GLPipelineStateViewer 0 0 1009 616 0 0 0 0 0 QFrame::NoFrame QFrame::Plain 0 0 0 0 2 Display Controls 4 Qt::Vertical Show Disabled Items :/page_white_delete.png:/page_white_delete.png true Qt::ToolButtonTextBesideIcon true Show Empty Items :/page_white_database.png:/page_white_database.png true Qt::ToolButtonTextBesideIcon true Export :/save.png:/save.png false Qt::ToolButtonTextBesideIcon true Qt::Horizontal 40 20 0 0 0 60 16777215 75 12 7 true Vertex Input 0 0 0 0 0 0 0 Vertex Attribute Formats 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true 0 false false true false false Index Enabled Name Format/Generic Value Buffer Slot Relative Offset Go 0 0 Buffers 2 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true 0 false false true false false Slot Buffer Divisor Offset Stride Byte Length Go 0 0 Mesh View :/wireframe_mesh.png:/wireframe_mesh.png 158 191 true 0 0 Primitive Topology 14 Triangle List Qt::AlignHCenter|Qt::AlignTop 0 0 256 0 :/topologies/topo_trilist.png Qt::AlignCenter 14 Primitive Restart Enabled Qt::AlignBottom|Qt::AlignHCenter Vertex Shader 2 2 2 2 0 0 Shader 0 0 4 250 0 PointingHandCursor Open Shader Source border: 1px solid black; background-color: rgb(255, 255, 191); padding: 0px; PointingHandCursor Open Shader Source View :/action.png:/action.png Qt::ToolButtonTextBesideIcon true Edit Shader Edit :/page_white_edit.png:/page_white_edit.png Qt::ToolButtonTextBesideIcon true Save Shader SPIR-V Save :/save.png:/save.png Qt::ToolButtonTextBesideIcon true Qt::Horizontal 576 20 0 0 Textures 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Resource Type Width Height Depth Array Size Format Go 0 0 Samplers 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Addressing Min Filter Mag Filter LOD Clamp LOD Bias 0 0 Uniforms and UBOs 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Buffer Byte Range Size Go 0 0 Read/Write Bindings 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Binding Slot Resource Dimensions Format Access Go 0 0 Shader Subroutines 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Uniform Value Go Tess Control Shader 2 2 2 2 0 0 Shader 0 0 4 250 0 PointingHandCursor Open Shader Source border: 1px solid black; background-color: rgb(255, 255, 191); padding: 0px; PointingHandCursor Open Shader Source View :/action.png:/action.png Qt::ToolButtonTextBesideIcon true Edit Shader Edit :/page_white_edit.png:/page_white_edit.png Qt::ToolButtonTextBesideIcon true Save Shader SPIR-V Save :/save.png:/save.png Qt::ToolButtonTextBesideIcon true Qt::Horizontal 576 20 0 0 Textures 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Resource Type Width Height Depth Array Size Format Go 0 0 Samplers 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Addressing Min Filter Mag Filter LOD Clamp LOD Bias 0 0 Uniforms and UBOs 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Buffer Byte Range Size Go 0 0 Read/Write Bindings 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Binding Slot Resource Dimensions Format Access Go 0 0 Shader Subroutines 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Uniform Value Go Tess Eval Shader 2 2 2 2 0 0 Shader 0 0 4 250 0 PointingHandCursor Open Shader Source border: 1px solid black; background-color: rgb(255, 255, 191); padding: 0px; PointingHandCursor Open Shader Source View :/action.png:/action.png Qt::ToolButtonTextBesideIcon true Edit Shader Edit :/page_white_edit.png:/page_white_edit.png Qt::ToolButtonTextBesideIcon true Save Shader SPIR-V Save :/save.png:/save.png Qt::ToolButtonTextBesideIcon true Qt::Horizontal 576 20 0 0 Textures 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Resource Type Width Height Depth Array Size Format Go 0 0 Samplers 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Addressing Min Filter Mag Filter LOD Clamp LOD Bias 0 0 Uniforms and UBOs 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Buffer Byte Range Size Go 0 0 Read/Write Bindings 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Binding Slot Resource Dimensions Format Access Go 0 0 Shader Subroutines 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Uniform Value Go Geometry Shader 2 2 2 2 0 0 Shader 0 0 4 250 0 PointingHandCursor Open Shader Source border: 1px solid black; background-color: rgb(255, 255, 191); padding: 0px; PointingHandCursor Open Shader Source View :/action.png:/action.png Qt::ToolButtonTextBesideIcon true Edit Shader Edit :/page_white_edit.png:/page_white_edit.png Qt::ToolButtonTextBesideIcon true Save Shader SPIR-V Save :/save.png:/save.png Qt::ToolButtonTextBesideIcon true Qt::Horizontal 576 20 0 0 Textures 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Resource Type Width Height Depth Array Size Format Go 0 0 Samplers 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Addressing Min Filter Mag Filter LOD Clamp LOD Bias 5 0 Uniforms and UBOs 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Buffer Byte Range Size Go 4 0 Transform Feedback 2 2 2 2 Paused: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter :/tick.png Qt::AlignCenter 0 Qt::Horizontal 40 20 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Buffer Length Offset Go 0 0 Read/Write Bindings 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Binding Slot Resource Dimensions Format Access Go 0 0 Shader Subroutines 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Uniform Value Go Rasterizer 2 2 2 2 0 0 Scissor Regions 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true 0 false true 50 Slot X Y Width Height Enabled Rasterizer State 2 2 2 2 0 Depth Bias: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Cull Mode: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Front CCW: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 None