import renderdoc as rd import rdtest class GL_Resource_Lifetimes(rdtest.TestCase): demos_test_name = 'GL_Resource_Lifetimes' demos_frame_cap = 200 def check_capture(self): action: rd.ActionDescription = self.find_action("glDraw") self.controller.SetFrameEvent(action.eventId, True) pipe = self.controller.GetPipelineState() rw = pipe.GetReadWriteResources(rd.ShaderStage.Vertex) location = self.controller.GetDescriptorLocations(rw[0].access.descriptorStore, [rd.DescriptorRange(rw[0].access)])[0] self.check_eq(location.fixedBindNumber, 3) rw = pipe.GetReadWriteResources(rd.ShaderStage.Pixel) location = self.controller.GetDescriptorLocations(rw[0].access.descriptorStore, [rd.DescriptorRange(rw[0].access)])[0] self.check_eq(location.fixedBindNumber, 3) action: rd.ActionDescription = self.find_action("glDraw", action.eventId+1) self.controller.SetFrameEvent(action.eventId, True) pipe = self.controller.GetPipelineState() rw = pipe.GetReadWriteResources(rd.ShaderStage.Vertex) location = self.controller.GetDescriptorLocations(rw[0].access.descriptorStore, [rd.DescriptorRange(rw[0].access)])[0] self.check_eq(location.fixedBindNumber, 3) rw = pipe.GetReadWriteResources(rd.ShaderStage.Pixel) location = self.controller.GetDescriptorLocations(rw[0].access.descriptorStore, [rd.DescriptorRange(rw[0].access)])[0] self.check_eq(location.fixedBindNumber, 3) last_action: rd.ActionDescription = self.get_last_action() self.controller.SetFrameEvent(last_action.eventId, True) tex = last_action.copyDestination # green background around first triangle, blue around second self.check_pixel_value(tex, 10, 10, [0.0, 1.0, 0.0, 1.0]) self.check_pixel_value(tex, 118, 10, [0.0, 1.0, 0.0, 1.0]) self.check_pixel_value(tex, 118, 118, [0.0, 1.0, 0.0, 1.0]) self.check_pixel_value(tex, 10, 118, [0.0, 1.0, 0.0, 1.0]) self.check_pixel_value(tex, 138, 10, [0.0, 0.0, 1.0, 1.0]) self.check_pixel_value(tex, 246, 10, [0.0, 0.0, 1.0, 1.0]) self.check_pixel_value(tex, 246, 118, [0.0, 0.0, 1.0, 1.0]) self.check_pixel_value(tex, 138, 118, [0.0, 0.0, 1.0, 1.0]) # Sample across each triangle, we expect things to be identical for xoffs in [0, 128]: # Check black checkerboard squares self.check_pixel_value(tex, xoffs+42, 92, [0.0, 0.0, 0.0, 1.0]) self.check_pixel_value(tex, xoffs+40, 85, [0.0, 0.0, 0.0, 1.0]) self.check_pixel_value(tex, xoffs+68, 66, [0.0, 0.0, 0.0, 1.0]) self.check_pixel_value(tex, xoffs+59, 47, [0.0, 0.0, 0.0, 1.0]) self.check_pixel_value(tex, xoffs+81, 92, [0.0, 0.0, 0.0, 1.0]) # Check the red and green eyes of the smiley self.check_pixel_value(tex, xoffs+49, 83, [1.0, 0.0, 0.09, 1.0]) self.check_pixel_value(tex, xoffs+60, 83, [0.0, 1.0, 0.09, 1.0]) # Check the blue smile self.check_pixel_value(tex, xoffs+64, 72, [0.09, 0.0, 1.0, 1.0]) # Check the orange face self.check_pixel_value(tex, xoffs+46, 86, [1.0, 0.545, 0.36, 1.0]) # Check the empty space where we clamped and didn't repeat self.check_pixel_value(tex, xoffs+82, 79, [0.72, 1.0, 1.0, 1.0]) self.check_pixel_value(tex, xoffs+84, 86, [0.72, 1.0, 1.0, 1.0]) self.check_pixel_value(tex, xoffs+88, 92, [0.72, 1.0, 1.0, 1.0]) # Check that the repeated smiley above is there self.check_pixel_value(tex, xoffs+67, 53, [0.905, 0.635, 0.36, 1.0]) self.check_pixel_value(tex, xoffs+65, 50, [1.0, 0.0, 0.09, 1.0]) # Check for resource leaks if len(self.controller.GetResources()) > 75: raise rdtest.TestFailureException( "Too many resources found: {}".format(len(self.controller.GetResources())))