/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "ReplayManager.h" #include #include #include #include "CaptureContext.h" #include "QRDUtils.h" ReplayManager::ReplayManager() { m_Running = false; m_Thread = NULL; } ReplayManager::~ReplayManager() { } void ReplayManager::OpenCapture(const QString &logfile, float *progress) { if(m_Running) return; m_ProxyRenderer = -1; m_ReplayHost = ""; m_Logfile = logfile; m_Progress = progress; *progress = 0.0f; m_Thread = new LambdaThread([this]() { run(); }); m_Thread->start(QThread::HighestPriority); while(m_Thread->isRunning() && !m_Running) { } } void ReplayManager::DeleteCapture(const QString &logfile, bool local) { if(IsRunning()) { AsyncInvoke([this, logfile, local](IReplayController *) { DeleteCapture(logfile, local); }); return; } if(local) { QFile::remove(logfile); } else { // this will be cleaned up automatically when the remote connection // is closed. if(m_Remote) { QMutexLocker autolock(&m_RemoteLock); m_Remote->TakeOwnershipCapture(logfile.toUtf8().data()); } } } QStringList ReplayManager::GetRemoteSupport() { QStringList ret; if(m_Remote && !IsRunning()) { QMutexLocker autolock(&m_RemoteLock); rdctype::array supported = m_Remote->RemoteSupportedReplays(); for(rdctype::str &s : supported) ret << ToQStr(s); } return ret; } void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb) { if(!m_Remote) return; if(IsRunning() && m_Thread->isCurrentThread()) { auto lambda = [cb, this](IReplayController *r) { cb(m_Remote->GetHomeFolder().c_str(), rdctype::array()); }; if(synchronous) BlockInvoke(lambda); else AsyncInvoke(lambda); return; } rdctype::str home; { QMutexLocker autolock(&m_RemoteLock); home = m_Remote->GetHomeFolder(); } cb(home.c_str(), rdctype::array()); } void ReplayManager::ListFolder(QString path, bool synchronous, DirectoryBrowseCallback cb) { if(!m_Remote) return; QByteArray pathUTF8 = path.toUtf8(); if(IsRunning() && m_Thread->isCurrentThread()) { auto lambda = [cb, pathUTF8, this](IReplayController *r) { cb(pathUTF8.data(), m_Remote->ListFolder(pathUTF8.data())); }; if(synchronous) BlockInvoke(lambda); else AsyncInvoke(lambda); return; } rdctype::array contents; // prevent pings while fetching remote FS data { QMutexLocker autolock(&m_RemoteLock); contents = m_Remote->ListFolder(pathUTF8.data()); } cb(pathUTF8.data(), contents); return; } QString ReplayManager::CopyCaptureToRemote(const QString &localpath, QWidget *window) { if(!m_Remote) return ""; QString remotepath = ""; bool copied = false; float progress = 0.0f; auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) { QMutexLocker autolock(&m_RemoteLock); remotepath = m_Remote->CopyCaptureToRemote(localpath.toUtf8().data(), &progress); copied = true; }; // we should never have the thread running at this point, but let's be safe. if(IsRunning()) { AsyncInvoke(lambda); } else { LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); }); thread->selfDelete(true); thread->start(); } ShowProgressDialog(window, QApplication::translate("ReplayManager", "Transferring..."), [&copied]() { return copied; }, [&progress]() { return progress; }); return remotepath; } void ReplayManager::CopyCaptureFromRemote(const QString &remotepath, const QString &localpath, QWidget *window) { if(!m_Remote) return; bool copied = false; float progress = 0.0f; auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) { QMutexLocker autolock(&m_RemoteLock); m_Remote->CopyCaptureFromRemote(remotepath.toUtf8().data(), localpath.toUtf8().data(), &progress); copied = true; }; // we should never have the thread running at this point, but let's be safe. if(IsRunning()) { AsyncInvoke(lambda); } else { LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); }); thread->selfDelete(true); thread->start(); } ShowProgressDialog(window, QApplication::translate("ReplayManager", "Transferring..."), [&copied]() { return copied; }, [&progress]() { return progress; }); } bool ReplayManager::IsRunning() { return m_Thread && m_Thread->isRunning() && m_Running; } void ReplayManager::AsyncInvoke(const QString &tag, ReplayManager::InvokeCallback