/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include "Code/Interface/QRDInterface.h" namespace Ui { class D3D11PipelineStateViewer; } class QXmlStreamWriter; class ComputeDebugSelector; class RDLabel; class RDTreeWidget; class RDTreeWidgetItem; struct D3D11ViewTag; class PipelineStateViewer; class D3D11PipelineStateViewer : public QFrame, public ICaptureViewer { Q_OBJECT public: explicit D3D11PipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common, QWidget *parent = 0); ~D3D11PipelineStateViewer(); // ICaptureViewer void OnCaptureLoaded() override; void OnCaptureClosed() override; void OnSelectedEventChanged(uint32_t eventId) override {} void OnEventChanged(uint32_t eventId) override; void SelectPipelineStage(PipelineStage stage); ResourceId GetResource(RDTreeWidgetItem *item); private slots: // automatic slots void on_showUnused_toggled(bool checked); void on_showEmpty_toggled(bool checked); void on_exportHTML_clicked(); void on_meshView_clicked(); void on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column); void on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column); void on_iaLayouts_mouseMove(QMouseEvent *event); void on_iaBuffers_mouseMove(QMouseEvent *event); void on_pipeFlow_stageSelected(int index); // manual slots void shaderView_clicked(); void shaderSave_clicked(); void resource_itemActivated(RDTreeWidgetItem *item, int column); void cbuffer_itemActivated(RDTreeWidgetItem *item, int column); void vertex_leave(QEvent *e); void on_computeDebugSelector_clicked(); void computeDebugSelector_beginDebug(const rdcfixedarray &group, const rdcfixedarray &thread); private: Ui::D3D11PipelineStateViewer *ui; ICaptureContext &m_Ctx; PipelineStateViewer &m_Common; ComputeDebugSelector *m_ComputeDebugSelector; void setShaderState(const D3D11Pipe::Shader &stage, RDLabel *shader, RDLabel *shaderDebug, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *cbuffer, RDTreeWidget *classes); void addResourceRow(const D3D11ViewTag &view, const ShaderResource *shaderBind, bool usedSlot, RDTreeWidget *resources); void addSamplerRow(const SamplerDescriptor &s, uint32_t reg, const ShaderSampler *shaderBind, bool usedSlot, RDTreeWidget *samplers); void addCBufferRow(const Descriptor &b, uint32_t reg, const ConstantBlock *shaderBind, bool usedSlot, RDTreeWidget *cbuffers); void clearShaderState(RDLabel *shader, RDLabel *shaderDebug, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *cbuffer, RDTreeWidget *classes); void setState(); void clearState(); QVariantList exportViewHTML(const Descriptor &view, uint32_t reg, const ShaderReflection *refl, const QString &extraParams); void exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::InputAssembly &ia); void exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::Shader &sh); void exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::StreamOut &so); void exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::Rasterizer &rs); void exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::OutputMerger &om); void setInactiveRow(RDTreeWidgetItem *node); void setEmptyRow(RDTreeWidgetItem *node); void highlightIABind(int slot); const D3D11Pipe::Shader *stageForSender(QWidget *widget); const Descriptor &FindDescriptor(ShaderStage stage, DescriptorCategory category, uint32_t reg); bool HasAccess(ShaderStage stage, DescriptorCategory category, uint32_t index); bool HasImportantViewParams(const Descriptor &view, TextureDescription *tex); bool HasImportantViewParams(const Descriptor &view, BufferDescription *buf); void setViewDetails(RDTreeWidgetItem *node, const D3D11ViewTag &view, TextureDescription *tex); void setViewDetails(RDTreeWidgetItem *node, const D3D11ViewTag &view, BufferDescription *buf); bool showNode(bool usedSlot, bool filledSlot); rdcarray m_Locations; rdcarray m_Descriptors; rdcarray m_SamplerDescriptors; // keep track of the VB nodes (we want to be able to highlight them easily on hover) QList m_VBNodes; // list of empty VB nodes that shouldn't be highlighted on hover QList m_EmptyNodes; };