/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2024 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "D3D11PipelineStateViewer.h" #include #include #include #include #include #include "Code/Resources.h" #include "Widgets/ComputeDebugSelector.h" #include "Widgets/Extended/RDHeaderView.h" #include "flowlayout/FlowLayout.h" #include "toolwindowmanager/ToolWindowManager.h" #include "PipelineStateViewer.h" #include "ui_D3D11PipelineStateViewer.h" struct D3D11VBIBTag { D3D11VBIBTag() { offset = 0; } D3D11VBIBTag(ResourceId i, uint64_t offs, QString f = QString()) { id = i; offset = offs; format = f; } ResourceId id; uint64_t offset; QString format; }; Q_DECLARE_METATYPE(D3D11VBIBTag); struct D3D11ViewTag { enum ResType { SRV, UAV, OMTarget, OMDepth, }; D3D11ViewTag() : type(SRV), index(0) {} D3D11ViewTag(ResType t, uint32_t i, const Descriptor &d) : type(t), index(i), desc(d) {} ResType type; uint32_t index; Descriptor desc; }; Q_DECLARE_METATYPE(D3D11ViewTag); D3D11PipelineStateViewer::D3D11PipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common, QWidget *parent) : QFrame(parent), ui(new Ui::D3D11PipelineStateViewer), m_Ctx(ctx), m_Common(common) { ui->setupUi(this); m_ComputeDebugSelector = new ComputeDebugSelector(this); const QIcon &action = Icons::action(); const QIcon &action_hover = Icons::action_hover(); RDLabel *objectLabels[] = { ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader, ui->psShader, ui->csShader, ui->iaBytecode, }; QToolButton *viewButtons[] = { ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, ui->iaBytecodeViewButton, }; QToolButton *editButtons[] = { ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, }; QToolButton *saveButtons[] = { ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, }; RDTreeWidget *resources[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, }; RDTreeWidget *samplers[] = { ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers, ui->psSamplers, ui->csSamplers, }; RDTreeWidget *cbuffers[] = { ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, }; RDTreeWidget *classes[] = { ui->vsClasses, ui->hsClasses, ui->dsClasses, ui->gsClasses, ui->psClasses, ui->csClasses, }; // setup FlowLayout for CS shader group, with debugging controls { QLayout *oldLayout = ui->csShaderGroup->layout(); QObjectList childs = ui->csShaderGroup->children(); childs.removeOne((QObject *)oldLayout); delete oldLayout; FlowLayout *csShaderFlow = new FlowLayout(ui->csShaderGroup, -1, 3, 3); for(QObject *o : childs) csShaderFlow->addWidget(qobject_cast(o)); ui->csShaderGroup->setLayout(csShaderFlow); } for(QToolButton *b : viewButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderView_clicked); for(RDLabel *b : objectLabels) { b->setAutoFillBackground(true); b->setBackgroundRole(QPalette::ToolTipBase); b->setForegroundRole(QPalette::ToolTipText); b->setMinimumSizeHint(QSize(250, 0)); } QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this, &D3D11PipelineStateViewer::computeDebugSelector_beginDebug); for(QToolButton *b : editButtons) QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked); for(QToolButton *b : saveButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderSave_clicked); QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this, &D3D11PipelineStateViewer::vertex_leave); QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this, &D3D11PipelineStateViewer::vertex_leave); QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::resource_itemActivated); QObject::connect(ui->csUAVs, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::resource_itemActivated); QObject::connect(ui->gsStreamOut, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *res : resources) QObject::connect(res, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *cbuffer : cbuffers) QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::cbuffer_itemActivated); { QMenu *extensionsMenu = new QMenu(this); ui->extensions->setMenu(extensionsMenu); ui->extensions->setPopupMode(QToolButton::InstantPopup); QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() { extensionsMenu->clear(); m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu, ui->extensions, {}); }); } addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText)); for(RDLabel *st : {ui->depthState, ui->blendState, ui->rastState, ui->predicate}) { st->setAutoFillBackground(true); st->setBackgroundRole(QPalette::ToolTipBase); st->setForegroundRole(QPalette::ToolTipText); st->setMinimumSizeHint(QSize(100, 0)); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->iaLayouts->setHeader(header); ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"), tr("Input Slot"), tr("Offset"), tr("Class"), tr("Step Rate"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1}); ui->iaLayouts->setClearSelectionOnFocusLoss(true); ui->iaLayouts->setInstantTooltips(true); ui->iaLayouts->setHoverIconColumn(8, action, action_hover); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->iaBuffers->setHeader(header); ui->iaBuffers->setColumns( {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 2, 3, -1}); ui->iaBuffers->setClearSelectionOnFocusLoss(true); ui->iaBuffers->setInstantTooltips(true); ui->iaBuffers->setHoverIconColumn(5, action, action_hover); m_Common.SetupResourceView(ui->iaBuffers); } for(RDTreeWidget *tex : resources) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); tex->setHeader(header); tex->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); tex->setHoverIconColumn(8, action, action_hover); tex->setClearSelectionOnFocusLoss(true); tex->setInstantTooltips(true); m_Common.SetupResourceView(tex); } for(RDTreeWidget *samp : samplers) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); samp->setHeader(header); samp->setColumns({tr("Slot"), tr("Sampler"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")}); header->setColumnStretchHints({2, 1, 4, 4, 4, 4}); samp->setClearSelectionOnFocusLoss(true); samp->setInstantTooltips(true); m_Common.SetupResourceView(samp); } for(RDTreeWidget *cbuffer : cbuffers) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); cbuffer->setHeader(header); cbuffer->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")}); header->setColumnStretchHints({1, 2, 3, 3, -1}); cbuffer->setHoverIconColumn(4, action, action_hover); cbuffer->setClearSelectionOnFocusLoss(true); cbuffer->setInstantTooltips(true); m_Common.SetupResourceView(cbuffer); } for(RDTreeWidget *cl : classes) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); cl->setHeader(header); cl->setColumns({tr("Slot"), tr("Interface"), tr("Instance")}); header->setColumnStretchHints({1, 1, 1}); cl->setClearSelectionOnFocusLoss(true); cl->setInstantTooltips(true); m_Common.SetupResourceView(cl); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->gsStreamOut->setHeader(header); ui->gsStreamOut->setColumns( {tr("Slot"), tr("Buffer"), tr("Byte Length"), tr("Byte Offset"), tr("Go")}); header->setColumnStretchHints({1, 4, 3, 2, -1}); header->setMinimumSectionSize(40); ui->gsStreamOut->setHoverIconColumn(4, action, action_hover); ui->gsStreamOut->setClearSelectionOnFocusLoss(true); ui->gsStreamOut->setInstantTooltips(true); m_Common.SetupResourceView(ui->gsStreamOut); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->viewports->setHeader(header); ui->viewports->setColumns( {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")}); header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->viewports->setClearSelectionOnFocusLoss(true); ui->viewports->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->scissors->setHeader(header); ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}); header->setColumnStretchHints({-1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->scissors->setClearSelectionOnFocusLoss(true); ui->scissors->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->targetOutputs->setHeader(header); ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); ui->targetOutputs->setHoverIconColumn(8, action, action_hover); ui->targetOutputs->setClearSelectionOnFocusLoss(true); ui->targetOutputs->setInstantTooltips(true); m_Common.SetupResourceView(ui->targetOutputs); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->blends->setHeader(header); ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"), tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"), tr("Write Mask")}); header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 2, 1}); ui->blends->setClearSelectionOnFocusLoss(true); ui->blends->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->stencils->setHeader(header); ui->stencils->setColumns( {tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"), tr("Pass Op")}); header->setColumnStretchHints({1, 2, 2, 2, 2}); ui->stencils->setClearSelectionOnFocusLoss(true); ui->stencils->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->csUAVs->setHeader(header); ui->csUAVs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); ui->csUAVs->setHoverIconColumn(8, action, action_hover); ui->csUAVs->setClearSelectionOnFocusLoss(true); ui->csUAVs->setInstantTooltips(true); m_Common.SetupResourceView(ui->csUAVs); } // this is often changed just because we're changing some tab in the designer. ui->stagesTabs->setCurrentIndex(0); ui->stagesTabs->tabBar()->setVisible(false); ui->pipeFlow->setStages( { lit("IA"), lit("VS"), lit("HS"), lit("DS"), lit("GS"), lit("RS"), lit("PS"), lit("OM"), lit("CS"), }, { tr("Input Assembler"), tr("Vertex Shader"), tr("Hull Shader"), tr("Domain Shader"), tr("Geometry Shader"), tr("Rasterizer"), tr("Pixel Shader"), tr("Output Merger"), tr("Compute Shader"), }); ui->pipeFlow->setIsolatedStage(8); // compute shader isolated ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); m_Common.setMeshViewPixmap(ui->meshView); ui->iaLayouts->setFont(Formatter::PreferredFont()); ui->iaBuffers->setFont(Formatter::PreferredFont()); ui->csUAVs->setFont(Formatter::PreferredFont()); ui->gsStreamOut->setFont(Formatter::PreferredFont()); ui->vsShader->setFont(Formatter::PreferredFont()); ui->vsResources->setFont(Formatter::PreferredFont()); ui->vsSamplers->setFont(Formatter::PreferredFont()); ui->vsCBuffers->setFont(Formatter::PreferredFont()); ui->vsClasses->setFont(Formatter::PreferredFont()); ui->gsShader->setFont(Formatter::PreferredFont()); ui->gsResources->setFont(Formatter::PreferredFont()); ui->gsSamplers->setFont(Formatter::PreferredFont()); ui->gsCBuffers->setFont(Formatter::PreferredFont()); ui->gsClasses->setFont(Formatter::PreferredFont()); ui->hsShader->setFont(Formatter::PreferredFont()); ui->hsResources->setFont(Formatter::PreferredFont()); ui->hsSamplers->setFont(Formatter::PreferredFont()); ui->hsCBuffers->setFont(Formatter::PreferredFont()); ui->hsClasses->setFont(Formatter::PreferredFont()); ui->dsShader->setFont(Formatter::PreferredFont()); ui->dsResources->setFont(Formatter::PreferredFont()); ui->dsSamplers->setFont(Formatter::PreferredFont()); ui->dsCBuffers->setFont(Formatter::PreferredFont()); ui->dsClasses->setFont(Formatter::PreferredFont()); ui->psShader->setFont(Formatter::PreferredFont()); ui->psResources->setFont(Formatter::PreferredFont()); ui->psSamplers->setFont(Formatter::PreferredFont()); ui->psCBuffers->setFont(Formatter::PreferredFont()); ui->psClasses->setFont(Formatter::PreferredFont()); ui->csShader->setFont(Formatter::PreferredFont()); ui->csResources->setFont(Formatter::PreferredFont()); ui->csSamplers->setFont(Formatter::PreferredFont()); ui->csCBuffers->setFont(Formatter::PreferredFont()); ui->csClasses->setFont(Formatter::PreferredFont()); ui->viewports->setFont(Formatter::PreferredFont()); ui->scissors->setFont(Formatter::PreferredFont()); ui->targetOutputs->setFont(Formatter::PreferredFont()); ui->blends->setFont(Formatter::PreferredFont()); // reset everything back to defaults clearState(); } D3D11PipelineStateViewer::~D3D11PipelineStateViewer() { delete ui; delete m_ComputeDebugSelector; } void D3D11PipelineStateViewer::OnCaptureLoaded() { OnEventChanged(m_Ctx.CurEvent()); } void D3D11PipelineStateViewer::OnCaptureClosed() { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); clearState(); } void D3D11PipelineStateViewer::OnEventChanged(uint32_t eventId) { m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) { const D3D11Pipe::State *state = r->GetD3D11PipelineState(); ResourceId descriptorStore = state->descriptorStore; DescriptorRange range; range.offset = 0; range.descriptorSize = state->descriptorByteSize; range.count = state->descriptorCount; rdcarray ranges = {range}; rdcarray locations = r->GetDescriptorLocations(descriptorStore, ranges); rdcarray descriptors = r->GetDescriptors(descriptorStore, ranges); rdcarray samplerDescriptors = r->GetSamplerDescriptors(descriptorStore, ranges); // we only write to m_Locations etc on the GUI thread so we know there's no race here. GUIInvoke::call(this, [this, locations = std::move(locations), descriptors = std::move(descriptors), samplerDescriptors = std::move(samplerDescriptors)]() { m_Locations = locations; m_Descriptors = descriptors; m_SamplerDescriptors = samplerDescriptors; setState(); }); }); } void D3D11PipelineStateViewer::SelectPipelineStage(PipelineStage stage) { if(stage == PipelineStage::SampleMask) ui->pipeFlow->setSelectedStage((int)PipelineStage::ColorDepthOutput); else ui->pipeFlow->setSelectedStage((int)stage); } ResourceId D3D11PipelineStateViewer::GetResource(RDTreeWidgetItem *item) { QVariant tag = item->tag(); const rdcarray cbuffers = { ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, }; if(tag.canConvert()) { return tag.value(); } else if(tag.canConvert()) { D3D11ViewTag viewTag = tag.value(); return viewTag.desc.resource; } else if(tag.canConvert()) { D3D11VBIBTag buf = tag.value(); return buf.id; } else if(cbuffers.contains(item->treeWidget())) { const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return ResourceId(); return FindDescriptor(stage->stage, DescriptorCategory::ConstantBlock, tag.value()).resource; } return ResourceId(); } void D3D11PipelineStateViewer::on_showUnused_toggled(bool checked) { setState(); } void D3D11PipelineStateViewer::on_showEmpty_toggled(bool checked) { setState(); } void D3D11PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node) { node->setItalic(true); } void D3D11PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node) { node->setBackgroundColor(QColor(255, 70, 70)); node->setForegroundColor(QColor(0, 0, 0)); } bool D3D11PipelineStateViewer::HasImportantViewParams(const Descriptor &view, TextureDescription *tex) { // we don't count 'upgrade typeless to typed' as important, we just display the typed format // in the row since there's no real hidden important information there. The formats can't be // different for any other reason (if the SRV format differs from the texture format, the // texture must have been typeless. if(view.firstMip > 0 || view.firstSlice > 0 || (view.numMips < tex->mips && tex->mips > 1) || (view.numSlices < tex->arraysize && tex->arraysize > 1)) return true; // in the case of the swapchain case, types can be different and it won't have shown // up as taking the view's format because the swapchain already has one. Make sure to mark it // as important if(view.format.compType != CompType::Typeless && view.format != tex->format) return true; return false; } bool D3D11PipelineStateViewer::HasImportantViewParams(const Descriptor &view, BufferDescription *buf) { if(view.byteOffset > 0 || view.byteSize < buf->length) return true; return false; } void D3D11PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D11ViewTag &view, TextureDescription *tex) { if(tex == NULL) return; QString text; const Descriptor &desc = view.desc; bool viewdetails = false; if(desc.format != tex->format) { text += tr("The texture is format %1, the view treats it as %2.\n") .arg(tex->format.Name()) .arg(desc.format.Name()); viewdetails = true; } if(view.type == D3D11ViewTag::OMDepth) { if(m_Ctx.CurD3D11PipelineState()->outputMerger.depthReadOnly) text += tr("Depth component is read-only\n"); if(m_Ctx.CurD3D11PipelineState()->outputMerger.stencilReadOnly) text += tr("Stencil component is read-only\n"); } if(tex->mips > 1 && (tex->mips != desc.numMips || desc.firstMip > 0)) { if(desc.numMips == 1) text += tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(desc.firstMip); else text += tr("The texture has %1 mips, the view covers mips %2-%3.\n") .arg(tex->mips) .arg(desc.firstMip) .arg(desc.firstMip + desc.numMips - 1); viewdetails = true; } if(tex->arraysize > 1 && (tex->arraysize != desc.numSlices || desc.firstSlice > 0)) { if(desc.numSlices == 1) text += tr("The texture has %1 array slices, the view covers slice %2.\n") .arg(tex->arraysize) .arg(desc.firstSlice); else text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n") .arg(tex->arraysize) .arg(desc.firstSlice) .arg(desc.firstSlice + desc.numSlices - 1); viewdetails = true; } text = text.trimmed(); node->setToolTip(text); if(viewdetails) node->setBackgroundColor(m_Common.GetViewDetailsColor()); } void D3D11PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D11ViewTag &view, BufferDescription *buf) { if(buf == NULL) return; QString text; const Descriptor &desc = view.desc; if(desc.byteOffset > 0 || desc.byteSize < buf->length) { text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 " "elements).\n") .arg(desc.byteOffset) .arg(desc.byteOffset + desc.byteSize) .arg(desc.byteSize / desc.elementByteSize) .arg(buf->length) .arg(buf->length / desc.elementByteSize); } else { return; } node->setToolTip(text); node->setBackgroundColor(m_Common.GetViewDetailsColor()); } void D3D11PipelineStateViewer::addResourceRow(const D3D11ViewTag &view, const ShaderResource *shaderInput, bool usedSlot, RDTreeWidget *resources) { const Descriptor &desc = view.desc; bool viewDetails = false; if(view.type == D3D11ViewTag::OMDepth) viewDetails = m_Ctx.CurD3D11PipelineState()->outputMerger.depthReadOnly || m_Ctx.CurD3D11PipelineState()->outputMerger.stencilReadOnly; bool filledSlot = (desc.resource != ResourceId()); // if a target is set to RTVs or DSV, it is implicitly used if(filledSlot) usedSlot = usedSlot || view.type == D3D11ViewTag::OMTarget || view.type == D3D11ViewTag::OMDepth; if(showNode(usedSlot, filledSlot)) { QString slotname = view.type == D3D11ViewTag::OMDepth ? tr("Depth") : QString::number(view.index); if(shaderInput && !shaderInput->name.empty()) slotname += lit(": ") + shaderInput->name; uint32_t w = 1, h = 1, d = 1; uint32_t a = 1; QString format = tr("Unknown"); QString typeName = tr("Unknown"); if(!filledSlot) { format = lit("-"); typeName = lit("-"); w = h = d = a = 0; } TextureDescription *tex = m_Ctx.GetTexture(desc.resource); if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; format = tex->format.Name(); typeName = ToQStr(tex->type); if(tex->type == TextureType::Texture2DMS || tex->type == TextureType::Texture2DMSArray) { typeName += QFormatStr(" %1x").arg(tex->msSamp); } if(tex->format != desc.format) format = tr("Viewed as %1").arg(desc.format.Name()); if(HasImportantViewParams(desc, tex)) viewDetails = true; } BufferDescription *buf = m_Ctx.GetBuffer(desc.resource); if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = QString(); typeName = QFormatStr("%1Buffer").arg(view.type == D3D11ViewTag::UAV ? lit("RW") : QString()); if(desc.flags & DescriptorFlags::RawBuffer) { typeName = QFormatStr("%1ByteAddressBuffer") .arg(view.type == D3D11ViewTag::UAV ? lit("RW") : QString()); } else if(desc.elementByteSize > 0 && desc.format.type == ResourceFormatType::Undefined) { // for structured buffers, display how many 'elements' there are in the buffer typeName = QFormatStr("%1StructuredBuffer[%2]") .arg(view.type == D3D11ViewTag::UAV ? lit("RW") : QString()) .arg(buf->length / desc.elementByteSize); } if(desc.secondary != ResourceId()) { typeName += tr(" (%1: %2)").arg(ToQStr(desc.secondary)).arg(desc.bufferStructCount); } // get the buffer type, whether it's just a basic type or a complex struct if(shaderInput && !shaderInput->isTexture) { if(desc.format.compType == CompType::Typeless) { if(shaderInput->variableType.baseType == VarType::Struct) format = lit("struct ") + shaderInput->variableType.name; else format = shaderInput->variableType.name; } else { format = desc.format.Name(); } } if(HasImportantViewParams(desc, buf)) viewDetails = true; } QVariant name = desc.resource; if(viewDetails) name = tr("%1 viewed by %2").arg(ToQStr(desc.resource)).arg(ToQStr(desc.view)); RDTreeWidgetItem *node = new RDTreeWidgetItem({slotname, name, typeName, w, h, d, a, format, QString()}); node->setTag(QVariant::fromValue(view)); if(viewDetails) { if(tex) setViewDetails(node, view, tex); else