/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "VulkanPipelineStateViewer.h" #include #include #include #include #include #include "Code/Resources.h" #include "Widgets/Extended/RDHeaderView.h" #include "flowlayout/FlowLayout.h" #include "toolwindowmanager/ToolWindowManager.h" #include "PipelineStateViewer.h" #include "ui_VulkanPipelineStateViewer.h" Q_DECLARE_METATYPE(CombinedSamplerData); struct VulkanVBIBTag { VulkanVBIBTag() { offset = 0; } VulkanVBIBTag(ResourceId i, uint64_t offs, QString f = QString()) { id = i; offset = offs; format = f; } ResourceId id; uint64_t offset; QString format; }; Q_DECLARE_METATYPE(VulkanVBIBTag); struct VulkanCBufferTag { VulkanCBufferTag() { slotIdx = arrayIdx = 0; } VulkanCBufferTag(uint32_t s, uint32_t i) { slotIdx = s; arrayIdx = i; } uint32_t slotIdx; uint32_t arrayIdx; }; Q_DECLARE_METATYPE(VulkanCBufferTag); struct VulkanBufferTag { VulkanBufferTag() { rwRes = false; bindPoint = 0; offset = size = 0; } VulkanBufferTag(bool rw, uint32_t b, ResourceFormat f, ResourceId id, uint64_t offs, uint64_t sz) { rwRes = rw; bindPoint = b; ID = id; fmt = f; offset = offs; size = sz; } bool rwRes; uint32_t bindPoint; ResourceFormat fmt; ResourceId ID; uint64_t offset; uint64_t size; }; Q_DECLARE_METATYPE(VulkanBufferTag); VulkanPipelineStateViewer::VulkanPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common, QWidget *parent) : QFrame(parent), ui(new Ui::VulkanPipelineStateViewer), m_Ctx(ctx), m_Common(common) { ui->setupUi(this); const QIcon &action = Icons::action(); const QIcon &action_hover = Icons::action_hover(); RDLabel *shaderLabels[] = { ui->vsShader, ui->tcsShader, ui->tesShader, ui->gsShader, ui->fsShader, ui->csShader, }; QToolButton *viewButtons[] = { ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton, ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton, }; QToolButton *editButtons[] = { ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton, ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton, }; QToolButton *saveButtons[] = { ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton, ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton, }; QToolButton *viewPredicateBufferButtons[] = { ui->predicateBufferViewButton, ui->csPredicateBufferViewButton, }; RDTreeWidget *resources[] = { ui->vsResources, ui->tcsResources, ui->tesResources, ui->gsResources, ui->fsResources, ui->csResources, }; RDTreeWidget *ubos[] = { ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs, }; // setup FlowLayout for CS shader group, with debugging controls { QLayout *oldLayout = ui->csShaderGroup->layout(); QObjectList childs = ui->csShaderGroup->children(); childs.removeOne((QObject *)oldLayout); delete oldLayout; FlowLayout *csShaderFlow = new FlowLayout(ui->csShaderGroup, -1, 3, 3); for(QObject *o : childs) csShaderFlow->addWidget(qobject_cast(o)); ui->csShaderGroup->setLayout(csShaderFlow); } for(QToolButton *b : viewButtons) QObject::connect(b, &QToolButton::clicked, this, &VulkanPipelineStateViewer::shaderView_clicked); for(RDLabel *b : shaderLabels) { b->setAutoFillBackground(true); b->setBackgroundRole(QPalette::ToolTipBase); b->setForegroundRole(QPalette::ToolTipText); b->setMinimumSizeHint(QSize(250, 0)); } for(QToolButton *b : editButtons) QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked); for(QToolButton *b : saveButtons) QObject::connect(b, &QToolButton::clicked, this, &VulkanPipelineStateViewer::shaderSave_clicked); for(QToolButton *b : viewPredicateBufferButtons) QObject::connect(b, &QToolButton::clicked, this, &VulkanPipelineStateViewer::predicateBufferView_clicked); QObject::connect(ui->viAttrs, &RDTreeWidget::leave, this, &VulkanPipelineStateViewer::vertex_leave); QObject::connect(ui->viBuffers, &RDTreeWidget::leave, this, &VulkanPipelineStateViewer::vertex_leave); QObject::connect(ui->xfbBuffers, &RDTreeWidget::itemActivated, this, &VulkanPipelineStateViewer::resource_itemActivated); QObject::connect(ui->fbAttach, &RDTreeWidget::itemActivated, this, &VulkanPipelineStateViewer::resource_itemActivated); for(RDTreeWidget *res : resources) { QObject::connect(res, &RDTreeWidget::itemActivated, this, &VulkanPipelineStateViewer::resource_itemActivated); QObject::connect(res, &RDTreeWidget::hoverItemChanged, this, &VulkanPipelineStateViewer::resource_hoverItemChanged); } for(RDTreeWidget *ubo : ubos) QObject::connect(ubo, &RDTreeWidget::itemActivated, this, &VulkanPipelineStateViewer::ubo_itemActivated); { QMenu *extensionsMenu = new QMenu(this); ui->extensions->setMenu(extensionsMenu); ui->extensions->setPopupMode(QToolButton::InstantPopup); QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() { extensionsMenu->clear(); m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu, ui->extensions, {}); }); } addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->MSAAGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText)); { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->viAttrs->setHeader(header); ui->viAttrs->setColumns({tr("Index"), tr("Name"), tr("Location"), tr("Binding"), tr("Format"), tr("Offset"), tr("Go")}); header->setColumnStretchHints({1, 4, 1, 2, 3, 2, -1}); ui->viAttrs->setHoverIconColumn(6, action, action_hover); ui->viAttrs->setClearSelectionOnFocusLoss(true); ui->viAttrs->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->viBuffers->setHeader(header); ui->viBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Rate"), tr("Divisor"), tr("Offset"), tr("Stride"), tr("Byte Length"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 2, 2, 2, 3, -1}); ui->viBuffers->setHoverIconColumn(7, action, action_hover); ui->viBuffers->setClearSelectionOnFocusLoss(true); ui->viBuffers->setInstantTooltips(true); } for(RDTreeWidget *res : resources) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); res->setHeader(header); res->setColumns({QString(), tr("Set"), tr("Binding"), tr("Type"), tr("Resource"), tr("Contents"), tr("Additional"), tr("Go")}); header->setColumnStretchHints({-1, -1, 2, 2, 2, 4, 4, -1}); res->setHoverIconColumn(7, action, action_hover); res->setClearSelectionOnFocusLoss(true); res->setInstantTooltips(true); } for(RDTreeWidget *ubo : ubos) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ubo->setHeader(header); ubo->setColumns({QString(), tr("Set"), tr("Binding"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")}); header->setColumnStretchHints({-1, -1, 2, 4, 3, 3, -1}); ubo->setHoverIconColumn(6, action, action_hover); ubo->setClearSelectionOnFocusLoss(true); ubo->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->xfbBuffers->setHeader(header); ui->xfbBuffers->setColumns({tr("Slot"), tr("Active"), tr("Data Buffer"), tr("Byte Offset"), tr("Byte Length"), tr("Written Count Buffer"), tr("Written Count Offset"), tr("Go")}); header->setColumnStretchHints({1, 1, 4, 2, 3, 4, 2, -1}); header->setMinimumSectionSize(40); ui->xfbBuffers->setHoverIconColumn(7, action, action_hover); ui->xfbBuffers->setClearSelectionOnFocusLoss(true); ui->xfbBuffers->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->viewports->setHeader(header); ui->viewports->setColumns( {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")}); header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->viewports->setClearSelectionOnFocusLoss(true); ui->viewports->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->scissors->setHeader(header); ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}); header->setColumnStretchHints({-1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->scissors->setClearSelectionOnFocusLoss(true); ui->scissors->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->discards->setHeader(header); ui->discards->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}); header->setColumnStretchHints({-1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->discards->setClearSelectionOnFocusLoss(true); ui->discards->setInstantTooltips(true); } for(RDLabel *rp : {ui->renderpass, ui->framebuffer, ui->predicateBuffer, ui->csPredicateBuffer}) { rp->setAutoFillBackground(true); rp->setBackgroundRole(QPalette::ToolTipBase); rp->setForegroundRole(QPalette::ToolTipText); rp->setMinimumSizeHint(QSize(250, 0)); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->fbAttach->setHeader(header); ui->fbAttach->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); ui->fbAttach->setHoverIconColumn(8, action, action_hover); ui->fbAttach->setClearSelectionOnFocusLoss(true); ui->fbAttach->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->blends->setHeader(header); ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"), tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Write Mask")}); header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 1}); ui->blends->setClearSelectionOnFocusLoss(true); ui->blends->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->stencils->setHeader(header); ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"), tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")}); header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1}); ui->stencils->setClearSelectionOnFocusLoss(true); ui->stencils->setInstantTooltips(true); } // this is often changed just because we're changing some tab in the designer. ui->stagesTabs->setCurrentIndex(0); ui->stagesTabs->tabBar()->setVisible(false); ui->pipeFlow->setStages( { lit("VTX"), lit("VS"), lit("TCS"), lit("TES"), lit("GS"), lit("RS"), lit("FS"), lit("FB"), lit("CS"), }, { tr("Vertex Input"), tr("Vertex Shader"), tr("Tess. Control Shader"), tr("Tess. Eval. Shader"), tr("Geometry Shader"), tr("Rasterizer"), tr("Fragment Shader"), tr("Framebuffer Output"), tr("Compute Shader"), }); ui->pipeFlow->setIsolatedStage(8); // compute shader isolated ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); m_Common.setMeshViewPixmap(ui->meshView); ui->viAttrs->setFont(Formatter::PreferredFont()); ui->viBuffers->setFont(Formatter::PreferredFont()); ui->vsShader->setFont(Formatter::PreferredFont()); ui->vsResources->setFont(Formatter::PreferredFont()); ui->vsUBOs->setFont(Formatter::PreferredFont()); ui->gsShader->setFont(Formatter::PreferredFont()); ui->gsResources->setFont(Formatter::PreferredFont()); ui->gsUBOs->setFont(Formatter::PreferredFont()); ui->tcsShader->setFont(Formatter::PreferredFont()); ui->tcsResources->setFont(Formatter::PreferredFont()); ui->tcsUBOs->setFont(Formatter::PreferredFont()); ui->tesShader->setFont(Formatter::PreferredFont()); ui->tesResources->setFont(Formatter::PreferredFont()); ui->tesUBOs->setFont(Formatter::PreferredFont()); ui->fsShader->setFont(Formatter::PreferredFont()); ui->fsResources->setFont(Formatter::PreferredFont()); ui->fsUBOs->setFont(Formatter::PreferredFont()); ui->csShader->setFont(Formatter::PreferredFont()); ui->csResources->setFont(Formatter::PreferredFont()); ui->csUBOs->setFont(Formatter::PreferredFont()); ui->xfbBuffers->setFont(Formatter::PreferredFont()); ui->viewports->setFont(Formatter::PreferredFont()); ui->scissors->setFont(Formatter::PreferredFont()); ui->renderpass->setFont(Formatter::PreferredFont()); ui->framebuffer->setFont(Formatter::PreferredFont()); ui->fbAttach->setFont(Formatter::PreferredFont()); ui->blends->setFont(Formatter::PreferredFont()); // reset everything back to defaults clearState(); } VulkanPipelineStateViewer::~VulkanPipelineStateViewer() { m_CombinedImageSamplers.clear(); delete ui; } void VulkanPipelineStateViewer::OnCaptureLoaded() { OnEventChanged(m_Ctx.CurEvent()); } void VulkanPipelineStateViewer::OnCaptureClosed() { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); clearState(); } void VulkanPipelineStateViewer::OnEventChanged(uint32_t eventId) { setState(); } void VulkanPipelineStateViewer::on_showUnused_toggled(bool checked) { setState(); } void VulkanPipelineStateViewer::on_showEmpty_toggled(bool checked) { setState(); } void VulkanPipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node) { node->setItalic(true); } void VulkanPipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node) { node->setBackgroundColor(QColor(255, 70, 70)); node->setForegroundColor(QColor(0, 0, 0)); } template bool VulkanPipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const bindType &view, TextureDescription *tex, const QString &hiddenCombinedSampler, bool includeSampleLocations) { if(tex == NULL) return false; QString text; bool viewdetails = false; const VKPipe::State &state = *m_Ctx.CurVulkanPipelineState(); { for(const VKPipe::ImageData &im : state.images) { if(im.resourceId == tex->resourceId) { text += tr("Texture is in the '%1' layout\n").arg(im.layouts[0].name); break; } } text += hiddenCombinedSampler; text += lit("\n"); if(view.viewFormat != tex->format) { text += tr("The texture is format %1, the view treats it as %2.