/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2017-2018 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "driver/dx/official/d3d8.h" #include "hooks/hooks.h" #include "d3d8_device.h" #define DLL_NAME "d3d8.dll" typedef IDirect3D8 *(WINAPI *PFN_D3D8_CREATE)(UINT); class D3D8Hook : LibraryHook { public: D3D8Hook() { LibraryHooks::GetInstance().RegisterHook(DLL_NAME, this); m_HasHooks = false; } bool CreateHooks(const char *libName) { bool success = true; success &= Create8.Initialize("Direct3DCreate8", DLL_NAME, Create8_hook); if(!success) return false; m_HasHooks = true; return true; } private: static D3D8Hook d3d8hooks; bool m_HasHooks; Hook Create8; static IDirect3D8 *WINAPI Create8_hook(UINT SDKVersion) { RDCLOG("App creating d3d8 %x", SDKVersion); IDirect3D8 *realD3D = d3d8hooks.Create8()(SDKVersion); return new WrappedD3D8(realD3D); } }; D3D8Hook D3D8Hook::d3d8hooks;