/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2022 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Synchronization_2, VulkanGraphicsTest) { static constexpr const char *Description = "Tests use of KHR_VK_Synchronization2."; void Prepare(int argc, char **argv) { instExts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); devExts.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME); devExts.push_back(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME); VulkanGraphicsTest::Prepare(argc, argv); if(!Avail.empty()) return; static VkPhysicalDeviceSynchronization2FeaturesKHR sync2Features = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR, }; getPhysFeatures2(&sync2Features); if(!sync2Features.synchronization2) Avail = "'synchronization2' not available"; devInfoNext = &sync2Features; } int main() { // initialise, create window, create context, etc if(!Init()) return 3; VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo()); vkh::GraphicsPipelineCreateInfo pipeCreateInfo; pipeCreateInfo.layout = layout; pipeCreateInfo.renderPass = mainWindow->rp; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), vkh::vertexAttr(2, 0, DefaultA2V, uv), }; pipeCreateInfo.stages = { CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"), CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"), }; VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); AllocatedBuffer vb( this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); vb.upload(DefaultTri); vkh::ImageCreateInfo preinitInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_SRC_BIT); preinitInfo.tiling = VK_IMAGE_TILING_LINEAR; preinitInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; const VkPhysicalDeviceMemoryProperties *props = NULL; vmaGetMemoryProperties(allocator, &props); VkImage unboundImg = VK_NULL_HANDLE; vkCreateImage(device, preinitInfo, NULL, &unboundImg); setName(unboundImg, "Unbound image"); VkEvent ev = VK_NULL_HANDLE; CHECK_VKR(vkCreateEvent(device, vkh::EventCreateInfo(VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR), NULL, &ev)); VkQueryPoolCreateInfo poolInfo = {VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO}; poolInfo.queryType = VK_QUERY_TYPE_TIMESTAMP; poolInfo.queryCount = 4; VkQueryPool pool; vkCreateQueryPool(device, &poolInfo, NULL, &pool); int queryIdx = 0; while(Running()) { VkImage preinitImg = VK_NULL_HANDLE; VkDeviceMemory preinitMem = VK_NULL_HANDLE; vkCreateImage(device, preinitInfo, NULL, &preinitImg); setName(preinitImg, "Image:Preinitialised"); AllocatedImage undefImg( this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY})); setName(undefImg.image, "Image:Undefined"); { VkMemoryRequirements mrq; vkGetImageMemoryRequirements(device, preinitImg, &mrq); VkMemoryAllocateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; info.allocationSize = mrq.size; info.memoryTypeIndex = 100; for(uint32_t i = 0; i < props->memoryTypeCount; i++) { if(mrq.memoryTypeBits & (1 << i) && (props->memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) { info.memoryTypeIndex = i; break; } } TEST_ASSERT(info.memoryTypeIndex != 100, "Couldn't find compatible memory type"); vkAllocateMemory(device, &info, NULL, &preinitMem); vkBindImageMemory(device, preinitImg, preinitMem, 0); void *data = NULL; vkMapMemory(device, preinitMem, 0, mrq.size, 0, &data); memset(data, 0x40, (size_t)mrq.size); vkUnmapMemory(device, preinitMem); } VkCommandBuffer cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); vkCmdResetQueryPool(cmd, pool, queryIdx % 4, 1); vkCmdWriteTimestamp2KHR(cmd, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR, pool, queryIdx % 4); queryIdx++; VkImage swapimg = mainWindow->GetImage(); if((size_t)curFrame <= mainWindow->GetCount()) setName(swapimg, "Image:Swapchain"); setMarker(cmd, "Before Transition"); VkDependencyInfoKHR dependency = {VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR}; VkBufferMemoryBarrier2KHR bufBarrier = {VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR}; bufBarrier.buffer = vb.buffer; bufBarrier.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR; bufBarrier.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT_KHR | VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR; bufBarrier.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR; bufBarrier.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR | VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR | VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR; bufBarrier.size = VK_WHOLE_SIZE; dependency.bufferMemoryBarrierCount = 1; dependency.pBufferMemoryBarriers = &bufBarrier; VkImageMemoryBarrier2KHR imgBarrier[2] = {}; imgBarrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR; imgBarrier[0].subresourceRange = vkh::ImageSubresourceRange(); imgBarrier[1].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR; imgBarrier[1].subresourceRange = vkh::ImageSubresourceRange(); imgBarrier[0].srcAccessMask = VK_ACCESS_2_NONE_KHR; imgBarrier[0].srcStageMask = VK_PIPELINE_STAGE_2_NONE_KHR; imgBarrier[0].dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR; imgBarrier[0].dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR | VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR; imgBarrier[0].oldLayout = (size_t)curFrame <= mainWindow->GetCount() ? VK_IMAGE_LAYOUT_UNDEFINED : VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; imgBarrier[0].newLayout = VK_IMAGE_LAYOUT_GENERAL; imgBarrier[0].image = swapimg; dependency.imageMemoryBarrierCount = 1; dependency.pImageMemoryBarriers = imgBarrier; vkCmdPipelineBarrier2KHR(cmd, &dependency); // the manual images are transitioned into general for copying, from pre-initialised and // undefined vkh::cmdPipelineBarrier( cmd, { vkh::ImageMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, preinitImg), vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, undefImg.image), }); // do two barriers that don't do anything useful but define no layout transition and don't // discard imgBarrier[0].srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR; imgBarrier[0].srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR; imgBarrier[0].dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT_KHR; imgBarrier[0].dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR; imgBarrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; imgBarrier[0].newLayout = VK_IMAGE_LAYOUT_UNDEFINED; imgBarrier[0].image = swapimg; imgBarrier[1].srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR; imgBarrier[1].srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR; imgBarrier[1].dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT_KHR; imgBarrier[1].dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR; imgBarrier[1].oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; imgBarrier[1].newLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; imgBarrier[1].image = preinitImg; dependency.bufferMemoryBarrierCount = 0; vkCmdResetEvent2KHR(cmd, ev, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR); vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1, vkh::ImageSubresourceRange()); vkCmdSetEvent2KHR(cmd, ev, &dependency); VkImageCopy region = { {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, {0, 0, 0}, {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, {0, 0, 0}, {4, 4, 1}, }; vkCmdCopyImage(cmd, preinitImg, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, undefImg.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); vkCmdWaitEvents2KHR(cmd, 1, &ev, &dependency); vkCmdBeginRenderPass( cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor), VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport); vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor); vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0}); vkCmdDraw(cmd, 3, 1, 0, 0); vkCmdEndRenderPass(cmd); FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkEndCommandBuffer(cmd); Submit(0, 1, {cmd}, {}, NULL, VK_NULL_HANDLE, true); Present(); vkDeviceWaitIdle(device); vkDestroyImage(device, preinitImg, NULL); vkFreeMemory(device, preinitMem, NULL); undefImg.free(); } vkDestroyQueryPool(device, pool, NULL); vkDestroyEvent(device, ev, NULL); return 0; } }; REGISTER_TEST();