/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Buffer_Truncation, VulkanGraphicsTest) { static constexpr const char *Description = "Tests using a uniform buffer that is truncated by the descriptor range, as well as " "vertex/index buffers truncated by size."; const std::string vertex = R"EOSHADER( #version 460 core layout(location = 0) in vec3 POSITION; layout(location = 1) in vec4 COLOR; layout(location = 0) out vec4 OUTPOSITION; layout(location = 1) out vec4 OUTCOLOR; void main() { gl_Position = OUTPOSITION = vec4(POSITION.xyz, 1); OUTCOLOR = COLOR; } )EOSHADER"; const std::string pixel = R"EOSHADER( #version 460 core layout(location = 0, index = 0) out vec4 Color; layout(set = 0, binding = 0, std140) uniform constsbuf { vec4 padding[16]; vec4 outcol; }; void main() { Color = outcol; } )EOSHADER"; void Prepare(int argc, char **argv) { // we don't care what behaviour we get but we don't want to completely crash features.robustBufferAccess = VK_TRUE; VulkanGraphicsTest::Prepare(argc, argv); } int main() { // initialise, create window, create context, etc if(!Init()) return 3; const DefaultA2V OffsetTri[] = { {Vec3f(7.7f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(7.7f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(7.7f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(9.9f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(8.8f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, }; uint16_t indices[] = {99, 99, 99, 1, 2, 3, 4, 5}; Vec4f cbufferdata[64] = {}; cbufferdata[32] = Vec4f(1.0f, 2.0f, 3.0f, 4.0f); VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({ {0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}, })); VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout})); vkh::GraphicsPipelineCreateInfo pipeCreateInfo; pipeCreateInfo.layout = layout; pipeCreateInfo.renderPass = mainWindow->rp; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), vkh::vertexAttr(2, 0, DefaultA2V, uv), }; pipeCreateInfo.stages = { CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"), CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"), }; VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); AllocatedBuffer vb( this, vkh::BufferCreateInfo(sizeof(OffsetTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); vb.upload(OffsetTri); AllocatedBuffer ib(this, vkh::BufferCreateInfo(sizeof(indices), VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); ib.upload(indices); AllocatedBuffer cb( this, vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); cb.upload(cbufferdata); VkDescriptorSet descset = allocateDescriptorSet(setlayout); vkh::updateDescriptorSets( device, { vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, {vkh::DescriptorBufferInfo( cb.buffer, sizeof(Vec4f) * 16, sizeof(Vec4f) * 16)}), }); while(Running()) { VkCommandBuffer cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1, vkh::ImageSubresourceRange()); vkCmdBeginRenderPass( cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor), VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport); vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor); vkCmdBindIndexBuffer(cmd, ib.buffer, sizeof(uint16_t) * 3, VK_INDEX_TYPE_UINT16); vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {sizeof(DefaultA2V) * 3}); vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {}); vkCmdDrawIndexed(cmd, 6, 1, 0, 0, 0); vkCmdEndRenderPass(cmd); FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkEndCommandBuffer(cmd); Submit(0, 1, {cmd}); Present(); } return 0; } }; REGISTER_TEST();