/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2024-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include "Code/Interface/QRDInterface.h" namespace Ui { class DescriptorViewer; } class DescriptorItemModel; class DescriptorViewer : public QFrame, public IDescriptorViewer, public ICaptureViewer { Q_OBJECT public: explicit DescriptorViewer(ICaptureContext &ctx, QWidget *parent = 0); ~DescriptorViewer(); void ViewDescriptorStore(ResourceId id); void ViewDescriptors(const rdcarray &descriptors, const rdcarray &samplerDescriptors); void ViewD3D12State(); // IDescriptorViewer QWidget *Widget() override { return this; } // ICaptureViewer void OnCaptureLoaded() override; void OnCaptureClosed() override; void OnSelectedEventChanged(uint32_t eventId) override {} void OnEventChanged(uint32_t eventId) override; private slots: void on_pipeButton_clicked(); private: Ui::DescriptorViewer *ui; ICaptureContext &m_Ctx; DescriptorStoreDescription m_DescriptorStore; rdcarray m_Descriptors; rdcarray m_SamplerDescriptors; rdcarray m_Locations; // the descriptors array is always full (we don't worry about the overallocation for only-samplers), // but if we fetched these ourselves we will have fetched samplers sparsely only when necessary. // This array is the same size as m_Descriptors in that case containing the lookup indices in the samplers array rdcarray m_DescriptorToSamplerLookup; rdcarray m_D3D12Heaps; D3D12Pipe::RootSignature m_D3D12RootSig; // make the model a friend for simplicity friend class DescriptorItemModel; DescriptorItemModel *m_Model; };