import renderdoc as rd import struct import rdtest class VK_Descriptor_Reuse(rdtest.TestCase): demos_test_name = 'VK_Descriptor_Reuse' demos_frame_cap = 100 def check_capture(self): last_action: rd.ActionDescription = self.get_last_action() self.controller.SetFrameEvent(last_action.eventId, True) action: rd.ActionDescription = self.find_action('Duration') min_duration = float(action.customName.split(' = ')[1]) if rd.IsReleaseBuild(): if min_duration >= 15.0: raise rdtest.TestFailureException("Minimum duration noted {} ms is too high".format(min_duration)) rdtest.log.success("Minimum duration ({}) is OK".format(min_duration)) else: rdtest.log.print("Not checking duration ({}) in non-release build".format(min_duration)) resources = self.controller.GetResources() for i in range(8): res: rd.ResourceDescription = [r for r in resources if r.name == 'Offscreen{}'.format(i)][0] tex: rd.TextureDescription = self.get_texture(res.resourceId) data = self.controller.GetTextureData(res.resourceId, rd.Subresource(0, 0, 0)) pixels = [struct.unpack_from("4f", data, 16 * p) for p in range(tex.width * tex.height)] unique_pixels = list(set(pixels)) if len(unique_pixels) > 2: raise rdtest.TestFailureException("Too many pixel values found ({})".format(len(unique_pixels))) if (0.0, 0.0, 0.0, 1.0) not in unique_pixels: raise rdtest.TestFailureException("Didn't find background colour in unique pixels list") unique_pixels.remove((0.0, 0.0, 0.0, 1.0)) if not rdtest.value_compare((0.8, 0.8, 0.8, 0.4), unique_pixels[0]): raise rdtest.TestFailureException("Didn't find foreground colour in unique pixels list") rdtest.log.success("{} has correct contents".format(res.name))