/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d11_test.h" RD_TEST(D3D11_Deferred_Map, D3D11GraphicsTest) { static constexpr const char *Description = "Test that does Map() on a deferred context on buffers and textures."; std::string pixel = R"EOSHADER( struct v2f { float4 pos : SV_POSITION; float4 col : COLOR0; float2 uv : TEXCOORD0; }; Texture2D tex; float4 main(v2f IN) : SV_Target0 { clip(float2(0.9999f, 0.9999f) - IN.uv.xy); return tex.Load(int3(IN.uv.xy*64.0f, 0)); } )EOSHADER"; int main() { // initialise, create window, create device, etc if(!Init()) return 3; ID3D11DeviceContextPtr defctx; dev->CreateDeferredContext(0, &defctx); ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_5_0"); ID3DBlobPtr psblob = Compile(pixel, "main", "ps_5_0"); CreateDefaultInputLayout(vsblob); ID3D11VertexShaderPtr vs = CreateVS(vsblob); ID3D11PixelShaderPtr ps = CreatePS(psblob); DefaultA2V triangle[] = { {Vec3f(-1.0f, 0.0f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(-1.0f, 2.0f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 2.0f)}, {Vec3f(3.0f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(2.0f, 0.0f)}, {Vec3f(-1.0f, -1.0f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(-1.0f, 1.0f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 2.0f)}, {Vec3f(3.0f, -1.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(2.0f, 0.0f)}, }; ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(triangle); ID3D11Texture2DPtr tex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 64, 64).SRV().Mips(1).Mappable(); ID3D11ShaderResourceViewPtr srv = MakeSRV(tex); ID3D11CommandListPtr cmdList; D3D11_MAPPED_SUBRESOURCE mapped = {}; Vec4f *data = NULL; while(Running()) { ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f}); IASetVertexBuffer(vb, sizeof(DefaultA2V), 0); ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); ctx->IASetInputLayout(defaultLayout); ctx->VSSetShader(vs, NULL, 0); ctx->PSSetShader(ps, NULL, 0); ctx->PSSetShaderResources(0, 1, &srv.GetInterfacePtr()); RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f}); ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL); // set mip 0 to green on the deferred context defctx->Map(tex, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); data = (Vec4f *)mapped.pData; for(int y = 0; y < 64; y++) for(int x = 0; x < 64; x++) data[y * 64 + x] = Vec4f(0.0f, 1.0f, 0.0f, 1.0f); defctx->Unmap(tex, 0); defctx->FinishCommandList(TRUE, &cmdList); // set mip 0 to red on the immediate context ctx->Map(tex, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); data = (Vec4f *)mapped.pData; for(int y = 0; y < 64; y++) for(int x = 0; x < 64; x++) data[y * 64 + x] = Vec4f(1.0f, 0.0f, 0.0f, 1.0f); ctx->Unmap(tex, 0); ctx->Draw(3, 0); ctx->ExecuteCommandList(cmdList, TRUE); ctx->Draw(3, 3); cmdList = NULL; Present(); } return 0; } }; REGISTER_TEST();