/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "D3D11PipelineStateViewer.h" #include #include #include "3rdparty/toolwindowmanager/ToolWindowManager.h" #include "Code/Resources.h" #include "Windows/BufferViewer.h" #include "Windows/ConstantBufferPreviewer.h" #include "Windows/MainWindow.h" #include "Windows/ShaderViewer.h" #include "Windows/TextureViewer.h" #include "PipelineStateViewer.h" #include "ui_D3D11PipelineStateViewer.h" Q_DECLARE_METATYPE(ResourceId); struct VBIBTag { VBIBTag() { offset = 0; } VBIBTag(ResourceId i, uint64_t offs) { id = i; offset = offs; } ResourceId id; uint64_t offset; }; Q_DECLARE_METATYPE(VBIBTag); struct ViewTag { enum ResType { SRV, UAV, OMTarget, OMDepth, }; ViewTag() {} ViewTag(ResType t, int i, const D3D11PipelineState::ShaderStage::ResourceView &r) : type(t), index(i), res(r) { } ResType type; int index; D3D11PipelineState::ShaderStage::ResourceView res; }; Q_DECLARE_METATYPE(ViewTag); D3D11PipelineStateViewer::D3D11PipelineStateViewer(CaptureContext &ctx, PipelineStateViewer &common, QWidget *parent) : QFrame(parent), ui(new Ui::D3D11PipelineStateViewer), m_Ctx(ctx), m_Common(common) { ui->setupUi(this); RDLabel *shaderLabels[] = { ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader, ui->psShader, ui->csShader, ui->iaBytecode, }; QToolButton *viewButtons[] = { ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, ui->iaBytecodeViewButton, }; QToolButton *editButtons[] = { ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, }; QToolButton *saveButtons[] = { ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, }; RDTreeWidget *resources[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, }; RDTreeWidget *samplers[] = { ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers, ui->psSamplers, ui->csSamplers, }; RDTreeWidget *cbuffers[] = { ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, }; RDTreeWidget *classes[] = { ui->vsClasses, ui->hsClasses, ui->dsClasses, ui->gsClasses, ui->psClasses, ui->csClasses, }; for(QToolButton *b : viewButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderView_clicked); for(RDLabel *b : shaderLabels) QObject::connect(b, &RDLabel::clicked, this, &D3D11PipelineStateViewer::shaderView_clicked); for(QToolButton *b : editButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderEdit_clicked); for(QToolButton *b : saveButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderSave_clicked); QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this, &D3D11PipelineStateViewer::vertex_leave); QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this, &D3D11PipelineStateViewer::vertex_leave); QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::resource_itemActivated); QObject::connect(ui->csUAVs, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *res : resources) QObject::connect(res, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *cbuffer : cbuffers) QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this, &D3D11PipelineStateViewer::cbuffer_itemActivated); addGridLines(ui->rasterizerGridLayout); addGridLines(ui->blendStateGridLayout); addGridLines(ui->depthStateGridLayout); // no way to set this up in the UI :( { // Slot | Semantic | Index | Format | Input Slot | Offset | Class | Step Rate | Go ui->iaLayouts->header()->resizeSection(0, 75); ui->iaLayouts->header()->setSectionResizeMode(0, QHeaderView::Interactive); ui->iaLayouts->header()->setSectionResizeMode(1, QHeaderView::Stretch); ui->iaLayouts->header()->setSectionResizeMode(2, QHeaderView::Stretch); ui->iaLayouts->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->iaLayouts->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); ui->iaLayouts->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents); ui->iaLayouts->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents); ui->iaLayouts->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents); ui->iaLayouts->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents); ui->iaLayouts->setHoverIconColumn(8); } { // Slot | Buffer | Stride | Offset | Byte Length | Go ui->iaBuffers->header()->resizeSection(0, 75); ui->iaBuffers->header()->setSectionResizeMode(0, QHeaderView::Interactive); ui->iaBuffers->header()->setSectionResizeMode(1, QHeaderView::Stretch); ui->iaBuffers->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); ui->iaBuffers->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->iaBuffers->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); ui->iaBuffers->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents); ui->iaBuffers->setHoverIconColumn(5); } for(RDTreeWidget *tex : resources) { // Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go tex->header()->resizeSection(0, 120); tex->header()->setSectionResizeMode(0, QHeaderView::Interactive); tex->header()->setSectionResizeMode(1, QHeaderView::Stretch); tex->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); tex->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); tex->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); tex->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents); tex->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents); tex->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents); tex->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents); tex->setHoverIconColumn(8); tex->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window)); } for(RDTreeWidget *samp : samplers) { // Slot | Addressing | Filter | LOD Clamp | LOD Bias samp->header()->resizeSection(0, 120); samp->header()->setSectionResizeMode(0, QHeaderView::Interactive); samp->header()->setSectionResizeMode(1, QHeaderView::Stretch); samp->header()->setSectionResizeMode(2, QHeaderView::Stretch); samp->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); samp->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); } for(RDTreeWidget *cbuffer : cbuffers) { // Slot | Buffer | Byte Range | Size | Go cbuffer->header()->resizeSection(0, 120); cbuffer->header()->setSectionResizeMode(0, QHeaderView::Interactive); cbuffer->header()->setSectionResizeMode(1, QHeaderView::Stretch); cbuffer->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); cbuffer->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); cbuffer->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); cbuffer->setHoverIconColumn(4); cbuffer->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window)); } for(RDTreeWidget *cl : classes) { // Slot | Interface | Instance cl->header()->resizeSection(0, 120); cl->header()->setSectionResizeMode(0, QHeaderView::Interactive); cl->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents); cl->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); } { // Slot | X | Y | Width | Height | MinDepth | MaxDepth ui->viewports->header()->resizeSection(0, 75); ui->viewports->header()->setSectionResizeMode(0, QHeaderView::Interactive); ui->viewports->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents); ui->viewports->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); ui->viewports->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->viewports->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); ui->viewports->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents); ui->viewports->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents); } { // Slot | X | Y | Width | Height ui->scissors->header()->resizeSection(0, 100); ui->scissors->header()->setSectionResizeMode(0, QHeaderView::Interactive); ui->scissors->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents); ui->scissors->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); ui->scissors->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->scissors->header()->setSectionResizeMode(4, QHeaderView::Stretch); } { // Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go ui->targetOutputs->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents); ui->targetOutputs->header()->setSectionResizeMode(1, QHeaderView::Stretch); ui->targetOutputs->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); ui->targetOutputs->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->targetOutputs->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); ui->targetOutputs->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents); ui->targetOutputs->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents); ui->targetOutputs->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents); ui->targetOutputs->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents); ui->targetOutputs->setHoverIconColumn(8); ui->targetOutputs->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window)); } { // Slot | Enabled | Col Src | Col Dst | Col Op | Alpha Src | Alpha Dst | Alpha Op | Write Mask ui->blends->header()->resizeSection(0, 75); ui->blends->header()->setSectionResizeMode(0, QHeaderView::Interactive); ui->blends->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents); ui->blends->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); ui->blends->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->blends->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); ui->blends->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents); ui->blends->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents); ui->blends->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents); ui->blends->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents); } { // Face | Func | Fail Op | Depth Fail Op | Pass Op ui->stencils->header()->resizeSection(0, 50); ui->stencils->header()->setSectionResizeMode(0, QHeaderView::Interactive); ui->stencils->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents); ui->stencils->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); ui->stencils->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->stencils->header()->setSectionResizeMode(4, QHeaderView::Stretch); } { // Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go ui->csUAVs->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents); ui->csUAVs->header()->setSectionResizeMode(1, QHeaderView::Stretch); ui->csUAVs->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents); ui->csUAVs->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents); ui->csUAVs->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents); ui->csUAVs->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents); ui->csUAVs->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents); ui->csUAVs->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents); ui->csUAVs->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents); ui->csUAVs->setHoverIconColumn(8); ui->csUAVs->setDefaultHoverColor(ui->targetOutputs->palette().color(QPalette::Window)); } // this is often changed just because we're changing some tab in the designer. ui->stagesTabs->setCurrentIndex(0); ui->stagesTabs->tabBar()->setVisible(false); ui->pipeFlow->setStages( { "IA", "VS", "HS", "DS", "GS", "RS", "PS", "OM", "CS", }, { "Input Assembler", "Vertex Shader", "Hull Shader", "Domain Shader", "Geometry Shader", "Rasterizer", "Pixel Shader", "Output Merger", "Compute Shader", }); ui->pipeFlow->setIsolatedStage(8); // compute shader isolated ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); // reset everything back to defaults clearState(); } D3D11PipelineStateViewer::~D3D11PipelineStateViewer() { delete ui; } void D3D11PipelineStateViewer::OnLogfileLoaded() { OnEventChanged(m_Ctx.CurEvent()); } void D3D11PipelineStateViewer::OnLogfileClosed() { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); clearState(); } void D3D11PipelineStateViewer::OnEventChanged(uint32_t eventID) { setState(); } void D3D11PipelineStateViewer::on_showDisabled_toggled(bool checked) { setState(); } void D3D11PipelineStateViewer::on_showEmpty_toggled(bool checked) { setState(); } void D3D11PipelineStateViewer::setInactiveRow(QTreeWidgetItem *node) { for(int i = 0; i < node->columnCount(); i++) { QFont f = node->font(i); f.setItalic(true); node->setFont(i, f); } } void D3D11PipelineStateViewer::setEmptyRow(QTreeWidgetItem *node) { for(int i = 0; i < node->columnCount(); i++) node->setBackgroundColor(i, QColor(255, 70, 70)); } bool D3D11PipelineStateViewer::HasImportantViewParams( const D3D11PipelineState::ShaderStage::ResourceView &view, FetchTexture *tex) { // we don't count 'upgrade typeless to typed' as important, we just display the typed format // in the row since there's no real hidden important information there. The formats can't be // different for any other reason (if the SRV format differs from the texture format, the // texture must have been typeless. if(view.HighestMip > 0 || view.FirstArraySlice > 0 || (view.NumMipLevels < tex->mips && tex->mips > 1) || (view.ArraySize < tex->arraysize && tex->arraysize > 1)) return true; // in the case of the swapchain case, types can be different and it won't have shown // up as taking the view's format because the swapchain already has one. Make sure to mark it // as important if(view.Format.compType != eCompType_None && view.Format != tex->format) return true; return false; } bool D3D11PipelineStateViewer::HasImportantViewParams( const D3D11PipelineState::ShaderStage::ResourceView &view, FetchBuffer *buf) { if(view.FirstElement > 0 || view.NumElements * view.ElementSize < buf->length) return true; return false; } void D3D11PipelineStateViewer::setViewDetails(QTreeWidgetItem *node, const ViewTag &view, FetchTexture *tex) { if(tex == NULL) return; QString text; const D3D11PipelineState::ShaderStage::ResourceView &res = view.res; bool viewdetails = false; if(res.Format != tex->format) { text += tr("The texture is format %1, the view treats it as %2.