/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2022 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d12_test.h" RD_TEST(D3D12_Existing_Heap, D3D12GraphicsTest) { static constexpr const char *Description = "Check that creating a heap with OpenExistingHeapFromAddress can be correctly captured and " "replayed"; void Prepare(int argc, char **argv) { D3D12GraphicsTest::Prepare(argc, argv); if(m_12On7) Avail = "OpenExistingHeapFromAddress not implemented on D3D12On7"; } int main() { // initialise, create window, create device, etc if(!Init()) return 3; if(!dev3) { TEST_ERROR("Didn't get ID3D12Device3*"); return 4; } ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0"); ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0"); void *addr = VirtualAlloc(NULL, 4096, MEM_COMMIT, PAGE_READWRITE); memcpy(addr, DefaultTri, sizeof(DefaultTri)); ID3D12HeapPtr existingHeap; CHECK_HR(dev3->OpenExistingHeapFromAddress(addr, __uuidof(ID3D12Heap), (void **)&existingHeap)); D3D12_RESOURCE_DESC desc; desc.Alignment = 0; desc.DepthOrArraySize = 1; desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER; desc.Format = DXGI_FORMAT_UNKNOWN; desc.Height = 1; desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; desc.Width = sizeof(DefaultTri); desc.MipLevels = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; ID3D12ResourcePtr vb; CHECK_HR(dev->CreatePlacedResource(existingHeap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, __uuidof(ID3D12Resource), (void **)&vb)); ID3D12RootSignaturePtr sig = MakeSig({}); ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob); ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4) .RTV() .InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET); while(Running()) { ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); Reset(cmd); ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); D3D12_CPU_DESCRIPTOR_HANDLE rtv = MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0); ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f}); ClearRenderTargetView(cmd, MakeRTV(rtvtex).CreateCPU(1), {0.2f, 0.2f, 0.2f, 1.0f}); cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0); cmd->SetPipelineState(pso); cmd->SetGraphicsRootSignature(sig); RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f}); RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight}); OMSetRenderTargets(cmd, {rtv}, {}); cmd->DrawInstanced(3, 1, 0, 0); FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); cmd->Close(); Submit({cmd}); Present(); } return 0; } }; REGISTER_TEST();