\n") .arg(tex->format.Name()) .arg(view.viewFormat.Name()); viewdetails = true; } if(tex->mips > 1 && (tex->mips != view.numMips || view.firstMip > 0)) { if(view.numMips == 1) text += tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(view.firstMip); else text += tr("The texture has %1 mips, the view covers mips %2-%3.\n") .arg(tex->mips) .arg(view.firstMip) .arg(view.firstMip + view.numMips - 1); viewdetails = true; } if(tex->arraysize > 1 && (tex->arraysize != view.numSlices || view.firstSlice > 0)) { if(view.numSlices == 1) text += tr("The texture has %1 array slices, the view covers slice %2.\n") .arg(tex->arraysize) .arg(view.firstSlice); else text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n") .arg(tex->arraysize) .arg(view.firstSlice) .arg(view.firstSlice + view.numSlices); viewdetails = true; } } if(includeSampleLocations && state.multisample.rasterSamples > 1 && !state.multisample.sampleLocations.customLocations.isEmpty()) { text += tr("Rendering with custom sample locations over %1x%2 grid:\n") .arg(state.multisample.sampleLocations.gridWidth) .arg(state.multisample.sampleLocations.gridHeight); const rdcarray &locations = state.multisample.sampleLocations.customLocations; for(int i = 0; i < locations.count(); i++) { text += QFormatStr(" [%1]: %2, %3\n") .arg(i) .arg(Formatter::Format(locations[i].x)) .arg(Formatter::Format(locations[i].y)); } viewdetails = true; } text = text.trimmed(); node->setToolTip(text); if(viewdetails) { node->setBackgroundColor(QColor(127, 255, 212)); node->setForegroundColor(QColor(0, 0, 0)); } return viewdetails; } template bool VulkanPipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const bindType &view, BufferDescription *buf) { if(buf == NULL) return false; QString text; if(view.byteOffset > 0 || view.byteSize < buf->length) { text += tr("The view covers bytes %1-%2.\nThe buffer is %3 bytes in length.") .arg(view.byteOffset) .arg(view.byteOffset + view.byteSize) .arg(buf->length); } else { return false; } node->setToolTip(text); node->setBackgroundColor(QColor(127, 255, 212)); node->setForegroundColor(QColor(0, 0, 0)); return true; } bool VulkanPipelineStateViewer::showNode(bool usedSlot, bool filledSlot) { const bool showUnused = ui->showUnused->isChecked(); const bool showEmpty = ui->showEmpty->isChecked(); // show if it's referenced by the shader - regardless of empty or not if(usedSlot) return true; // it's not referenced, but if it's bound and we have "show unused" then show it if(showUnused && filledSlot) return true; // it's empty, and we have "show empty" if(showEmpty && !filledSlot) return true; return false; } QString VulkanPipelineStateViewer::formatByteRange(const BufferDescription *buf, const VKPipe::BindingElement *descriptorBind) { if(buf == NULL || descriptorBind == NULL) return lit("-"); if(descriptorBind->byteSize == 0) { return tr("%1 - %2 (empty view)").arg(descriptorBind->byteOffset).arg(descriptorBind->byteOffset); } else if(descriptorBind->byteSize == UINT64_MAX) { return QFormatStr("%1 - %2 (VK_WHOLE_SIZE)") .arg(descriptorBind->byteOffset) .arg(descriptorBind->byteOffset + (buf->length - descriptorBind->byteOffset)); } else { return QFormatStr("%1 - %2") .arg(descriptorBind->byteOffset) .arg(descriptorBind->byteOffset + descriptorBind->byteSize); } } const VKPipe::Shader *VulkanPipelineStateViewer::stageForSender(QWidget *widget) { if(!m_Ctx.IsCaptureLoaded()) return NULL; while(widget) { if(widget == ui->stagesTabs->widget(0)) return &m_Ctx.CurVulkanPipelineState()->vertexShader; if(widget == ui->stagesTabs->widget(1)) return &m_Ctx.CurVulkanPipelineState()->vertexShader; if(widget == ui->stagesTabs->widget(2)) return &m_Ctx.CurVulkanPipelineState()->tessControlShader; if(widget == ui->stagesTabs->widget(3)) return &m_Ctx.CurVulkanPipelineState()->tessEvalShader; if(widget == ui->stagesTabs->widget(4)) return &m_Ctx.CurVulkanPipelineState()->geometryShader; if(widget == ui->stagesTabs->widget(5)) return &m_Ctx.CurVulkanPipelineState()->fragmentShader; if(widget == ui->stagesTabs->widget(6)) return &m_Ctx.CurVulkanPipelineState()->fragmentShader; if(widget == ui->stagesTabs->widget(7)) return &m_Ctx.CurVulkanPipelineState()->fragmentShader; if(widget == ui->stagesTabs->widget(8)) return &m_Ctx.CurVulkanPipelineState()->computeShader; widget = widget->parentWidget(); } qCritical() << "Unrecognised control calling event handler"; return NULL; } void VulkanPipelineStateViewer::clearShaderState(RDLabel *shader, RDTreeWidget *resources, RDTreeWidget *cbuffers) { shader->setText(QFormatStr("%1: %1").arg(ToQStr(ResourceId()))); resources->clear(); cbuffers->clear(); } void VulkanPipelineStateViewer::clearState() { m_CombinedImageSamplers.clear(); m_VBNodes.clear(); m_BindNodes.clear(); m_EmptyNodes.clear(); ui->viAttrs->clear(); ui->viBuffers->clear(); ui->topology->setText(QString()); ui->primRestart->setVisible(false); ui->topologyDiagram->setPixmap(QPixmap()); clearShaderState(ui->vsShader, ui->vsResources, ui->vsUBOs); clearShaderState(ui->tcsShader, ui->tcsResources, ui->tcsUBOs); clearShaderState(ui->tesShader, ui->tesResources, ui->tesUBOs); clearShaderState(ui->gsShader, ui->gsResources, ui->gsUBOs); clearShaderState(ui->fsShader, ui->fsResources, ui->fsUBOs); clearShaderState(ui->csShader, ui->csResources, ui->csUBOs); ui->xfbBuffers->clear(); QToolButton *shaderButtons[] = { ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton, ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton, ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton, ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton, ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton, ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton, }; for(QToolButton *b : shaderButtons) b->setEnabled(false); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); ui->fillMode->setText(tr("Solid", "Fill Mode")); ui->cullMode->setText(tr("Front", "Cull Mode")); ui->frontCCW->setPixmap(tick); ui->depthBias->setText(lit("0.0")); ui->depthBiasClamp->setText(lit("0.0")); ui->slopeScaledBias->setText(lit("0.0")); ui->depthClamp->setPixmap(tick); ui->depthClip->setPixmap(cross); ui->rasterizerDiscard->setPixmap(tick); ui->lineWidth->setText(lit("1.0")); ui->conservativeRaster->setText(tr("Disabled")); ui->overestimationSize->setText(lit("0.0")); ui->multiview->setText(tr("Disabled")); ui->stippleFactor->setText(QString()); ui->stippleFactor->setPixmap(cross); ui->stipplePattern->setText(QString()); ui->stipplePattern->setPixmap(cross); ui->sampleCount->setText(lit("1")); ui->sampleShading->setPixmap(tick); ui->minSampleShading->setText(lit("0.0")); ui->sampleMask->setText(lit("FFFFFFFF")); ui->viewports->clear(); ui->scissors->clear(); ui->discards->clear(); ui->discardMode->setText(tr("Inclusive")); ui->discardGroup->setVisible(false); ui->renderpass->setText(QFormatStr("Render Pass: %1").arg(ToQStr(ResourceId()))); ui->framebuffer->setText(QFormatStr("Framebuffer: %1").arg(ToQStr(ResourceId()))); ui->fbAttach->clear(); ui->blends->clear(); ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00")); ui->logicOp->setText(lit("-")); ui->alphaToOne->setPixmap(tick); ui->depthEnabled->setPixmap(tick); ui->depthFunc->setText(lit("GREATER_EQUAL")); ui->depthWrite->setPixmap(tick); ui->depthBounds->setPixmap(QPixmap()); ui->depthBounds->setText(lit("0.0-1.0")); ui->stencils->clear(); { ui->groupX->setEnabled(false); ui->groupY->setEnabled(false); ui->groupZ->setEnabled(false); ui->threadX->setEnabled(false); ui->threadY->setEnabled(false); ui->threadZ->setEnabled(false); ui->debugThread->setEnabled(false); } ui->conditionalRenderingGroup->setVisible(false); ui->csConditionalRenderingGroup->setVisible(false); } QVariantList VulkanPipelineStateViewer::makeSampler(const QString &bindset, const QString &slotname, const VKPipe::BindingElement &descriptor) { QString addressing; QString addPrefix; QString addVal; QString filter; QString addr[] = {ToQStr(descriptor.addressU, GraphicsAPI::Vulkan), ToQStr(descriptor.addressV, GraphicsAPI::Vulkan), ToQStr(descriptor.addressW, GraphicsAPI::Vulkan)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const char *uvw = "UVW"; QString prefix = QString(QLatin1Char(uvw[a])); if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += addPrefix + lit(": ") + addVal + lit(", "); addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + lit(": ") + addVal; if(descriptor.UseBorder()) addressing += QFormatStr(" <%1, %2, %3, %4>") .arg(descriptor.borderColor[0]) .arg(descriptor.borderColor[1]) .arg(descriptor.borderColor[2]) .arg(descriptor.borderColor[3]); if(descriptor.unnormalized) addressing += lit(" (Un-norm)"); filter = ToQStr(descriptor.filter); if(descriptor.maxAnisotropy >= 1.0f) filter += lit(" Aniso %1x").arg(descriptor.maxAnisotropy); if(descriptor.filter.filter == FilterFunction::Comparison) filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.compareFunction)); else if(descriptor.filter.filter != FilterFunction::Normal) filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.filter.filter)); QString minLOD = QString::number(descriptor.minLOD); QString maxLOD = QString::number(descriptor.maxLOD); if(descriptor.minLOD == -FLT_MAX) minLOD = lit("0"); if(descriptor.minLOD == -1000.0) minLOD = lit("VK_LOD_CLAMP_NONE"); if(descriptor.maxLOD == FLT_MAX) minLOD = lit("FLT_MAX"); if(descriptor.maxLOD == 1000.0) minLOD = lit("VK_LOD_CLAMP_NONE"); QString lod = lit("LODs: %1 - %2").arg(minLOD).arg(maxLOD); // omit lod clamp if this is an immutable sampler and the attached resource is entirely within the // range if(descriptor.immutableSampler) { TextureDescription *tex = m_Ctx.GetTexture(descriptor.resourceResourceId); if(tex && descriptor.minLOD <= 0.0f && descriptor.maxLOD >= (float)(tex->mips - 1)) { lod = QString(); } } if(descriptor.mipBias != 0.0f) lod += lit(" Bias %1").arg(descriptor.mipBias); if(!lod.isEmpty()) lod = lit(", ") + lod; QString obj = ToQStr(descriptor.samplerResourceId); if(descriptor.ycbcrSampler != ResourceId()) { obj += lit(" ") + ToQStr(descriptor.ycbcrSampler); if(descriptor.ycbcrSwizzle.red != TextureSwizzle::Red || descriptor.ycbcrSwizzle.green != TextureSwizzle::Green || descriptor.ycbcrSwizzle.blue != TextureSwizzle::Blue || descriptor.ycbcrSwizzle.alpha != TextureSwizzle::Alpha) { obj += tr(" swizzle[%1%2%3%4]") .arg(ToQStr(descriptor.swizzle.red)) .arg(ToQStr(descriptor.swizzle.green)) .arg(ToQStr(descriptor.swizzle.blue)) .arg(ToQStr(descriptor.swizzle.alpha)); } filter += QFormatStr(", %1 %2").arg(ToQStr(descriptor.ycbcrModel)).arg(ToQStr(descriptor.ycbcrRange)); addressing += tr(", Chroma %1 [%2,%3]") .arg(ToQStr(descriptor.chromaFilter)) .arg(ToQStr(descriptor.xChromaOffset)) .arg(ToQStr(descriptor.yChromaOffset)); if(descriptor.forceExplicitReconstruction) addressing += tr(" Explicit"); } return {QString(), bindset, slotname, descriptor.immutableSampler ? tr("Immutable Sampler") : tr("Sampler"), obj, addressing, filter + lod, QString()}; } void VulkanPipelineStateViewer::addResourceRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage, int bindset, int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *resources, QMap &samplers) { const ShaderResource *shaderRes = NULL; const ShaderSampler *shaderSamp = NULL; const Bindpoint *bindMap = NULL; bool isrw = false; uint bindPoint = 0; if(shaderDetails != NULL) { // we find the matching binding for this set/binding. // The spec requires that there are no overlapping definitions, or if there are they have // compatible types so we can just pick the first one we come across. // The spec also doesn't require variables which are statically unused to have valid bindings, // so they may be overlapping or possibly just defaulted to 0. // Any variables with no binding declared at all were set to 0 and sorted to the end at // reflection time, so we can just use a single algorithm to select the best candidate: // // 1. Search for matching bindset/bind resources. It doesn't matter which 'namespace' (sampler/ // read-only/read-write) we search in, because if there's a conflict the behaviour is // illegal and if there's no conflict we won't get any ambiguity. // 2. If we find a match, select it for use. // 3. If we find a second match, use it in preference only if the old one was !used, and the new // one is used. // // This will make us select the best possible option - the first declared used resource // at a particular binding, ignoring any unused resources at that binding before/after. Or