import renderdoc as rd import rdtest class GL_Large_Buffer(rdtest.TestCase): demos_test_name = 'GL_Large_Buffer' def check_capture(self): action = self.find_action("Draw") self.controller.SetFrameEvent(action.eventId, False) vsin_ref = { 0: { 'vtx': 0, 'idx': 0, 'Position': [-0.5, -0.5, 0.0], 'Color': [0.0, 1.0, 0.0, 1.0], # GL may eliminate UV as unused #'UV': [0.0, 0.0], }, 1: { 'vtx': 1, 'idx': 1000000, 'Position': [0.0, 0.5, 0.0], 'Color': [0.0, 1.0, 0.0, 1.0], #'UV': [0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 61982400, 'Position': [0.5, -0.5, 0.0], 'Color': [0.0, 1.0, 0.0, 1.0], #'UV': [1.0, 0.0], }, } self.check_mesh_data(vsin_ref, self.get_vsin(action)) postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices) postvs_ref = { 0: { 'vtx': 0, 'idx': 0, 'gl_Position': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0], }, 1: { 'vtx': 1, 'idx': 1000000, 'gl_Position': [0.0, 0.5, 0.0, 1.0], 'v2f_block.pos': [0.0, 0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 61982400, 'gl_Position': [0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0], }, } self.check_mesh_data(postvs_ref, postvs_data)