/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include #include "Code/CaptureContext.h" namespace Ui { class ShaderViewer; } struct ShaderDebugTrace; struct ShaderReflection; class ScintillaEdit; class ShaderViewer : public QFrame, public ILogViewerForm { Q_OBJECT public: explicit ShaderViewer(CaptureContext *ctx, ShaderReflection *shader, ShaderStageType stage, ShaderDebugTrace *trace, const QString &debugContext, QWidget *parent = 0); ~ShaderViewer(); void OnLogfileLoaded(); void OnLogfileClosed(); void OnSelectedEventChanged(uint32_t eventID) {} void OnEventChanged(uint32_t eventID); private slots: // manual slots void disassembly_keyPressed(QKeyEvent *event); void readonly_keyPressed(QKeyEvent *event); private: Ui::ShaderViewer *ui; CaptureContext *m_Ctx; ShaderDebugTrace *m_Trace; ShaderReflection *m_ShaderDetails; ScintillaEdit *m_DisassemblyView; QList m_Scintillas; static const int CURRENT_MARKER = 0; static const int BREAKPOINT_MARKER = 1; static const int FINISHED_MARKER = 2; ScintillaEdit *MakeEditor(const QString &name, const QString &text, bool src); };