/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Extended_Dynamic_State, VulkanGraphicsTest) { static constexpr const char *Description = "Tests all possible dynamic state from VK_EXT_extended_dynamic_state"; void Prepare(int argc, char **argv) { devExts.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME); features.depthBounds = VK_TRUE; VulkanGraphicsTest::Prepare(argc, argv); if(!Avail.empty()) return; static VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extFeatures = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT, }; getPhysFeatures2(&extFeatures); if(!extFeatures.extendedDynamicState) Avail = "feature 'extendedDynamicState' not available"; devInfoNext = &extFeatures; } int main() { // initialise, create window, create context, etc if(!Init()) return 3; VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo()); vkh::GraphicsPipelineCreateInfo pipeCreateInfo; pipeCreateInfo.dynamicState.dynamicStates = { VK_DYNAMIC_STATE_CULL_MODE_EXT, VK_DYNAMIC_STATE_FRONT_FACE_EXT, VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT, VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT, VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT, VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT, VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT, VK_DYNAMIC_STATE_STENCIL_OP_EXT, }; pipeCreateInfo.layout = layout; pipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, char)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), vkh::vertexAttr(2, 0, DefaultA2V, uv), }; pipeCreateInfo.stages = { CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"), CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"), }; pipeCreateInfo.viewportState.scissorCount = 0; pipeCreateInfo.viewportState.viewportCount = 0; pipeCreateInfo.rasterizationState.cullMode = VK_CULL_MODE_FRONT_AND_BACK; pipeCreateInfo.rasterizationState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; pipeCreateInfo.depthStencilState.depthTestEnable = VK_FALSE; pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_NEVER; pipeCreateInfo.depthStencilState.depthWriteEnable = VK_FALSE; pipeCreateInfo.depthStencilState.depthBoundsTestEnable = VK_TRUE; pipeCreateInfo.depthStencilState.minDepthBounds = 0.8f; pipeCreateInfo.depthStencilState.maxDepthBounds = 0.85f; pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE; pipeCreateInfo.depthStencilState.front.compareOp = VK_COMPARE_OP_NEVER; pipeCreateInfo.depthStencilState.front.failOp = VK_STENCIL_OP_DECREMENT_AND_CLAMP; pipeCreateInfo.depthStencilState.front.passOp = VK_STENCIL_OP_DECREMENT_AND_CLAMP; pipeCreateInfo.depthStencilState.front.depthFailOp = VK_STENCIL_OP_DECREMENT_AND_CLAMP; pipeCreateInfo.depthStencilState.back = pipeCreateInfo.depthStencilState.front; const DefaultA2V tris[6] = { {Vec3f(-0.75f, -0.5f, 0.4f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(-0.25f, 0.5f, 0.4f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.25f, -0.5f, 0.4f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(-0.25f, -0.5f, 0.6f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.25f, 0.5f, 0.6f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.75f, -0.5f, 0.6f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)}, }; AllocatedBuffer vb(this, vkh::BufferCreateInfo(sizeof(tris) * 4, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); vb.upload(tris); AllocatedImage depthimg( this, vkh::ImageCreateInfo(screenWidth, screenHeight, 0, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY})); VkImageView dsvview = createImageView(vkh::ImageViewCreateInfo( depthimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_D32_SFLOAT_S8_UINT, {}, vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))); // create renderpass using the DS image vkh::RenderPassCreator renderPassCreateInfo; renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription( mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL)); renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription( VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE)); renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}, 1, VK_IMAGE_LAYOUT_GENERAL); VkRenderPass renderPass = createRenderPass(renderPassCreateInfo); // create framebuffers using swapchain images and DS image std::vector fbs; fbs.resize(mainWindow->GetCount()); for(size_t i = 0; i < mainWindow->GetCount(); i++) fbs[i] = createFramebuffer(vkh::FramebufferCreateInfo( renderPass, {mainWindow->GetView(i), dsvview}, mainWindow->scissor.extent)); pipeCreateInfo.renderPass = renderPass; VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); while(Running()) { VkCommandBuffer cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1, vkh::ImageSubresourceRange()); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); vkCmdBeginRenderPass( cmd, vkh::RenderPassBeginInfo(renderPass, fbs[mainWindow->imgIndex], mainWindow->scissor, {{}, vkh::ClearValue(0.9f, 0xcc)}), VK_SUBPASS_CONTENTS_INLINE); vkCmdSetViewportWithCountEXT(cmd, 1, &mainWindow->viewport); vkCmdSetScissorWithCountEXT(cmd, 1, &mainWindow->scissor); vkCmdSetCullModeEXT(cmd, VK_CULL_MODE_BACK_BIT); vkCmdSetFrontFaceEXT(cmd, VK_FRONT_FACE_CLOCKWISE); vkCmdSetPrimitiveTopologyEXT(cmd, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); vkCmdSetDepthTestEnableEXT(cmd, VK_TRUE); vkCmdSetDepthCompareOpEXT(cmd, VK_COMPARE_OP_LESS_OR_EQUAL); vkCmdSetDepthWriteEnableEXT(cmd, VK_TRUE); vkCmdSetDepthBoundsTestEnableEXT(cmd, VK_FALSE); vkCmdSetStencilTestEnableEXT(cmd, VK_TRUE); vkCmdSetStencilOpEXT(cmd, VK_STENCIL_FACE_FRONT_BIT, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_COMPARE_OP_ALWAYS); VkDeviceSize offs = 0, size = sizeof(tris), stride = sizeof(DefaultA2V); vkCmdBindVertexBuffers2EXT(cmd, 0, 1, &vb.buffer, &offs, &size, &stride); vkCmdDraw(cmd, 6, 1, 0, 0); vkCmdEndRenderPass(cmd); FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkEndCommandBuffer(cmd); Submit(0, 1, {cmd}); Present(); } return 0; } }; REGISTER_TEST();