Qt::AlignCenter 4 :/cross.png Qt::AlignCenter 4 Fill Mode: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 Solid Qt::AlignCenter 4 Qt::Horizontal QSizePolicy::MinimumExpanding 0 0 Rasterizer Discard: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0.00 Qt::AlignCenter 4 12 0.00 Qt::AlignCenter 4 Offset Clamp (EXT): Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0.00 Qt::AlignCenter 4 Slope-Scaled Bias: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0,0 Lower Left, Z = -1 to 1 Qt::AlignCenter 4 Qt::Vertical QSizePolicy::Preferred 0 0 Clip Setup: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter :/cross.png Qt::AlignCenter 4 12 Last Qt::AlignCenter 4 Provoking Vertex: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Clip Distances: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0,1,2 Qt::AlignCenter 4 :/cross.png Qt::AlignCenter 4 Scissor: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Line Width: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0.00 Qt::AlignCenter 4 :/cross.png Qt::AlignCenter 4 Depth Clamp: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Point Size: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0.00 Qt::AlignCenter 4 0 0 Viewports 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true 0 false true 50 Slot X Y Width Height MinDepth MaxDepth Multisample State 2 2 2 2 0 Qt::Horizontal QSizePolicy::MinimumExpanding 0 0 Alpha to Coverage: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Sample Coverage: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::Vertical QSizePolicy::Preferred 0 0 :/cross.png Qt::AlignCenter 4 Min Sample Shading: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter :/cross.png Qt::AlignCenter 4 12 FFFFFFFF Qt::AlignCenter 4 Sample Shading: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Multisample: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter :/cross.png Qt::AlignCenter 4 12 0.00 Qt::AlignCenter 4 Sample Mask: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0.0 Qt::AlignCenter 4 :/cross.png Qt::AlignCenter 4 Alpha to One: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Fragment Shader 2 2 2 2 0 0 Shader 0 0 4 250 0 PointingHandCursor Open Shader Source border: 1px solid black; background-color: rgb(255, 255, 191); padding: 0px; PointingHandCursor Open Shader Source View :/action.png:/action.png Qt::ToolButtonTextBesideIcon true Edit Shader Edit :/page_white_edit.png:/page_white_edit.png Qt::ToolButtonTextBesideIcon true Save Shader SPIR-V Save :/save.png:/save.png Qt::ToolButtonTextBesideIcon true Qt::Horizontal 576 20 0 0 Textures 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Resource Type Width Height Depth Array Size Format Go 0 0 Samplers 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Addressing Min Filter Mag Filter LOD Clamp LOD Bias 0 0 Uniforms and UBOs 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Buffer Byte Range Size Go 0 0 Read/Write Bindings 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Binding Slot Resource Dimensions Format Access Go 0 0 Shader Subroutines 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Uniform Value Go Framebuffer Output 2 2 2 2 0 0 Draw Buffers 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true 0 false false true false false Slot Resource Type Width Height Depth Array Size Format Go 0 0 Target Blends 2 2 2 2 QFrame::Box QFrame::Plain QAbstractScrollArea::AdjustToContents QAbstractItemView::NoEditTriggers false true 0 false false true false Slot Enabled Colour Src Colour Dst Colour Op Alpha Src Alpha Dst Alpha Op Write Mask 0 0 Blend State 2 2 2 2 0 Blend Factor: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 0.00, 0.00, 0.00, 0.00 Qt::AlignCenter 4 Qt::Vertical QSizePolicy::Preferred 0 0 0 0 Depth State 2 2 2 2 0 Enabled: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter :/cross.png Qt::AlignCenter 4 Bounds: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter :/cross.png Qt::AlignCenter 4 Write: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter :/cross.png Qt::AlignCenter 4 Func: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 12 GREATER_EQUAL Qt::AlignCenter 4 0 0 Stencil State Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 2 2 2 2 0 0 QFrame::Box QFrame::Plain Qt::ScrollBarAlwaysOff Qt::ScrollBarAsNeeded QAbstractScrollArea::AdjustToContents QAbstractItemView::NoEditTriggers false true QAbstractItemView::NoSelection 0 false false true false false Face Func Fail Op Depth Fail Op Pass Op Write Mask Val Mask Ref Compute Shader 2 2 2 2 0 0 Shader 0 0 4 250 0 PointingHandCursor Open Shader Source border: 1px solid black; background-color: rgb(255, 255, 191); padding: 0px; PointingHandCursor Open Shader Source View :/action.png:/action.png Qt::ToolButtonTextBesideIcon true Edit Shader Edit :/page_white_edit.png:/page_white_edit.png Qt::ToolButtonTextBesideIcon true Save Shader SPIR-V Save :/save.png:/save.png Qt::ToolButtonTextBesideIcon true Qt::Horizontal 576 20 0 0 Textures 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Resource Type Width Height Depth Array Size Format Go 0 0 Samplers 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Addressing Min Filter Mag Filter LOD Clamp LOD Bias 0 0 Uniforms and UBOs 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Slot Buffer Byte Range Size Go 0 0 Read/Write Bindings 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Binding Slot Resource Dimensions Format Access Go 0 0 Shader Subroutines 2 2 2 2 QFrame::Box QFrame::Plain QAbstractItemView::NoEditTriggers false true false true false Uniform Value Go RDTreeWidget QTreeWidget
Widgets/Extended/RDTreeWidget.h
RDLabel QLabel
Widgets/Extended/RDLabel.h
PipelineFlowChart QFrame
Widgets/PipelineFlowChart.h
1