? tr("True") : tr("False"), blend.LogicEnabled ? tr("True") : tr("False"), ToQStr(blend.m_Blend.Source), ToQStr(blend.m_Blend.Destination), ToQStr(blend.m_Blend.Operation), ToQStr(blend.m_AlphaBlend.Source), ToQStr(blend.m_AlphaBlend.Destination), ToQStr(blend.m_AlphaBlend.Operation), ToQStr(blend.Logic), QFormatStr("%1%2%3%4") .arg((blend.WriteMask & 0x1) == 0 ? lit("_") : lit("R")) .arg((blend.WriteMask & 0x2) == 0 ? lit("_") : lit("G")) .arg((blend.WriteMask & 0x4) == 0 ? lit("_") : lit("B")) .arg((blend.WriteMask & 0x8) == 0 ? lit("_") : lit("A"))}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); ui->blends->addTopLevelItem(node); } i++; } } ui->blends->clearSelection(); ui->blends->setUpdatesEnabled(true); ui->blends->verticalScrollBar()->setValue(vs); ui->alphaToCoverage->setPixmap(state.m_OM.m_BlendState.AlphaToCoverage ? tick : cross); ui->independentBlend->setPixmap(state.m_OM.m_BlendState.IndependentBlend ? tick : cross); ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4") .arg(state.m_OM.m_BlendState.BlendFactor[0], 0, 'f', 2) .arg(state.m_OM.m_BlendState.BlendFactor[1], 0, 'f', 2) .arg(state.m_OM.m_BlendState.BlendFactor[2], 0, 'f', 2) .arg(state.m_OM.m_BlendState.BlendFactor[3], 0, 'f', 2)); ui->depthEnabled->setPixmap(state.m_OM.m_State.DepthEnable ? tick : cross); ui->depthFunc->setText(ToQStr(state.m_OM.m_State.DepthFunc)); ui->depthWrite->setPixmap(state.m_OM.m_State.DepthWrites ? tick : cross); ui->stencilEnabled->setPixmap(state.m_OM.m_State.StencilEnable ? tick : cross); ui->stencilReadMask->setText(Formatter::Format(state.m_OM.m_State.StencilReadMask, true)); ui->stencilWriteMask->setText(Formatter::Format(state.m_OM.m_State.StencilWriteMask, true)); ui->stencilRef->setText(Formatter::Format(state.m_OM.m_State.StencilRef, true)); ui->stencils->setUpdatesEnabled(false); ui->stencils->clear(); ui->stencils->addTopLevelItem( new RDTreeWidgetItem({tr("Front"), ToQStr(state.m_OM.m_State.m_FrontFace.Func), ToQStr(state.m_OM.m_State.m_FrontFace.FailOp), ToQStr(state.m_OM.m_State.m_FrontFace.DepthFailOp), ToQStr(state.m_OM.m_State.m_FrontFace.PassOp)})); ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Back"), ToQStr(state.m_OM.m_State.m_BackFace.Func), ToQStr(state.m_OM.m_State.m_BackFace.FailOp), ToQStr(state.m_OM.m_State.m_BackFace.DepthFailOp), ToQStr(state.m_OM.m_State.m_BackFace.PassOp)})); ui->stencils->clearSelection(); ui->stencils->setUpdatesEnabled(true); // highlight the appropriate stages in the flowchart if(draw == NULL) { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); } else if(draw->flags & DrawFlags::Dispatch) { ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true}); } else { ui->pipeFlow->setStagesEnabled( {true, true, state.m_HS.Object != ResourceId(), state.m_DS.Object != ResourceId(), state.m_GS.Object != ResourceId(), true, state.m_PS.Object != ResourceId(), true, false}); } } QString D3D12PipelineStateViewer::formatMembers(int indent, const QString &nameprefix, const rdctype::array &vars) { QString indentstr(indent * 4, QLatin1Char(' ')); QString ret; int i = 0; for(const ShaderConstant &v : vars) { if(!v.type.members.empty()) { if(i > 0) ret += lit("\n"); ret += indentstr + lit("// struct %1\n").arg(ToQStr(v.type.descriptor.name)); ret += indentstr + lit("{\n") + formatMembers(indent + 1, ToQStr(v.name) + lit("_"), v.type.members) + indentstr + lit("}\n"); if(i < vars.count - 1) ret += lit("\n"); } else { QString arr; if(v.type.descriptor.elements > 1) arr = QFormatStr("[%1]").arg(v.type.descriptor.elements); ret += QFormatStr("%1%2 %3%4%5;\n") .arg(indentstr) .arg(ToQStr(v.type.descriptor.name)) .arg(nameprefix) .arg(ToQStr(v.name)) .arg(arr); } i++; } return ret; } void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column) { const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); TextureDescription *tex = NULL; BufferDescription *buf = NULL; if(tag.canConvert()) { ResourceId id = tag.value(); tex = m_Ctx.GetTexture(id); buf = m_Ctx.GetBuffer(id); } else if(tag.canConvert()) { D3D12ViewTag view = tag.value(); tex = m_Ctx.GetTexture(view.res.Resource); buf = m_Ctx.GetBuffer(view.res.Resource); } if(tex) { if(tex->resType == TextureDim::Buffer) { IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(0, 0, tex->ID); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } else { if(!m_Ctx.HasTextureViewer()) m_Ctx.ShowTextureViewer(); ITextureViewer *viewer = m_Ctx.GetTextureViewer(); viewer->ViewTexture(tex->ID, true); } return; } else if(buf) { D3D12ViewTag view; if(tag.canConvert()) view = tag.value(); uint64_t offs = 0; uint64_t size = buf->length; if(view.res.Resource != ResourceId()) { offs = view.res.FirstElement * view.res.ElementSize; size = view.res.NumElements * view.res.ElementSize; } else { // last thing, see if it's a streamout buffer if(stage == &m_Ctx.CurD3D12PipelineState().m_GS) { for(int i = 0; i < m_Ctx.CurD3D12PipelineState().m_SO.Outputs.count; i++) { if(buf->ID == m_Ctx.CurD3D12PipelineState().m_SO.Outputs[i].Buffer) { size -= m_Ctx.CurD3D12PipelineState().m_SO.Outputs[i].Offset; offs += m_Ctx.CurD3D12PipelineState().m_SO.Outputs[i].Offset; break; } } } } QString format; const ShaderResource *shaderRes = NULL; if(stage->ShaderDetails) { const rdctype::array &resArray = view.space == D3D12ViewTag::SRV ? stage->ShaderDetails->ReadOnlyResources : stage->ShaderDetails->ReadWriteResources; const rdctype::array &bindArray = view.space == D3D12ViewTag::SRV ? stage->BindpointMapping.ReadOnlyResources : stage->BindpointMapping.ReadOnlyResources; for(int i = 0; i < bindArray.count; i++) { if(bindArray[i].bindset == view.space && bindArray[i].bind == view.reg && !resArray[i].IsSampler) { shaderRes = &resArray[i]; break; } } } if(shaderRes) { const ShaderResource &res = *shaderRes; if(!res.variableType.members.empty()) { format = QFormatStr("// struct %1\n{\n%2}") .arg(ToQStr(res.variableType.descriptor.name)) .arg(formatMembers(1, QString(), res.variableType.members)); } else { const auto &desc = res.variableType.descriptor; if(view.res.Format.strname.empty()) { format = QString(); if(desc.rowMajorStorage) format += lit("row_major "); format += ToQStr(desc.type); if(desc.rows > 1 && desc.cols > 1) format += QFormatStr("%1x%2").arg(desc.rows).arg(desc.cols); else if(desc.cols > 1) format += desc.cols; if(!desc.name.empty()) format += lit(" ") + ToQStr(desc.name); if(desc.elements > 1) format += QFormatStr("[%1]").arg(desc.elements); } else { const ResourceFormat &fmt = view.res.Format; if(fmt.special) { if(fmt.specialFormat == SpecialFormat::R10G10B10A2) { if(fmt.compType == CompType::UInt) format = lit("uintten"); if(fmt.compType == CompType::UNorm) format = lit("unormten"); } else if(fmt.specialFormat == SpecialFormat::R11G11B10) { format = lit("floateleven"); } } else { switch(fmt.compByteWidth) { case 1: { if(fmt.compType == CompType::UNorm) format = lit("unormb"); if(fmt.compType == CompType::SNorm) format = lit("snormb"); if(fmt.compType == CompType::UInt) format = lit("ubyte"); if(fmt.compType == CompType::SInt) format = lit("byte"); break; } case 2: { if(fmt.compType == CompType::UNorm) format = lit("unormh"); if(fmt.compType == CompType::SNorm) format = lit("snormh"); if(fmt.compType == CompType::UInt) format = lit("ushort"); if(fmt.compType == CompType::SInt) format = lit("short"); if(fmt.compType == CompType::Float) format = lit("half"); break; } case 4: { if(fmt.compType == CompType::UNorm) format = lit("unormf"); if(fmt.compType == CompType::SNorm) format = lit("snormf"); if(fmt.compType == CompType::UInt) format = lit("uint"); if(fmt.compType == CompType::SInt) format = lit("int"); if(fmt.compType == CompType::Float) format = lit("float"); break; } } if(view.res.BufferFlags & D3DBufferViewFlags::Raw) format = lit("xint"); format += fmt.compCount; } } } } IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.res.Resource, format); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } void D3D12PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column) { const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); if(!tag.canConvert()) return; D3D12CBufTag cb = tag.value(); if(cb.idx == ~0U) { // unused cbuffer, open regular buffer viewer const D3D12Pipe::CBuffer &buf = stage->Spaces[cb.space].ConstantBuffers[cb.reg]; IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.Offset, buf.ByteSize, buf.Buffer); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); return; } IConstantBufferPreviewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb.idx, 