/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "RenderManager.h" #include #include "CaptureContext.h" RenderManager::RenderManager() { m_Running = false; m_Thread = NULL; } RenderManager::~RenderManager() { } void RenderManager::OpenCapture(const QString &logfile, float *progress) { if(m_Running) return; m_ProxyRenderer = -1; m_ReplayHost = ""; m_Logfile = logfile; m_Progress = progress; *progress = 0.0f; m_Thread = new LambdaThread([this]() { run(); }); m_Thread->start(QThread::HighestPriority); while(m_Thread->isRunning() && !m_Running) { } } void RenderManager::DeleteCapture(const QString &logfile, bool local) { if(IsRunning()) { AsyncInvoke([this, logfile, local](IReplayRenderer *) { DeleteCapture(logfile, local); }); return; } if(local) { QFile::remove(logfile); } else { // TODO // m_Remote.TakeOwnershipCapture(logfile); } } bool RenderManager::IsRunning() { return m_Thread->isRunning() && m_Running; } void RenderManager::AsyncInvoke(RenderManager::InvokeMethod m) { InvokeHandle *cmd = new InvokeHandle(m); cmd->selfdelete = true; PushInvoke(cmd); } void RenderManager::BlockInvoke(RenderManager::InvokeMethod m) { InvokeHandle *cmd = new InvokeHandle(m); PushInvoke(cmd); for(;;) { if(cmd->processed.tryAcquire()) break; } delete cmd; } void RenderManager::CloseThread() { m_Running = false; m_RenderCondition.wakeAll(); if(m_Thread == NULL) return; // wait for the thread to close and clean up while(m_Thread->isRunning()) { } m_Thread->deleteLater(); m_Thread = NULL; } void RenderManager::PushInvoke(RenderManager::InvokeHandle *cmd) { if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running) { cmd->processed.release(); if(cmd->selfdelete) delete cmd; return; } m_RenderLock.lock(); m_RenderQueue.push_back(cmd); m_RenderCondition.wakeAll(); m_RenderLock.unlock(); } void RenderManager::run() { IReplayRenderer *renderer = NULL; m_CreateStatus = RENDERDOC_CreateReplayRenderer(m_Logfile.toUtf8(), m_Progress, &renderer); if(renderer == NULL) return; qInfo() << QString("QRenderDoc - renderer created for %1").arg(m_Logfile); m_Running = true; // main render command loop while(m_Running) { QQueue queue; // wait for the condition to be woken, grab current queue, // unlock again. { m_RenderLock.lock(); m_RenderCondition.wait(&m_RenderLock, 10); m_RenderQueue.swap(queue); m_RenderLock.unlock(); } // process all the commands for(InvokeHandle *cmd : queue) { if(cmd == NULL) continue; if(cmd->method != NULL) cmd->method(renderer); cmd->processed.release(); // if it's a throwaway command, delete it if(cmd->selfdelete) delete cmd; } } // clean up anything left in the queue { QQueue queue; m_RenderLock.lock(); m_RenderQueue.swap(queue); m_RenderLock.unlock(); for(InvokeHandle *cmd : queue) { if(cmd == NULL) continue; cmd->processed.release(); if(cmd->selfdelete) delete cmd; } } // close the core renderer renderer->Shutdown(); }