/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include #include "Code/CaptureContext.h" namespace Ui { class ShaderViewer; } struct ShaderDebugTrace; struct ShaderReflection; class ScintillaEdit; // from Scintilla typedef intptr_t sptr_t; class ShaderViewer : public QFrame, public ILogViewerForm { Q_OBJECT public: typedef std::function SaveMethod; typedef std::function CloseMethod; static ShaderViewer *editShader(CaptureContext &ctx, bool customShader, const QString &entryPoint, const QStringMap &files, SaveMethod saveCallback, CloseMethod closeCallback, QWidget *parent) { ShaderViewer *ret = new ShaderViewer(ctx, parent); ret->m_SaveCallback = saveCallback; ret->m_CloseCallback = closeCallback; ret->editShader(customShader, entryPoint, files); return ret; } static ShaderViewer *debugShader(CaptureContext &ctx, const ShaderBindpointMapping *bind, const ShaderReflection *shader, ShaderStageType stage, ShaderDebugTrace *trace, const QString &debugContext, QWidget *parent) { ShaderViewer *ret = new ShaderViewer(ctx, parent); ret->debugShader(bind, shader, stage, trace, debugContext); return ret; } static ShaderViewer *viewShader(CaptureContext &ctx, const ShaderBindpointMapping *bind, const ShaderReflection *shader, ShaderStageType stage, QWidget *parent) { return ShaderViewer::debugShader(ctx, bind, shader, stage, NULL, "", parent); } ~ShaderViewer(); void OnLogfileLoaded(); void OnLogfileClosed(); void OnSelectedEventChanged(uint32_t eventID) {} void OnEventChanged(uint32_t eventID); int currentStep(); void setCurrentStep(int step); void toggleBreakpoint(int instruction = -1); void showErrors(const QString &errors); private slots: // automatic slots void on_findReplace_clicked(); void on_save_clicked(); void on_intView_clicked(); void on_floatView_clicked(); // manual slots void readonly_keyPressed(QKeyEvent *event); void editable_keyPressed(QKeyEvent *event); void disassembly_buttonReleased(QMouseEvent *event); public slots: bool stepBack(); bool stepNext(); void runToCursor(); void runToSample(); void runToNanOrInf(); void runBack(); void run(); private: explicit ShaderViewer(CaptureContext &ctx, QWidget *parent = 0); void editShader(bool customShader, const QString &entryPoint, const QStringMap &files); void debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader, ShaderStageType stage, ShaderDebugTrace *trace, const QString &debugContext); Ui::ShaderViewer *ui; CaptureContext &m_Ctx; const ShaderBindpointMapping *m_Mapping = NULL; const ShaderReflection *m_ShaderDetails = NULL; ShaderStageType m_Stage; ScintillaEdit *m_DisassemblyView = NULL; ScintillaEdit *m_Errors = NULL; QList m_Scintillas; SaveMethod m_SaveCallback; CloseMethod m_CloseCallback; ShaderDebugTrace *m_Trace = NULL; int m_CurrentStep; QList m_Breakpoints; static const int CURRENT_MARKER = 0; static const int BREAKPOINT_MARKER = 2; static const int FINISHED_MARKER = 4; void addFileList(); ScintillaEdit *MakeEditor(const QString &name, const QString &text, bool src); ScintillaEdit *AddFileScintilla(const QString &name, const QString &text); int instructionForLine(sptr_t line); void updateDebugging(); void runTo(int runToInstruction, bool forward, ShaderDebugStateFlags condition = eShaderDbg_None); QString stringRep(const ShaderVariable &var, bool useType); QTreeWidgetItem *makeResourceRegister(const BindpointMap &bind, uint32_t idx, const BoundResource &ro, const ShaderResource &resources); };