/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include #include #include "hooks/hooks.h" #include "driver/gl/gl_common.h" #include "driver/gl/gl_driver.h" #include "driver/gl/gl_hookset.h" #include "driver/gl/gl_hookset_defs.h" class OpenGLHook : LibraryHook { public: OpenGLHook() {} ~OpenGLHook() {} bool CreateHooks(const char *libName) { return false; } void EnableHooks(const char *libName, bool enable) {} void OptionsUpdated(const char *libName) {} }; const GLHookSet &GetRealGLFunctions() { static GLHookSet dummyHookset = {}; RDCUNIMPLEMENTED("GetRealGLFunctions"); return dummyHookset; } void MakeContextCurrent(GLWindowingData data) { RDCUNIMPLEMENTED("MakeContextCurrent"); } GLWindowingData MakeContext(GLWindowingData share) { RDCUNIMPLEMENTED("MakeContext"); return GLWindowingData(); } void DeleteContext(GLWindowingData context) { RDCUNIMPLEMENTED("DeleteContext"); } bool immediateBegin(GLenum mode, float width, float height) { RDCUNIMPLEMENTED("immediateBegin"); return false; } void immediateVert(float x, float y, float u, float v) { RDCUNIMPLEMENTED("immediateVert"); } void immediateEnd() { RDCUNIMPLEMENTED("immediateEnd"); }