if(buf) setViewDetails(node, view, buf); } if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); resources->addTopLevelItem(node); } } void D3D11PipelineStateViewer::addSamplerRow(const SamplerDescriptor &descriptor, uint32_t reg, const ShaderSampler *shaderBind, bool usedSlot, RDTreeWidget *samplers) { bool filledSlot = descriptor.object != ResourceId(); if(showNode(usedSlot, filledSlot)) { QString slotname = QString::number(reg); if(shaderBind && !shaderBind->name.empty()) slotname += lit(": ") + shaderBind->name; QString borderColor = QFormatStr("%1, %2, %3, %4") .arg(descriptor.borderColorValue.floatValue[0]) .arg(descriptor.borderColorValue.floatValue[1]) .arg(descriptor.borderColorValue.floatValue[2]) .arg(descriptor.borderColorValue.floatValue[3]); QString addressing; QString addPrefix; QString addVal; QString addr[] = {ToQStr(descriptor.addressU, GraphicsAPI::D3D11), ToQStr(descriptor.addressV, GraphicsAPI::D3D11), ToQStr(descriptor.addressW, GraphicsAPI::D3D11)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const QString str[] = {lit("U"), lit("V"), lit("W")}; QString prefix = str[a]; if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal); addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + lit(": ") + addVal; if(descriptor.UseBorder()) addressing += QFormatStr("<%1>").arg(borderColor); QString filter = ToQStr(descriptor.filter); if(descriptor.maxAnisotropy > 1) filter += QFormatStr(" %1x").arg(descriptor.maxAnisotropy); if(descriptor.filter.filter == FilterFunction::Comparison) filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.compareFunction)); else if(descriptor.filter.filter != FilterFunction::Normal) filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.filter.filter)); RDTreeWidgetItem *node = new RDTreeWidgetItem( {slotname, descriptor.object, addressing, filter, QFormatStr("%1 - %2") .arg(descriptor.minLOD == -FLT_MAX ? lit("0") : QString::number(descriptor.minLOD)) .arg(descriptor.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(descriptor.maxLOD)), descriptor.mipBias}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); samplers->addTopLevelItem(node); } } void D3D11PipelineStateViewer::addCBufferRow(const Descriptor &descriptor, uint32_t reg, const ConstantBlock *shaderBind, bool usedSlot, RDTreeWidget *cbuffers) { bool filledSlot = descriptor.resource != ResourceId(); if(showNode(usedSlot, filledSlot)) { ulong length = 0; int numvars = shaderBind ? shaderBind->variables.count() : 0; uint32_t bytesize = shaderBind ? shaderBind->byteSize : 0; BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource); if(buf) length = buf->length; QString slotname = QString::number(reg); if(shaderBind && !shaderBind->name.empty()) slotname += lit(": ") + shaderBind->name; QString sizestr; if(bytesize == (uint32_t)length) sizestr = tr("%1 Variables, %2 bytes") .arg(numvars) .arg(Formatter::HumanFormat(length, Formatter::OffsetSize)); else sizestr = tr("%1 Variables, %2 bytes needed, %3 provided") .arg(numvars) .arg(Formatter::HumanFormat(bytesize, Formatter::OffsetSize)) .arg(Formatter::HumanFormat(length, Formatter::OffsetSize)); if(length < bytesize) filledSlot = false; QString vecrange = QFormatStr("%1 - %2") .arg(Formatter::HumanFormat(descriptor.byteOffset, Formatter::OffsetSize)) .arg(Formatter::HumanFormat(descriptor.byteOffset + descriptor.byteSize, Formatter::OffsetSize)); RDTreeWidgetItem *node = new RDTreeWidgetItem({slotname, descriptor.resource, vecrange, sizestr, QString()}); node->setTag(QVariant::fromValue(reg)); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); cbuffers->addTopLevelItem(node); } } bool D3D11PipelineStateViewer::showNode(bool usedSlot, bool filledSlot) { const bool showUnused = ui->showUnused->isChecked(); const bool showEmpty = ui->showEmpty->isChecked(); // show if it's referenced by the shader - regardless of empty or not if(usedSlot) return true; // it's not referenced, but if it's bound and we have "show unused" then show it if(showUnused && filledSlot) return true; // it's empty, and we have "show empty" if(showEmpty && !filledSlot) return true; return false; } const Descriptor &D3D11PipelineStateViewer::FindDescriptor(ShaderStage stage, DescriptorCategory category, uint32_t reg) { const ShaderStageMask mask = MaskForStage(stage); // locations for D3D11 descriptors should have an accurate category for us to look up for(size_t i = 0; i < m_Locations.size(); i++) { if((m_Locations[i].stageMask & mask) && m_Locations[i].category == category && m_Locations[i].fixedBindNumber == reg) { return m_Descriptors[i]; } } static Descriptor empty; return empty; } bool D3D11PipelineStateViewer::HasAccess(ShaderStage stage, DescriptorCategory category, uint32_t index) { for(const DescriptorAccess &access : m_Ctx.CurPipelineState().GetDescriptorAccess()) { if(access.stage == stage && CategoryForDescriptorType(access.type) == category && access.index == index) { return true; } } return false; } const D3D11Pipe::Shader *D3D11PipelineStateViewer::stageForSender(QWidget *widget) { if(!m_Ctx.IsCaptureLoaded()) return NULL; while(widget) { if(widget == ui->stagesTabs->widget(0)) return &m_Ctx.CurD3D11PipelineState()->vertexShader; if(widget == ui->stagesTabs->widget(1)) return &m_Ctx.CurD3D11PipelineState()->vertexShader; if(widget == ui->stagesTabs->widget(2)) return &m_Ctx.CurD3D11PipelineState()->hullShader; if(widget == ui->stagesTabs->widget(3)) return &m_Ctx.CurD3D11PipelineState()->domainShader; if(widget == ui->stagesTabs->widget(4)) return &m_Ctx.CurD3D11PipelineState()->geometryShader; if(widget == ui->stagesTabs->widget(5)) return &m_Ctx.CurD3D11PipelineState()->pixelShader; if(widget == ui->stagesTabs->widget(6)) return &m_Ctx.CurD3D11PipelineState()->pixelShader; if(widget == ui->stagesTabs->widget(7)) return &m_Ctx.CurD3D11PipelineState()->pixelShader; if(widget == ui->stagesTabs->widget(8)) return &m_Ctx.CurD3D11PipelineState()->computeShader; widget = widget->parentWidget(); } qCritical() << "Unrecognised control calling event handler"; return NULL; } void D3D11PipelineStateViewer::clearShaderState(RDLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *cbuffer, RDTreeWidget *sub) { shader->setText(ToQStr(ResourceId())); tex->clear(); samp->clear(); sub->clear(); cbuffer->clear(); } void D3D11PipelineStateViewer::clearState() { m_VBNodes.clear(); m_EmptyNodes.clear(); ui->iaLayouts->clear(); ui->iaBuffers->clear(); ui->iaBytecodeMismatch->setVisible(false); ui->topology->setText(QString()); ui->topologyDiagram->setPixmap(QPixmap()); clearShaderState(ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsClasses); clearShaderState(ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsClasses); clearShaderState(ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsClasses); clearShaderState(ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsClasses); clearShaderState(ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psClasses); clearShaderState(ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csClasses); QToolButton *shaderButtons[] = { ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, ui->iaBytecodeViewButton, }; ui->gsStreamOut->clear(); for(QToolButton *b : shaderButtons) b->setEnabled(false); ui->csUAVs->clear(); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); ui->fillMode->setText(tr("Solid", "Fill Mode")); ui->cullMode->setText(tr("Front", "Cull Mode")); ui->frontCCW->setPixmap(tick); ui->conservativeRaster->setPixmap(cross); ui->depthBias->setText(lit("0.0")); ui->depthBiasClamp->setText(lit("0.0")); ui->slopeScaledBias->setText(lit("0.0")); ui->forcedSampleCount->setText(lit("0")); ui->depthClip->setPixmap(tick); ui->scissorEnabled->setPixmap(tick); ui->multisample->setPixmap(tick); ui->lineAA->setPixmap(tick); ui->independentBlend->setPixmap(cross); ui->alphaToCoverage->setPixmap(tick); ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00")); ui->sampleMask->setText(lit("FFFFFFFF")); ui->viewports->clear(); ui->scissors->clear(); ui->targetOutputs->clear(); ui->blends->clear(); ui->depthEnabled->setPixmap(tick); ui->depthFunc->setText(lit("GREATER_EQUAL")); ui->depthWrite->setPixmap(tick); ui->stencilEnabled->setPixmap(cross); ui->stencilReadMask->setText(lit("FF")); ui->stencilWriteMask->setText(lit("FF")); ui->stencilRef->setText(lit("FF")); ui->stencils->clear(); ui->predicateGroup->setVisible(false); ui->computeDebugSelector->setEnabled(false); } void D3D11PipelineStateViewer::setShaderState(const D3D11Pipe::Shader &stage, RDLabel *shader, RDTreeWidget *resources, RDTreeWidget *samplers, RDTreeWidget *cbuffers, RDTreeWidget *classes) { ShaderReflection *shaderDetails = stage.reflection; QString shText = ToQStr(stage.resourceId); if(shaderDetails && !shaderDetails->debugInfo.files.empty()) { const ShaderDebugInfo &dbg = shaderDetails->debugInfo; int entryFile = qMax(0, dbg.entryLocation.fileIndex); shText += QFormatStr(": %1() - %2") .arg(shaderDetails->entryPoint) .arg(QFileInfo(dbg.files[entryFile].filename).fileName()); } shader->setText(shText); for(int i = 0; i < stage.classInstances.count(); i++) { QString interfaceName = lit("Interface %1").arg(i); if(shaderDetails && i < shaderDetails->interfaces.count()) interfaceName = shaderDetails->interfaces[i]; classes->addTopLevelItem(new RDTreeWidgetItem({i, interfaceName, stage.classInstances[i]})); } } void D3D11PipelineStateViewer::setState() { if(!m_Ctx.IsCaptureLoaded()) { clearState(); return; } const D3D11Pipe::State &state = *m_Ctx.CurD3D11PipelineState(); const ActionDescription *action = m_Ctx.CurAction(); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); //////////////////////////////////////////////// // Vertex Input if(state.inputAssembly.bytecode) { QString layout = ToQStr(state.inputAssembly.resourceId); if(state.inputAssembly.bytecode && !state.inputAssembly.bytecode->debugInfo.files.empty()) { const ShaderDebugInfo &dbg = state.inputAssembly.bytecode->debugInfo; int entryFile = qMax(0, dbg.entryLocation.fileIndex); layout += QFormatStr(": %1() - %2") .arg(state.inputAssembly.bytecode->entryPoint) .arg(QFileInfo(dbg.files[entryFile].filename).fileName()); } ui->iaBytecode->setText(layout); } else { ui->iaBytecode->setText(ToQStr(state.inputAssembly.resourceId)); } ui->iaBytecodeMismatch->setVisible(false); // check for IA-VS mismatches here. // This should be moved to a "Render Doctor" window reporting problems if(state.inputAssembly.bytecode && state.vertexShader.reflection) { QString mismatchDetails; // VS wants more elements if(state.inputAssembly.bytecode->inputSignature.count() < state.vertexShader.reflection->inputSignature.count()) { int excess = state.vertexShader.reflection->inputSignature.count() - state.inputAssembly.bytecode->inputSignature.count(); bool allSystem = true; // The VS signature can consume more elements as long as they are all system value types // (ie. SV_VertexID or SV_InstanceID) for(int e = 0; e < excess; e++) { if(state.vertexShader.reflection ->inputSignature[state.vertexShader.reflection->inputSignature.count() - 1 - e] .systemValue == ShaderBuiltin::Undefined) { allSystem = false; break; } } if(!allSystem) mismatchDetails += tr("IA bytecode provides fewer elements than VS wants.