/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2021 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "ScintillaSyntax.h" #include "Code/QRDUtils.h" #include "scintilla/include/SciLexer.h" #include "scintilla/include/qt/ScintillaEdit.h" static const char *python_keywords = "False None True and as assert break class continue def del elif else except finally for from " "global if import in is lambda nonlocal not or pass raise return try while with yield"; static const char *hlsl_keywords[2] = { // keyword set 0: // Secondary keywords and identifiers R"EOKEYWORDS( defined register packoffset static const break continue discard do for if else switch while case default return true false abort abs acos all AllMemoryBarrier AllMemoryBarrierWithGroupSync any asdouble asfloat asin asint asuint atan atan2 ceil clamp clip cos cosh countbits cross D3DCOLORtoUBYTE4 ddx ddx_coarse ddx_fine ddy ddy_coarse ddy_fine degrees determinant DeviceMemoryBarrier DeviceMemoryBarrierWithGroupSync distance dot dst errorf EvaluateAttributeAtCentroid EvaluateAttributeAtSample EvaluateAttributeSnapped exp exp2 f16tof32 f32tof16 faceforward firstbithigh firstbitlow floor fma fmod frac frexp fwidth GetRenderTargetSampleCount GetRenderTargetSamplePosition GroupMemoryBarrier GroupMemoryBarrierWithGroupSync InterlockedAdd InterlockedAnd InterlockedCompareExchange InterlockedCompareStore InterlockedExchange InterlockedMax InterlockedMin InterlockedOr InterlockedXor isfinite isinf isnan ldexp length lerp lit log log10 log2 mad max min modf msad4 mul noise normalize pow printf Process2DQuadTessFactorsAvg Process2DQuadTessFactorsMax Process2DQuadTessFactorsMin ProcessIsolineTessFactors ProcessQuadTessFactorsAvg ProcessQuadTessFactorsMax ProcessQuadTessFactorsMin ProcessTriTessFactorsAvg ProcessTriTessFactorsMax ProcessTriTessFactorsMin radians rcp reflect refract reversebits round rsqrt saturate sign sin sincos sinh smoothstep sqrt step tan tanh tex1D tex1Dbias tex1Dgrad tex1Dlod tex1Dproj tex2D tex2Dbias tex2Dgrad tex2Dlod tex2Dproj tex3D tex3Dbias tex3Dgrad tex3Dlod tex3Dproj texCUBE texCUBEbias texCUBEgrad texCUBElod texCUBEproj transpose trunc BINORMAL BINORMAL0 BINORMAL1 BINORMAL2 BINORMAL3 BINORMAL4 BINORMAL5 BINORMAL6 BINORMAL7 BLENDINDICES BLENDINDICES0 BLENDINDICES1 BLENDINDICES2 BLENDINDICES3 BLENDINDICES4 BLENDINDICES5 BLENDINDICES6 BLENDINDICES7 BLENDWEIGHT BLENDWEIGHT0 BLENDWEIGHT1 BLENDWEIGHT2 BLENDWEIGHT3 BLENDWEIGHT4 BLENDWEIGHT5 BLENDWEIGHT6 BLENDWEIGHT7 COLOR COLOR0 COLOR1 COLOR2 COLOR3 COLOR4 COLOR5 COLOR6 COLOR7 NORMAL NORMAL0 NORMAL1 NORMAL2 NORMAL3 NORMAL4 NORMAL5 NORMAL6 NORMAL7 POSITION POSITION0 POSITION1 POSITION2 POSITION3 POSITION4 POSITION5 POSITION6 POSITION7 POSITIONT PSIZE PSIZE0 PSIZE1 PSIZE2 PSIZE3 PSIZE4 PSIZE5 PSIZE6 PSIZE7 TANGENT TANGENT0 TANGENT1 TANGENT2 TANGENT3 TANGENT4 TANGENT5 TANGENT6 TANGENT7 TEXCOORD TEXCOORD0 TEXCOORD1 TEXCOORD2 TEXCOORD3 TEXCOORD4 TEXCOORD5 TEXCOORD6 TEXCOORD7 TEXCOORD8 TEXCOORD9 TEXCOORD0 TEXCOORD1 TEXCOORD2 TEXCOORD3 TEXCOORD4 TEXCOORD5 TEXCOORD6 TEXCOORD7 TEXCOORD8 TEXCOORD9 SV_Coverage