0); m_Ctx.AddDockWindow(prev->Widget(), DockReference::RightOf, this, 0.3f); } void D3D12PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column) { on_meshView_clicked(); } void D3D12PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column) { QVariant tag = item->tag(); if(tag.canConvert()) { D3D12VBIBTag buf = tag.value(); if(buf.id != ResourceId()) { IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } } void D3D12PipelineStateViewer::highlightIABind(int slot) { int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly const D3D12Pipe::IA &IA = m_Ctx.CurD3D12PipelineState().m_IA; QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95)); ui->iaLayouts->beginUpdate(); ui->iaBuffers->beginUpdate(); if(slot < m_VBNodes.count()) { m_VBNodes[slot]->setBackgroundColor(col); m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); if((int)IA.layouts[i].InputSlot != slot) { item->setBackground(QBrush()); item->setForeground(QBrush()); } else { item->setBackgroundColor(col); item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } } ui->iaLayouts->endUpdate(); ui->iaBuffers->endUpdate(); } void D3D12PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e) { if(!m_Ctx.LogLoaded()) return; QModelIndex idx = ui->iaLayouts->indexAt(e->pos()); vertex_leave(NULL); const D3D12Pipe::IA &IA = m_Ctx.CurD3D12PipelineState().m_IA; if(idx.isValid()) { if(idx.row() >= 0 && idx.row() < IA.layouts.count) { uint32_t buffer = IA.layouts[idx.row()].InputSlot; highlightIABind((int)buffer); } } } void D3D12PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e) { if(!m_Ctx.LogLoaded()) return; RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos()); vertex_leave(NULL); if(item) { int idx = m_VBNodes.indexOf(item); if(idx >= 0) { highlightIABind(idx); } else { item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window)); item->setForeground(ui->iaBuffers->palette().brush(QPalette::WindowText)); } } } void D3D12PipelineStateViewer::vertex_leave(QEvent *e) { ui->iaLayouts->beginUpdate(); ui->iaBuffers->beginUpdate(); for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); item->setBackground(QBrush()); item->setForeground(QBrush()); } for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i); item->setBackground(QBrush()); item->setForeground(QBrush()); } ui->iaLayouts->endUpdate(); ui->iaBuffers->endUpdate(); } void D3D12PipelineStateViewer::on_pipeFlow_stageSelected(int index) { ui->stagesTabs->setCurrentIndex(index); } void D3D12PipelineStateViewer::shaderView_clicked() { QWidget *sender = qobject_cast(QObject::sender()); const D3D12Pipe::Shader *stage = stageForSender(sender); if(stage == NULL || stage->Object == ResourceId()) return; IShaderViewer *shad = m_Ctx.ViewShader(&stage->BindpointMapping, stage->ShaderDetails, stage->stage); m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this); } void D3D12PipelineStateViewer::shaderLabel_clicked(QMouseEvent *event) { // forward to shaderView_clicked, we only need this to handle the different parameter, and we // can't use a lambda because then QObject::sender() is NULL shaderView_clicked(); } void D3D12PipelineStateViewer::shaderEdit_clicked() { QWidget *sender = qobject_cast(QObject::sender()); const D3D12Pipe::Shader *stage = stageForSender(sender); if(!stage || stage->Object == ResourceId()) return; const ShaderReflection *shaderDetails = stage->ShaderDetails; if(!shaderDetails) return; QString entryFunc = lit("EditedShader%1S").arg(ToQStr(stage->stage, GraphicsAPI::D3D12)[0]); QString mainfile; QStringMap files; bool hasOrigSource = m_Common.PrepareShaderEditing(shaderDetails, entryFunc, files, mainfile); if(!hasOrigSource) { mainfile = lit("generated.hlsl"); files[mainfile] = m_Common.GenerateHLSLStub(shaderDetails, entryFunc); } if(files.empty()) return; m_Common.EditShader(stage->stage, stage->Object, shaderDetails, entryFunc, files, mainfile); } void D3D12PipelineStateViewer::shaderSave_clicked() { const D3D12Pipe::Shader *stage = stageForSender(qobject_cast(QObject::sender())); if(stage == NULL) return; ShaderReflection *shaderDetails = stage->ShaderDetails; if(stage->Object == ResourceId()) return; m_Common.SaveShaderFile(shaderDetails); } QVariantList D3D12PipelineStateViewer::exportViewHTML(const D3D12Pipe::View &view, bool rw, const ShaderResource *shaderInput, const QString &extraParams) { QString name = tr("Empty"); QString typeName = tr("Unknown"); QString format = tr("Unknown"); uint64_t w = 1; uint32_t h = 1, d = 1; uint32_t a = 0; QString viewFormat = ToQStr(view.Format.strname); TextureDescription *tex = m_Ctx.GetTexture(view.Resource); BufferDescription *buf = m_Ctx.GetBuffer(view.Resource); QString viewParams; // check to see if it's a texture if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; format = ToQStr(tex->format.strname); name = ToQStr(tex->name); typeName = ToQStr(tex->resType); if(view.swizzle[0] != TextureSwizzle::Red || view.swizzle[1] != TextureSwizzle::Green || view.swizzle[2] != TextureSwizzle::Blue || view.swizzle[3] != TextureSwizzle::Alpha) { format += tr(" swizzle[%1%2%3%4]") .arg(ToQStr(view.swizzle[0])) .arg(ToQStr(view.swizzle[1])) .arg(ToQStr(view.swizzle[2])) .arg(ToQStr(view.swizzle[3])); } if(tex->mips > 1) viewParams = tr("Highest Mip: %1, Num Mips: %2").arg(view.HighestMip).arg(view.NumMipLevels); if(tex->arraysize > 1) { if(!viewParams.isEmpty()) viewParams += lit(", "); viewParams += tr("First Slice: %1, Array Size: %2").arg(view.FirstArraySlice).arg(view.ArraySize); } if(view.MinLODClamp > 0.0f) { if(!viewParams.isEmpty()) viewParams += lit(", "); viewParams += tr("MinLODClamp: %1").arg(view.MinLODClamp); } } // if not a texture, it must be a buffer if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = ToQStr(view.Format.strname); name = ToQStr(buf->name); typeName = lit("Buffer"); if(view.BufferFlags & D3DBufferViewFlags::Raw) { typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer"); } else if(view.ElementSize > 0) { // for structured buffers, display how many 'elements' there are in the buffer typeName = QFormatStr("%1[%2]") .arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer")) .arg(buf->length / view.ElementSize); } if(view.BufferFlags & D3DBufferViewFlags::Append || view.BufferFlags & D3DBufferViewFlags::Counter) { typeName += tr(" (Count: %1)").arg(view.BufferStructCount); } if(shaderInput && !shaderInput->IsTexture) { if(view.Format.compType == CompType::Typeless) { if(shaderInput->variableType.members.count > 0) viewFormat = format = lit("struct ") + ToQStr(shaderInput->variableType.descriptor.name); else viewFormat = format = ToQStr(shaderInput->variableType.descriptor.name); } else { format = ToQStr(view.Format.strname); } } viewParams = tr("First Element: %1, Num Elements %2, Flags %3") .arg(view.FirstElement) .arg(view.NumElements) .arg(ToQStr(view.BufferFlags)); if(view.CounterResource != ResourceId()) { QString counterName = tr("Buffer %1").arg(ToQStr(view.CounterResource)); BufferDescription *counterBuf = m_Ctx.GetBuffer(view.CounterResource); if(counterBuf) counterName = ToQStr(counterBuf->name); viewParams += tr(", Counter in %1 at %2 bytes").arg(counterName).arg(view.CounterByteOffset); } } if(viewParams.isEmpty()) viewParams = extraParams; else viewParams += lit(", ") + extraParams; return {name, ToQStr(view.Type), typeName, (qulonglong)w, h, d, a, viewFormat, format, viewParams}; } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::IA &ia) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Input Layouts")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::Layout &l : ia.layouts) { rows.push_back({i, ToQStr(l.SemanticName), l.SemanticIndex, ToQStr(l.Format.strname), l.InputSlot, l.ByteOffset, (bool)l.PerInstance, l.InstanceDataStepRate}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"), tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Vertex Buffers")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::VB &vb : ia.vbuffers) { QString name = tr("Buffer %1").arg(ToQStr(vb.Buffer)); uint64_t length = 0; if(vb.Buffer == ResourceId()) { continue; } else { BufferDescription *buf = m_Ctx.GetBuffer(vb.Buffer); if(buf) { name = ToQStr(buf->name); length = buf->length; } } length = qMin(length, (uint64_t)vb.Size); rows.push_back({i, name, vb.Stride, (qulonglong)vb.Offset, (qulonglong)length}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Index