/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2017-2019 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "lz4io.h" #include "serialiser.h" #include "zstdio.h" #if ENABLED(ENABLE_UNIT_TESTS) #include "3rdparty/catch/catch.hpp" TEST_CASE("Test LZ4 compression/decompression", "[streamio][lz4]") { StreamWriter buf(StreamWriter::DefaultScratchSize); byte *randomData = new byte[1024 * 1024]; for(int i = 0; i < 1024 * 1024; i++) randomData[i] = rand() & 0xff; // write the data { StreamWriter writer(new LZ4Compressor(&buf, Ownership::Nothing), Ownership::Stream); byte *fixedData = new byte[1024 * 1024]; byte *regularData = new byte[1024 * 1024]; memset(fixedData, 0x7c, 1024 * 1024); for(int i = 0; i < 1024 * 1024; i++) regularData[i] = i & 0xff; writer.Write(fixedData, 1024 * 1024); writer.Write(randomData, 1024 * 1024); writer.Write(regularData, 1024 * 1024); writer.Write(fixedData, 1024 * 1024); // check that the compression got good wins out of the above data. The random data will be // pretty much untouched but the rest should compress massively. CHECK(buf.GetOffset() < 1024 * 1024 + 20 * 1024); CHECK(writer.GetOffset() == 4 * 1024 * 1024); CHECK_FALSE(writer.IsErrored()); writer.Finish(); CHECK_FALSE(writer.IsErrored()); delete[] fixedData; delete[] regularData; } // we now only have the compressed data, decompress it { StreamReader reader( new LZ4Decompressor(new StreamReader(buf.GetData(), buf.GetOffset()), Ownership::Stream), 4 * 1024 * 1024, Ownership::Stream); // recreate this for easy memcmp'ing byte *fixedData = new byte[1024 * 1024]; byte *regularData = new byte[1024 * 1024]; memset(fixedData, 0x7c, 1024 * 1024); for(int i = 0; i < 1024 * 1024; i++) regularData[i] = i & 0xff; byte *readData = new byte[1024 * 1024]; reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024)); reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, randomData, 1024 * 1024)); reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, regularData, 1024 * 1024)); reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024)); CHECK_FALSE(reader.IsErrored()); CHECK(reader.AtEnd()); delete[] readData; delete[] fixedData; delete[] regularData; } delete[] randomData; }; TEST_CASE("Test ZSTD compression/decompression", "[streamio][zstd]") { StreamWriter buf(StreamWriter::DefaultScratchSize); byte *randomData = new byte[1024 * 1024]; for(int i = 0; i < 1024 * 1024; i++) randomData[i] = rand() & 0xff; // write the data { StreamWriter writer(new ZSTDCompressor(&buf, Ownership::Nothing), Ownership::Stream); byte *fixedData = new byte[1024 * 1024]; byte *regularData = new byte[1024 * 1024]; memset(fixedData, 0x7c, 1024 * 1024); for(int i = 0; i < 1024 * 1024; i++) regularData[i] = i & 0xff; writer.Write(fixedData, 1024 * 1024); writer.Write(randomData, 1024 * 1024); writer.Write(regularData, 1024 * 1024); writer.Write(fixedData, 1024 * 1024); // check that the compression got good wins out of the above data. The random data will be // pretty much untouched but the rest should compress massively. CHECK(buf.GetOffset() < 1024 * 1024 + 4 * 1024); CHECK(writer.GetOffset() == 4 * 1024 * 1024); CHECK_FALSE(writer.IsErrored()); writer.Finish(); CHECK_FALSE(writer.IsErrored()); delete[] fixedData; delete[] regularData; } // we now only have the compressed data, decompress it { StreamReader reader( new ZSTDDecompressor(new StreamReader(buf.GetData(), buf.GetOffset()), Ownership::Stream), 4 * 1024 * 1024, Ownership::Stream); // recreate this for easy memcmp'ing byte *fixedData = new byte[1024 * 1024]; byte *regularData = new byte[1024 * 1024]; memset(fixedData, 0x7c, 1024 * 1024); for(int i = 0; i < 1024 * 1024; i++) regularData[i] = i & 0xff; byte *readData = new byte[1024 * 1024]; reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024)); reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, randomData, 1024 * 1024)); reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, regularData, 1024 * 1024)); reader.Read(readData, 1024 * 1024); CHECK_FALSE(memcmp(readData, fixedData, 1024 * 1024)); CHECK_FALSE(reader.IsErrored()); CHECK(reader.AtEnd()); delete[] readData; delete[] fixedData; delete[] regularData; } delete[] randomData; }; #endif // ENABLED(ENABLE_UNIT_TESTS)