SV_Depth SV_DispatchThreadID SV_DomainLocation SV_GroupID SV_GroupIndex SV_GroupThreadID SV_GSInstanceID SV_InsideTessFactor SV_IsFrontFace SV_OutputControlPointID SV_POSITION SV_Position SV_RenderTargetArrayIndex SV_SampleIndex SV_TessFactor SV_ViewportArrayIndex SV_InstanceID SV_PrimitiveID SV_VertexID SV_TargetID SV_TARGET SV_Target SV_Target0 SV_Target1 SV_Target2 SV_Target3 SV_Target4 SV_Target5 SV_Target6 SV_Target7 SV_ClipDistance0 SV_ClipDistance1 SV_ClipDistance2 SV_ClipDistance3 SV_ClipDistance4 SV_ClipDistance5 SV_ClipDistance6 SV_ClipDistance7 SV_CullDistance0 SV_CullDistance1 SV_CullDistance2 SV_CullDistance3 SV_CullDistance4 SV_CullDistance5 SV_CullDistance6 SV_CullDistance7 )EOKEYWORDS", // keyword set 1: // Secondary keywords and identifiers R"EOKEYWORDS( bool bool1 bool2 bool3 bool4 bool1x1 bool1x2 bool1x3 bool1x4 bool2x1 bool2x2 bool2x3 bool2x4 bool3x1 bool3x2 bool3x3 bool3x4 bool4x1 bool4x2 bool4x3 bool4x4 int int1 int2 int3 int4 int1x1 int1x2 int1x3 int1x4 int2x1 int2x2 int2x3 int2x4 int3x1 int3x2 int3x3 int3x4 int4x1 int4x2 int4x3 int4x4 uint uint1 uint2 uint3 uint4 uint1x1 uint1x2 uint1x3 uint1x4 uint2x1 uint2x2 uint2x3 uint2x4 uint3x1 uint3x2 uint3x3 uint3x4 uint4x1 uint4x2 uint4x3 uint4x4 UINT UINT2 UINT3 UINT4 dword dword1 dword2 dword3 dword4 dword1x1 dword1x2 dword1x3 dword1x4 dword2x1 dword2x2 dword2x3 dword2x4 dword3x1 dword3x2 dword3x3 dword3x4 dword4x1 dword4x2 dword4x3 dword4x4 half half1 half2 half3 half4 half1x1 half1x2 half1x3 half1x4 half2x1 half2x2 half2x3 half2x4 half3x1 half3x2 half3x3 half3x4 half4x1 half4x2 half4x3 half4x4 float float1 float2 float3 float4 float1x1 float1x2 float1x3 float1x4 float2x1 float2x2 float2x3 float2x4 float3x1 float3x2 float3x3 float3x4 float4x1 float4x2 float4x3 float4x4 double double1 double2 double3 double4 double1x1 double1x2 double1x3 double1x4 double2x1 double2x2 double2x3 double2x4 double3x1 double3x2 double3x3 double3x4 double4x1 double4x2 double4x3 double4x4 snorm unorm string void cbuffer struct Buffer AppendStructuredBfufer ByteAddressBuffer ConsumeStructuredBuffer StructuredBuffer RWBuffer RWByteAddressBuffer RWStructuredBuffer RWTexture1D RWTexture1DArray RWTexture2D RWTexture2DArray RWTexture3D InputPatch OutputPatch linear centroid nointerpolation noperspective sample sampler sampler1D sampler2D sampler3D samplerCUBE SamplerComparisonState SamplerState sampler_state AddressU AddressV AddressW BorderColor Filter MaxAnisotropy MaxLOD MinLOD MipLODBias ComparisonFunc ComparisonFilter texture Texture1D Texture1DArray Texture2D Texture2DArray Texture2DMS Texture2DMSArray Texture3D TextureCube )EOKEYWORDS"}; static const char *glsl_keywords[2] = { // keyword set 0: // Secondary keywords and identifiers R"EOKEYWORDS( defined in out inout static const break continue do for while switch case default if else true false discard return radians degrees sin cos tan asin acos atan sinh cosh tanh asinh acosh atanh pow exp log exp2 log2 sqrt inversesqrt abs sign floor trunc round roundEven ceil fract mod modf min max clamp mix step smoothstep isnan isinf