/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d11_test.h" RD_TEST(D3D11_Buffer_Truncation, D3D11GraphicsTest) { static constexpr const char *Description = "Tests using a constant buffer that is truncated by range (when supported), as well as " "vertex/index buffers truncated by size."; std::string vertex = R"EOSHADER( struct vertin { float3 pos : POSITION; float4 col : COLOR0; float2 uv : TEXCOORD0; }; struct v2f { float4 svpos : SV_POSITION; float4 pos : OUTPOSITION; float4 col : OUTCOLOR; }; v2f main(vertin IN) { v2f OUT = (v2f)0; OUT.svpos = OUT.pos = float4(IN.pos.xyz, 1); OUT.col = IN.col; return OUT; } )EOSHADER"; std::string pixel = R"EOSHADER( cbuffer consts : register(b0) { float4 padding[16]; float4 outcol; }; float4 main() : SV_Target0 { return outcol; } )EOSHADER"; int main() { // initialise, create window, create device, etc if(!Init()) return 3; const DefaultA2V OffsetTri[] = { {Vec3f(7.7f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(7.7f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(7.7f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(9.9f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(8.8f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, }; uint16_t indices[] = {99, 99, 99, 1, 2, 3, 4, 5}; Vec4f cbufferdata[64] = {}; cbufferdata[32] = Vec4f(1.0f, 2.0f, 3.0f, 4.0f); if(!opts.ConstantBufferOffsetting) cbufferdata[16] = Vec4f(1.0f, 2.0f, 3.0f, 4.0f); ID3DBlobPtr vsblob = Compile(vertex, "main", "vs_5_0"); ID3DBlobPtr psblob = Compile(pixel, "main", "ps_5_0"); CreateDefaultInputLayout(vsblob); ID3D11VertexShaderPtr vs = CreateVS(vsblob); ID3D11PixelShaderPtr ps = CreatePS(psblob); ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(OffsetTri); ID3D11BufferPtr ib = MakeBuffer().Index().Data(indices); ID3D11BufferPtr cb = MakeBuffer() .Constant() .Data(cbufferdata) .Size(opts.ConstantBufferOffsetting ? sizeof(cbufferdata) : sizeof(Vec4f) * 16); ID3D11Texture2DPtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, screenWidth, screenHeight).RTV().SRV(); ID3D11RenderTargetViewPtr fltRT = MakeRTV(fltTex); while(Running()) { ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f}); IASetVertexBuffer(vb, sizeof(DefaultA2V), sizeof(DefaultA2V) * 3); ctx->IASetIndexBuffer(ib, DXGI_FORMAT_R16_UINT, sizeof(uint16_t) * 3); ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); ctx->IASetInputLayout(defaultLayout); ctx->VSSetShader(vs, NULL, 0); ctx->PSSetShader(ps, NULL, 0); if(opts.ConstantBufferOffsetting) { UINT offset = 16; UINT count = 16; ctx1->PSSetConstantBuffers1(0, 1, &cb.GetInterfacePtr(), &offset, &count); } else { setMarker("NoCBufferRange"); ctx->PSSetConstantBuffers(0, 1, &cb.GetInterfacePtr()); } RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f}); ctx->OMSetRenderTargets(1, &fltRT.GetInterfacePtr(), NULL); ctx->DrawIndexed(6, 0, 0); blitToSwap(fltTex); Present(); } return 0; } }; REGISTER_TEST();