m) { { QMutexLocker autolock(&m_RenderLock); for(int i = 0; i < m_RenderQueue.count();) { if(m_RenderQueue[i]->tag == tag) { InvokeHandle *cmd = m_RenderQueue.takeAt(i); if(cmd->selfdelete) delete cmd; } else { i++; } } } InvokeHandle *cmd = new InvokeHandle(m, tag); cmd->selfdelete = true; PushInvoke(cmd); } void ReplayManager::AsyncInvoke(ReplayManager::InvokeCallback m) { InvokeHandle *cmd = new InvokeHandle(m); cmd->selfdelete = true; PushInvoke(cmd); } void ReplayManager::BlockInvoke(ReplayManager::InvokeCallback m) { InvokeHandle *cmd = new InvokeHandle(m); PushInvoke(cmd); cmd->processed.acquire(); delete cmd; } void ReplayManager::CloseThread() { m_Running = false; m_RenderCondition.wakeAll(); if(m_Thread == NULL) return; // wait for the thread to close and clean up while(m_Thread->isRunning()) { } m_Thread->deleteLater(); m_Thread = NULL; } ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost *host) { ReplayStatus status = RENDERDOC_CreateRemoteServerConnection(host->Hostname.toUtf8().data(), 0, &m_Remote); m_RemoteHost = host; if(status == ReplayStatus::Succeeded) { m_RemoteHost->Connected = true; return status; } return status; } void ReplayManager::DisconnectFromRemoteServer() { if(m_RemoteHost) m_RemoteHost->Connected = false; if(m_Remote) { QMutexLocker autolock(&m_RemoteLock); m_Remote->ShutdownConnection(); } m_RemoteHost = NULL; m_Remote = NULL; } void ReplayManager::ShutdownServer() { if(m_Remote) { QMutexLocker autolock(&m_RemoteLock); m_Remote->ShutdownServerAndConnection(); } m_Remote = NULL; } void ReplayManager::PingRemote() { if(!m_Remote) return; if(m_RemoteLock.tryLock(0)) { if(!IsRunning() || m_Thread->isCurrentThread()) { if(!m_Remote->Ping()) m_RemoteHost->ServerRunning = false; } m_RemoteLock.unlock(); } } uint32_t ReplayManager::ExecuteAndInject(const QString &exe, const QString &workingDir, const QString &cmdLine, const QList &env, const QString &logfile, CaptureOptions opts) { rdctype::array envList = env.toVector().toStdVector(); uint32_t ret = 0; if(m_Remote) { QMutexLocker autolock(&m_RemoteLock); ret = m_Remote->ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(), cmdLine.toUtf8().data(), envList, opts); } else { ret = RENDERDOC_ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(), cmdLine.toUtf8().data(), envList, logfile.toUtf8().data(), opts, false); } return ret; } void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd) { if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running) { if(cmd->selfdelete) delete cmd; else cmd->processed.release(); return; } QMutexLocker autolock(&m_RenderLock); m_RenderQueue.enqueue(cmd); m_RenderCondition.wakeAll(); } void ReplayManager::run() { IReplayController *renderer = NULL; if(m_Remote) { std::tie(m_CreateStatus, renderer) = m_Remote->OpenCapture(~0U, m_Logfile.toUtf8().data(), m_Progress); } else { ICaptureFile *file = RENDERDOC_OpenCaptureFile(m_Logfile.toUtf8().data()); m_CreateStatus = file->OpenStatus(); if(m_CreateStatus == ReplayStatus::Succeeded) std::tie(m_CreateStatus, renderer) = file->OpenCapture(m_Progress); file->Shutdown(); } if(renderer == NULL) return; qInfo() << "QRenderDoc - renderer created for" << m_Logfile; m_Running = true; // main render command loop while(m_Running) { InvokeHandle *cmd = NULL; // wait for the condition to be woken, grab top of current queue, // unlock again. { QMutexLocker autolock(&m_RenderLock); if(m_RenderQueue.isEmpty()) m_RenderCondition.wait(&m_RenderLock, 10); if(!m_RenderQueue.isEmpty()) cmd = m_RenderQueue.dequeue(); } if(cmd == NULL) continue; if(cmd->method != NULL) cmd->method(renderer); // if it's a throwaway command, delete it if(cmd->selfdelete) delete cmd; else cmd->processed.release(); } // clean up anything left in the queue { QQueue queue; { QMutexLocker autolock(&m_RenderLock); m_RenderQueue.swap(queue); } for(InvokeHandle *cmd : queue) { if(cmd == NULL) continue; if(cmd->selfdelete) delete cmd; else cmd->processed.release(); } } // close the core renderer if(m_Remote) m_Remote->CloseCapture(renderer); else renderer->Shutdown(); }