floatBitsToInt floatBitsToUint intBitsToFloat uintBitsToFloat fma frexp ldexp packUnorm2x16 packSnorm2x16 packUnorm4x8 packSnorm4x8 unpackUnorm2x16 unpackSnorm2x16 unpackUnorm4x8 unpackSnorm4x8 packDouble2x32 unpackDouble2x32 packHalf2x16 unpackHalf2x16 length distance dot cross normalize faceforward reflect refract matrixCompMult outerProduct transpose determinant inverse lessThan lessThanEqual greaterThan greaterThanEqual equal notEqual any all not uaddCarry usubBorrow umulExtended imulExtended bitfieldExtract bitfieldInsert bitfieldReverse bitCount findLSB findMSB textureSize textureQueryLod textureQueryLevels textureSamples texture textureProj textureLod textureOffset texelFetch texelFetchOffset textureProjOffset textureLodOffset textureProjLod textureProjLodOffset textureGrad textureGradOffset textureProjGrad textureProjGradOffset textureGather textureGatherOffset textureGatherOffsets atomicCounterIncrement atomicCounterDecrement atomicCounter atomicAdd atomicMin atomicMax atomicAnd atomicOr atomicXor atomicExchange atomicCompSwap imageSize imageSamples imageLoad imageStore imageAtomicAdd imageAtomicMin imageAtomicMax imageAtomicAnd imageAtomicOr imageAtomicXor imageAtomicExchange imageAtomicCompSwap dFdx dFdy dFdxFine dFdyFine dFdxCoarse dFdyCoarse fwidth fwidthFine fwidthCoarse interpolateAtCentroid interpolateAtSample interpolateAtOffset EmitStreamVertex EndStreamPrimitive EmitVertex EndPrimitive barrier memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer memoryBarrierShared memoryBarrierImage groupMemoryBarrier gl_CullDistance gl_FragCoord gl_FragDepth gl_FrontFacing gl_GlobalInvocationID gl_HelperInvocation gl_in gl_InstanceID gl_InvocationID gl_Layer gl_LocalInvocationID gl_LocalInvocationIndex gl_MaxPatchVertices gl_NumWorkGroups gl_out gl_PatchVerticesIn gl_PerVertex gl_PointCoord gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_SampleID gl_SampleMask gl_SampleMaskIn gl_SamplePosition gl_TessCoord gl_TessLevelInner gl_TessLevelOuter gl_VertexID gl_ViewportIndex gl_WorkGroupID gl_WorkGroupSize gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize gl_MaxComputeUniformComponents gl_MaxComputeTextureImageUnits gl_MaxComputeImageUniforms gl_MaxComputeAtomicCounters gl_MaxComputeAtomicCounterBuffers gl_MaxVertexAttribs gl_MaxVertexUniformComponents gl_MaxVaryingComponents gl_MaxVertexOutputComponents gl_MaxGeometryInputComponents gl_MaxGeometryOutputComponents gl_MaxFragmentInputComponents gl_MaxVertexTextureImageUnits gl_MaxCombinedTextureImageUnits gl_MaxTextureImageUnits gl_MaxImageUnits gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedShaderOutputResources gl_MaxImageSamples gl_MaxVertexImageUniforms gl_MaxTessControlImageUniforms gl_MaxTessEvaluationImageUniforms gl_MaxGeometryImageUniforms gl_MaxFragmentImageUniforms gl_MaxCombinedImageUniforms gl_MaxFragmentUniformComponents gl_MaxDrawBuffers gl_MaxClipDistances gl_MaxGeometryTextureImageUnits gl_MaxGeometryOutputVertices gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits gl_MaxTessControlUniformComponents gl_MaxTessControlTotalOutputComponents gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents gl_MaxTessPatchComponents gl_MaxPatchVertices gl_MaxTessGenLevel gl_MaxViewports gl_MaxVertexUniformVectors gl_MaxFragmentUniformVectors gl_MaxVaryingVectors gl_MaxVertexAtomicCounters gl_MaxTessControlAtomicCounters gl_MaxTessEvaluationAtomicCounters gl_MaxGeometryAtomicCounters gl_MaxFragmentAtomicCounters gl_MaxCombinedAtomicCounters gl_MaxAtomicCounterBindings gl_MaxVertexAtomicCounterBuffers gl_MaxTessControlAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxGeometryAtomicCounterBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxCombinedAtomicCounterBuffers gl_MaxAtomicCounterBufferSize gl_MinProgramTexelOffset gl_MaxProgramTexelOffset gl_MaxTransformFeedbackBuffers gl_MaxTransformFeedbackInterleavedComponents gl_MaxCullDistances gl_MaxCombinedClipAndCullDistances gl_MaxSamples gl_MaxVertexImageUniforms gl_MaxFragmentImageUniforms gl_MaxComputeImageUniforms gl_MaxCombinedImageUniforms gl_MaxCombinedShaderOutputResources gl_DepthRangeParameters gl_DepthRange gl_NumSamples )EOKEYWORDS", // keyword set 1: // Secondary keywords and identifiers R"EOKEYWORDS( float double int void bool mat2 mat3 mat4 dmat2 dmat3 dmat4 mat2x2 mat2x3 mat2x4 dmat2x2 dmat2x3 dmat2x4 mat3x2 mat3x3 mat3x4 dmat3x2 dmat3x3 dmat3x4 mat4x2 mat4x3 mat4x4 dmat4x2 dmat4x3 dmat4x4 vec2 vec3 vec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4 dvec2 dvec3 dvec4 uint uvec2 uvec3 uvec4 atomic_uint patch sample buffer subroutine struct invariant precise layout lowp mediump highp precision attribute uniform varying shared coherent volatile restrict readonly writeonly centroid flat smooth noperspective sampler1D sampler2D sampler3D samplerCube sampler1DShadow sampler2DShadow samplerCubeShadow sampler1DArray sampler2DArray sampler1DArrayShadow sampler2DArrayShadow isampler1D isampler2D isampler3D isamplerCube isampler1DArray isampler2DArray usampler1D usampler2D usampler3D usamplerCube usampler1DArray usampler2DArray sampler2DRect sampler2DRectShadow isampler2DRect usampler2DRect samplerBuffer isamplerBuffer usamplerBuffer sampler2DMS isampler2DMS usampler2DMS sampler2DMSArray isampler2DMSArray usampler2DMSArray samplerCubeArray samplerCubeArrayShadow isamplerCubeArray usamplerCubeArray image1D iimage1D uimage1D image2D iimage2D uimage2D image3D iimage3D uimage3D image2DRect iimage2DRect uimage2DRect imageCube iimageCube uimageCube imageBuffer iimageBuffer uimageBuffer image1DArray iimage1DArray uimage1DArray image2DArray iimage2DArray uimage2DArray imageCubeArray iimageCubeArray uimageCubeArray image2DMS iimage2DMS uimage2DMS image2DMSArray iimage2DMSArray uimage2DMSArray )EOKEYWORDS"}; void ConfigureSyntax(ScintillaEdit *scintilla, int language) { bool hlsl = false; bool glsl = false; if(language == SCLEX_HLSL) { hlsl = true; language = SCLEX_CPP; } if(language == SCLEX_GLSL) { glsl = true; language = SCLEX_CPP; } scintilla->setLexer(language); scintilla->styleSetSize(STYLE_DEFAULT, 10); #define SC_COL(qcol) SCINTILLA_COLOUR(qcol.red(), qcol.green(), qcol.blue()) // set the default