import renderdoc as rd import rdtest class GL_Separable_Geometry_Shaders(rdtest.TestCase): demos_test_name = 'GL_Separable_Geometry_Shaders' def check_capture(self): draw = self.find_draw("Draw") self.controller.SetFrameEvent(draw.eventId, False) postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices) postvs_ref = { 0: { 'vtx': 0, 'idx': 0, 'gl_Position': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [1.0, 0.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0], }, 1: { 'vtx': 1, 'idx': 1, 'gl_Position': [0.0, 0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 2, 'gl_Position': [0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 0.0, 1.0, 1.0], 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0], }, } self.check_mesh_data(postvs_ref, postvs_data) postgs_data = self.get_postvs(rd.MeshDataStage.GSOut, 0, draw.numIndices*3) postgs_ref = { 0: { 'vtx': 0, 'idx': 0, 'gl_Position': [0.2, -0.5, 0.0, 1.0], 'v2f_block.col': [1.0, 0.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0], }, 1: { 'vtx': 1, 'idx': 1, 'gl_Position': [0.7, 0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0], }, 4: { 'vtx': 4, 'idx': 4, 'gl_Position': [-0.7, 0.5, 0.0, 1.0], 'v2f_block.col': [1.0, 0.0, 1.0, 0.0], 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0], }, 5: { 'vtx': 5, 'idx': 5, 'gl_Position': [-0.2, -0.5, 0.0, 1.0], 'v2f_block.col': [1.0, 1.0, 0.0, 0.0], 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0], }, 8: { 'vtx': 8, 'idx': 8, 'gl_Position': [0.5, 0.2, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0], }, } self.check_mesh_data(postgs_ref, postgs_data)