ProjectionGuessDialog 0 0 296 356 Vertex Projection Configuration 10 10 10 10 <html><head/><body><p>Configure your application's projection matrix used for final vertex transform, which will be used to unproject rasterized vertices into world space.</p><p>Some parameters can be empty, which will use an estimate/guess based on the current mesh data.</p><p>For reverse-Z you can enable an infinite far plane.</p></body></html> true Qt::Horizontal 10 Auto true Auto true 1 1.000000000000000 179.000000000000000 90.000000000000000 Far Plane: Aspect Ratio: Auto true Matrix type Near Plane: FOV: Perspective Orthographic Infinite Qt::Horizontal QDialogButtonBox::Cancel|QDialogButtonBox::Ok true matrixType fov aspectRatio nearPlane farPlane infiniteFar