import renderdoc as rd import rdtest class VK_Multi_Entry(rdtest.TestCase): demos_test_name = 'VK_Multi_Entry' def check_capture(self): last_action: rd.ActionDescription = self.get_last_action() self.controller.SetFrameEvent(last_action.eventId, True) self.check_triangle(out=last_action.copyDestination) rdtest.log.success("Triangle output looks correct") action = self.find_action('CmdDraw') self.controller.SetFrameEvent(action.eventId, True) pipe: rd.PipeState = self.controller.GetPipelineState() vkpipe = self.controller.GetVulkanPipelineState() binding = vkpipe.graphics.descriptorSets[0].bindings[0] if binding.dynamicallyUsedCount != 1: raise rdtest.TestFailureException("Bind 0 doesn't have the right used count {}" .format(binding.dynamicallyUsedCount)) if not binding.binds[15].dynamicallyUsed: raise rdtest.TestFailureException("Graphics bind 0[15] isn't dynamically used") refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex) self.check(len(refl.readOnlyResources) == 0) postvs = self.get_postvs(action, rd.MeshDataStage.VSOut, first_index=0, num_indices=1, instance=0) trace: rd.ShaderDebugTrace = self.controller.DebugVertex(0, 0, 0, 0) if trace.debugger is None: raise rdtest.TestFailureException("No vertex debug result") cycles, variables = self.process_trace(trace) outputs = 0 for var in trace.sourceVars: var: rd.SourceVariableMapping if var.variables[0].type == rd.DebugVariableType.Variable and var.signatureIndex >= 0: name = var.name if name not in postvs[0].keys(): raise rdtest.TestFailureException("Don't have expected output for {}".format(name)) expect = postvs[0][name] value = self.evaluate_source_var(var, variables) if len(expect) != value.columns: raise rdtest.TestFailureException( "Vertex output {} has different size ({} values) to expectation ({} values)" .format(name, action.eventId, value.columns, len(expect))) compType = rd.VarTypeCompType(value.type) if compType == rd.CompType.UInt: debugged = list(value.value.u32v[0:value.columns]) elif compType == rd.CompType.SInt: debugged = list(value.value.s32v[0:value.columns]) else: debugged = list(value.value.f32v[0:value.columns]) is_eq, diff_amt = rdtest.value_compare_diff(expect, debugged, eps=5.0E-06) if not is_eq: rdtest.log.error( "Debugged vertex output value {}: {} difference. {} doesn't exactly match postvs output {}".format( name, action.eventId, diff_amt, debugged, expect)) outputs = outputs + 1 rdtest.log.success('Successfully debugged vertex in {} cycles, {}/{} outputs match' .format(cycles, outputs, len(refl.outputSignature))) self.controller.FreeTrace(trace) history = self.controller.PixelHistory(pipe.GetOutputTargets()[0].resourceId, 200, 150, rd.Subresource(0, 0, 0), rd.CompType.Typeless) # should be a clear then a draw self.check(len(history) == 2) self.check(self.find_action('', history[0].eventId).flags & rd.ActionFlags.Clear) self.check(self.find_action('', history[1].eventId).eventId == action.eventId) self.check(history[1].Passed()) if not rdtest.value_compare(history[1].shaderOut.col.floatValue, (0.0, 1.0, 0.0, 1.0)): raise rdtest.TestFailureException( "History for drawcall output is wrong: {}".format(history[1].shaderOut.col.floatValue)) trace = self.controller.DebugPixel(200, 150, 0, 0) refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Pixel) self.check(len(refl.readOnlyResources) == 1) if trace.debugger is None: raise rdtest.TestFailureException("No pixel debug result") cycles, variables = self.process_trace(trace) output_sourcevar = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0) if output_sourcevar is None: raise rdtest.TestFailureException("Couldn't get colour output value") debugged = self.evaluate_source_var(output_sourcevar, variables) self.controller.FreeTrace(trace) debuggedValue = list(debugged.value.f32v[0:4]) is_eq, diff_amt = rdtest.value_compare_diff(history[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06) if not is_eq: rdtest.log.error( "Debugged pixel value {}: {} difference. {} doesn't exactly match history shader output {}".format( debugged.name, diff_amt, debuggedValue, history[1].shaderOut.col.floatValue)) rdtest.log.success('Successfully debugged pixel in {} cycles, result matches'.format(cycles)) out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture) tex = rd.TextureDisplay() tex.resourceId = pipe.GetOutputTargets()[0].resourceId tex.overlay = rd.DebugOverlay.TriangleSizeDraw out.SetTextureDisplay(tex) out.Display() overlay_id = out.GetDebugOverlayTexID() self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0]) rdtest.log.success("Triangle size overlay gave correct output") out.Shutdown()