/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2015-2016 Baldur Karlsson * Copyright (c) 2014 Crytek * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Reflection; using System.Windows.Forms; using System.Runtime.InteropServices; using renderdoc; namespace renderdocui.Code { public delegate void InvokeMethod(ReplayRenderer r); // this class owns the thread that interacts with the main library, to ensure that we don't // have to worry elsewhere about threading access. Elsewhere in the UI you can do Invoke or // BeginInvoke and get a ReplayRenderer reference back to access through public class RenderManager { private class InvokeHandle { public InvokeHandle(InvokeMethod m) { method = m; processed = false; } public InvokeMethod method; volatile public bool processed; public Exception ex = null; }; //////////////////////////////////////////// // variables private AutoResetEvent m_WakeupEvent = new AutoResetEvent(false); private Thread m_Thread; private int m_ProxyRenderer = -1; private string m_ReplayHost; private string m_Logfile; private bool m_Running; private List m_renderQueue; //////////////////////////////////////////// // Interface public RenderManager() { Running = false; m_renderQueue = new List(); } public void Init(int proxyRenderer, string replayHost, string logfile) { if(Running) return; m_ProxyRenderer = proxyRenderer; m_ReplayHost = replayHost; m_Logfile = logfile; LoadProgress = 0.0f; InitException = null; m_Thread = Helpers.NewThread(new ThreadStart(this.RunThread)); m_Thread.Priority = ThreadPriority.Highest; m_Thread.Start(); while (m_Thread.IsAlive && !Running) ; } public bool Running { get { return m_Running; } set { m_Running = value; m_WakeupEvent.Set(); } } public ApplicationException InitException = null; public void CloseThreadSync() { Running = false; while (m_Thread != null && m_Thread.IsAlive) ; } public float LoadProgress; [ThreadStatic] private bool CatchExceptions = false; public void SetExceptionCatching(bool catching) { CatchExceptions = catching; } public void BeginInvoke(InvokeMethod m) { InvokeHandle cmd = new InvokeHandle(m); PushInvoke(cmd); } public void Invoke(InvokeMethod m) { InvokeHandle cmd = new InvokeHandle(m); PushInvoke(cmd); while (!cmd.processed) ; if (cmd.ex != null) throw cmd.ex; } private void PushInvoke(InvokeHandle cmd) { if (m_Thread == null || !Running) { cmd.processed = true; return; } m_WakeupEvent.Set(); lock (m_renderQueue) { m_renderQueue.Add(cmd); } } //////////////////////////////////////////// // Internals private void CreateReplayRenderer(ref ReplayRenderer renderer, ref RemoteRenderer remote) { if (m_ProxyRenderer < 0) { renderer = StaticExports.CreateReplayRenderer(m_Logfile, ref LoadProgress); return; } remote = StaticExports.CreateRemoteReplayConnection(m_ReplayHost); if(remote == null) { var e = new System.ApplicationException("Failed to connect to remote replay host"); e.Data.Add("status", ReplayCreateStatus.UnknownError); throw e; } renderer = remote.CreateProxyRenderer(m_ProxyRenderer, m_Logfile, ref LoadProgress); if(renderer == null) { remote.Shutdown(); var e = new System.ApplicationException("Failed to connect to remote replay host"); e.Data.Add("status", ReplayCreateStatus.UnknownError); throw e; } } private void RunThread() { try { ReplayRenderer renderer = null; RemoteRenderer remote = null; CreateReplayRenderer(ref renderer, ref remote); if(renderer != null) { System.Diagnostics.Debug.WriteLine("Renderer created"); Running = true; while (Running) { List queue = new List(); lock (m_renderQueue) { foreach (var cmd in m_renderQueue) queue.Add(cmd); m_renderQueue.Clear(); } foreach (var cmd in queue) { if (cmd.method != null) { if (CatchExceptions) { try { cmd.method(renderer); } catch (Exception ex) { cmd.ex = ex; } } else { cmd.method(renderer); } } cmd.processed = true; } m_WakeupEvent.WaitOne(10); } lock (m_renderQueue) { foreach (var cmd in m_renderQueue) cmd.processed = true; m_renderQueue.Clear(); } renderer.Shutdown(); if (remote != null) remote.Shutdown(); } } catch (ApplicationException ex) { InitException = ex; } } } }