Buffer")); xml.writeEndElement(); QString name = tr("Buffer %1").arg(ToQStr(ia.ibuffer.Buffer)); uint64_t length = 0; if(ia.ibuffer.Buffer == ResourceId()) { name = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(ia.ibuffer.Buffer); if(buf) { name = ToQStr(buf->name); length = buf->length; } } length = qMin(length, (uint64_t)ia.ibuffer.Size); QString ifmt = lit("UNKNOWN"); if(m_Ctx.CurDrawcall()->indexByteWidth == 2) ifmt = lit("R16_UINT"); if(m_Ctx.CurDrawcall()->indexByteWidth == 4) ifmt = lit("R32_UINT"); m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")}, {name, ifmt, (qulonglong)ia.ibuffer.Offset, (qulonglong)length}); } xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(m_Ctx.CurDrawcall()->topology)}); } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::Shader &sh) { ShaderReflection *shaderDetails = sh.ShaderDetails; { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Shader")); xml.writeEndElement(); QString shadername = tr("Unknown"); const D3D12Pipe::State &state = m_Ctx.CurD3D12PipelineState(); if(sh.Object == ResourceId()) shadername = tr("Unbound"); else if(state.customName) shadername = QFormatStr("%1 - %2").arg(ToQStr(state.name)).arg(m_Ctx.CurPipelineState().Abbrev(sh.stage)); else shadername = tr("%1 - %2 Shader").arg(ToQStr(state.name)).arg(ToQStr(sh.stage, GraphicsAPI::D3D12)); if(shaderDetails && !shaderDetails->DebugInfo.files.empty()) { shadername = QFormatStr("%1() - %2") .arg(ToQStr(shaderDetails->EntryPoint)) .arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName()); } xml.writeStartElement(lit("p")); xml.writeCharacters(shadername); xml.writeEndElement(); if(sh.Object == ResourceId()) return; } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Shader Resource Views")); xml.writeEndElement(); QList rows; for(int space = 0; space < sh.Spaces.count; space++) { for(int reg = 0; reg < sh.Spaces[space].SRVs.count; reg++) { const D3D12Pipe::View &v = sh.Spaces[space].SRVs[reg]; // consider this register to not exist - it's in a gap defined by sparse root signature // elements if(v.RootElement == ~0U) continue; const ShaderResource *shaderInput = NULL; if(sh.ShaderDetails) { for(int i = 0; i < sh.BindpointMapping.ReadOnlyResources.count; i++) { const BindpointMap &b = sh.BindpointMapping.ReadOnlyResources[i]; const ShaderResource &res = sh.ShaderDetails->ReadOnlyResources[i]; bool regMatch = b.bind == reg; // handle unbounded arrays specially. It's illegal to have an unbounded array with // anything after it if(b.bind <= reg) regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg); if(b.bindset == space && regMatch && !res.IsReadOnly && !res.IsSampler) { shaderInput = &res; break; } } } QString rootel = v.Immediate ? tr("#%1 Direct").arg(v.RootElement) : tr("#%1 Table[%2]").arg(v.RootElement).arg(v.TableIndex); QVariantList row = exportViewHTML(v, false, shaderInput, QString()); row.push_front(reg); row.push_front(space); row.push_front(rootel); rows.push_back(row); } } m_Common.exportHTMLTable( xml, {tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Unordered Access Views")); xml.writeEndElement(); QList rows; for(int space = 0; space < sh.Spaces.count; space++) { for(int reg = 0; reg < sh.Spaces[space].UAVs.count; reg++) { const D3D12Pipe::View &v = sh.Spaces[space].UAVs[reg]; // consider this register to not exist - it's in a gap defined by sparse root signature // elements if(v.RootElement == ~0U) continue; const ShaderResource *shaderInput = NULL; if(sh.ShaderDetails) { for(int i = 0; i < sh.BindpointMapping.ReadOnlyResources.count; i++) { const BindpointMap &b = sh.BindpointMapping.ReadOnlyResources[i]; const ShaderResource &res = sh.ShaderDetails->ReadOnlyResources[i]; bool regMatch = b.bind == reg; // handle unbounded arrays specially. It's illegal to have an unbounded array with // anything after it if(b.bind <= reg) regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg); if(b.bindset == space && regMatch && !res.IsReadOnly && !res.IsSampler) { shaderInput = &res; break; } } } QString rootel = v.Immediate ? tr("#%1 Direct").arg(v.RootElement) : tr("#%1 Table[%2]").arg(v.RootElement).arg(v.TableIndex); QVariantList