ProjectionGuessDialog
0
0
296
356
Vertex Projection Configuration
10
10
10
10
-
<html><head/><body><p>Configure your application's projection matrix used for final vertex transform, which will be used to unproject rasterized vertices into world space.</p><p>Some parameters can be empty, which will use an estimate/guess based on the current mesh data.</p><p>For reverse-Z you can enable an infinite far plane.</p></body></html>
true
-
Qt::Horizontal
-
10
-
Auto
true
-
Auto
true
-
1
1.000000000000000
179.000000000000000
90.000000000000000
-
Far Plane:
-
Aspect Ratio:
-
Auto
true
-
Matrix type
-
Near Plane:
-
FOV:
-
-
Perspective
-
Orthographic
-
Infinite
-
Qt::Horizontal
QDialogButtonBox::Cancel|QDialogButtonBox::Ok
true
matrixType
fov
aspectRatio
nearPlane
farPlane
infiniteFar