/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2024 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include "Code/Interface/QRDInterface.h" namespace Ui { class GLPipelineStateViewer; } class QXmlStreamWriter; class RDLabel; class RDTreeWidget; class RDTreeWidgetItem; class PipelineStateViewer; enum class GLReadWriteType { Atomic, SSBO, Image, }; class GLPipelineStateViewer : public QFrame, public ICaptureViewer { Q_OBJECT public: explicit GLPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common, QWidget *parent = 0); ~GLPipelineStateViewer(); // ICaptureViewer void OnCaptureLoaded() override; void OnCaptureClosed() override; void OnSelectedEventChanged(uint32_t eventId) override {} void OnEventChanged(uint32_t eventId) override; void SelectPipelineStage(PipelineStage stage); ResourceId GetResource(RDTreeWidgetItem *item); private slots: // automatic slots void on_showUnused_toggled(bool checked); void on_showEmpty_toggled(bool checked); void on_exportHTML_clicked(); void on_meshView_clicked(); void on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column); void on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column); void on_viAttrs_mouseMove(QMouseEvent *event); void on_viBuffers_mouseMove(QMouseEvent *event); void on_pipeFlow_stageSelected(int index); // manual slots void shaderView_clicked(); void shaderSave_clicked(); void resource_itemActivated(RDTreeWidgetItem *item, int column); void ubo_itemActivated(RDTreeWidgetItem *item, int column); void vertex_leave(QEvent *e); private: Ui::GLPipelineStateViewer *ui; ICaptureContext &m_Ctx; PipelineStateViewer &m_Common; QString MakeGenericValueString(uint32_t compCount, CompType compType, const GLPipe::VertexAttribute &val); GLReadWriteType GetGLReadWriteType(ShaderResource res); void setShaderState(const GLPipe::Shader &stage, RDLabel *shader, RDTreeWidget *sub); void addUBORow(const Descriptor &descriptor, uint32_t reg, uint32_t index, const ConstantBlock *shaderBind, bool usedSlot, RDTreeWidget *ubos); void addImageSamplerRow(const Descriptor &descriptor, const SamplerDescriptor &samplerDescriptor, uint32_t reg, const ShaderResource *shaderTex, const ShaderSampler *shaderSamp, bool usedSlot, const GLPipe::TextureCompleteness *texCompleteness, RDTreeWidgetItem *textures, RDTreeWidgetItem *samplers); void addReadWriteRow(const Descriptor &descriptor, uint32_t reg, uint32_t index, const ShaderResource *shaderBind, bool usedSlot, const GLPipe::TextureCompleteness *texCompleteness, RDTreeWidgetItem *readwrites); void clearShaderState(RDLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw); void setState(); void clearState(); bool isInactiveRow(RDTreeWidgetItem *node); void setInactiveRow(RDTreeWidgetItem *node); void setEmptyRow(RDTreeWidgetItem *node); void highlightIABind(int slot); QString formatMembers(int indent, const QString &nameprefix, const rdcarray &vars); const GLPipe::Shader *stageForSender(QWidget *widget); bool showNode(bool usedSlot, bool filledSlot); void setViewDetails(RDTreeWidgetItem *node, TextureDescription *tex, uint32_t firstMip, uint32_t numMips, uint32_t firstSlice, uint32_t numSlices, const GLPipe::TextureCompleteness *texCompleteness = NULL); void exportHTML(QXmlStreamWriter &xml, const GLPipe::VertexInput &vtx); void exportHTML(QXmlStreamWriter &xml, const GLPipe::Shader &sh); void exportHTML(QXmlStreamWriter &xml, const GLPipe::Feedback &xfb); void exportHTML(QXmlStreamWriter &xml, const GLPipe::Rasterizer &rs); void exportHTML(QXmlStreamWriter &xml, const GLPipe::FrameBuffer &fb); rdcarray m_Locations; rdcarray m_Descriptors; rdcarray m_SamplerDescriptors; // keep track of the VB nodes (we want to be able to highlight them easily on hover) QList m_VBNodes; // list of empty VB nodes that shouldn't be highlighted on hover QList m_EmptyNodes; };