row = exportViewHTML(v, true, shaderInput, QString()); row.push_front(reg); row.push_front(space); row.push_front(rootel); rows.push_back(row); } } m_Common.exportHTMLTable( xml, {tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Samplers")); xml.writeEndElement(); QList rows; for(int space = 0; space < sh.Spaces.count; space++) { for(int reg = 0; reg < sh.Spaces[space].Samplers.count; reg++) { const D3D12Pipe::Sampler &s = sh.Spaces[space].Samplers[reg]; // consider this register to not exist - it's in a gap defined by sparse root signature // elements if(s.RootElement == ~0U) continue; const ShaderResource *shaderInput = NULL; if(sh.ShaderDetails) { for(int i = 0; i < sh.BindpointMapping.ReadOnlyResources.count; i++) { const BindpointMap &b = sh.BindpointMapping.ReadOnlyResources[i]; const ShaderResource &res = sh.ShaderDetails->ReadOnlyResources[i]; bool regMatch = b.bind == reg; // handle unbounded arrays specially. It's illegal to have an unbounded array with // anything after it if(b.bind <= reg) regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg); if(b.bindset == space && regMatch && res.IsSampler) { shaderInput = &res; break; } } } QString rootel = s.Immediate ? tr("#%1 Static").arg(s.RootElement) : tr("#%1 Table[%2]").arg(s.RootElement).arg(s.TableIndex); { QString regname = QString::number(reg); if(shaderInput && !shaderInput->name.empty()) regname += lit(": ") + ToQStr(shaderInput->name); QString borderColor = QFormatStr("%1, %2, %3, %4") .arg(s.BorderColor[0]) .arg(s.BorderColor[1]) .arg(s.BorderColor[2]) .arg(s.BorderColor[3]); QString addressing; QString addPrefix; QString addVal; QString addr[] = {ToQStr(s.AddressU), ToQStr(s.AddressV), ToQStr(s.AddressW)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const QString str[] = {lit("U"), lit("V"), lit("W")}; QString prefix = str[a]; if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal); addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + lit(": ") + addVal; if(s.UseBorder()) addressing += QFormatStr("<%1>").arg(borderColor); QString filter = ToQStr(s.Filter); if(s.MaxAniso > 1) filter += QFormatStr(" %1x").arg(s.MaxAniso); if(s.Filter.func == FilterFunc::Comparison) filter += QFormatStr(" (%1)").arg(ToQStr(s.Comparison)); else if(s.Filter.func != FilterFunc::Normal) filter += QFormatStr(" (%1)").arg(ToQStr(s.Filter.func)); rows.push_back({rootel, space, regname, addressing, filter, QFormatStr("%1 - %2") .arg(s.MinLOD == -FLT_MAX ? lit("0") : QString::number(s.MinLOD)) .arg(s.MaxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.MaxLOD)), s.MipLODBias}); } } } m_Common.exportHTMLTable(xml, {tr("Root Sig El"), tr("Space"), tr("Register"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Constant Buffers")); xml.writeEndElement(); QList rows; for(int space = 0; space < sh.Spaces.count; space++) { for(int reg = 0; reg < sh.Spaces[space].ConstantBuffers.count; reg++) { const D3D12Pipe::CBuffer &b = sh.Spaces[space].ConstantBuffers[reg]; const ConstantBlock *shaderCBuf = NULL; if(sh.ShaderDetails) { for(int i = 0; i < sh.BindpointMapping.ConstantBlocks.count; i++) { const BindpointMap &bm = sh.BindpointMapping.ConstantBlocks[i]; const ConstantBlock &res = sh.ShaderDetails->ConstantBlocks[i]; bool regMatch = bm.bind == reg; // handle unbounded arrays specially. It's illegal to have an unbounded array with // anything after it if(bm.bind <= reg) regMatch = (bm.arraySize == ~0U) || (bm.bind + (int)bm.arraySize > reg); if(bm.bindset == space && regMatch) { shaderCBuf = &res; break; } } } QString rootel; if(b.Immediate) { if(!b.RootValues.empty()) rootel = tr("#%1 Consts").arg(b.RootElement); else rootel = tr("#%1 Direct").arg(b.RootElement); } else { rootel = tr("#%1 Table[%2]").arg(b.RootElement).arg(b.TableIndex); } { QString name = tr("Constant Buffer %1").arg(ToQStr(b.Buffer)); uint64_t length = b.ByteSize; uint64_t offset = b.Offset; int numvars = shaderCBuf ? shaderCBuf->variables.count : 0; uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0; if(b.Immediate && !b.RootValues.empty()) bytesize = uint32_t(b.RootValues.count * 4); BufferDescription *buf = m_Ctx.GetBuffer(b.Buffer); if(buf) name = ToQStr(buf->name); else name = tr("Empty"); QString regname = QString::number(reg); if(shaderCBuf && !shaderCBuf->name.empty()) regname += lit(": ") + ToQStr(shaderCBuf->name); length = qMin(length, (uint64_t)bytesize); rows.push_back( {rootel, space, regname, name, (qulonglong)offset, (qulonglong)length, numvars}); } } } m_Common.exportHTMLTable(xml, {tr("Root Signature Index"), tr("Space"), tr("Register"), tr("Buffer"), tr("Byte Offset"), tr("Byte Size"), tr("Number of Variables")}, rows); } } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::Streamout &so) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Stream Out Targets")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::SOBind &o : so.Outputs) { QString name = tr("Buffer %1").arg(ToQStr(o.Buffer)); uint64_t length = 0; QString counterName = tr("Buffer %1").arg(ToQStr(o.WrittenCountBuffer)); uint64_t counterLength = 0; if(o.Buffer == ResourceId()) { name = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(o.Buffer); if(buf) { name = ToQStr(buf->name); length = buf->length; } } if(o.WrittenCountBuffer == ResourceId()) { counterName = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(o.WrittenCountBuffer); if(buf) { counterName = ToQStr(buf->name); counterLength = buf->length; } } length = qMin(length, o.Size); rows.push_back({i, name, (qulonglong)o.Offset, (qulonglong)length, counterName, (qulonglong)o.WrittenCountOffset, (qulonglong)counterLength}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length"), tr("Counter Buffer"), tr("Counter Offset"), tr("Counter Byte Length")}, rows); } } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::Rasterizer &rs) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("States")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")}, {ToQStr(rs.m_State.fillMode), ToQStr(rs.m_State.cullMode), rs.m_State.FrontCCW ? tr("Yes") : tr("No")}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Line AA Enable"), tr("Multisample Enable"), tr("Forced Sample Count"), tr("Conservative Raster"), tr("Sample Mask")}, {rs.m_State.AntialiasedLineEnable ? tr("Yes") : tr("No"), rs.m_State.MultisampleEnable ? tr("Yes") : tr("No"), rs.m_State.ForcedSampleCount, rs.m_State.ConservativeRasterization ? tr("Yes") : tr("No"), Formatter::Format(rs.SampleMask, true)}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")}, {rs.m_State.DepthClip ? tr("Yes") : tr("No"), rs.m_State.DepthBias, Formatter::Format(rs.m_State.DepthBiasClamp), Formatter::Format(rs.m_State.SlopeScaledDepthBias)}); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Viewports")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::Viewport &v : rs.Viewports) { if(v.Width == v.Height && v.Width == 0 && v.Height == 0) continue; rows.push_back({i, v.X, v.Y, v.Width, v.Height, v.MinDepth, v.MaxDepth}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Scissors")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::Scissor &s : rs.Scissors) { if(s.right == 0 && s.bottom == 0) continue; rows.push_back({i, s.left, s.top, s.right - s.left, s.bottom - s.top}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows); } } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::OM &om) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Blend State")); xml.writeEndElement(); QString blendFactor = QFormatStr("%1, %2, %3, %4") .arg(om.m_BlendState.BlendFactor[0], 0, 'f', 2) .arg(om.m_BlendState.BlendFactor[1], 0, 'f', 2) .arg(om.m_BlendState.BlendFactor[2], 0, 'f', 2) .arg(om.m_BlendState.BlendFactor[3], 0, 'f', 2); m_Common.exportHTMLTable(xml, {tr("Independent Blend Enable"), tr("Alpha to Coverage"), tr("Blend Factor"), tr("Multisampling Rate")}, {om.m_BlendState.IndependentBlend ? tr("Yes") : tr("No"), om.m_BlendState.AlphaToCoverage ? tr("Yes") : tr("No"), blendFactor, tr("%1x %2 qual").arg(om.multiSampleCount).arg(om.multiSampleQuality)}); xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Target Blends")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::Blend &b : om.m_BlendState.Blends) { if(i >= om.RenderTargets.count) continue; QString mask = QFormatStr("%1%2%3%4") .arg((b.WriteMask & 0x1) == 0 ? lit("_") : lit("R")) .arg((b.WriteMask & 0x2) == 0 ? lit("_") : lit("G")) .arg((b.WriteMask & 0x4) == 