if // there's no used resource at all, the first declared unused resource (which will prefer // resources with proper bindings over those without, as with the sorting mentioned above). for(int i = 0; i < shaderDetails->samplers.count(); i++) { const ShaderSampler &s = shaderDetails->samplers[i]; if(stage.bindpointMapping.samplers[s.bindPoint].bindset == bindset && stage.bindpointMapping.samplers[s.bindPoint].bind == bind) { // use this one either if we have no candidate, or the candidate we have is unused and this // one is used if(bindMap == NULL || (!bindMap->used && stage.bindpointMapping.samplers[s.bindPoint].used)) { bindPoint = (uint)i; shaderSamp = &s; bindMap = &stage.bindpointMapping.samplers[s.bindPoint]; } } } for(int i = 0; i < shaderDetails->readOnlyResources.count(); i++) { const ShaderResource &ro = shaderDetails->readOnlyResources[i]; if(stage.bindpointMapping.readOnlyResources[ro.bindPoint].bindset == bindset && stage.bindpointMapping.readOnlyResources[ro.bindPoint].bind == bind) { // use this one either if we have no candidate, or the candidate we have is unused and this // one is used if(bindMap == NULL || (!bindMap->used && stage.bindpointMapping.readOnlyResources[ro.bindPoint].used)) { bindPoint = (uint)i; shaderRes = &ro; shaderSamp = NULL; bindMap = &stage.bindpointMapping.readOnlyResources[ro.bindPoint]; } } } for(int i = 0; i < shaderDetails->readWriteResources.count(); i++) { const ShaderResource &rw = shaderDetails->readWriteResources[i]; if(stage.bindpointMapping.readWriteResources[rw.bindPoint].bindset == bindset && stage.bindpointMapping.readWriteResources[rw.bindPoint].bind == bind) { // use this one either if we have no candidate, or the candidate we have is unused and this // one is used if(bindMap == NULL || (!bindMap->used && stage.bindpointMapping.readWriteResources[rw.bindPoint].used)) { bindPoint = (uint)i; isrw = true; shaderRes = &rw; shaderSamp = NULL; bindMap = &stage.bindpointMapping.readWriteResources[rw.bindPoint]; } } } } const rdcarray *slotBinds = NULL; BindType bindType = BindType::Unknown; ShaderStageMask stageBits = ShaderStageMask::Unknown; bool pushDescriptor = false; uint32_t dynamicallyUsedCount = 1; if(bindset < pipe.descriptorSets.count() && bind < pipe.descriptorSets[bindset].bindings.count()) { pushDescriptor = pipe.descriptorSets[bindset].pushDescriptor; dynamicallyUsedCount = pipe.descriptorSets[bindset].bindings[bind].dynamicallyUsedCount; slotBinds = &pipe.descriptorSets[bindset].bindings[bind].binds; bindType = pipe.descriptorSets[bindset].bindings[bind].type; stageBits = pipe.descriptorSets[bindset].bindings[bind].stageFlags; } else { if(shaderSamp) bindType = BindType::Sampler; else if(shaderRes && shaderRes->resType == TextureType::Buffer) bindType = isrw ? BindType::ReadWriteBuffer : BindType::ReadOnlyBuffer; else bindType = isrw ? BindType::ReadWriteImage : BindType::ReadOnlyImage; } bool usedSlot = bindMap != NULL && bindMap->used && dynamicallyUsedCount > 0; bool stageBitsIncluded = bool(stageBits & MaskForStage(stage.stage)); // skip descriptors that aren't for this shader stage if(!usedSlot && !stageBitsIncluded) return; if(bindType == BindType::ConstantBuffer) return; // TODO - check compatibility between bindType and shaderRes.resType ? // consider it filled if any array element is filled bool filledSlot = false; for(int idx = 0; slotBinds != NULL && idx < slotBinds->count(); idx++) { filledSlot |= (*slotBinds)[idx].resourceResourceId != ResourceId(); if(bindType == BindType::Sampler || bindType == BindType::ImageSampler) filledSlot |= (*slotBinds)[idx].samplerResourceId != ResourceId(); } // if it's masked out by stage bits, act as if it's not filled, so it's marked in red if(!stageBitsIncluded) filledSlot = false; if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *parentNode = resources->invisibleRootItem(); QString setname = QString::number(bindset); if(pushDescriptor) setname = tr("Push ") + setname; QString slotname = QString::number(bind); if(shaderRes && !shaderRes->name.isEmpty()) slotname += lit(": ") + shaderRes->name; else if(shaderSamp && !shaderSamp->name.isEmpty()) slotname += lit(": ") + shaderSamp->name; int arrayLength = 0; if(slotBinds != NULL) arrayLength = slotBinds->count(); else arrayLength = (bindMap->arraySize == ~0U ? -1 : (int)bindMap->arraySize); // for arrays, add a parent element that we add the real cbuffers below if(arrayLength > 1 || arrayLength < 0) { RDTreeWidgetItem *node = new RDTreeWidgetItem({QString(), setname, slotname, arrayLength < 0 ? tr("Array[]") : tr("Array[%1]").arg(arrayLength), QString(), QString(), QString(), QString()}); if(arrayLength < 0) arrayLength = 0; if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); resources->addTopLevelItem(node); // show the tree column resources->showColumn(0); parentNode = node; } for(int idx = 0; idx < arrayLength; idx++) { const VKPipe::BindingElement *descriptorBind = NULL; if(slotBinds != NULL) { descriptorBind = &(*slotBinds)[idx]; if(!showNode(usedSlot && descriptorBind->dynamicallyUsed, filledSlot)) continue; } if(arrayLength > 1) { if(shaderRes && !shaderRes->name.isEmpty()) slotname = QFormatStr("%1[%2]: %3").arg(bind).arg(idx).arg(shaderRes->name); else if(shaderSamp && !shaderSamp->name.isEmpty()) slotname = QFormatStr("%1[%2]: %3").arg(bind).arg(idx).arg(shaderSamp->name); else slotname = QFormatStr("%1[%2]").arg(bind).arg(idx); } bool isbuf = false; uint32_t w = 1, h = 1, d = 1; uint32_t a = 1; uint32_t samples = 1; uint64_t len = 0; QString format = tr("Unknown"); TextureType restype = TextureType::Unknown; QVariant tag; TextureDescription *tex = NULL; BufferDescription *buf = NULL; uint64_t descriptorLen = descriptorBind ? descriptorBind->byteSize : 0; if(filledSlot && descriptorBind != NULL) { format = descriptorBind->viewFormat.Name(); // check to see if it's a texture tex = m_Ctx.GetTexture(descriptorBind->resourceResourceId); if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; restype = tex->type; samples = tex->msSamp; tag = QVariant::fromValue(descriptorBind->resourceResourceId); } // if not a texture, it must be a buffer buf = m_Ctx.GetBuffer(descriptorBind->resourceResourceId); if(buf) { len = buf->length; w = 0; h = 0; d = 0; a = 0; restype = TextureType::Buffer; if(descriptorLen == UINT64_MAX) descriptorLen = len - descriptorBind->byteOffset; tag = QVariant::fromValue(VulkanBufferTag(isrw, bindPoint, descriptorBind->viewFormat, buf->resourceId, descriptorBind->byteOffset, descriptorLen)); isbuf = true; } } else { format = lit("-"); w = h = d = a = 0; } RDTreeWidgetItem *node = NULL; RDTreeWidgetItem *samplerNode = NULL; if(bindType == BindType::ReadWriteBuffer) { if(!isbuf) { node = new RDTreeWidgetItem({ QString(), setname, slotname, ToQStr(bindType), ResourceId(), lit("-"), QString(), QString(), }); setEmptyRow(node); } else { node = new RDTreeWidgetItem({ QString(), setname, slotname, ToQStr(bindType), descriptorBind ? descriptorBind->resourceResourceId : ResourceId(), tr("%1 bytes").arg(len), QFormatStr("Viewing bytes %1").arg(formatByteRange(buf, descriptorBind)), QString(), }); node->setTag(tag); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); } } else if(bindType == BindType::ReadOnlyTBuffer || bindType == BindType::ReadWriteTBuffer) { node = new RDTreeWidgetItem({ QString(), setname, slotname, ToQStr(bindType), descriptorBind ? descriptorBind->resourceResourceId : ResourceId(), format, QFormatStr("bytes %1").arg(formatByteRange(buf, descriptorBind)), QString(), }); node->setTag(tag); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); } else if(bindType == BindType::Sampler) { if(descriptorBind == NULL || descriptorBind->samplerResourceId == ResourceId()) { node = new RDTreeWidgetItem({ QString(), setname, slotname, ToQStr(bindType), ResourceId(), lit("-"), QString(), QString(), }); setEmptyRow(node); } else { node = new RDTreeWidgetItem(makeSampler(setname, slotname, *descriptorBind)); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); } } else { if(descriptorBind == NULL || descriptorBind->resourceResourceId == ResourceId()) { node = new RDTreeWidgetItem({ QString(), setname, slotname, ToQStr(bindType), ResourceId(), lit("-"), QString(), QString(), }); setEmptyRow(node); } else { QString typeName = ToQStr(restype) + lit(" ") + ToQStr(bindType); QString dim; if(restype == TextureType::Texture3D) dim = QFormatStr("%1x%2x%3").arg(w).arg(h).arg(d); else if(restype == TextureType::Texture1D || restype == TextureType::Texture1DArray) dim = QString::number(w); else dim = QFormatStr("%1x%2").arg(w).arg(h); if(descriptorBind->swizzle.red != TextureSwizzle::Red || descriptorBind->swizzle.green != TextureSwizzle::Green || descriptorBind->swizzle.blue != TextureSwizzle::Blue || descriptorBind->swizzle.alpha != TextureSwizzle::Alpha) { format += tr(" swizzle[%1%2%3%4]") .arg(ToQStr(descriptorBind->swizzle.red)) .arg(ToQStr(descriptorBind->swizzle.green)) .arg(ToQStr(descriptorBind->swizzle.blue)) .arg(ToQStr(descriptorBind->swizzle.alpha)); } if(restype == TextureType::Texture1DArray || restype == TextureType::Texture2DArray || restype == TextureType::Texture2DMSArray || restype == TextureType::TextureCubeArray) { dim += QFormatStr(" %1[%2]").arg(ToQStr(restype)).arg(a); } if(restype == TextureType::Texture2DMS || restype == TextureType::Texture2DMSArray) dim += QFormatStr(", %1x MSAA").arg(samples); node = new RDTreeWidgetItem({ QString(), setname, slotname, typeName, descriptorBind->resourceResourceId, dim, format, QString(), }); node->setTag(tag); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); if(bindType == BindType::ImageSampler) { if(descriptorBind == NULL || descriptorBind->samplerResourceId == ResourceId()) { samplerNode = new RDTreeWidgetItem({ QString(), setname, slotname, ToQStr(bindType), ResourceId(), lit("-"), QString(), QString(), }); setEmptyRow(samplerNode); } else { if(!samplers.contains(descriptorBind->samplerResourceId)) { samplerNode = new RDTreeWidgetItem(makeSampler(QString(), QString(), *descriptorBind)); if(!filledSlot) setEmptyRow(samplerNode); if(!usedSlot) setInactiveRow(samplerNode); CombinedSamplerData sampData; sampData.node = samplerNode; samplerNode->setTag(QVariant::fromValue(sampData)); samplers.insert(descriptorBind->samplerResourceId, samplerNode); } { RDTreeWidgetItem *combinedSamp = m_CombinedImageSamplers[node] = samplers[descriptorBind->samplerResourceId]; CombinedSamplerData sampData = combinedSamp->tag().value(); sampData.images.push_back(node); combinedSamp->setTag(QVariant::fromValue(sampData)); } } } } } if(descriptorBind && tex) { // for rows with view details we can't highlight used combined samplers, so instead we put // it in the tooltip for that row and remove it from the m_CombinedImageSamplers list. QString samplerString = bindType == BindType::ImageSampler ? tr("Image combined with sampler %1\n") .arg(m_Ctx.GetResourceName(descriptorBind->samplerResourceId)) : QString(); bool hasViewDetails = setViewDetails(node, *descriptorBind, tex, samplerString); if(bindType == BindType::ImageSampler && hasViewDetails) { RDTreeWidgetItem *combinedSamp = m_CombinedImageSamplers[node]; if(combinedSamp) { CombinedSamplerData sampData = combinedSamp->tag().value(); sampData.images.removeOne(node); combinedSamp->setTag(QVariant::fromValue(sampData)); m_CombinedImageSamplers.remove(node); } } } else if(descriptorBind && buf) { setViewDetails(node, *descriptorBind, buf); } parentNode->addChild(node); if(samplerNode) parentNode->addChild(samplerNode); } } } void VulkanPipelineStateViewer::addConstantBlockRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage, int bindset, int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *ubos) { const ConstantBlock *cblock = NULL; const Bindpoint *bindMap = NULL; uint32_t slot = ~0U; if(shaderDetails != NULL) { for(slot = 0; slot < (uint)shaderDetails->constantBlocks.count(); slot++) { const ConstantBlock &cb = shaderDetails->constantBlocks[slot]; if(stage.bindpointMapping.constantBlocks[cb.bindPoint].bindset == bindset && stage.bindpointMapping.constantBlocks[cb.bindPoint].bind == bind) { cblock = &cb; bindMap = &stage.bindpointMapping.constantBlocks[cb.bindPoint]; break; } } if(slot >= (uint)shaderDetails->constantBlocks.count()) slot = ~0U; } const rdcarray *slotBinds = NULL; BindType bindType = BindType::ConstantBuffer; ShaderStageMask stageBits = ShaderStageMask::Unknown; uint32_t dynamicallyUsedCount = 1; bool pushDescriptor = false; if(bindset < pipe.descriptorSets.count() && bind < pipe.descriptorSets[bindset].bindings.count()) { pushDescriptor = pipe.descriptorSets[bindset].pushDescriptor; dynamicallyUsedCount = pipe.descriptorSets[bindset].bindings[bind].dynamicallyUsedCount; slotBinds = &pipe.descriptorSets[bindset].bindings[bind].binds; bindType = pipe.descriptorSets[bindset].bindings[bind].type; stageBits = pipe.descriptorSets[bindset].bindings[bind].stageFlags; } bool usedSlot = bindMap != NULL && bindMap->used && dynamicallyUsedCount > 0; bool stageBitsIncluded = bool(stageBits & MaskForStage(stage.stage)); // skip descriptors that aren't for this shader stage if(!usedSlot && !stageBitsIncluded) return; if(bindType != BindType::ConstantBuffer) return; // consider it filled if any array element is filled (or it's push constants) bool filledSlot = cblock != NULL && !cblock->bufferBacked; for(int idx = 0; slotBinds != NULL && idx < slotBinds->count(); idx++) filledSlot |= (*slotBinds)[idx].resourceResourceId != ResourceId(); // if it's masked out by stage bits, act as if it's not filled, so it's marked in red if(!stageBitsIncluded) filledSlot = false; if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *parentNode = ubos->invisibleRootItem(); QString setname = QString::number(bindset); if(pushDescriptor) setname = tr("Push ") + setname; QString slotname = QString::number(bind); if(cblock != NULL && !cblock->name.isEmpty()) slotname += lit(": ") + cblock->name; int arrayLength = 0; if(slotBinds != NULL) arrayLength = slotBinds->count(); else arrayLength = (bindMap->arraySize == ~0U ? -1 : (int)bindMap->arraySize); // for arrays, add a parent element that we add the real cbuffers below if(arrayLength > 1 || arrayLength < 0) { RDTreeWidgetItem *node = new RDTreeWidgetItem({QString(), setname, slotname, arrayLength < 0 ? tr("Array[]") : tr("Array[%1]").arg(arrayLength), QString(), QString()}); if(arrayLength < 0) arrayLength = 0; if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); parentNode = node; ubos->showColumn(0); } for(int idx = 0; idx < arrayLength; idx++) { const VKPipe::BindingElement *descriptorBind = NULL; if(slotBinds != NULL) { descriptorBind = &(*slotBinds)[idx]; if(!showNode(usedSlot && descriptorBind->dynamicallyUsed, filledSlot)) continue; } if(arrayLength > 1) { if(cblock != NULL && !cblock->name.isEmpty()) slotname = QFormatStr("%1[%2]: %3").arg(bind).arg(idx).arg(cblock->name); else slotname = QFormatStr("%1[%2]").arg(bind).arg(idx); } uint64_t length = 0; int numvars = cblock != NULL ? cblock->variables.count() : 0; uint64_t byteSize = cblock != NULL ? cblock->byteSize : 0; QString vecrange = lit("-"); if(filledSlot && descriptorBind != NULL) { length = descriptorBind->byteSize; BufferDescription *buf = m_Ctx.GetBuffer(descriptorBind->resourceResourceId); if(buf && length == UINT64_MAX) length = buf->length - descriptorBind->byteOffset; vecrange = formatByteRange(buf, descriptorBind); } QString sizestr; QVariant name = descriptorBind ? descriptorBind->resourceResourceId : ResourceId(); // push constants or specialization constants if(cblock != NULL && !cblock->bufferBacked) { setname = QString(); slotname = cblock->name; name = tr("Push constants"); vecrange = QString(); sizestr = tr("%1 Variables").arg(numvars); // could maybe get range from ShaderVariable.reg if it's filled out // from SPIR-V side. } else { if(length == byteSize) sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length); else sizestr = tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length); if(length < byteSize) filledSlot = false; } RDTreeWidgetItem *node = new RDTreeWidgetItem({QString(), setname, slotname, name, vecrange, sizestr, QString()}); node->setTag(QVariant::fromValue(VulkanCBufferTag(slot, (uint)idx))); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); parentNode->addChild(node); } } } void VulkanPipelineStateViewer::setShaderState(const VKPipe::Shader &stage, const VKPipe::Pipeline &pipe, RDLabel *shader, RDTreeWidget *resources, RDTreeWidget *ubos) { ShaderReflection *shaderDetails = stage.reflection; QString shText = QFormatStr("%1: %2").arg(ToQStr(pipe.pipelineResourceId)).arg(ToQStr(stage.resourceId)); if(shaderDetails != NULL) { QString entryFunc = shaderDetails->entryPoint; if(entryFunc != lit("main")) shText += lit(": ") + entryFunc + lit("()"); if(!shaderDetails->debugInfo.files.isEmpty()) shText += lit(" - ") + QFileInfo(shaderDetails->debugInfo.files[0].filename).fileName(); } shader->setText(shText); int vs = 0; // hide the tree columns. The functions below will add it // if any array bindings are present resources->hideColumn(0); ubos->hideColumn(0); // generate expansion key from columns 1 (set) and 2 (binding) auto bindsetKeygen = [](QModelIndex idx, uint seed) { int row = idx.row(); QString combined = idx.sibling(row, 1).data().toString() + idx.sibling(row, 2).data().toString(); return qHash(combined, seed); }; RDTreeViewExpansionState expansion; resources->saveExpansion(expansion, bindsetKeygen); vs = resources->verticalScrollBar()->value(); resources->beginUpdate(); resources->clear(); QMap samplers; for(int bindset = 0; bindset < pipe.descriptorSets.count(); bindset++) { for(int bind = 0; bind < pipe.descriptorSets[bindset].bindings.count(); bind++) { addResourceRow(shaderDetails, stage, bindset, bind, pipe, resources, samplers); } // if we have a shader bound, go through and add rows for any resources it wants for binds that // aren't // in this descriptor set (e.g. if layout mismatches) if(shaderDetails != NULL) { for(int i = 0; i < shaderDetails->readOnlyResources.count(); i++) { const ShaderResource &ro = shaderDetails->readOnlyResources[i]; if(stage.bindpointMapping.readOnlyResources[ro.bindPoint].bindset == bindset && stage.bindpointMapping.readOnlyResources[ro.bindPoint].bind >= pipe.descriptorSets[bindset].bindings.count()) { addResourceRow(shaderDetails, stage, bindset, stage.bindpointMapping.readOnlyResources[ro.bindPoint].bind, pipe, resources, samplers); } } for(int i = 0; i < shaderDetails->readWriteResources.count(); i++) { const ShaderResource &rw = shaderDetails->readWriteResources[i]; if(stage.bindpointMapping.readWriteResources[rw.bindPoint].bindset == bindset && stage.bindpointMapping.readWriteResources[rw.bindPoint].bind >= pipe.descriptorSets[bindset].bindings.count()) { addResourceRow(shaderDetails, stage, bindset, stage.bindpointMapping.readWriteResources[rw.bindPoint].bind, pipe, resources, samplers); } } } } // if we have a shader bound, go through and add rows for any resources it wants for descriptor // sets that aren't // bound at all if(shaderDetails != NULL) { for(int i = 0; i < shaderDetails->readOnlyResources.count(); i++) { const ShaderResource &ro = shaderDetails->readOnlyResources[i]; if(stage.bindpointMapping.readOnlyResources[ro.bindPoint].bindset >= pipe.descriptorSets.count()) { addResourceRow( shaderDetails, stage, stage.bindpointMapping.readOnlyResources[ro.bindPoint].bindset, stage.bindpointMapping.readOnlyResources[ro.bindPoint].bind, pipe, resources, samplers); } } for(int i = 0; i < shaderDetails->readWriteResources.count(); i++) { const ShaderResource &rw = shaderDetails->readWriteResources[i]; if(stage.bindpointMapping.readWriteResources[rw.bindPoint].bindset >= pipe.descriptorSets.count()) { addResourceRow( shaderDetails, stage, stage.bindpointMapping.readWriteResources[rw.bindPoint].bindset, stage.bindpointMapping.readWriteResources[rw.bindPoint].bind, pipe, resources, samplers); } } } resources->clearSelection(); resources->endUpdate(); resources->verticalScrollBar()->setValue(vs); resources->applyExpansion(expansion, bindsetKeygen); ubos->saveExpansion(expansion, bindsetKeygen); vs = ubos->verticalScrollBar()->value(); ubos->beginUpdate(); ubos->clear(); for(int bindset = 0; bindset < pipe.descriptorSets.count(); bindset++) { for(int bind = 0; bind < pipe.descriptorSets[bindset].bindings.count(); bind++) { addConstantBlockRow(shaderDetails, stage, bindset, bind, pipe, ubos); } // if we have a shader bound, go through and add rows for any cblocks it wants for binds that // aren't // in this descriptor set (e.g. if layout mismatches) if(shaderDetails != NULL) { for(int i = 0; i < shaderDetails->constantBlocks.count(); i++) { const ConstantBlock &cb = shaderDetails->constantBlocks[i]; if(stage.bindpointMapping.constantBlocks[cb.bindPoint].bindset == bindset && stage.bindpointMapping.constantBlocks[cb.bindPoint].bind >= pipe.descriptorSets[bindset].bindings.count()) { addConstantBlockRow(shaderDetails, stage, bindset, stage.bindpointMapping.constantBlocks[cb.bindPoint].bind, pipe, ubos); } } } } // if we have a shader bound, go through and add rows for any resources it wants for descriptor // sets that aren't // bound at all if(shaderDetails != NULL) { for(int i = 0; i < shaderDetails->constantBlocks.count(); i++) { const ConstantBlock &cb = shaderDetails->constantBlocks[i]; if(stage.bindpointMapping.constantBlocks[cb.bindPoint].bindset >= pipe.descriptorSets.count() && cb.bufferBacked) { addConstantBlockRow(shaderDetails, stage, stage.bindpointMapping.constantBlocks[cb.bindPoint].bindset, stage.bindpointMapping.constantBlocks[cb.bindPoint].bind, pipe, ubos); } } } // search for push constants and add them last if(shaderDetails != NULL) { for(int cb = 0; cb < shaderDetails->constantBlocks.count(); cb++) { ConstantBlock &cblock = shaderDetails->constantBlocks[cb]; if(cblock.bufferBacked == false) { // could maybe get range from ShaderVariable.reg if it's filled out // from SPIR-V side. RDTreeWidgetItem *node = new RDTreeWidgetItem({QString(), QString(), cblock.name, tr("Push constants"), QString(), tr("%1 Variables").arg(cblock.variables.count()), QString()}); node->setTag(QVariant::fromValue(VulkanCBufferTag(cb, 0))); ubos->addTopLevelItem(node); } } } ubos->clearSelection(); ubos->endUpdate(); ubos->verticalScrollBar()->setValue(vs); ubos->applyExpansion(expansion, bindsetKeygen); } void VulkanPipelineStateViewer::setState() { if(!m_Ctx.IsCaptureLoaded()) { clearState(); return; } m_CombinedImageSamplers.clear(); const VKPipe::State &state = *m_Ctx.CurVulkanPipelineState(); const DrawcallDescription *draw = m_Ctx.CurDrawcall(); bool showUnused = ui->showUnused->isChecked(); bool showEmpty = ui->showEmpty->isChecked(); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); bool usedBindings[128] = {}; //////////////////////////////////////////////// // Vertex Input int vs = 0; vs = ui->viAttrs->verticalScrollBar()->value(); ui->viAttrs->beginUpdate(); ui->viAttrs->clear(); { int i = 0; for(const VKPipe::VertexAttribute &a : state.vertexInput.attributes) { bool usedSlot = false; QString name = tr("Attribute %1").arg(i); if(state.vertexShader.resourceId != ResourceId()) { int attrib = -1; if((int32_t)a.location < state.vertexShader.bindpointMapping.inputAttributes.count()) attrib = state.vertexShader.bindpointMapping.inputAttributes[a.location]; if(attrib >= 0 && attrib < state.vertexShader.reflection->inputSignature.count()) { name = state.vertexShader.reflection->inputSignature[attrib].varName; usedSlot = true; } } if(showNode(usedSlot, /*filledSlot*/ true)) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {i, name, a.location, a.binding, a.format.Name(), a.byteOffset, QString()}); node->setTag(i); usedBindings[a.binding] = true; if(!usedSlot) setInactiveRow(node); ui->viAttrs->addTopLevelItem(node); } i++; } } ui->viAttrs->clearSelection(); ui->viAttrs->endUpdate(); ui->viAttrs->verticalScrollBar()->setValue(vs); m_BindNodes.clear(); m_VBNodes.clear(); m_EmptyNodes.clear(); Topology topo = draw != NULL ? draw->topology : Topology::Unknown; int numCPs = PatchList_Count(topo); if(numCPs > 0) { ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs)); } else { ui->topology->setText(ToQStr(topo)); } m_Common.setTopologyDiagram(ui->topologyDiagram, topo); ui->primRestart->setVisible(state.inputAssembly.primitiveRestartEnable); vs = ui->viBuffers->verticalScrollBar()->value(); ui->viBuffers->beginUpdate(); ui->viBuffers->clear(); bool ibufferUsed = draw != NULL && (draw->flags & DrawFlags::Indexed); if(state.inputAssembly.indexBuffer.resourceId != ResourceId()) { if(ibufferUsed || showUnused) { uint64_t length = 1; if(!ibufferUsed) length = 0; BufferDescription *buf = m_Ctx.GetBuffer(state.inputAssembly.indexBuffer.resourceId); if(buf) length = buf->length; RDTreeWidgetItem *node = new RDTreeWidgetItem( {tr("Index"), state.inputAssembly.indexBuffer.resourceId, tr("Index"), lit("-"), (qulonglong)state.inputAssembly.indexBuffer.byteOffset, draw != NULL ? draw->indexByteWidth : 0, (qulonglong)length, QString()}); QString iformat; if(draw) { if(draw->indexByteWidth == 1) iformat = lit("ubyte"); else if(draw->indexByteWidth == 