\n"); } { const rdcarray &IA = state.inputAssembly.bytecode->inputSignature; const rdcarray &VS = state.vertexShader.reflection->inputSignature; int count = qMin(IA.count(), VS.count()); for(int i = 0; i < count; i++) { QString IAname = IA[i].semanticIdxName; QString VSname = VS[i].semanticIdxName; // misorder or misnamed semantics if(IAname.compare(VSname, Qt::CaseInsensitive)) mismatchDetails += tr("IA bytecode semantic %1: %2 != VS bytecode semantic %1: %3\n") .arg(i) .arg(IAname) .arg(VSname); // VS wants more components if(IA[i].compCount < VS[i].compCount) mismatchDetails += tr("IA bytecode semantic %1 (%2) is %4-wide).arg(VS bytecode semantic " "%1 (%2) %3 is %5-wide\n") .arg(i) .arg(IAname) .arg(VSname) .arg(IA[i].compCount) .arg(VS[i].compCount); // VS wants different types if(IA[i].varType != VS[i].varType) mismatchDetails += tr("IA bytecode semantic %1 (%2) is %4).arg(VS bytecode semantic %1 (%3) is %5\n") .arg(i) .arg(IAname) .arg(VSname) .arg(ToQStr(IA[i].varType)) .arg(ToQStr(VS[i].varType)); } } if(!mismatchDetails.isEmpty()) { ui->iaBytecodeMismatch->setText( tr("Warning: Mismatch detected between bytecode used to create IA and currently bound VS " "inputs")); ui->iaBytecodeMismatch->setToolTip(mismatchDetails.trimmed()); ui->iaBytecodeMismatch->setVisible(true); } } int vs = 0; bool usedVBuffers[128] = {}; uint32_t layoutOffs[128] = {}; vs = ui->iaLayouts->verticalScrollBar()->value(); ui->iaLayouts->beginUpdate(); ui->iaLayouts->clear(); { int i = 0; for(const D3D11Pipe::Layout &l : state.inputAssembly.layouts) { QString byteOffs = Formatter::HumanFormat(l.byteOffset, Formatter::OffsetSize); // D3D11 specific value if(l.byteOffset == ~0U) { byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.inputSlot]); } else { layoutOffs[l.inputSlot] = l.byteOffset; } layoutOffs[l.inputSlot] += l.format.compByteWidth * l.format.compCount; bool filledSlot = true; bool usedSlot = false; for(int ia = 0; state.inputAssembly.bytecode && ia < state.inputAssembly.bytecode->inputSignature.count(); ia++) { if(!QString(state.inputAssembly.bytecode->inputSignature[ia].semanticName) .compare(l.semanticName, Qt::CaseInsensitive) && state.inputAssembly.bytecode->inputSignature[ia].semanticIndex == l.semanticIndex) { usedSlot = true; break; } } if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *node = new RDTreeWidgetItem({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot, byteOffs, l.perInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"), l.instanceDataStepRate, QString()}); node->setTag(i); if(usedSlot) usedVBuffers[l.inputSlot] = true; if(!usedSlot) setInactiveRow(node); ui->iaLayouts->addTopLevelItem(node); } i++; } } ui->iaLayouts->clearSelection(); ui->iaLayouts->endUpdate(); ui->iaLayouts->verticalScrollBar()->setValue(vs); int numCPs = PatchList_Count(state.inputAssembly.topology); if(numCPs > 0) { ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs)); } else { ui->topology->setText(ToQStr(state.inputAssembly.topology)); } m_Common.setTopologyDiagram(ui->topologyDiagram, state.inputAssembly.topology); bool ibufferUsed = action && (action->flags & ActionFlags::Indexed); m_VBNodes.clear(); m_EmptyNodes.clear(); vs = ui->iaBuffers->verticalScrollBar()->value(); ui->iaBuffers->beginUpdate(); ui->iaBuffers->clear(); if(state.inputAssembly.indexBuffer.resourceId != ResourceId()) { if(ibufferUsed || ui->showUnused->isChecked()) { uint64_t length = 0; BufferDescription *buf = m_Ctx.GetBuffer(state.inputAssembly.indexBuffer.resourceId); if(buf) length = buf->length; RDTreeWidgetItem *node = new RDTreeWidgetItem({ tr("Index"), state.inputAssembly.indexBuffer.resourceId, Formatter::HumanFormat(state.inputAssembly.indexBuffer.byteStride, Formatter::OffsetSize), Formatter::HumanFormat(state.inputAssembly.indexBuffer.byteOffset, Formatter::OffsetSize), Formatter::HumanFormat(length, Formatter::OffsetSize), QString(), }); QString iformat; if(state.inputAssembly.indexBuffer.byteStride == 1) iformat = lit("ubyte"); else if(state.inputAssembly.indexBuffer.byteStride == 2) iformat = lit("ushort"); else if(state.inputAssembly.indexBuffer.byteStride == 4) iformat = lit("uint"); iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology)); node->setTag(QVariant::fromValue(D3D11VBIBTag( state.inputAssembly.indexBuffer.resourceId, state.inputAssembly.indexBuffer.byteOffset + (action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0), iformat))); if(!ibufferUsed) setInactiveRow(node); if(state.inputAssembly.indexBuffer.resourceId == ResourceId()) { setEmptyRow(node); m_EmptyNodes.push_back(node); } ui->iaBuffers->addTopLevelItem(node); } } else { if(ibufferUsed || ui->showEmpty->isChecked()) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()}); QString iformat; if(state.inputAssembly.indexBuffer.byteStride == 1) iformat = lit("ubyte"); else if(state.inputAssembly.indexBuffer.byteStride == 2) iformat = lit("ushort"); else if(state.inputAssembly.indexBuffer.byteStride == 4) iformat = lit("uint"); iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology)); node->setTag(QVariant::fromValue(D3D11VBIBTag( state.inputAssembly.indexBuffer.resourceId, state.inputAssembly.indexBuffer.byteOffset + (action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0), iformat))); setEmptyRow(node); m_EmptyNodes.push_back(node); if(!ibufferUsed) setInactiveRow(node); ui->iaBuffers->addTopLevelItem(node); } } for(int i = 0; i < state.inputAssembly.vertexBuffers.count(); i++) { const D3D11Pipe::VertexBuffer &v = state.inputAssembly.vertexBuffers[i]; bool filledSlot = (v.resourceId != ResourceId()); bool usedSlot = (usedVBuffers[i]); if(showNode(usedSlot, filledSlot)) { qulonglong length = 0; BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId); if(buf) length = buf->length; RDTreeWidgetItem *node = NULL; if(filledSlot) node = new RDTreeWidgetItem({ i, v.resourceId, Formatter::HumanFormat(v.byteStride, Formatter::OffsetSize), Formatter::HumanFormat(v.byteOffset, Formatter::OffsetSize), Formatter::HumanFormat(length, Formatter::OffsetSize), QString(), }); else node = new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()}); node->setTag(QVariant::fromValue( D3D11VBIBTag(v.resourceId, v.byteOffset, m_Common.GetVBufferFormatString(i)))); if(!filledSlot) { setEmptyRow(node); m_EmptyNodes.push_back(node); } if(!usedSlot) setInactiveRow(node); m_VBNodes.push_back(node); ui->iaBuffers->addTopLevelItem(node); } else { m_VBNodes.push_back(NULL); } } ui->iaBuffers->clearSelection(); ui->iaBuffers->endUpdate(); ui->iaBuffers->verticalScrollBar()->setValue(vs); QToolButton *shaderButtons[] = { ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, }; for(QToolButton *b : shaderButtons) { const D3D11Pipe::Shader *stage = stageForSender(b); if(stage == NULL || stage->resourceId == ResourceId()) continue; b->setEnabled(stage->reflection != NULL); m_Common.SetupShaderEditButton(b, ResourceId(), stage->resourceId, stage->reflection); } ui->iaBytecodeViewButton->setEnabled(true); //////////////////////////////////////////////// // Main iteration over descriptor storage bool targets[32] = {}; { ScopedTreeUpdater restorers[] = { // VS ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsClasses, // GS ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsClasses, // HS ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsClasses, // DS ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsClasses, // PS ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psClasses, // CS ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csClasses, ui->csUAVs, // OM - we handle this here since it overlaps with the shader-based UAVs ui->targetOutputs, }; rdcarray outputs = m_Ctx.CurPipelineState().GetOutputTargets(); for(uint32_t i = 0; i < outputs.size(); i++) { addResourceRow(D3D11ViewTag(D3D11ViewTag::OMTarget, i, outputs[i]), NULL, true, ui->targetOutputs); if(outputs[i].resource != ResourceId()) targets[i] = true; } setShaderState(state.vertexShader, ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsClasses); setShaderState(state.geometryShader, ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsClasses); setShaderState(state.hullShader, ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsClasses); setShaderState(state.domainShader, ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsClasses); setShaderState(state.pixelShader, ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psClasses); setShaderState(state.computeShader, ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csClasses); const ShaderReflection *shaderRefls[NumShaderStages]; RDTreeWidget *resources[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, }; RDTreeWidget *samplers[] = { ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers, ui->psSamplers, ui->csSamplers, }; RDTreeWidget *cbuffers[] = { ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, }; for(ShaderStage stage : values()) shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage); for(uint32_t i = 0; i < m_Locations.size(); i++) { // expect only one stage per location ShaderStage stage = FirstStageForMask(m_Locations[i].stageMask); uint32_t reg = m_Locations[i].fixedBindNumber; bool usedSlot = false; if(m_Locations[i].category == DescriptorCategory::ConstantBlock) { const ConstantBlock *shaderBind = NULL; if(shaderRefls[(uint32_t)stage]) { for(int b = 0; b < shaderRefls[(uint32_t)stage]->constantBlocks.count(); b++) { const ConstantBlock &res = shaderRefls[(uint32_t)stage]->constantBlocks[b]; if(res.fixedBindNumber == reg) { shaderBind = &res; usedSlot = HasAccess(stage, m_Locations[i].category, b); break; } } } Descriptor b = m_Descriptors[i]; addCBufferRow(b, reg, shaderBind, usedSlot, cbuffers[(uint32_t)stage]); } else if(m_Locations[i].category == DescriptorCategory::Sampler) { const ShaderSampler *shaderBind = NULL; if(shaderRefls[(uint32_t)stage]) { for(int b = 0; b < shaderRefls[(uint32_t)stage]->samplers.count(); b++) { const ShaderSampler &res = shaderRefls[(uint32_t)stage]->samplers[b]; if(res.fixedBindNumber == reg) { shaderBind = &res; usedSlot = HasAccess(stage, m_Locations[i].category, b); break; } } } addSamplerRow(m_SamplerDescriptors[i], reg, shaderBind, usedSlot, samplers[(uint32_t)stage]); } else if(m_Locations[i].category == DescriptorCategory::ReadOnlyResource) { const ShaderResource *shaderBind = NULL; if(shaderRefls[(uint32_t)stage]) { for(int b = 0; b < shaderRefls[(uint32_t)stage]->readOnlyResources.count(); b++) { const ShaderResource &res = shaderRefls[(uint32_t)stage]->readOnlyResources[b]; if(res.fixedBindNumber == reg) { shaderBind = &res; usedSlot = HasAccess(stage, m_Locations[i].category, b); break; } } } addResourceRow(D3D11ViewTag(D3D11ViewTag::SRV, reg, m_Descriptors[i]), shaderBind, usedSlot, resources[(uint32_t)stage]); } else if(m_Locations[i].category == DescriptorCategory::ReadWriteResource) { const ShaderResource *shaderBind = NULL; if(stage == ShaderStage::Compute) { if(shaderRefls[(uint32_t)stage]) { for(int b = 0; b < shaderRefls[(uint32_t)stage]->readWriteResources.count(); b++) { const ShaderResource &res = shaderRefls[(uint32_t)stage]->readWriteResources[b]; if(res.fixedBindNumber == reg) { shaderBind = &res; usedSlot = HasAccess(stage, m_Locations[i].category, b); break; } } } addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, reg, m_Descriptors[i]), shaderBind, usedSlot, ui->csUAVs); } else { // skip any descriptors from before the first valid OM UAV if(reg < state.outputMerger.uavStartSlot) continue; // only iterate UAV descriptors from the pixel shader stage - they will be duplicated // per-stage and below we iterate over every stage if(stage != ShaderStage::Pixel) continue; // any non-CS shader can use these. When that's not supported (Before feature level 11.1) // this search will just boil down to only PS. // When multiple stages use the UAV, we allow the last stage to 'win' and define its type, // although it would be very surprising if the types were actually different anyway. for(const ShaderReflection *refl : shaderRefls) { if(refl && refl->stage != ShaderStage::Compute) { for(int b = 0; b < refl->readWriteResources.count(); b++) { const ShaderResource &res = refl->readWriteResources[b]; if(res.fixedBindNumber == reg) { shaderBind = &res; usedSlot = HasAccess(stage, m_Locations[i].category, b); break; } } } } addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, reg, m_Descriptors[i]), shaderBind, usedSlot, ui->targetOutputs); } } } addResourceRow(D3D11ViewTag(D3D11ViewTag::OMDepth, 0, m_Ctx.CurPipelineState().GetDepthTarget()), NULL, true, ui->targetOutputs); ui->vsClasses->parentWidget()->setVisible(ui->vsClasses->topLevelItemCount() > 0); ui->hsClasses->parentWidget()->setVisible(ui->hsClasses->topLevelItemCount() > 0); ui->dsClasses->parentWidget()->setVisible(ui->dsClasses->topLevelItemCount() > 0); ui->gsClasses->parentWidget()->setVisible(ui->gsClasses->topLevelItemCount() > 0); ui->psClasses->parentWidget()->setVisible(ui->psClasses->topLevelItemCount() > 0); ui->csClasses->parentWidget()->setVisible(ui->csClasses->topLevelItemCount() > 0); } bool streamoutSet = false; vs = ui->gsStreamOut->verticalScrollBar()->value(); ui->gsStreamOut->beginUpdate(); ui->gsStreamOut->clear(); for(int i = 0; i < state.streamOut.outputs.count(); i++) { const D3D11Pipe::StreamOutBind &s = state.streamOut.outputs[i]; bool filledSlot = (s.resourceId != ResourceId()); bool usedSlot = (filledSlot); if(showNode(usedSlot, filledSlot)) { qulonglong length = 0; BufferDescription *buf = m_Ctx.GetBuffer(s.resourceId); if(buf) length = buf->length; RDTreeWidgetItem *node = new RDTreeWidgetItem({ i, s.resourceId, Formatter::HumanFormat(length, Formatter::OffsetSize), Formatter::HumanFormat(s.byteOffset, Formatter::OffsetSize), QString(), }); node->setTag(QVariant::fromValue(s.resourceId)); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); streamoutSet = true; ui->gsStreamOut->addTopLevelItem(node); } } ui->gsStreamOut->verticalScrollBar()->setValue(vs); ui->gsStreamOut->clearSelection(); ui->gsStreamOut->endUpdate(); ui->gsStreamOut->setVisible(streamoutSet); ui->soGroup->setVisible(streamoutSet); //////////////////////////////////////////////// // Rasterizer vs = ui->viewports->verticalScrollBar()->value(); ui->viewports->beginUpdate(); ui->viewports->clear(); for(int i = 0; i < state.rasterizer.viewports.count(); i++) { const Viewport &v = state.rasterizer.viewports[i]; if(v.enabled || ui->showEmpty->isChecked()) { RDTreeWidgetItem *node = new RDTreeWidgetItem({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth}); if(v.width == 0 || v.height == 0 || v.minDepth == v.maxDepth) setEmptyRow(node); if(!v.enabled) setInactiveRow(node); ui->viewports->addTopLevelItem(node); } } ui->viewports->verticalScrollBar()->setValue(vs); ui->viewports->clearSelection(); ui->viewports->endUpdate(); vs = ui->scissors->verticalScrollBar()->value(); ui->scissors->beginUpdate(); ui->scissors->clear(); for(int i = 0; i < state.rasterizer.scissors.count(); i++) { const Scissor &s = state.rasterizer.scissors[i]; if((s.enabled && state.rasterizer.state.scissorEnable) || ui->showEmpty->isChecked()) { RDTreeWidgetItem *node = new RDTreeWidgetItem({i, s.x, s.y, s.width, s.height}); if(s.width == 0 || s.height == 0) setEmptyRow(node); if(!s.enabled) setInactiveRow(node); ui->scissors->addTopLevelItem(node); } } ui->scissors->clearSelection(); ui->scissors->verticalScrollBar()->setValue(vs); ui->scissors->endUpdate(); ui->rastState->setText(ToQStr(state.rasterizer.state.resourceId)); ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode)); ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode)); ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross); ui->scissorEnabled->setPixmap(state.rasterizer.state.scissorEnable ? tick : cross); ui->lineAA->setPixmap(state.rasterizer.state.antialiasedLines ? tick : cross); ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross); ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross); ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias)); ui->depthBiasClamp->setText(Formatter::Format(state.rasterizer.state.depthBiasClamp)); ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias)); ui->forcedSampleCount->setText(QString::number(state.rasterizer.state.forcedSampleCount)); ui->conservativeRaster->setPixmap( state.rasterizer.state.conservativeRasterization != ConservativeRaster::Disabled ? tick : cross); //////////////////////////////////////////////// // Predication if(state.predication.resourceId == ResourceId()) { ui->predicateGroup->setVisible(false); } else { ui->predicateGroup->setVisible(true); ui->predicate->setText(ToQStr(state.predication.resourceId)); ui->predicateValue->setText(state.predication.value ? lit("TRUE") : lit("FALSE")); ui->predicatePassing->setPixmap(state.predication.isPassing ? tick : cross); } //////////////////////////////////////////////// // Output Merger vs = ui->blends->verticalScrollBar()->value(); ui->blends->beginUpdate(); ui->blends->clear(); { int i = 0; for(const ColorBlend &blend : state.outputMerger.blendState.blends) { bool filledSlot = (blend.enabled || targets[i]); bool usedSlot = (targets[i]); if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *node = NULL; node = new RDTreeWidgetItem( {i, blend.enabled ? tr("True") : tr("False"), ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination), ToQStr(blend.colorBlend.operation), ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination), ToQStr(blend.alphaBlend.operation), blend.logicOperationEnabled ? ToQStr(blend.logicOperation) : tr("Disabled"), QFormatStr("%1%2%3%4") .arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R")) .arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G")) .arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B")) .arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); ui->blends->addTopLevelItem(node); } i++; } } ui->blends->clearSelection(); ui->blends->endUpdate(); ui->blends->verticalScrollBar()->setValue(vs); ui->blendState->setText(ToQStr(state.outputMerger.blendState.resourceId)); ui->alphaToCoverage->setPixmap(state.outputMerger.blendState.alphaToCoverage ? tick : cross); ui->independentBlend->setPixmap(state.outputMerger.blendState.independentBlend ? tick : cross); ui->sampleMask->setText(Formatter::Format(state.outputMerger.blendState.sampleMask, true)); ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4") .arg(state.outputMerger.blendState.blendFactor[0], 0, 'f', 2) .arg(state.outputMerger.blendState.blendFactor[1], 0, 'f', 2) .arg(state.outputMerger.blendState.blendFactor[2], 0, 'f', 2) .arg(state.outputMerger.blendState.blendFactor[3], 0, 'f', 2)); ui->depthState->setText(ToQStr(state.outputMerger.depthStencilState.resourceId)); if(state.outputMerger.depthStencilState.depthEnable) { ui->depthEnabled->setPixmap(tick); ui->depthFunc->setText(ToQStr(state.outputMerger.depthStencilState.depthFunction)); ui->depthWrite->setPixmap(state.outputMerger.depthStencilState.depthWrites ? tick : cross); ui->depthWrite->setText(QString()); } else { ui->depthEnabled->setPixmap(cross); ui->depthFunc->setText(tr("Disabled")); ui->depthWrite->setPixmap(QPixmap()); ui->depthWrite->setText(tr("Disabled")); } ui->stencilEnabled->setPixmap(state.outputMerger.depthStencilState.stencilEnable ? tick : cross); m_Common.SetStencilLabelValue( ui->stencilReadMask, (uint8_t)state.outputMerger.depthStencilState.frontFace.compareMask); m_Common.SetStencilLabelValue(ui->stencilWriteMask, (uint8_t)state.outputMerger.depthStencilState.frontFace.writeMask); m_Common.SetStencilLabelValue(ui->stencilRef, (uint8_t)state.outputMerger.depthStencilState.frontFace.reference); ui->stencils->beginUpdate(); ui->stencils->clear(); ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Front"), ToQStr(state.outputMerger.depthStencilState.frontFace.function), ToQStr(state.outputMerger.depthStencilState.frontFace.failOperation), ToQStr(state.outputMerger.depthStencilState.frontFace.depthFailOperation), ToQStr(state.outputMerger.depthStencilState.frontFace.passOperation)})); ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Back"), ToQStr(state.outputMerger.depthStencilState.backFace.function), ToQStr(state.outputMerger.depthStencilState.backFace.failOperation), ToQStr(state.outputMerger.depthStencilState.backFace.depthFailOperation), ToQStr(state.outputMerger.depthStencilState.backFace.passOperation)})); ui->stencils->clearSelection(); ui->stencils->endUpdate(); // set up thread debugging inputs bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection && state.computeShader.reflection->debugInfo.debuggable && action && (action->flags & ActionFlags::Dispatch); if(enableDebug) { // Validate dispatch/threadgroup dimensions enableDebug &= action->dispatchDimension[0] > 0; enableDebug &= action->dispatchDimension[1] > 0; enableDebug &= action->dispatchDimension[2] > 0; const rdcfixedarray &threadDims = (action->dispatchThreadsDimension[0] == 0) ? state.computeShader.reflection->dispatchThreadsDimension : action->dispatchThreadsDimension; enableDebug &= threadDims[0] > 0; enableDebug &= threadDims[1] > 0; enableDebug &= threadDims[2] > 0; } if(enableDebug) { ui->computeDebugSelector->setEnabled(true); // set maximums for CS debugging m_ComputeDebugSelector->SetThreadBounds( action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0) ? state.computeShader.reflection->dispatchThreadsDimension : action->dispatchThreadsDimension); ui->computeDebugSelector->setToolTip( tr("Debug this compute shader by specifying group/thread ID or dispatch ID")); } else { ui->computeDebugSelector->setEnabled(false); if(!m_Ctx.APIProps().shaderDebugging) ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging")); else if(!action || !(action->flags & ActionFlags::Dispatch)) ui->computeDebugSelector->setToolTip(tr("No dispatch selected")); else if(!state.computeShader.reflection) ui->computeDebugSelector->setToolTip(tr("No compute shader bound")); else if(!state.computeShader.reflection->debugInfo.debuggable) ui->computeDebugSelector->setToolTip( tr("This shader doesn't support debugging: %1") .arg(state.computeShader.reflection->debugInfo.debugStatus)); else ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions.")); } // highlight the appropriate stages in the flowchart if(action == NULL) { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); } else if(action->flags & ActionFlags::Dispatch) { ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true}); } else { bool streamOutActive = false; for(const D3D11Pipe::StreamOutBind &o : state.streamOut.outputs) { if(o.resourceId != ResourceId()) { streamOutActive = true; break; } } if(state.geometryShader.resourceId == ResourceId() && streamOutActive) { ui->pipeFlow->setStageName(4, lit("SO"), tr("Stream Out")); } else { ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader")); } ui->pipeFlow->setStagesEnabled( {true, true, state.hullShader.resourceId != ResourceId(), state.domainShader.resourceId != ResourceId(), state.geometryShader.resourceId != ResourceId() || streamOutActive, true, state.pixelShader.resourceId != ResourceId(), true, false}); } } void D3D11PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column) { const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); TextureDescription *tex = NULL; BufferDescription *buf = NULL; CompType typeCast = CompType::Typeless; if(tag.canConvert()) { ResourceId id = tag.value(); tex = m_Ctx.GetTexture(id); buf = m_Ctx.GetBuffer(id); } else if(tag.canConvert()) { D3D11ViewTag view = tag.value(); tex = m_Ctx.GetTexture(view.desc.resource); buf = m_Ctx.GetBuffer(view.desc.resource); typeCast = view.desc.format.compType; } if(tex) { if(tex->type == TextureType::Buffer) { IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer( tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex)); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } else { if(!m_Ctx.HasTextureViewer()) m_Ctx.ShowTextureViewer(); ITextureViewer *viewer = m_Ctx.GetTextureViewer(); viewer->ViewTexture(tex->resourceId, typeCast, true); } return; } else if(buf) { D3D11ViewTag view; view.desc.resource = buf->resourceId; if(tag.canConvert()) view = tag.value(); uint64_t offs = 0; uint64_t size = buf->length; if(view.desc.resource != ResourceId()) { offs = view.desc.byteOffset; size = view.desc.byteSize; } else { // last thing, see if it's a streamout buffer if(stage->stage == ShaderStage::Geometry) { for(int i = 0; i < m_Ctx.CurD3D11PipelineState()->streamOut.outputs.count(); i++) { if(buf->resourceId == m_Ctx.CurD3D11PipelineState()->streamOut.outputs[i].resourceId) { size -= m_Ctx.CurD3D11PipelineState()->streamOut.outputs[i].byteOffset; offs += m_Ctx.CurD3D11PipelineState()->streamOut.outputs[i].byteOffset; break; } } } } QString format; const ShaderResource *shaderRes = NULL; uint32_t reg = view.index; // for OM UAVs these can be bound to any non-CS stage, so make sure // we have the right shader details for it. // This search allows later stage bindings to override earlier stage bindings, // which is a reasonable behaviour when the same resource can be referenced // in multiple places. Most likely the bindings are equivalent anyway. // The main point is that it allows us to pick up the binding if it's not // bound in the PS but only in an earlier stage. if(view.type == D3D11ViewTag::UAV && stage->stage != ShaderStage::Compute) { const D3D11Pipe::State &state = *m_Ctx.CurD3D11PipelineState(); const D3D11Pipe::Shader *nonCS[] = {&state.vertexShader, &state.domainShader, &state.hullShader, &state.geometryShader, &state.pixelShader}; for(const D3D11Pipe::Shader *searchstage : nonCS) { if(searchstage->reflection) { for(const ShaderResource &res : searchstage->reflection->readWriteResources) { if(!res.isTexture && res.fixedBindNumber == reg) { stage = searchstage; break; } } } } } if(stage->reflection) { const rdcarray &resArray = view.type == D3D11ViewTag::SRV ? stage->reflection->readOnlyResources : stage->reflection->readWriteResources; for(const ShaderResource &res : resArray) { if(!res.isTexture && res.fixedBindNumber == reg) { shaderRes = &res; break; } } } if(shaderRes) { format = BufferFormatter::GetBufferFormatString(Packing::D3DUAV, stage->resourceId, *shaderRes, view.desc.format); if(view.desc.flags & DescriptorFlags::RawBuffer) format = lit("xint"); } IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.desc.resource, format); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } void D3D11PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column) { const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); if(!tag.canConvert()) return; uint32_t reg = tag.value(); uint32_t index = ~0U; for(uint32_t i = 0; i < stage->reflection->constantBlocks.size(); i++) if(stage->reflection->constantBlocks[i].fixedBindNumber == reg) index = i; if(index == ~0U) { const Descriptor &desc = FindDescriptor(stage->stage, DescriptorCategory::ConstantBlock, reg); IBufferViewer *viewer = m_Ctx.ViewBuffer(desc.byteOffset, desc.byteSize, desc.resource); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); return; } IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, index, 0); m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f); } void D3D11PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column) { on_meshView_clicked(); } void D3D11PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column) { QVariant tag = item->tag(); if(tag.canConvert()) { D3D11VBIBTag buf = tag.value(); if(buf.id != ResourceId()) { IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id, buf.format); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } } void D3D11PipelineStateViewer::highlightIABind(int slot) { int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly const D3D11Pipe::InputAssembly &IA = m_Ctx.CurD3D11PipelineState()->inputAssembly; QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95)); ui->iaLayouts->beginUpdate(); ui->iaBuffers->beginUpdate(); if(slot < m_VBNodes.count()) { RDTreeWidgetItem *item = m_VBNodes[(int)slot]; if(item && !m_EmptyNodes.contains(item)) { item->setBackgroundColor(col); item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } } for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); if((int)IA.layouts[item->tag().toUInt()].inputSlot != slot) { item->setBackground(QBrush()); item->setForeground(QBrush()); } else { item->setBackgroundColor(col); item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } } ui->iaLayouts->endUpdate(); ui->iaBuffers->endUpdate(); } void D3D11PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e) { if(!m_Ctx.IsCaptureLoaded()) return; RDTreeWidgetItem *item = ui->iaLayouts->itemAt(e->pos()); vertex_leave(NULL); const D3D11Pipe::InputAssembly &IA = m_Ctx.CurD3D11PipelineState()->inputAssembly; if(item) { uint32_t buffer = IA.layouts[item->tag().toUInt()].inputSlot; highlightIABind((int)buffer); } } void D3D11PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e) { if(!m_Ctx.IsCaptureLoaded()) return; RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos()); vertex_leave(NULL); if(item) { int idx = m_VBNodes.indexOf(item); if(idx >= 0) { highlightIABind(idx); } else { if(!m_EmptyNodes.contains(item)) { item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window)); item->setForeground(QBrush()); } } } } void D3D11PipelineStateViewer::on_pipeFlow_stageSelected(int index) { ui->stagesTabs->setCurrentIndex(index); } void D3D11PipelineStateViewer::vertex_leave(QEvent *e) { ui->iaLayouts->beginUpdate(); ui->iaBuffers->beginUpdate(); for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); item->setBackground(QBrush()); item->setForeground(QBrush()); } for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i); if(m_EmptyNodes.contains(item)) continue; item->setBackground(QBrush()); item->setForeground(QBrush()); } ui->iaLayouts->endUpdate(); ui->iaBuffers->endUpdate(); } void D3D11PipelineStateViewer::shaderView_clicked() { ShaderReflection *shaderDetails = NULL; QWidget *sender = qobject_cast(QObject::sender()); if(sender == ui->iaBytecode || sender == ui->iaBytecodeViewButton) { shaderDetails = m_Ctx.CurD3D11PipelineState()->inputAssembly.bytecode; } else { const D3D11Pipe::Shader *stage = stageForSender(sender); if(stage == NULL || stage->resourceId == ResourceId()) return; shaderDetails = stage->reflection; } if(!shaderDetails) return; IShaderViewer *shad = m_Ctx.ViewShader(shaderDetails, ResourceId()); m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this); } void D3D11PipelineStateViewer::shaderSave_clicked() { const D3D11Pipe::Shader *stage = stageForSender(qobject_cast(QObject::sender())); if(stage == NULL) return; ShaderReflection *shaderDetails = stage->reflection; if(stage->resourceId == ResourceId()) return; m_Common.SaveShaderFile(shaderDetails); } QVariantList D3D11PipelineStateViewer::exportViewHTML(const Descriptor &view, uint32_t reg, ShaderReflection *refl, const QString &extraParams) { const ShaderResource *shaderInput = NULL; bool rw = false; if(refl) { for(const ShaderResource &bind : refl->readOnlyResources) { if(bind.fixedBindNumber == reg) { shaderInput = &bind; break; } } for(const ShaderResource &bind : refl->readWriteResources) { if(bind.fixedBindNumber == reg) { shaderInput = &bind; rw = true; break; } } } QString name = view.resource == ResourceId() ? tr("Empty") : QString(m_Ctx.GetResourceName(view.resource)); QString typeName = tr("Unknown"); QString format = tr("Unknown"); uint64_t w = 1; uint32_t h = 1, d = 1; uint32_t a = 0; QString viewFormat = view.format.Name(); TextureDescription *tex = m_Ctx.GetTexture(view.resource); BufferDescription *buf = m_Ctx.GetBuffer(view.resource); QString viewParams; // check to see if it's a texture if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; format = tex->format.Name(); typeName = ToQStr(tex->type); if(tex->mips > 1) viewParams = tr("Highest Mip: %1, Num Mips: %2").arg(view.firstMip).arg(view.numMips); if(tex->arraysize > 1) { if(!viewParams.isEmpty()) viewParams += lit(", "); viewParams += tr("First Slice: %1, Array Size: %2").arg(view.firstSlice).arg(view.numSlices); } } // if not a texture, it must be a buffer if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = view.format.Name(); typeName = lit("Buffer"); if(view.flags & DescriptorFlags::RawBuffer) { typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer"); } else if(view.elementByteSize > 0) { // for structured buffers, display how many 'elements' there are in the buffer typeName = QFormatStr("%1[%2]") .arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer")) .arg(buf->length / view.elementByteSize); } if(view.flags & DescriptorFlags::AppendBuffer || view.flags & DescriptorFlags::CounterBuffer) { typeName += tr(" (Count: %1)").arg(view.bufferStructCount); } if(shaderInput && !shaderInput->isTexture) { if(view.format.compType == CompType::Typeless) { if(shaderInput->variableType.baseType == VarType::Struct) viewFormat = format = lit("struct ") + shaderInput->variableType.name; else viewFormat = format = shaderInput->variableType.name; } else { format = view.format.Name(); } } viewParams = tr("Byte Offset: %1, Byte Size %2, Flags %3") .arg(view.byteOffset) .arg(view.byteSize) .arg(ToQStr(view.flags)); } if(viewParams.isEmpty()) viewParams = extraParams; else viewParams += lit(", ") + extraParams; return {reg, name, ToQStr(view.textureType), typeName, (qulonglong)w, h, d, a, viewFormat, format, viewParams}; } void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::InputAssembly &ia) { const ActionDescription *action = m_Ctx.CurAction(); { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Input Layouts")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D11Pipe::Layout &l : ia.layouts) { rows.push_back({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot, l.byteOffset, (bool)l.perInstance, l.instanceDataStepRate}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"), tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Vertex Buffers")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D11Pipe::VertexBuffer &vb : ia.vertexBuffers) { QString name = m_Ctx.GetResourceName(vb.resourceId); uint64_t length = 0; if(vb.resourceId == ResourceId()) { continue; } else { BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId); if(buf) length = buf->length; } rows.push_back({i, name, vb.byteStride, vb.byteOffset, (qulonglong)length}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Index Buffer")); xml.writeEndElement(); QString name = m_Ctx.GetResourceName(ia.indexBuffer.resourceId); uint64_t length = 0; if(ia.indexBuffer.resourceId == ResourceId()) { name = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(ia.indexBuffer.resourceId); if(buf) length = buf->length; } QString ifmt = lit("UNKNOWN"); if(ia.indexBuffer.byteStride == 2) ifmt = lit("R16_UINT"); if(ia.indexBuffer.byteStride == 4) ifmt = lit("R32_UINT"); m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")}, {name, ifmt, ia.indexBuffer.byteOffset, (qulonglong)length}); } xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(ia.topology)}); } void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::Shader &sh) { ShaderReflection *shaderDetails = sh.reflection; { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Shader")); xml.writeEndElement(); QString shadername = tr("Unknown"); if(sh.resourceId == ResourceId()) shadername = tr("Unbound"); else shadername = m_Ctx.GetResourceName(sh.resourceId); if(shaderDetails && !shaderDetails->debugInfo.files.isEmpty()) { const ShaderDebugInfo &dbg = shaderDetails->debugInfo; int entryFile = qMax(0, dbg.entryLocation.fileIndex); shadername = QFormatStr("%1() - %2") .arg(shaderDetails->entryPoint) .arg(QFileInfo(dbg.files[entryFile].filename).fileName()); } xml.writeStartElement(lit("p")); xml.writeCharacters(shadername); xml.writeEndElement(); if(sh.resourceId == ResourceId()) return; } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Resources")); xml.writeEndElement(); QList rows; // do a plain search here, this is not super efficient but it's simpler for(uint32_t i = 0; i < m_Locations.size(); i++) { if(!(m_Locations[i].stageMask & MaskForStage(sh.stage))) continue; if(m_Locations[i].category != DescriptorCategory::ReadOnlyResource) continue; if(m_Descriptors[i].view == ResourceId()) continue; rows.push_back(exportViewHTML(m_Descriptors[i], m_Locations[i].fixedBindNumber, shaderDetails, QString())); } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, rows); } if(sh.stage == ShaderStage::Compute) { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Unordered Access Views")); xml.writeEndElement(); QList rows; // do a plain search here, this is not super efficient but it's simpler for(uint32_t i = 0; i < m_Locations.size(); i++) { if(!(m_Locations[i].stageMask & MaskForStage(sh.stage))) continue; if(m_Locations[i].category != DescriptorCategory::ReadWriteResource) continue; if(m_Descriptors[i].view == ResourceId()) continue; rows.push_back(exportViewHTML(m_Descriptors[i], m_Locations[i].fixedBindNumber, shaderDetails, QString())); } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Samplers")); xml.writeEndElement(); QList rows; const rdcarray &samplers = m_Ctx.CurPipelineState().GetSamplers(sh.stage); for(int i = 0; i < samplers.count(); i++) { const SamplerDescriptor &s = samplers[i].sampler; if(s.object == ResourceId()) continue; QString borderColor = QFormatStr("%1, %2, %3, %4") .arg(s.borderColorValue.floatValue[0]) .arg(s.borderColorValue.floatValue[1]) .arg(s.borderColorValue.floatValue[2]) .arg(s.borderColorValue.floatValue[3]); QString addressing; QString addPrefix; QString addVal; QString addr[] = {ToQStr(s.addressU, GraphicsAPI::D3D11), ToQStr(s.addressV, GraphicsAPI::D3D11), ToQStr(s.addressW, GraphicsAPI::D3D11)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const QString str[] = {lit("U"), lit("V"), lit("W")}; QString prefix = str[a]; if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal); addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + lit(": ") + addVal; rows.push_back({i, addressing, borderColor, ToQStr(s.compareFunction), ToQStr(s.filter), s.maxAnisotropy, s.minLOD == -FLT_MAX ? lit("0") : QString::number(s.minLOD), s.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.maxLOD), s.mipBias}); } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Addressing"), tr("Border Colour"), tr("Comparison"), tr("Filter"), tr("Max Anisotropy"), tr("Min LOD"), tr("Max LOD"), tr("Mip Bias"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Constant Buffers")); xml.writeEndElement(); QList rows; const rdcarray &cblocks = m_Ctx.CurPipelineState().GetConstantBlocks(sh.stage); for(int i = 0; i < cblocks.count(); i++) { ConstantBlock *shaderCBuf = NULL; if(cblocks[i].descriptor.resource == ResourceId()) continue; if(shaderDetails && cblocks[i].access.index < shaderDetails->constantBlocks.count() && !shaderDetails->constantBlocks[cblocks[i].access.index].name.isEmpty()) shaderCBuf = &shaderDetails->constantBlocks[cblocks[i].access.index]; QString name = m_Ctx.GetResourceName(cblocks[i].descriptor.resource); uint64_t length = 1; int numvars = shaderCBuf ? shaderCBuf->variables.count() : 0; uint32_t byteSize = shaderCBuf ? shaderCBuf->byteSize : 0; if(cblocks[i].descriptor.resource == ResourceId()) { name = tr("Empty"); length = 0; } BufferDescription *buf = m_Ctx.GetBuffer(cblocks[i].descriptor.resource); if(buf) length = buf->length; rows.push_back({i, name, (qulonglong)cblocks[i].descriptor.byteOffset, (qulonglong)cblocks[i].descriptor.byteSize, numvars, byteSize, (qulonglong)length}); } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Buffer"), tr("Byte Offset"), tr("Byte Range"), tr("Number of Variables"), tr("Bytes Needed"), tr("Bytes Provided")}, rows); } if(!sh.classInstances.isEmpty()) { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Class Instances")); xml.writeEndElement(); QList rows; for(int i = 0; i < sh.classInstances.count(); i++) { QString interfaceName = tr("Interface %1").arg(i); if(sh.reflection && i < sh.reflection->interfaces.count()) interfaceName = sh.reflection->interfaces[i]; rows.push_back({i, interfaceName, sh.classInstances[i]}); } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Interface Name"), tr("Instance Name"), }, rows); } } void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::StreamOut &so) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Stream Out Targets")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D11Pipe::StreamOutBind &o : so.outputs) { QString name = m_Ctx.GetResourceName(o.resourceId); uint64_t length = 0; if(o.resourceId == ResourceId()) { name = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(o.resourceId); if(buf) length = buf->length; } rows.push_back({i, name, o.byteOffset, (qulonglong)length}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length")}, rows); } } void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::Rasterizer &rs) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("States")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")}, {ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode), rs.state.frontCCW ? tr("Yes") : tr("No")}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Scissor Enable"), tr("Line AA Enable"), tr("Multisample Enable"), tr("Forced Sample Count"), tr("Conservative Raster")}, {rs.state.scissorEnable ? tr("Yes") : tr("No"), rs.state.antialiasedLines ? tr("Yes") : tr("No"), rs.state.multisampleEnable ? tr("Yes") : tr("No"), rs.state.forcedSampleCount, rs.state.conservativeRasterization != ConservativeRaster::Disabled ? tr("Yes") : tr("No")}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")}, {rs.state.depthClip ? tr("Yes") : tr("No"), rs.state.depthBias, Formatter::Format(rs.state.depthBiasClamp), Formatter::Format(rs.state.slopeScaledDepthBias)}); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Viewports")); xml.writeEndElement(); QList rows; int i = 0; for(const Viewport &v : rs.viewports) { rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth, v.enabled ? tr("Yes") : tr("No")}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth"), tr("Enabled")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Scissors")); xml.writeEndElement(); QList rows; int i = 0; for(const Scissor &s : rs.scissors) { rows.push_back({i, s.x, s.y, s.width, s.height, s.enabled ? tr("Yes") : tr("No")}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Enabled")}, rows); } } void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::OutputMerger &om) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Blend State")); xml.writeEndElement(); QString blendFactor = QFormatStr("%1, %2, %3, %4") .arg(om.blendState.blendFactor[0], 0, 'f', 2) .arg(om.blendState.blendFactor[1], 0, 'f', 2) .arg(om.blendState.blendFactor[2], 0, 'f', 2) .arg(om.blendState.blendFactor[3], 0, 'f', 2); m_Common.exportHTMLTable(xml, {tr("Independent Blend Enable"), tr("Alpha to Coverage"), tr("Sample Mask"), tr("Blend Factor")}, { om.blendState.independentBlend ? tr("Yes") : tr("No"), om.blendState.alphaToCoverage ? tr("Yes") : tr("No"), Formatter::Format(om.blendState.sampleMask, true), blendFactor, }); xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Target Blends")); xml.writeEndElement(); QList rows; int i = 0; for(const ColorBlend &b : om.blendState.blends) { if(i >= om.renderTargets.count()) continue; QString mask = QFormatStr("%1%2%3%4") .arg((b.writeMask & 0x1) == 0 ? lit("_") : lit("R")) .arg((b.writeMask & 0x2) == 0 ? lit("_") : lit("G")) .arg((b.writeMask & 0x4) == 0 ? lit("_") : lit("B")) .arg((b.writeMask & 0x8) == 0 ? lit("_") : lit("A")); rows.push_back({i, b.enabled ? tr("Yes") : tr("No"), b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source), ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation), ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination), ToQStr(b.alphaBlend.operation), ToQStr(b.logicOperation), mask}); i++; } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Blend Enable"), tr("Logic Enable"), tr("Blend Source"), tr("Blend Destination"), tr("Blend Operation"), tr("Alpha Blend Source"), tr("Alpha Blend Destination"), tr("Alpha Blend Operation"), tr("Logic Operation"), tr("Write Mask"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Depth State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function")}, {om.depthStencilState.depthEnable ? tr("Yes") : tr("No"), om.depthStencilState.depthWrites ? tr("Yes") : tr("No"), ToQStr(om.depthStencilState.depthFunction)}); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Stencil State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Stencil Test Enable"), tr("Stencil Read Mask"), tr("Stencil Write Mask")}, {om.depthStencilState.stencilEnable ? tr("Yes") : tr("No"), Formatter::Format(om.depthStencilState.frontFace.compareMask, true), Formatter::Format(om.depthStencilState.frontFace.writeMask, true)}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Face"), tr("Function"), tr("Pass Operation"), tr("Fail Operation"), tr("Depth Fail Operation")}, { {tr("Front"), ToQStr(om.depthStencilState.frontFace.function), ToQStr(om.depthStencilState.frontFace.passOperation), ToQStr(om.depthStencilState.frontFace.failOperation), ToQStr(om.depthStencilState.frontFace.depthFailOperation)}, {tr("Back"), ToQStr(om.depthStencilState.backFace.function), ToQStr(om.depthStencilState.backFace.passOperation), ToQStr(om.depthStencilState.backFace.failOperation), ToQStr(om.depthStencilState.backFace.depthFailOperation)}, }); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Render targets")); xml.writeEndElement(); QList rows; rdcarray rts = m_Ctx.CurPipelineState().GetOutputTargets(); for(int i = 0; i < rts.count(); i++) { if(rts[i].view == ResourceId()) continue; rows.push_back(exportViewHTML(rts[i], i, NULL, QString())); } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, rows); } { QList rows; // do a plain search here, this is not super efficient but it's simpler for(uint32_t i = 0; i < m_Locations.size(); i++) { // only look for PS UAVs if(m_Locations[i].category != DescriptorCategory::ReadWriteResource || !(m_Locations[i].stageMask & ShaderStageMask::Pixel)) continue; if(m_Descriptors[i].view == ResourceId()) continue; // skip any descriptors from before the first valid OM UAV if(m_Locations[i].fixedBindNumber < om.uavStartSlot) continue; rows.push_back(exportViewHTML(m_Descriptors[i], m_Locations[i].fixedBindNumber, m_Ctx.CurD3D11PipelineState()->pixelShader.reflection, QString())); } if(!rows.isEmpty()) { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Unordered Access Views")); xml.writeEndElement(); for(uint32_t i = 0; i < om.uavStartSlot; i++) rows.insert(0, {i, tr("Empty"), QString(), QString(), QString(), QString(), 0, 0, 0, 0, QString(), QString(), QString()}); m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, rows); } } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Depth target")); xml.writeEndElement(); QList rows; QString extra; if(om.depthReadOnly && om.stencilReadOnly) extra = tr("Depth & Stencil Read-Only"); else if(om.depthReadOnly) extra = tr("Depth Read-Only"); else if(om.stencilReadOnly) extra = tr("Stencil Read-Only"); rows.push_back(exportViewHTML(m_Ctx.CurPipelineState().GetDepthTarget(), 0, NULL, extra)); m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, rows); } } void D3D11PipelineStateViewer::on_exportHTML_clicked() { QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport(); if(xmlptr) { QXmlStreamWriter &xml = *xmlptr; const QStringList &stageNames = ui->pipeFlow->stageNames(); const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations(); int stage = 0; for(const QString &sn : stageNames) { xml.writeStartElement(lit("div")); xml.writeStartElement(lit("a")); xml.writeAttribute(lit("name"), stageAbbrevs[stage]); xml.writeEndElement(); xml.writeEndElement(); xml.writeStartElement(lit("div")); xml.writeAttribute(lit("class"), lit("stage")); xml.writeStartElement(lit("h1")); xml.writeCharacters(sn); xml.writeEndElement(); switch(stage) { case 0: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->inputAssembly); break; case 1: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->vertexShader); break; case 2: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->hullShader); break; case 3: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->domainShader); break; case 4: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->geometryShader); exportHTML(xml, m_Ctx.CurD3D11PipelineState()->streamOut); break; case 5: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->rasterizer); break; case 6: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->pixelShader); break; case 7: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->outputMerger); break; case 8: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->computeShader); break; } xml.writeEndElement(); stage++; } m_Common.endHTMLExport(xmlptr); } } void D3D11PipelineStateViewer::on_meshView_clicked() { if(!m_Ctx.HasMeshPreview()) m_Ctx.ShowMeshPreview(); ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget()); } void D3D11PipelineStateViewer::on_computeDebugSelector_clicked() { // Check whether debugging is valid for this event before showing the dialog if(!m_Ctx.IsCaptureLoaded()) return; const ActionDescription *action = m_Ctx.CurAction(); if(!action) return; const ShaderReflection *shaderDetails = m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute); if(!shaderDetails) return; RDDialog::show(m_ComputeDebugSelector); } void D3D11PipelineStateViewer::computeDebugSelector_beginDebug( const rdcfixedarray &group, const rdcfixedarray &thread) { const ActionDescription *action = m_Ctx.CurAction(); if(!action) return; const ShaderReflection *shaderDetails = m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute); if(!shaderDetails) return; struct threadSelect { rdcfixedarray g; rdcfixedarray t; } debugThread = { // g[] {group[0], group[1], group[2]}, // t[] {thread[0], thread[1], thread[2]}, }; bool done = false; ShaderDebugTrace *trace = NULL; m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) { trace = r->DebugThread(debugThread.g, debugThread.t); if(trace->debugger == NULL) { r->FreeTrace(trace); trace = NULL; } done = true; }); QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]") .arg(group[0]) .arg(group[1]) .arg(group[2]) .arg(thread[0]) .arg(thread[1]) .arg(thread[2]); // wait a short while before displaying the progress dialog (which won't show if we're already // done by the time we reach it) for(int i = 0; !done && i < 100; i++) QThread::msleep(5); ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; }); if(!trace) { RDDialog::critical( this, tr("Error debugging"), tr("Error debugging thread - make sure a valid group and thread is selected")); return; } // viewer takes ownership of the trace IShaderViewer *s = m_Ctx.DebugShader( shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext); m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this); }