0 ? lit("_") : lit("B")) .arg((b.WriteMask & 0x8) == 0 ? lit("_") : lit("A")); rows.push_back({i, b.Enabled ? tr("Yes") : tr("No"), b.LogicEnabled ? tr("Yes") : tr("No"), ToQStr(b.m_Blend.Source), ToQStr(b.m_Blend.Destination), ToQStr(b.m_Blend.Operation), ToQStr(b.m_AlphaBlend.Source), ToQStr(b.m_AlphaBlend.Destination), ToQStr(b.m_AlphaBlend.Operation), ToQStr(b.Logic), mask}); i++; } m_Common.exportHTMLTable( xml, { tr("Slot"), tr("Blend Enable"), tr("Logic Enable"), tr("Blend Source"), tr("Blend Destination"), tr("Blend Operation"), tr("Alpha Blend Source"), tr("Alpha Blend Destination"), tr("Alpha Blend Operation"), tr("Logic Operation"), tr("Write Mask"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Depth State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function")}, {om.m_State.DepthEnable ? tr("Yes") : tr("No"), om.m_State.DepthWrites ? tr("Yes") : tr("No"), ToQStr(om.m_State.DepthFunc)}); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Stencil State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Stencil Test Enable"), tr("Stencil Read Mask"), tr("Stencil Write Mask")}, {om.m_State.StencilEnable ? tr("Yes") : tr("No"), Formatter::Format(om.m_State.StencilReadMask, true), Formatter::Format(om.m_State.StencilWriteMask, true)}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Face"), tr("Function"), tr("Pass Operation"), tr("Fail Operation"), tr("Depth Fail Operation")}, { {tr("Front"), ToQStr(om.m_State.m_FrontFace.Func), ToQStr(om.m_State.m_FrontFace.PassOp), ToQStr(om.m_State.m_FrontFace.FailOp), ToQStr(om.m_State.m_FrontFace.DepthFailOp)}, {tr("Back"), ToQStr(om.m_State.m_BackFace.Func), ToQStr(om.m_State.m_BackFace.PassOp), ToQStr(om.m_State.m_BackFace.FailOp), ToQStr(om.m_State.m_BackFace.DepthFailOp)}, }); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Render targets")); xml.writeEndElement(); QList rows; for(int i = 0; i < om.RenderTargets.count; i++) { if(om.RenderTargets[i].Resource == ResourceId()) continue; QVariantList row = exportViewHTML(om.RenderTargets[i], false, NULL, QString()); row.push_front(i); rows.push_back(row); } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Depth target")); xml.writeEndElement(); QString extra; if(om.DepthReadOnly && om.StencilReadOnly) extra = tr("Depth & Stencil Read-Only"); else if(om.DepthReadOnly) extra = tr("Depth Read-Only"); else if(om.StencilReadOnly) extra = tr("Stencil Read-Only"); m_Common.exportHTMLTable(xml, { tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, {exportViewHTML(om.DepthTarget, false, NULL, extra)}); } } void D3D12PipelineStateViewer::on_exportHTML_clicked() { QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport(); if(xmlptr) { QXmlStreamWriter &xml = *xmlptr; const QStringList &stageNames = ui->pipeFlow->stageNames(); const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations(); int stage = 0; for(const QString &sn : stageNames) { xml.writeStartElement(lit("div")); xml.writeStartElement(lit("a")); xml.writeAttribute(lit("name"), stageAbbrevs[stage]); xml.writeEndElement(); xml.writeEndElement(); xml.writeStartElement(lit("div")); xml.writeAttribute(lit("class"), lit("stage")); xml.writeStartElement(lit("h1")); xml.writeCharacters(sn); xml.writeEndElement(); switch(stage) { case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_IA); break; case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_VS); break; case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_HS); break; case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_DS); break; case 4: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_GS); exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_SO); break; case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_RS); break; case 6: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_PS); break; case 7: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_OM); break; case 8: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_CS); break; } xml.writeEndElement(); stage++; } m_Common.endHTMLExport(xmlptr); } } void D3D12PipelineStateViewer::on_meshView_clicked() { if(!m_Ctx.HasMeshPreview()) m_Ctx.ShowMeshPreview(); ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget()); }