style to base/text QColor base = scintilla->palette().color(QPalette::Base); QColor text = scintilla->palette().color(QPalette::Text); scintilla->styleSetBack(STYLE_DEFAULT, SC_COL(base)); scintilla->styleSetFore(STYLE_DEFAULT, SC_COL(text)); scintilla->setCaretFore(SC_COL(text)); // default all lexer styles up to STYLE_DEFAULT as the same, then override per-colour below for(sptr_t i = 0; i < STYLE_DEFAULT; i++) { scintilla->styleSetBack(i, SC_COL(base)); scintilla->styleSetFore(i, SC_COL(text)); } // set highlight text colour QColor highlight = scintilla->palette().color(QPalette::Highlight); QColor highlightedText = scintilla->palette().color(QPalette::HighlightedText); scintilla->setSelBack(true, SC_COL(highlight)); scintilla->setSelFore(true, SC_COL(highlightedText)); // set margin colours QColor window = scintilla->palette().color(QPalette::Window); QColor windowText = scintilla->palette().color(QPalette::WindowText); for(sptr_t i = 0; i < 5; i++) scintilla->setMarginBackN(i, SC_COL(window)); scintilla->styleSetBack(STYLE_LINENUMBER, SC_COL(window)); scintilla->styleSetFore(STYLE_LINENUMBER, SC_COL(windowText)); sptr_t blue = IsDarkTheme() ? SCINTILLA_COLOUR(105, 105, 255) : SCINTILLA_COLOUR(0, 0, 150); sptr_t magenta = IsDarkTheme() ? SCINTILLA_COLOUR(255, 105, 255) : SCINTILLA_COLOUR(150, 0, 150); sptr_t rouge = IsDarkTheme() ? SCINTILLA_COLOUR(255, 150, 150) : SCINTILLA_COLOUR(175, 70, 70); // works for either dark or light sptr_t green = SCINTILLA_COLOUR(0, 150, 0); sptr_t teal = SCINTILLA_COLOUR(0, 150, 150); sptr_t olive = SCINTILLA_COLOUR(150, 150, 0); if(language == SCLEX_CPP) { scintilla->setProperty("lexer.cpp.track.preprocessor", "0"); scintilla->setProperty("styling.within.preprocessor", "1"); scintilla->styleSetFore(SCE_C_COMMENT, green); scintilla->styleSetFore(SCE_C_COMMENTDOC, green); scintilla->styleSetFore(SCE_C_COMMENTLINE, green); scintilla->styleSetFore(SCE_C_WORD, blue); scintilla->styleSetFore(SCE_C_WORD2, blue); scintilla->styleSetFore(SCE_C_PREPROCESSOR, blue); scintilla->styleSetBold(SCE_C_PREPROCESSOR, true); if(hlsl) { scintilla->setKeyWords(0, hlsl_keywords[0]); scintilla->setKeyWords(1, hlsl_keywords[1]); } else if(glsl) { scintilla->setKeyWords(0, glsl_keywords[0]); scintilla->setKeyWords(1, glsl_keywords[1]); } } else if(language == SCLEX_PYTHON) { scintilla->setProperty("tab.timmy.whinge.level", "1"); scintilla->setProperty("fold", "1"); scintilla->setKeyWords(0, python_keywords); scintilla->styleSetFore(SCE_P_COMMENTLINE, green); scintilla->styleSetFore(SCE_P_COMMENTBLOCK, green); scintilla->styleSetFore(SCE_P_NUMBER, teal); scintilla->styleSetFore(SCE_P_STRING, magenta); scintilla->styleSetFore(SCE_P_TRIPLE, rouge); scintilla->styleSetFore(SCE_P_TRIPLEDOUBLE, rouge); scintilla->styleSetFore(SCE_P_CHARACTER, magenta); scintilla->styleSetFore(SCE_P_DEFNAME, olive); scintilla->styleSetFore(SCE_P_CLASSNAME, magenta); scintilla->styleSetFore(SCE_P_WORD, blue); scintilla->styleSetFore(SCE_P_WORD2, blue); scintilla->styleSetBold(SCE_P_WORD, true); scintilla->styleSetBold(SCE_P_WORD2, true); } }