BufferFormatSpecifier 0 0 800 600 Buffer Format 2 2 2 2 0 0 0 Format 2 2 2 2 2 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Exhaustive documentation can be found in the </span><a href="https://renderdoc.org/docs/how/how_buffer_format.html"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">online docs</span></a><span style=" font-size:8pt;">.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Buffer format declarations are similar to HLSL or GLSL struct definitions with normal vector, matrix and base types (e.g. <code>float</code>, <code>float4</code> or <code>vec4</code>, etc). In many cases these can be copied and pasted from shader source.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can define and use structs. The buffer format is defined by all global variables. If there are no globals defined, the last struct defined will be used.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Most types that can be declared in shaders can be used, including half, short, as well as the usual int, float. All of these can be matrices or arrays.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Packing/padding rules can be specified with <code>#pack(rules)</code>. Supported D3D rules: <code>cbuffer</code>, <code>uav</code>. Supported GL/VK rules: <code>std140</code>, <code>std430</code>, <code>scalar</code>.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bitfields are supported using C syntax, enums can be defined but all enum values must have explicit decimal or hexadecimal numerical values.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Annotations are supported for explicit layout, bitpacked types like R10G10B10A2, or alternate displays of values including RGB/hexadecimal/octal display. For a complete list see </span><a href="https://renderdoc.org/docs/how/how_buffer_format.html"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">the documentation linked above</span></a><span style=" font-size:8pt;">.</span></p></body></html> Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse 0 0 2 0 0 0 0 0 0 Qt::ScrollBarAlwaysOff QAbstractScrollArea::AdjustIgnored 0 false false false QAbstractItemView::AnyKeyPressed|QAbstractItemView::DoubleClicked|QAbstractItemView::EditKeyPressed|QAbstractItemView::SelectedClicked QAbstractItemView::SingleSelection QAbstractItemView::SelectRows false 2 0 Show buffer definition help :/help.png:/help.png true true Qt::Horizontal QSizePolicy::Preferred 100 20 Delete selected structure definition :/del.png:/del.png true Update selected with current structure definition :/save.png:/save.png true Load selected structure definition :/action_hover.png:/action_hover.png true Qt::Horizontal 40 20 0 0 Apply RDTreeWidget QTreeView
Widgets/Extended/RDTreeWidget.h