/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2021-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include #include "Code/Interface/QRDInterface.h" class ButtonDelegate; namespace Ui { class ShaderMessageViewer; } class ShaderMessageViewer : public QFrame, public IShaderMessageViewer, public ICaptureViewer { Q_OBJECT public: explicit ShaderMessageViewer(ICaptureContext &ctx, ShaderStageMask stages, QWidget *parent = 0); ~ShaderMessageViewer(); // IShaderMessageViewer QWidget *Widget() override { return this; } uint32_t GetEvent() override { return m_EID; }; rdcarray GetShaderMessages() override { return m_Messages; }; bool IsOutOfDate() override; // ICaptureViewer void OnCaptureLoaded() override; void OnCaptureClosed() override; void OnSelectedEventChanged(uint32_t eventId) override {} void OnEventChanged(uint32_t eventId) override; private slots: void exportText(); void exportCSV(); private: void refreshMessages(); void exportData(bool csv); Ui::ShaderMessageViewer *ui; ICaptureContext &m_Ctx; ButtonDelegate *m_debugDelegate = NULL; ButtonDelegate *m_gotoDelegate = NULL; bool m_Multiview = false, m_Multisampled = false; int m_ResourceCacheID = -1; GraphicsAPI m_API; uint32_t m_EID; const ActionDescription *m_Action; rdcarray m_Messages; ShaderStage m_LayoutStage; ResourceId m_OrigShaders[NumShaderStages]; ResourceId m_ReplacedShaders[NumShaderStages]; };