2) iformat = lit("ushort"); else if(draw->indexByteWidth == 4) iformat = lit("uint"); iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(draw->topology)); } node->setTag(QVariant::fromValue( VulkanVBIBTag(state.inputAssembly.indexBuffer.resourceId, state.inputAssembly.indexBuffer.byteOffset + (draw ? draw->indexOffset * draw->indexByteWidth : 0), iformat))); if(!ibufferUsed) setInactiveRow(node); if(state.inputAssembly.indexBuffer.resourceId == ResourceId()) { setEmptyRow(node); m_EmptyNodes.push_back(node); } ui->viBuffers->addTopLevelItem(node); } } else { if(ibufferUsed || showEmpty) { RDTreeWidgetItem *node = new RDTreeWidgetItem({tr("Index"), ResourceId(), tr("Index"), lit("-"), lit("-"), lit("-"), lit("-"), QString()}); QString iformat; if(draw) { if(draw->indexByteWidth == 1) iformat = lit("ubyte"); else if(draw->indexByteWidth == 2) iformat = lit("ushort"); else if(draw->indexByteWidth == 4) iformat = lit("uint"); iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(draw->topology)); } node->setTag(QVariant::fromValue( VulkanVBIBTag(state.inputAssembly.indexBuffer.resourceId, state.inputAssembly.indexBuffer.byteOffset + (draw ? draw->indexOffset * draw->indexByteWidth : 0), iformat))); setEmptyRow(node); m_EmptyNodes.push_back(node); if(!ibufferUsed) setInactiveRow(node); ui->viBuffers->addTopLevelItem(node); } } { int i = 0; for(; i < qMax(state.vertexInput.vertexBuffers.count(), state.vertexInput.bindings.count()); i++) { const VKPipe::VertexBuffer *vbuff = (i < state.vertexInput.vertexBuffers.count() ? &state.vertexInput.vertexBuffers[i] : NULL); const VKPipe::VertexBinding *bind = NULL; for(int b = 0; b < state.vertexInput.bindings.count(); b++) { if(state.vertexInput.bindings[b].vertexBufferBinding == (uint32_t)i) bind = &state.vertexInput.bindings[b]; } bool filledSlot = ((vbuff != NULL && vbuff->resourceId != ResourceId()) || bind != NULL); bool usedSlot = (usedBindings[i]); if(showNode(usedSlot, filledSlot)) { QString rate = lit("-"); uint64_t length = 1; uint64_t offset = 0; uint32_t stride = 0; uint32_t divisor = 1; if(vbuff != NULL) { offset = vbuff->byteOffset; BufferDescription *buf = m_Ctx.GetBuffer(vbuff->resourceId); if(buf) length = buf->length; } if(bind != NULL) { stride = bind->byteStride; rate = bind->perInstance ? tr("Instance") : tr("Vertex"); if(bind->perInstance) divisor = bind->instanceDivisor; } else { rate += tr("No Binding"); } RDTreeWidgetItem *node = NULL; if(filledSlot) node = new RDTreeWidgetItem({i, vbuff->resourceId, rate, divisor, (qulonglong)offset, stride, (qulonglong)length, QString()}); else node = new RDTreeWidgetItem( {i, tr("No Binding"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), QString()}); node->setTag(QVariant::fromValue(VulkanVBIBTag( vbuff != NULL ? vbuff->resourceId : ResourceId(), vbuff != NULL ? vbuff->byteOffset : 0, m_Common.GetVBufferFormatString(i)))); if(!filledSlot || bind == NULL || vbuff == NULL) { setEmptyRow(node); m_EmptyNodes.push_back(node); } if(!usedSlot) setInactiveRow(node); m_VBNodes.push_back(node); ui->viBuffers->addTopLevelItem(node); } else { m_VBNodes.push_back(NULL); } } for(; i < (int)ARRAY_COUNT(usedBindings); i++) { if(usedBindings[i]) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {i, tr("No Binding"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), QString()}); node->setTag(QVariant::fromValue(VulkanVBIBTag(ResourceId(), 0))); setEmptyRow(node); m_EmptyNodes.push_back(node); setInactiveRow(node); ui->viBuffers->addTopLevelItem(node); m_VBNodes.push_back(node); } else { m_VBNodes.push_back(NULL); } } } ui->viBuffers->clearSelection(); ui->viBuffers->endUpdate(); ui->viBuffers->verticalScrollBar()->setValue(vs); setShaderState(state.vertexShader, state.graphics, ui->vsShader, ui->vsResources, ui->vsUBOs); setShaderState(state.geometryShader, state.graphics, ui->gsShader, ui->gsResources, ui->gsUBOs); setShaderState(state.tessControlShader, state.graphics, ui->tcsShader, ui->tcsResources, ui->tcsUBOs); setShaderState(state.tessEvalShader, state.graphics, ui->tesShader, ui->tesResources, ui->tesUBOs); setShaderState(state.fragmentShader, state.graphics, ui->fsShader, ui->fsResources, ui->fsUBOs); setShaderState(state.computeShader, state.compute, ui->csShader, ui->csResources, ui->csUBOs); QToolButton *shaderButtons[] = { ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton, ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton, ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton, ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton, ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton, ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton, }; for(QToolButton *b : shaderButtons) { const VKPipe::Shader *stage = stageForSender(b); if(stage == NULL || stage->resourceId == ResourceId()) continue; ResourceId pipe = stage->stage == ShaderStage::Compute ? state.compute.pipelineResourceId : state.graphics.pipelineResourceId; b->setEnabled(stage->reflection && pipe != ResourceId()); m_Common.SetupShaderEditButton(b, pipe, stage->resourceId, stage->bindpointMapping, stage->reflection); } bool xfbSet = false; vs = ui->xfbBuffers->verticalScrollBar()->value(); ui->xfbBuffers->beginUpdate(); ui->xfbBuffers->clear(); for(int i = 0; i < state.transformFeedback.buffers.count(); i++) { const VKPipe::XFBBuffer &s = state.transformFeedback.buffers[i]; bool filledSlot = (s.bufferResourceId != ResourceId()); bool usedSlot = (s.active); if(showNode(usedSlot, filledSlot)) { qulonglong length = s.byteSize; BufferDescription *buf = m_Ctx.GetBuffer(s.bufferResourceId); if(buf && length == UINT64_MAX) length = buf->length - s.byteOffset; RDTreeWidgetItem *node = new RDTreeWidgetItem( {i, s.active ? tr("Active") : tr("Inactive"), s.bufferResourceId, (qulonglong)s.byteOffset, length, s.counterBufferResourceId, (qulonglong)s.counterBufferOffset, QString()}); node->setTag(QVariant::fromValue( VulkanBufferTag(false, ~0U, ResourceFormat(), s.bufferResourceId, s.byteOffset, length))); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); xfbSet = true; ui->xfbBuffers->addTopLevelItem(node); } } ui->xfbBuffers->verticalScrollBar()->setValue(vs); ui->xfbBuffers->clearSelection(); ui->xfbBuffers->endUpdate(); ui->xfbBuffers->setVisible(xfbSet); ui->xfbGroup->setVisible(xfbSet); //////////////////////////////////////////////// // Rasterizer vs = ui->discards->verticalScrollBar()->value(); ui->discards->beginUpdate(); ui->discards->clear(); { int i = 0; for(const VKPipe::RenderArea &v : state.viewportScissor.discardRectangles) { RDTreeWidgetItem *node = new RDTreeWidgetItem({i, v.x, v.y, v.width, v.height}); ui->discards->addTopLevelItem(node); if(v.width == 0 || v.height == 0) setEmptyRow(node); i++; } } ui->discards->verticalScrollBar()->setValue(vs); ui->discards->clearSelection(); ui->discards->endUpdate(); ui->discardMode->setText(state.viewportScissor.discardRectanglesExclusive ? tr("Exclusive") : tr("Inclusive")); ui->discardGroup->setVisible(!state.viewportScissor.discardRectanglesExclusive || !state.viewportScissor.discardRectangles.isEmpty()); vs = ui->viewports->verticalScrollBar()->value(); ui->viewports->beginUpdate(); ui->viewports->clear(); int vs2 = ui->scissors->verticalScrollBar()->value(); ui->scissors->beginUpdate(); ui->scissors->clear(); if(state.currentPass.renderpass.resourceId != ResourceId()) { ui->scissors->addTopLevelItem(new RDTreeWidgetItem( {tr("Render Area"), state.currentPass.renderArea.x, state.currentPass.renderArea.y, state.currentPass.renderArea.width, state.currentPass.renderArea.height})); } { int i = 0; for(const VKPipe::ViewportScissor &v : state.viewportScissor.viewportScissors) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {i, v.vp.x, v.vp.y, v.vp.width, v.vp.height, v.vp.minDepth, v.vp.maxDepth}); ui->viewports->addTopLevelItem(node); if(v.vp.width == 0 || v.vp.height == 0) setEmptyRow(node); node = new RDTreeWidgetItem({i, v.scissor.x, v.scissor.y, v.scissor.width, v.scissor.height}); ui->scissors->addTopLevelItem(node); if(v.scissor.width == 0 || v.scissor.height == 0) setEmptyRow(node); i++; } } ui->viewports->verticalScrollBar()->setValue(vs); ui->viewports->clearSelection(); ui->scissors->clearSelection(); ui->scissors->verticalScrollBar()->setValue(vs2); ui->viewports->endUpdate(); ui->scissors->endUpdate(); ui->fillMode->setText(ToQStr(state.rasterizer.fillMode)); ui->cullMode->setText(ToQStr(state.rasterizer.cullMode)); ui->frontCCW->setPixmap(state.rasterizer.frontCCW ? tick : cross); ui->depthBias->setText(Formatter::Format(state.rasterizer.depthBias)); ui->depthBiasClamp->setText(Formatter::Format(state.rasterizer.depthBiasClamp)); ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.slopeScaledDepthBias)); ui->depthClamp->setPixmap(state.rasterizer.depthClampEnable ? tick : cross); ui->depthClip->setPixmap(state.rasterizer.depthClipEnable ? tick : cross); ui->rasterizerDiscard->setPixmap(state.rasterizer.rasterizerDiscardEnable ? tick : cross); ui->lineWidth->setText(Formatter::Format(state.rasterizer.lineWidth)); ui->conservativeRaster->setText(ToQStr(state.rasterizer.conservativeRasterization)); ui->overestimationSize->setText( Formatter::Format(state.rasterizer.extraPrimitiveOverestimationSize)); if(state.rasterizer.lineStippleFactor == 0) { ui->stippleFactor->setText(QString()); ui->stippleFactor->setPixmap(cross); ui->stipplePattern->setText(QString()); ui->stipplePattern->setPixmap(cross); } else { ui->stippleFactor->setPixmap(QPixmap()); ui->stippleFactor->setText(ToQStr(state.rasterizer.lineStippleFactor)); ui->stipplePattern->setPixmap(QPixmap()); ui->stipplePattern->setText(QString::number(state.rasterizer.lineStipplePattern, 2)); } if(state.currentPass.renderpass.multiviews.isEmpty()) { ui->multiview->setText(tr("Disabled")); } else { QString views = tr("Views: "); for(int i = 0; i < state.currentPass.renderpass.multiviews.count(); i++) { if(i > 0) views += lit(", "); views += QString::number(state.currentPass.renderpass.multiviews[i]); } ui->multiview->setText(views); } ui->sampleCount->setText(QString::number(state.multisample.rasterSamples)); ui->sampleShading->setPixmap(state.multisample.sampleShadingEnable ? tick : cross); ui->minSampleShading->setText(Formatter::Format(state.multisample.minSampleShading)); ui->sampleMask->setText(Formatter::Format(state.multisample.sampleMask, true)); ui->alphaToOne->setPixmap(state.colorBlend.alphaToOneEnable ? tick : cross); ui->alphaToCoverage->setPixmap(state.colorBlend.alphaToCoverageEnable ? tick : cross); //////////////////////////////////////////////// // Conditional Rendering if(state.conditionalRendering.bufferId == ResourceId()) { ui->conditionalRenderingGroup->setVisible(false); ui->csConditionalRenderingGroup->setVisible(false); } else { ui->conditionalRenderingGroup->setVisible(true); ui->predicateBuffer->setText(QFormatStr("%1 (Byte Offset %2)") .arg(ToQStr(state.conditionalRendering.bufferId)) .arg(state.conditionalRendering.byteOffset)); ui->predicatePassing->setPixmap(state.conditionalRendering.isPassing ? tick : cross); ui->predicateInverted->setPixmap(state.conditionalRendering.isInverted ? tick : cross); ui->csConditionalRenderingGroup->setVisible(true); ui->csPredicateBuffer->setText(QFormatStr("%1 (Byte Offset %2)") .arg(ToQStr(state.conditionalRendering.bufferId)) .arg(state.conditionalRendering.byteOffset)); ui->csPredicatePassing->setPixmap(state.conditionalRendering.isPassing ? tick : cross); ui->csPredicateInverted->setPixmap(state.conditionalRendering.isInverted ? tick : cross); } //////////////////////////////////////////////// // Output Merger bool targets[32] = {}; ui->renderpass->setText(QFormatStr("Render Pass: %1 (Subpass %2)") .arg(ToQStr(state.currentPass.renderpass.resourceId)) .arg(state.currentPass.renderpass.subpass)); ui->framebuffer->setText( QFormatStr("Framebuffer: %1").arg(ToQStr(state.currentPass.framebuffer.resourceId))); vs = ui->fbAttach->verticalScrollBar()->value(); ui->fbAttach->beginUpdate(); ui->fbAttach->clear(); { int i = 0; for(const VKPipe::Attachment &p : state.currentPass.framebuffer.attachments) { int colIdx = -1; for(int c = 0; c < state.currentPass.renderpass.colorAttachments.count(); c++) { if(state.currentPass.renderpass.colorAttachments[c] == (uint)i) { colIdx = c; break; } } int resIdx = -1; for(int c = 0; c < state.currentPass.renderpass.resolveAttachments.count(); c++) { if(state.currentPass.renderpass.resolveAttachments[c] == (uint)i) { resIdx = c; break; } } bool filledSlot = (p.imageResourceId != ResourceId()); bool usedSlot = (colIdx >= 0 || resIdx >= 0 || state.currentPass.renderpass.depthstencilAttachment == i || state.currentPass.renderpass.fragmentDensityAttachment == i); if(showNode(usedSlot, filledSlot)) { uint32_t w = 1, h = 1, d = 1; uint32_t a = 1; QString format; QString typeName; if(p.imageResourceId != ResourceId()) { format = p.viewFormat.Name(); typeName = tr("Unknown"); } else { format = lit("-"); typeName = lit("-"); w = h = d = a = 0; } TextureDescription *tex = m_Ctx.GetTexture(p.imageResourceId); if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; typeName = ToQStr(tex->type); } if(p.swizzle.red != TextureSwizzle::Red || p.swizzle.green != TextureSwizzle::Green || p.swizzle.blue != TextureSwizzle::Blue || p.swizzle.alpha != TextureSwizzle::Alpha) { format += tr(" swizzle[%1%2%3%4]") .arg(ToQStr(p.swizzle.red)) .arg(ToQStr(p.swizzle.green)) .arg(ToQStr(p.swizzle.blue)) .arg(ToQStr(p.swizzle.alpha)); } QString slotname; if(colIdx >= 0) slotname = QFormatStr("Color %1").arg(i); else if(resIdx >= 0) slotname = QFormatStr("Resolve %1").arg(i); else if(state.currentPass.renderpass.fragmentDensityAttachment == i) slotname = lit("Fragment Density Map"); else slotname = lit("Depth"); if(state.fragmentShader.reflection != NULL) { for(int s = 0; s < state.fragmentShader.reflection->outputSignature.count(); s++) { if(state.fragmentShader.reflection->outputSignature[s].regIndex == (uint32_t)colIdx && (state.fragmentShader.reflection->outputSignature[s].systemValue == ShaderBuiltin::Undefined || state.fragmentShader.reflection->outputSignature[s].systemValue == ShaderBuiltin::ColorOutput)) { slotname += QFormatStr(": %1").arg(state.fragmentShader.reflection->outputSignature[s].varName); } } } RDTreeWidgetItem *node = new RDTreeWidgetItem( {slotname, p.imageResourceId, typeName, w, h, d, a, format, QString()}); if(tex) node->setTag(QVariant::fromValue(p.imageResourceId)); if(p.imageResourceId == ResourceId()) { setEmptyRow(node); } else if(!usedSlot) { setInactiveRow(node); } else { targets[i] = true; } setViewDetails(node, p, tex, QString(), resIdx < 0); ui->fbAttach->addTopLevelItem(node); } i++; } } ui->fbAttach->clearSelection(); ui->fbAttach->endUpdate(); ui->fbAttach->verticalScrollBar()->setValue(vs); vs = ui->blends->verticalScrollBar()->value(); ui->blends->beginUpdate(); ui->blends->clear(); { int i = 0; for(const ColorBlend &blend : state.colorBlend.blends) { bool usedSlot = (targets[i]); if(showNode(usedSlot, /*filledSlot*/ true)) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {i, blend.enabled ? tr("True") : tr("False"), ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination), ToQStr(blend.colorBlend.operation), ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination), ToQStr(blend.alphaBlend.operation), QFormatStr("%1%2%3%4") .arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R")) .arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G")) .arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B")) .arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))}); if(!usedSlot) setInactiveRow(node); ui->blends->addTopLevelItem(node); } i++; } } ui->blends->clearSelection(); ui->blends->endUpdate(); ui->blends->verticalScrollBar()->setValue(vs); ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4") .arg(state.colorBlend.blendFactor[0], 0, 'f', 2) .arg(state.colorBlend.blendFactor[1], 0, 'f', 2) .arg(state.colorBlend.blendFactor[2], 0, 'f', 2) .arg(state.colorBlend.blendFactor[3], 0, 'f', 2)); if(state.colorBlend.blends.count() > 0) ui->logicOp->setText(state.colorBlend.blends[0].logicOperationEnabled ? ToQStr(state.colorBlend.blends[0].logicOperation) : lit("-")); else ui->logicOp->setText(lit("-")); ui->depthEnabled->setPixmap(state.depthStencil.depthTestEnable ? tick : cross); ui->depthFunc->setText(ToQStr(state.depthStencil.depthFunction)); ui->depthWrite->setPixmap(state.depthStencil.depthWriteEnable ? tick : cross); if(state.depthStencil.depthBoundsEnable) { ui->depthBounds->setPixmap(QPixmap()); ui->depthBounds->setText(Formatter::Format(state.depthStencil.minDepthBounds) + lit("-") + Formatter::Format(state.depthStencil.maxDepthBounds)); } else { ui->depthBounds->setText(QString()); ui->depthBounds->setPixmap(cross); } ui->stencils->beginUpdate(); ui->stencils->clear(); if(state.depthStencil.stencilTestEnable) { ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Front"), ToQStr(state.depthStencil.frontFace.function), ToQStr(state.depthStencil.frontFace.failOperation), ToQStr(state.depthStencil.frontFace.depthFailOperation), ToQStr(state.depthStencil.frontFace.passOperation), Formatter::Format((uint8_t)state.depthStencil.frontFace.writeMask, true), Formatter::Format((uint8_t)state.depthStencil.frontFace.compareMask, true), Formatter::Format((uint8_t)state.depthStencil.frontFace.reference, true)})); ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Back"), ToQStr(state.depthStencil.backFace.function), ToQStr(state.depthStencil.backFace.failOperation), ToQStr(state.depthStencil.backFace.depthFailOperation), ToQStr(state.depthStencil.backFace.passOperation), Formatter::Format((uint8_t)state.depthStencil.backFace.writeMask, true), Formatter::Format((uint8_t)state.depthStencil.backFace.compareMask, true), Formatter::Format((uint8_t)state.depthStencil.backFace.reference, true)})); } else { ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")})); ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")})); } ui->stencils->clearSelection(); ui->stencils->endUpdate(); // set up thread debugging inputs if(m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection && draw && (draw->flags & DrawFlags::Dispatch)) { ui->groupX->setEnabled(true); ui->groupY->setEnabled(true); ui->groupZ->setEnabled(true); ui->threadX->setEnabled(true); ui->threadY->setEnabled(true); ui->threadZ->setEnabled(true); ui->debugThread->setEnabled(true); // set maximums for CS debugging ui->groupX->setMaximum((int)draw->dispatchDimension[0] - 1); ui->groupY->setMaximum((int)draw->dispatchDimension[1] - 1); ui->groupZ->setMaximum((int)draw->dispatchDimension[2] - 1); if(draw->dispatchThreadsDimension[0] == 0) { ui->threadX->setMaximum((int)state.computeShader.reflection->dispatchThreadsDimension[0] - 1); ui->threadY->setMaximum((int)state.computeShader.reflection->dispatchThreadsDimension[1] - 1); ui->threadZ->setMaximum((int)state.computeShader.reflection->dispatchThreadsDimension[2] - 1); } else { ui->threadX->setMaximum((int)draw->dispatchThreadsDimension[0] - 1); ui->threadY->setMaximum((int)draw->dispatchThreadsDimension[1] - 1); ui->threadZ->setMaximum((int)draw->dispatchThreadsDimension[2] - 1); } } else { ui->groupX->setEnabled(false); ui->groupY->setEnabled(false); ui->groupZ->setEnabled(false); ui->threadX->setEnabled(false); ui->threadY->setEnabled(false); ui->threadZ->setEnabled(false); ui->debugThread->setEnabled(false); } // highlight the appropriate stages in the flowchart if(draw == NULL) { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); } else if(draw->flags & DrawFlags::Dispatch) { ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true}); } else { bool xfbActive = !state.transformFeedback.buffers.isEmpty(); if(state.geometryShader.resourceId == ResourceId() && xfbActive) { ui->pipeFlow->setStageName(4, lit("XFB"), tr("Transform Feedback")); } else { ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader")); } ui->pipeFlow->setStagesEnabled({true, true, state.tessControlShader.resourceId != ResourceId(), state.tessEvalShader.resourceId != ResourceId(), state.geometryShader.resourceId != ResourceId() || xfbActive, true, state.fragmentShader.resourceId != ResourceId(), true, false}); } } void VulkanPipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column) { const VKPipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); if(tag.canConvert()) { TextureDescription *tex = m_Ctx.GetTexture(tag.value()); if(tex) { if(tex->type == TextureType::Buffer) { IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer( tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex)); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } else { if(!m_Ctx.HasTextureViewer()) m_Ctx.ShowTextureViewer(); ITextureViewer *viewer = m_Ctx.GetTextureViewer(); viewer->ViewTexture(tex->resourceId, true); } return; } } else if(tag.canConvert()) { VulkanBufferTag buf = tag.value(); QString format; if(stage->reflection && buf.bindPoint < (buf.rwRes ? stage->reflection->readWriteResources.size() : stage->reflection->readOnlyResources.size())) { const ShaderResource &shaderRes = buf.rwRes ? stage->reflection->readWriteResources[buf.bindPoint] : stage->reflection->readOnlyResources[buf.bindPoint]; format = BufferFormatter::GetBufferFormatString(shaderRes, buf.fmt, buf.offset); } if(buf.ID != ResourceId()) { IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, buf.size, buf.ID, format); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } } void VulkanPipelineStateViewer::resource_hoverItemChanged(RDTreeWidgetItem *hover) { // first make all rows transparent. for(RDTreeWidgetItem *item : m_CombinedImageSamplers.keys()) { item->setBackground(QBrush()); m_CombinedImageSamplers[item]->setBackground(QBrush()); } if(hover) { // try to get combined sampler data from the current row CombinedSamplerData sampData = hover->tag().value(); // or try to see if it's a combined image if(m_CombinedImageSamplers.contains(hover)) sampData = m_CombinedImageSamplers[hover]->tag().value(); // if we got a sampler, highlight it and all images using it if(sampData.node) { sampData.node->setBackgroundColor(QColor(127, 212, 255, 100)); for(RDTreeWidgetItem *item : sampData.images) item->setBackgroundColor(QColor(127, 212, 255, 100)); } } } void VulkanPipelineStateViewer::ubo_itemActivated(RDTreeWidgetItem *item, int column) { const VKPipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); if(!tag.canConvert()) return; VulkanCBufferTag cb = tag.value(); IConstantBufferPreviewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb.slotIdx, cb.arrayIdx); m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f); } void VulkanPipelineStateViewer::on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column) { on_meshView_clicked(); } void VulkanPipelineStateViewer::on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column) { QVariant tag = item->tag(); if(tag.canConvert()) { VulkanVBIBTag buf = tag.value(); if(buf.id != ResourceId()) { IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id, buf.format); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } } void VulkanPipelineStateViewer::highlightIABind(int slot) { int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly const VKPipe::VertexInput &VI = m_Ctx.CurVulkanPipelineState()->vertexInput; QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95)); ui->viAttrs->beginUpdate(); ui->viBuffers->beginUpdate(); if(slot < m_VBNodes.count()) { if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot])) { m_VBNodes[slot]->setBackgroundColor(col); m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } } if(slot < m_BindNodes.count()) { m_BindNodes[slot]->setBackgroundColor(col); m_BindNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->viAttrs->topLevelItem(i); if((int)VI.attributes[item->tag().toUInt()].binding != slot) { item->setBackground(QBrush()); item->setForeground(QBrush()); } else { item->setBackgroundColor(col); item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } } ui->viAttrs->endUpdate(); ui->viBuffers->endUpdate(); } void VulkanPipelineStateViewer::on_viAttrs_mouseMove(QMouseEvent *e) { if(!m_Ctx.IsCaptureLoaded()) return; RDTreeWidgetItem *item = ui->viAttrs->itemAt(e->pos()); vertex_leave(NULL); const VKPipe::VertexInput &VI = m_Ctx.CurVulkanPipelineState()->vertexInput; if(item) { uint32_t binding = VI.attributes[item->tag().toUInt()].binding; highlightIABind((int)binding); } } void VulkanPipelineStateViewer::on_viBuffers_mouseMove(QMouseEvent *e) { if(!m_Ctx.IsCaptureLoaded()) return; RDTreeWidgetItem *item = ui->viBuffers->itemAt(e->pos()); vertex_leave(NULL); if(item) { int idx = m_VBNodes.indexOf(item); if(idx >= 0) { highlightIABind(idx); } else { if(!m_EmptyNodes.contains(item)) { item->setBackground(ui->viBuffers->palette().brush(QPalette::Window)); item->setForeground(ui->viBuffers->palette().brush(QPalette::WindowText)); } } } } void VulkanPipelineStateViewer::vertex_leave(QEvent *e) { ui->viAttrs->beginUpdate(); ui->viBuffers->beginUpdate(); for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++) { ui->viAttrs->topLevelItem(i)->setBackground(QBrush()); ui->viAttrs->topLevelItem(i)->setForeground(QBrush()); } for(int i = 0; i < ui->viBuffers->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->viBuffers->topLevelItem(i); if(m_EmptyNodes.contains(item)) continue; item->setBackground(QBrush()); item->setForeground(QBrush()); } ui->viAttrs->endUpdate(); ui->viBuffers->endUpdate(); } void VulkanPipelineStateViewer::on_pipeFlow_stageSelected(int index) { ui->stagesTabs->setCurrentIndex(index); } void VulkanPipelineStateViewer::shaderView_clicked() { const VKPipe::Shader *stage = stageForSender(qobject_cast(QObject::sender())); if(stage == NULL || stage->resourceId == ResourceId()) return; ShaderReflection *shaderDetails = stage->reflection; ResourceId pipe = stage->stage == ShaderStage::Compute ? m_Ctx.CurVulkanPipelineState()->compute.pipelineResourceId : m_Ctx.CurVulkanPipelineState()->graphics.pipelineResourceId; if(!shaderDetails) return; IShaderViewer *shad = m_Ctx.ViewShader(shaderDetails, pipe); m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this); } void VulkanPipelineStateViewer::shaderSave_clicked() { const VKPipe::Shader *stage = stageForSender(qobject_cast(QObject::sender())); if(stage == NULL) return; ShaderReflection *shaderDetails = stage->reflection; if(stage->resourceId == ResourceId()) return; m_Common.SaveShaderFile(shaderDetails); } void VulkanPipelineStateViewer::predicateBufferView_clicked() { const VKPipe::ConditionalRendering &cr = m_Ctx.CurVulkanPipelineState()->conditionalRendering; IBufferViewer *viewer = m_Ctx.ViewBuffer(cr.byteOffset, sizeof(uint32_t), cr.bufferId, "uint"); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::VertexInput &vi) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Attributes")); xml.writeEndElement(); QList rows; for(const VKPipe::VertexAttribute &attr : vi.attributes) rows.push_back({attr.location, attr.binding, attr.format.Name(), attr.byteOffset}); m_Common.exportHTMLTable(xml, {tr("Location"), tr("Binding"), tr("Format"), tr("Offset")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Bindings")); xml.writeEndElement(); QList rows; for(const VKPipe::VertexBinding &attr : vi.bindings) rows.push_back({attr.vertexBufferBinding, attr.byteStride, attr.perInstance ? tr("PER_INSTANCE") : tr("PER_VERTEX")}); m_Common.exportHTMLTable(xml, {tr("Binding"), tr("Byte Stride"), tr("Step Rate")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Vertex Buffers")); xml.writeEndElement(); QList rows; int i = 0; for(const VKPipe::VertexBuffer &vb : vi.vertexBuffers) { uint64_t length = 0; if(vb.resourceId == ResourceId()) { continue; } else { BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId); if(buf) length = buf->length; } rows.push_back({i, vb.resourceId, (qulonglong)vb.byteOffset, (qulonglong)length}); i++; } m_Common.exportHTMLTable(xml, {tr("Binding"), tr("Buffer"), tr("Offset"), tr("Byte Length")}, rows); } } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::InputAssembly &ia) { const DrawcallDescription *draw = m_Ctx.CurDrawcall(); { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Index Buffer")); xml.writeEndElement(); BufferDescription *ib = m_Ctx.GetBuffer(ia.indexBuffer.resourceId); QString name = tr("Empty"); uint64_t length = 0; if(ib) { name = m_Ctx.GetResourceName(ia.indexBuffer.resourceId); length = ib->length; } QString ifmt = lit("UNKNOWN"); if(draw) { if(draw->indexByteWidth == 1) ifmt = lit("UINT8"); else if(draw->indexByteWidth == 2) ifmt = lit("UINT16"); else if(draw->indexByteWidth == 4) ifmt = lit("UINT32"); } m_Common.exportHTMLTable( xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length"), tr("Primitive Restart")}, {name, ifmt, (qulonglong)ia.indexBuffer.byteOffset, (qulonglong)length, ia.primitiveRestartEnable ? tr("Yes") : tr("No")}); } xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Primitive Topology"), tr("Tessellation Control Points")}, {ToQStr(draw ? draw->topology : Topology::Unknown), m_Ctx.CurVulkanPipelineState()->tessellation.numControlPoints}); } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::Shader &sh) { ShaderReflection *shaderDetails = sh.reflection; { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Shader")); xml.writeEndElement(); QString shadername = tr("Unknown"); if(sh.resourceId == ResourceId()) shadername = tr("Unbound"); else shadername = m_Ctx.GetResourceName(sh.resourceId); if(shaderDetails) { QString entryFunc = shaderDetails->entryPoint; if(entryFunc != lit("main")) shadername = QFormatStr("%1()").arg(entryFunc); else if(!shaderDetails->debugInfo.files.isEmpty()) shadername = QFormatStr("%1() - %2") .arg(entryFunc) .arg(QFileInfo(shaderDetails->debugInfo.files[0].filename).fileName()); } xml.writeStartElement(lit("p")); xml.writeCharacters(shadername); xml.writeEndElement(); if(sh.resourceId == ResourceId()) return; } const VKPipe::Pipeline &pipeline = (sh.stage == ShaderStage::Compute ? m_Ctx.CurVulkanPipelineState()->compute : m_Ctx.CurVulkanPipelineState()->graphics); if(shaderDetails && !shaderDetails->constantBlocks.isEmpty()) { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("UBOs")); xml.writeEndElement(); QList rows; for(int i = 0; i < shaderDetails->constantBlocks.count(); i++) { const ConstantBlock &b = shaderDetails->constantBlocks[i]; const Bindpoint &bindMap = sh.bindpointMapping.constantBlocks[i]; if(!bindMap.used) continue; // push constants if(!b.bufferBacked) { // could maybe get range/size from ShaderVariable.reg if it's filled out // from SPIR-V side. rows.push_back({QString(), b.name, tr("Push constants"), (qulonglong)0, (qulonglong)0, b.variables.count(), b.byteSize}); continue; } const VKPipe::DescriptorSet &set = pipeline.descriptorSets[sh.bindpointMapping.constantBlocks[i].bindset]; const VKPipe::DescriptorBinding &bind = set.bindings[sh.bindpointMapping.constantBlocks[i].bind]; QString setname = QString::number(bindMap.bindset); if(set.pushDescriptor) setname = tr("Push ") + setname; QString slotname = QFormatStr("%1: %2").arg(bindMap.bind).arg(b.name); for(uint32_t a = 0; a < bind.descriptorCount; a++) { const VKPipe::BindingElement &descriptorBind = bind.binds[a]; ResourceId id = bind.binds[a].resourceResourceId; if(bindMap.arraySize > 1) slotname = QFormatStr("%1: %2[%3]").arg(bindMap.bind).arg(b.name).arg(a); QString name = m_Ctx.GetResourceName(descriptorBind.resourceResourceId); uint64_t byteOffset = descriptorBind.byteOffset; uint64_t length = descriptorBind.byteSize; int numvars = b.variables.count(); if(descriptorBind.resourceResourceId == ResourceId()) { name = tr("Empty"); length = 0; } BufferDescription *buf = m_Ctx.GetBuffer(id); if(buf) { if(length == UINT64_MAX) length = buf->length - byteOffset; } rows.push_back({setname, slotname, name, (qulonglong)byteOffset, (qulonglong)length, numvars, b.byteSize}); } } m_Common.exportHTMLTable(xml, {tr("Set"), tr("Bind"), tr("Buffer"), tr("Byte Offset"), tr("Byte Size"), tr("Number of Variables"), tr("Bytes Needed")}, rows); } if(shaderDetails && !shaderDetails->readOnlyResources.isEmpty()) { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Read-only Resources")); xml.writeEndElement(); QList rows; for(int i = 0; i < shaderDetails->readOnlyResources.count(); i++) { const ShaderResource &b = shaderDetails->readOnlyResources[i]; const Bindpoint &bindMap = sh.bindpointMapping.readOnlyResources[i]; if(!bindMap.used) continue; const VKPipe::DescriptorSet &set = pipeline.descriptorSets[sh.bindpointMapping.readOnlyResources[i].bindset]; const VKPipe::DescriptorBinding &bind = set.bindings[sh.bindpointMapping.readOnlyResources[i].bind]; QString setname = QString::number(bindMap.bindset); if(set.pushDescriptor) setname = tr("Push ") + setname; QString slotname = QFormatStr("%1: %2").arg(bindMap.bind).arg(b.name); for(uint32_t a = 0; a < bind.descriptorCount; a++) { const VKPipe::BindingElement &descriptorBind = bind.binds[a]; ResourceId id = descriptorBind.resourceResourceId; if(bindMap.arraySize > 1) slotname = QFormatStr("%1: %2[%3]").arg(bindMap.bind).arg(b.name).arg(a); QString name = m_Ctx.GetResourceName(id); if(id == ResourceId()) name = tr("Empty"); BufferDescription *buf = m_Ctx.GetBuffer(id); TextureDescription *tex = m_Ctx.GetTexture(id); uint64_t w = 1; uint32_t h = 1, d = 1; uint32_t arr = 0; QString format = tr("Unknown"); QString viewParams; if(tex) { w = tex->width; h = tex->height; d = tex->depth; arr = tex->arraysize; format = tex->format.Name(); if(tex->mips > 1) { viewParams = tr("Mips: %1-%2") .arg(descriptorBind.firstMip) .arg(descriptorBind.firstMip + descriptorBind.numMips - 1); } if(tex->arraysize > 1) { if(!viewParams.isEmpty()) viewParams += lit(", "); viewParams += tr("Layers: %1-%2") .arg(descriptorBind.firstSlice) .arg(descriptorBind.firstSlice + descriptorBind.numSlices - 1); } } if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = lit("-"); viewParams = tr("Byte Range: %1").arg(formatByteRange(buf, &descriptorBind)); } if(bind.type != BindType::Sampler) rows.push_back({setname, slotname, name, ToQStr(bind.type), (qulonglong)w, h, d, arr, format, viewParams}); if(bind.type == BindType::ImageSampler || bind.type == BindType::Sampler) { if(bind.type == BindType::ImageSampler) setname = slotname = QString(); QString samplerName = m_Ctx.GetResourceName(descriptorBind.samplerResourceId); if(descriptorBind.samplerResourceId == ResourceId()) samplerName = tr("Empty"); QVariantList sampDetails = makeSampler(QString(), QString(), descriptorBind); rows.push_back({setname, slotname, samplerName, ToQStr(bind.type), QString(), QString(), QString(), QString(), sampDetails[5], sampDetails[6]}); } } } m_Common.exportHTMLTable( xml, {tr("Set"), tr("Bind"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Resource Format"), tr("View Parameters")}, rows); } if(shaderDetails && !shaderDetails->readWriteResources.isEmpty()) { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Read-write Resources")); xml.writeEndElement(); QList rows; for(int i = 0; i < shaderDetails->readWriteResources.count(); i++) { const ShaderResource &b = shaderDetails->readWriteResources[i]; const Bindpoint &bindMap = sh.bindpointMapping.readWriteResources[i]; if(!bindMap.used) continue; const VKPipe::DescriptorSet &set = pipeline.descriptorSets[sh.bindpointMapping.readWriteResources[i].bindset]; const VKPipe::DescriptorBinding &bind = set.bindings[sh.bindpointMapping.readWriteResources[i].bind]; QString setname = QString::number(bindMap.bindset); if(set.pushDescriptor) setname = tr("Push ") + setname; QString slotname = QFormatStr("%1: %2").arg(bindMap.bind).arg(b.name); for(uint32_t a = 0; a < bind.descriptorCount; a++) { const VKPipe::BindingElement &descriptorBind = bind.binds[a]; ResourceId id = descriptorBind.resourceResourceId; if(bindMap.arraySize > 1) slotname = QFormatStr("%1: %2[%3]").arg(bindMap.bind).arg(b.name).arg(a); QString name = m_Ctx.GetResourceName(id); BufferDescription *buf = m_Ctx.GetBuffer(id); TextureDescription *tex = m_Ctx.GetTexture(id); uint64_t w = 1; uint32_t h = 1, d = 1; uint32_t arr = 0; QString format = tr("Unknown"); QString viewParams; if(tex) { w = tex->width; h = tex->height; d = tex->depth; arr = tex->arraysize; format = tex->format.Name(); if(tex->mips > 1) { viewParams = tr("Mips: %1-%2") .arg(descriptorBind.firstMip) .arg(descriptorBind.firstMip + descriptorBind.numMips - 1); } if(tex->arraysize > 1) { if(!viewParams.isEmpty()) viewParams += lit(", "); viewParams += tr("Layers: %1-%2") .arg(descriptorBind.firstSlice) .arg(descriptorBind.firstSlice + descriptorBind.numSlices - 1); } } if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = lit("-"); viewParams = tr("Byte Range: %1").arg(formatByteRange(buf, &descriptorBind)); } rows.push_back({setname, slotname, name, ToQStr(bind.type), (qulonglong)w, h, d, arr, format, viewParams}); } } m_Common.exportHTMLTable( xml, {tr("Set"), tr("Bind"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Resource Format"), tr("View Parameters")}, rows); } } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::TransformFeedback &xfb) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Transform Feedback Bindings")); xml.writeEndElement(); QList rows; int i = 0; for(const VKPipe::XFBBuffer &b : xfb.buffers) { QString name = m_Ctx.GetResourceName(b.bufferResourceId); uint64_t length = b.byteSize; QString counterName = m_Ctx.GetResourceName(b.counterBufferResourceId); if(b.bufferResourceId == ResourceId()) { name = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(b.bufferResourceId); if(buf && length == UINT64_MAX) length = buf->length - b.byteOffset; } if(b.counterBufferResourceId == ResourceId()) { counterName = tr("Empty"); } rows.push_back({i, name, (qulonglong)b.byteOffset, (qulonglong)length, counterName, (qulonglong)b.counterBufferOffset}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Buffer"), tr("Byte Offset"), tr("Byte Length"), tr("Counter Buffer"), tr("Counter Offset")}, rows); } } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::Rasterizer &rs) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Raster State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")}, {ToQStr(rs.fillMode), ToQStr(rs.cullMode), rs.frontCCW ? tr("Yes") : tr("No")}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, { tr("Depth Clamp Enable"), tr("Depth Clip Enable"), tr("Rasterizer Discard Enable"), }, { rs.depthClampEnable ? tr("Yes") : tr("No"), rs.depthClipEnable ? tr("Yes") : tr("No"), rs.rasterizerDiscardEnable ? tr("Yes") : tr("No"), }); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias"), tr("Line Width")}, {Formatter::Format(rs.depthBias), Formatter::Format(rs.depthBiasClamp), Formatter::Format(rs.slopeScaledDepthBias), Formatter::Format(rs.lineWidth)}); } const VKPipe::MultiSample &msaa = m_Ctx.CurVulkanPipelineState()->multisample; { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Multisampling State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Raster Samples"), tr("Sample-rate shading"), tr("Min Sample Shading Rate"), tr("Sample Mask")}, {msaa.rasterSamples, msaa.sampleShadingEnable ? tr("Yes") : tr("No"), Formatter::Format(msaa.minSampleShading), Formatter::Format(msaa.sampleMask, true)}); } const VKPipe::ViewState &vp = m_Ctx.CurVulkanPipelineState()->viewportScissor; { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Viewports")); xml.writeEndElement(); QList rows; int i = 0; for(const VKPipe::ViewportScissor &vs : vp.viewportScissors) { const Viewport &v = vs.vp; rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Scissors")); xml.writeEndElement(); QList rows; int i = 0; for(const VKPipe::ViewportScissor &vs : vp.viewportScissors) { const Scissor &s = vs.scissor; rows.push_back({i, s.x, s.y, s.width, s.height}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows); } } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::ColorBlendState &cb) { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Color Blend State")); xml.writeEndElement(); QString blendConst = QFormatStr("%1, %2, %3, %4") .arg(cb.blendFactor[0], 0, 'f', 2) .arg(cb.blendFactor[1], 0, 'f', 2) .arg(cb.blendFactor[2], 0, 'f', 2) .arg(cb.blendFactor[3], 0, 'f', 2); bool logic = !cb.blends.isEmpty() && cb.blends[0].logicOperationEnabled; m_Common.exportHTMLTable( xml, {tr("Alpha to Coverage"), tr("Alpha to One"), tr("Logic Op"), tr("Blend Constant")}, { cb.alphaToCoverageEnable ? tr("Yes") : tr("No"), cb.alphaToOneEnable ? tr("Yes") : tr("No"), logic ? ToQStr(cb.blends[0].logicOperation) : tr("Disabled"), blendConst, }); xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Attachment Blends")); xml.writeEndElement(); QList rows; int i = 0; for(const ColorBlend &b : cb.blends) { rows.push_back({i, b.enabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source), ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation), ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination), ToQStr(b.alphaBlend.operation), ((b.writeMask & 0x1) == 0 ? lit("_") : lit("R")) + ((b.writeMask & 0x2) == 0 ? lit("_") : lit("G")) + ((b.writeMask & 0x4) == 0 ? lit("_") : lit("B")) + ((b.writeMask & 0x8) == 0 ? lit("_") : lit("A"))}); i++; } m_Common.exportHTMLTable( xml, { tr("Slot"), tr("Blend Enable"), tr("Blend Source"), tr("Blend Destination"), tr("Blend Operation"), tr("Alpha Blend Source"), tr("Alpha Blend Destination"), tr("Alpha Blend Operation"), tr("Write Mask"), }, rows); } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::DepthStencil &ds) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Depth State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function"), tr("Depth Bounds")}, { ds.depthTestEnable ? tr("Yes") : tr("No"), ds.depthWriteEnable ? tr("Yes") : tr("No"), ToQStr(ds.depthFunction), ds.depthBoundsEnable ? QFormatStr("%1 - %2") .arg(Formatter::Format(ds.minDepthBounds)) .arg(Formatter::Format(ds.maxDepthBounds)) : tr("Disabled"), }); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Stencil State")); xml.writeEndElement(); if(ds.stencilTestEnable) { QList rows; rows.push_back({ tr("Front"), Formatter::Format(ds.frontFace.reference, true), Formatter::Format(ds.frontFace.compareMask, true), Formatter::Format(ds.frontFace.writeMask, true), ToQStr(ds.frontFace.function), ToQStr(ds.frontFace.passOperation), ToQStr(ds.frontFace.failOperation), ToQStr(ds.frontFace.depthFailOperation), }); rows.push_back({ tr("back"), Formatter::Format(ds.backFace.reference, true), Formatter::Format(ds.backFace.compareMask, true), Formatter::Format(ds.backFace.writeMask, true), ToQStr(ds.backFace.function), ToQStr(ds.backFace.passOperation), ToQStr(ds.backFace.failOperation), ToQStr(ds.backFace.depthFailOperation), }); m_Common.exportHTMLTable(xml, {tr("Face"), tr("Ref"), tr("Compare Mask"), tr("Write Mask"), tr("Function"), tr("Pass Op"), tr("Fail Op"), tr("Depth Fail Op")}, rows); } else { xml.writeStartElement(lit("p")); xml.writeCharacters(tr("Disabled")); xml.writeEndElement(); } } } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::CurrentPass &pass) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Framebuffer")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Width"), tr("Height"), tr("Layers")}, {pass.framebuffer.width, pass.framebuffer.height, pass.framebuffer.layers}); xml.writeStartElement(lit("p")); xml.writeEndElement(); QList rows; int i = 0; for(const VKPipe::Attachment &a : pass.framebuffer.attachments) { TextureDescription *tex = m_Ctx.GetTexture(a.imageResourceId); QString name = m_Ctx.GetResourceName(a.imageResourceId); rows.push_back({i, name, a.firstMip, a.numMips, a.firstSlice, a.numSlices}); i++; } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Image"), tr("First mip"), tr("Number of mips"), tr("First array layer"), tr("Number of layers"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Render Pass")); xml.writeEndElement(); if(!pass.renderpass.inputAttachments.isEmpty()) { QList inputs; for(int i = 0; i < pass.renderpass.inputAttachments.count(); i++) inputs.push_back({pass.renderpass.inputAttachments[i]}); m_Common.exportHTMLTable(xml, { tr("Input Attachment"), }, inputs); xml.writeStartElement(lit("p")); xml.writeEndElement(); } if(!pass.renderpass.colorAttachments.isEmpty()) { QList colors; for(int i = 0; i < pass.renderpass.colorAttachments.count(); i++) colors.push_back({pass.renderpass.colorAttachments[i]}); m_Common.exportHTMLTable(xml, { tr("Color Attachment"), }, colors); xml.writeStartElement(lit("p")); xml.writeEndElement(); } if(pass.renderpass.depthstencilAttachment >= 0) { xml.writeStartElement(lit("p")); xml.writeCharacters( tr("Depth-stencil Attachment: %1").arg(pass.renderpass.depthstencilAttachment)); xml.writeEndElement(); } if(pass.renderpass.fragmentDensityAttachment >= 0) { xml.writeStartElement(lit("p")); xml.writeCharacters( tr("Fragment Density Attachment: %1").arg(pass.renderpass.fragmentDensityAttachment)); xml.writeEndElement(); } } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Render Area")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("X"), tr("Y"), tr("Width"), tr("Height")}, {pass.renderArea.x, pass.renderArea.y, pass.renderArea.width, pass.renderArea.height}); } } void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const VKPipe::ConditionalRendering &cr) { if(cr.bufferId == ResourceId()) return; xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Conditional Rendering")); xml.writeEndElement(); QString bufferName = m_Ctx.GetResourceName(cr.bufferId); m_Common.exportHTMLTable( xml, {tr("Predicate Passing"), tr("Is Inverted"), tr("Buffer"), tr("Byte Offset")}, { cr.isPassing ? tr("Yes") : tr("No"), cr.isInverted ? tr("Yes") : tr("No"), bufferName, (qulonglong)cr.byteOffset, }); } void VulkanPipelineStateViewer::on_exportHTML_clicked() { QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport(); if(xmlptr) { QXmlStreamWriter &xml = *xmlptr; const QStringList &stageNames = ui->pipeFlow->stageNames(); const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations(); int stage = 0; for(const QString &sn : stageNames) { xml.writeStartElement(lit("div")); xml.writeStartElement(lit("a")); xml.writeAttribute(lit("name"), stageAbbrevs[stage]); xml.writeEndElement(); xml.writeEndElement(); xml.writeStartElement(lit("div")); xml.writeAttribute(lit("class"), lit("stage")); xml.writeStartElement(lit("h1")); xml.writeCharacters(sn); xml.writeEndElement(); switch(stage) { case 0: // VTX xml.writeStartElement(lit("h2")); xml.writeCharacters(tr("Input Assembly")); xml.writeEndElement(); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->inputAssembly); xml.writeStartElement(lit("h2")); xml.writeCharacters(tr("Vertex Input")); xml.writeEndElement(); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->vertexInput); break; case 1: exportHTML(xml, m_Ctx.CurVulkanPipelineState()->vertexShader); break; case 2: exportHTML(xml, m_Ctx.CurVulkanPipelineState()->tessControlShader); break; case 3: exportHTML(xml, m_Ctx.CurVulkanPipelineState()->tessEvalShader); break; case 4: exportHTML(xml, m_Ctx.CurVulkanPipelineState()->geometryShader); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->transformFeedback); break; case 5: exportHTML(xml, m_Ctx.CurVulkanPipelineState()->rasterizer); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->conditionalRendering); break; case 6: exportHTML(xml, m_Ctx.CurVulkanPipelineState()->fragmentShader); break; case 7: // FB xml.writeStartElement(lit("h2")); xml.writeCharacters(tr("Color Blend")); xml.writeEndElement(); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->colorBlend); xml.writeStartElement(lit("h2")); xml.writeCharacters(tr("Depth Stencil")); xml.writeEndElement(); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->depthStencil); xml.writeStartElement(lit("h2")); xml.writeCharacters(tr("Current Pass")); xml.writeEndElement(); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->currentPass); break; case 8: exportHTML(xml, m_Ctx.CurVulkanPipelineState()->computeShader); exportHTML(xml, m_Ctx.CurVulkanPipelineState()->conditionalRendering); break; } xml.writeEndElement(); stage++; } m_Common.endHTMLExport(xmlptr); } } void VulkanPipelineStateViewer::on_meshView_clicked() { if(!m_Ctx.HasMeshPreview()) m_Ctx.ShowMeshPreview(); ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget()); } void VulkanPipelineStateViewer::on_debugThread_clicked() { if(!m_Ctx.APIProps().shaderDebugging) return; if(!m_Ctx.IsCaptureLoaded()) return; const DrawcallDescription *draw = m_Ctx.CurDrawcall(); if(!draw || !(draw->flags & DrawFlags::Dispatch)) return; ShaderReflection *shaderDetails = m_Ctx.CurVulkanPipelineState()->computeShader.reflection; const ShaderBindpointMapping &bindMapping = m_Ctx.CurVulkanPipelineState()->computeShader.bindpointMapping; if(!shaderDetails) return; uint32_t groupdim[3] = {}; for(int i = 0; i < 3; i++) groupdim[i] = draw->dispatchDimension[i]; uint32_t threadsdim[3] = {}; for(int i = 0; i < 3; i++) threadsdim[i] = draw->dispatchThreadsDimension[i]; if(threadsdim[0] == 0) { for(int i = 0; i < 3; i++) threadsdim[i] = shaderDetails->dispatchThreadsDimension[i]; } struct threadSelect { uint32_t g[3]; uint32_t t[3]; } thread = { // g[] {(uint32_t)ui->groupX->value(), (uint32_t)ui->groupY->value(), (uint32_t)ui->groupZ->value()}, // t[] {(uint32_t)ui->threadX->value(), (uint32_t)ui->threadY->value(), (uint32_t)ui->threadZ->value()}, }; bool done = false; ShaderDebugTrace *trace = NULL; m_Ctx.Replay().AsyncInvoke([&trace, &done, thread](IReplayController *r) { trace = r->DebugThread(thread.g, thread.t); if(trace->debugger == NULL) { r->FreeTrace(trace); trace = NULL; } done = true; }); QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]") .arg(thread.g[0]) .arg(thread.g[1]) .arg(thread.g[2]) .arg(thread.t[0]) .arg(thread.t[1]) .arg(thread.t[2]); // wait a short while before displaying the progress dialog (which won't show if we're already // done by the time we reach it) for(int i = 0; !done && i < 100; i++) QThread::msleep(5); ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; }); if(!trace) { RDDialog::critical( this, tr("Error debugging"), tr("Error debugging thread - make sure a valid group and thread is selected")); return; } // viewer takes ownership of the trace IShaderViewer *s = m_Ctx.DebugShader(&bindMapping, shaderDetails, ResourceId(), trace, debugContext); m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this); }