\n") .arg(ToQStr(tex->format.strname)) .arg(ToQStr(res.Format.strname)); viewdetails = true; } if(view.type == ViewTag::OMDepth) { if(m_Ctx.CurD3D11PipelineState.m_OM.DepthReadOnly) text += tr("Depth component is read-only\n"); if(m_Ctx.CurD3D11PipelineState.m_OM.StencilReadOnly) text += tr("Stencil component is read-only\n"); } if(tex->mips > 1 && (tex->mips != res.NumMipLevels || res.HighestMip > 0)) { if(res.NumMipLevels == 1) text += tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.HighestMip); else text += tr("The texture has %1 mips, the view covers mips %2-%3.\n") .arg(tex->mips) .arg(res.HighestMip) .arg(res.HighestMip + res.NumMipLevels - 1); viewdetails = true; } if(tex->arraysize > 1 && (tex->arraysize != res.ArraySize || res.FirstArraySlice > 0)) { if(res.ArraySize == 1) text += tr("The texture has %1 array slices, the view covers slice %2.\n") .arg(tex->arraysize) .arg(res.FirstArraySlice); else text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n") .arg(tex->arraysize) .arg(res.FirstArraySlice) .arg(res.FirstArraySlice + res.ArraySize); viewdetails = true; } text = text.trimmed(); for(int i = 0; i < node->columnCount(); i++) { node->setToolTip(i, text); if(viewdetails) { node->setBackgroundColor(i, QColor(127, 255, 212)); node->setForeground(i, QBrush(QColor(0, 0, 0))); } } } void D3D11PipelineStateViewer::setViewDetails(QTreeWidgetItem *node, const ViewTag &view, FetchBuffer *buf) { if(buf == NULL) return; QString text; const D3D11PipelineState::ShaderStage::ResourceView &res = view.res; if((res.FirstElement * res.ElementSize) > 0 || (res.NumElements * res.ElementSize) < buf->length) { text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 " "elements).") .arg(res.FirstElement * res.ElementSize) .arg((res.FirstElement + res.NumElements) * res.ElementSize) .arg(res.NumElements) .arg(buf->length) .arg(buf->length / res.ElementSize); } else { return; } for(int i = 0; i < node->columnCount(); i++) { node->setToolTip(i, text); node->setBackgroundColor(i, QColor(127, 255, 212)); node->setForeground(i, QBrush(QColor(0, 0, 0))); } } void D3D11PipelineStateViewer::addResourceRow(const ViewTag &view, const ShaderResource *shaderInput, RDTreeWidget *resources) { const QIcon &action = Icons::action(); const QIcon &action_hover = Icons::action_hover(); const D3D11PipelineState::ShaderStage::ResourceView &r = view.res; bool viewDetails = false; if(view.type == ViewTag::OMDepth) viewDetails = m_Ctx.CurD3D11PipelineState.m_OM.DepthReadOnly || m_Ctx.CurD3D11PipelineState.m_OM.StencilReadOnly; bool filledSlot = (r.Resource != ResourceId()); bool usedSlot = (shaderInput); // if a target is set to RTVs or DSV, it is implicitly used if(filledSlot) usedSlot = usedSlot || view.type == ViewTag::OMTarget || view.type == ViewTag::OMDepth; if(showNode(usedSlot, filledSlot)) { QString slotname = view.type == ViewTag::OMDepth ? "Depth" : QString::number(view.index); if(shaderInput && !shaderInput->name.empty()) slotname += ": " + ToQStr(shaderInput->name); uint32_t w = 1, h = 1, d = 1; uint32_t a = 1; QString format = "Unknown"; QString name = "Shader Resource " + ToQStr(r.Resource); QString typeName = "Unknown"; if(!filledSlot) { name = "Empty"; format = "-"; typeName = "-"; w = h = d = a = 0; } FetchTexture *tex = m_Ctx.GetTexture(r.Resource); if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; format = ToQStr(tex->format.strname); name = tex->name; typeName = ToQStr(tex->resType); if(tex->resType == eResType_Texture2DMS || tex->resType == eResType_Texture2DMSArray) { typeName += QString(" %1x").arg(tex->msSamp); } if(tex->format != r.Format) format = tr("Viewed as %1").arg(ToQStr(r.Format.strname)); if(HasImportantViewParams(r, tex)) viewDetails = true; } FetchBuffer *buf = m_Ctx.GetBuffer(r.Resource); if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = ""; name = buf->name; typeName = "Buffer"; if(r.Flags & RawBuffer) { typeName = QString("%1ByteAddressBuffer").arg(view.type == ViewTag::UAV ? "RW" : ""); } else if(r.ElementSize > 0) { // for structured buffers, display how many 'elements' there are in the buffer typeName = QString("%1StructuredBuffer[%2]") .arg(view.type == ViewTag::UAV ? "RW" : "") .arg(buf->length / r.ElementSize); } if(r.Flags & (AppendBuffer | CounterBuffer)) { typeName += QString(" (Count: %1)").arg(r.BufferStructCount); } // get the buffer type, whether it's just a basic type or a complex struct if(shaderInput && !shaderInput->IsTexture) { if(r.Format.compType == eCompType_None) { if(!shaderInput->variableType.members.empty()) format = "struct " + ToQStr(shaderInput->variableType.descriptor.name); else format = ToQStr(shaderInput->variableType.descriptor.name); } else { format = r.Format.strname; } } if(HasImportantViewParams(r, buf)) viewDetails = true; } QTreeWidgetItem *node = makeTreeNode({slotname, name, typeName, w, h, d, a, format, ""}); node->setData(0, Qt::UserRole, QVariant::fromValue(view)); resources->setHoverIcons(node, action, action_hover); if(viewDetails) { if(tex) setViewDetails(node, view, tex); else if(buf) setViewDetails(node, view, buf); } if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); resources->addTopLevelItem(node); } } bool D3D11PipelineStateViewer::showNode(bool usedSlot, bool filledSlot) { const bool showDisabled = ui->showDisabled->isChecked(); const bool showEmpty = ui->showEmpty->isChecked(); // show if it's referenced by the shader - regardless of empty or not if(usedSlot) return true; // it's bound, but not referenced, and we have "show disabled" if(showDisabled && !usedSlot && filledSlot) return true; // it's empty, and we have "show empty" if(showEmpty && !filledSlot) return true; return false; } const D3D11PipelineState::ShaderStage *D3D11PipelineStateViewer::stageForSender(QWidget *widget) { if(!m_Ctx.LogLoaded()) return NULL; while(widget) { if(widget == ui->stagesTabs->widget(0)) return &m_Ctx.CurD3D11PipelineState.m_VS; if(widget == ui->stagesTabs->widget(1)) return &m_Ctx.CurD3D11PipelineState.m_VS; if(widget == ui->stagesTabs->widget(2)) return &m_Ctx.CurD3D11PipelineState.m_HS; if(widget == ui->stagesTabs->widget(3)) return &m_Ctx.CurD3D11PipelineState.m_DS; if(widget == ui->stagesTabs->widget(4)) return &m_Ctx.CurD3D11PipelineState.m_GS; if(widget == ui->stagesTabs->widget(5)) return &m_Ctx.CurD3D11PipelineState.m_PS; if(widget == ui->stagesTabs->widget(6)) return &m_Ctx.CurD3D11PipelineState.m_PS; if(widget == ui->stagesTabs->widget(7)) return &m_Ctx.CurD3D11PipelineState.m_PS; if(widget == ui->stagesTabs->widget(8)) return &m_Ctx.CurD3D11PipelineState.m_CS; widget = widget->parentWidget(); } qCritical() << "Unrecognised control calling event handler"; return NULL; } void D3D11PipelineStateViewer::clearShaderState(QLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *cbuffer, RDTreeWidget *sub) { shader->setText(tr("Unbound Shader")); tex->clear(); samp->clear(); sub->clear(); cbuffer->clear(); } void D3D11PipelineStateViewer::clearState() { m_VBNodes.clear(); ui->iaLayouts->clear(); ui->iaBuffers->clear(); ui->iaBytecodeMismatch->setVisible(false); ui->topology->setText(""); ui->topologyDiagram->setPixmap(QPixmap()); clearShaderState(ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsClasses); clearShaderState(ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsClasses); clearShaderState(ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsClasses); clearShaderState(ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsClasses); clearShaderState(ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psClasses); clearShaderState(ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csClasses); ui->csUAVs->clear(); const QPixmap &tick = Pixmaps::tick(); const QPixmap &cross = Pixmaps::cross(); ui->fillMode->setText(tr("Solid", "Fill Mode")); ui->cullMode->setText(tr("Front", "Cull Mode")); ui->frontCCW->setPixmap(tick); ui->conservativeRaster->setPixmap(cross); ui->depthBias->setText("0.0"); ui->depthBiasClamp->setText("0.0"); ui->slopeScaledBias->setText("0.0"); ui->forcedSampleCount->setText("0"); ui->depthClip->setPixmap(tick); ui->scissorEnabled->setPixmap(tick); ui->multisample->setPixmap(tick); ui->lineAA->setPixmap(tick); ui->independentBlend->setPixmap(cross); ui->alphaToCoverage->setPixmap(tick); ui->blendFactor->setText("0.00, 0.00, 0.00, 0.00"); ui->sampleMask->setText("FFFFFFFF"); ui->viewports->clear(); ui->scissors->clear(); ui->targetOutputs->clear(); ui->blends->clear(); ui->depthEnabled->setPixmap(tick); ui->depthFunc->setText("GREATER_EQUAL"); ui->depthWrite->setPixmap(tick); ui->stencilEnabled->setPixmap(cross); ui->stencilReadMask->setText("FF"); ui->stencilWriteMask->setText("FF"); ui->stencilRef->setText("FF"); ui->stencils->clear(); } void D3D11PipelineStateViewer::setShaderState(const D3D11PipelineState::ShaderStage &stage, QLabel *shader, RDTreeWidget *resources, RDTreeWidget *samplers, RDTreeWidget *cbuffers, RDTreeWidget *classes) { ShaderReflection *shaderDetails = stage.ShaderDetails; if(stage.Shader == ResourceId()) shader->setText(tr("Unbound Shader")); else shader->setText(ToQStr(stage.ShaderName)); if(shaderDetails && !shaderDetails->DebugInfo.entryFunc.empty() && !shaderDetails->DebugInfo.files.empty()) { QString shaderfn; int entryFile = shaderDetails->DebugInfo.entryFile; if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count) entryFile = 0; shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName(); shader->setText(ToQStr(shaderDetails->DebugInfo.entryFunc) + "()" + " - " + shaderfn); } int vs = 0; vs = resources->verticalScrollBar()->value(); resources->setUpdatesEnabled(false); resources->clear(); for(int i = 0; i < stage.SRVs.count; i++) { const ShaderResource *shaderInput = NULL; if(shaderDetails) { for(const ShaderResource &bind : shaderDetails->ReadOnlyResources) { if(bind.IsSRV && bind.bindPoint == i) { shaderInput = &bind; break; } } } addResourceRow(ViewTag(ViewTag::SRV, i, stage.SRVs[i]), shaderInput, resources); } resources->clearSelection(); resources->setUpdatesEnabled(true); resources->verticalScrollBar()->setValue(vs); vs = samplers->verticalScrollBar()->value(); samplers->setUpdatesEnabled(false); samplers->clear(); for(int i = 0; i < stage.Samplers.count; i++) { const D3D11PipelineState::ShaderStage::Sampler &s = stage.Samplers[i]; const ShaderResource *shaderInput = NULL; if(shaderDetails) { for(const ShaderResource &bind : shaderDetails->ReadOnlyResources) { if(bind.IsSampler && bind.bindPoint == i) { shaderInput = &bind; break; } } } bool filledSlot = (!s.AddressU.empty()); bool usedSlot = (shaderInput); if(showNode(usedSlot, filledSlot)) { QString slotname = QString::number(i); if(shaderInput && !shaderInput->name.empty()) slotname += ": " + ToQStr(shaderInput->name); if(s.customSamplerName) slotname += "(" + ToQStr(s.SamplerName) + ")"; QString borderColor = QString::number(s.BorderColor[0]) + ", " + QString::number(s.BorderColor[1]) + ", " + QString::number(s.BorderColor[2]) + ", " + QString::number(s.BorderColor[3]); QString addressing = ""; QString addPrefix = ""; QString addVal = ""; QString addr[] = {ToQStr(s.AddressU), ToQStr(s.AddressV), ToQStr(s.AddressW)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const QString str[] = {"U", "V", "W"}; QString prefix = str[a]; if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += addPrefix + ": " + addVal + ", "; addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + ": " + addVal; if(s.UseBorder) addressing += QString("<%1>").arg(borderColor); QString filter = ToQStr(s.Filter); if(s.MaxAniso > 1) filter += QString(" %1x").arg(s.MaxAniso); if(s.UseComparison) filter = QString(" (%1)").arg(ToQStr(s.Comparison)); QTreeWidgetItem *node = makeTreeNode({slotname, addressing, filter, (s.MinLOD == -FLT_MAX ? "0" : QString::number(s.MinLOD)) + " - " + (s.MaxLOD == FLT_MAX ? "FLT_MAX" : QString::number(s.MaxLOD)), s.MipLODBias}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); samplers->addTopLevelItem(node); } } samplers->clearSelection(); samplers->setUpdatesEnabled(true); samplers->verticalScrollBar()->setValue(vs); vs = cbuffers->verticalScrollBar()->value(); cbuffers->setUpdatesEnabled(false); cbuffers->clear(); for(int i = 0; i < stage.ConstantBuffers.count; i++) { const D3D11PipelineState::ShaderStage::CBuffer &b = stage.ConstantBuffers[i]; const ConstantBlock *shaderCBuf = NULL; if(shaderDetails) { for(const ConstantBlock &bind : shaderDetails->ConstantBlocks) { if(bind.bindPoint == i) { shaderCBuf = &bind; break; } } } bool filledSlot = b.Buffer != ResourceId(); bool usedSlot = shaderCBuf; if(showNode(usedSlot, filledSlot)) { QString name = QString("Constant Buffer %1").arg(ToQStr(b.Buffer)); ulong length = 1; int numvars = shaderCBuf ? shaderCBuf->variables.count : 0; uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0; if(!filledSlot) { name = "Empty"; length = 0; } FetchBuffer *buf = m_Ctx.GetBuffer(b.Buffer); if(buf) { name = buf->name; length = buf->length; } QString slotname = QString::number(i); if(shaderCBuf && !shaderCBuf->name.empty()) slotname += ": " + ToQStr(shaderCBuf->name); QString sizestr; if(bytesize == (uint32_t)length) sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length); else sizestr = tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(bytesize).arg(length); if(length < bytesize) filledSlot = false; QString vecrange = QString("%1 - %2").arg(b.VecOffset).arg(b.VecOffset + b.VecCount); QTreeWidgetItem *node = makeTreeNode({slotname, name, vecrange, sizestr, ""}); node->setData(0, Qt::UserRole, QVariant::fromValue(i)); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); cbuffers->addTopLevelItem(node); } } cbuffers->clearSelection(); cbuffers->setUpdatesEnabled(true); cbuffers->verticalScrollBar()->setValue(vs); vs = classes->verticalScrollBar()->value(); classes->setUpdatesEnabled(false); classes->clear(); for(int i = 0; i < stage.ClassInstances.count; i++) { QString interfaceName = QString("Interface %1").arg(i); if(shaderDetails && i < shaderDetails->Interfaces.count) interfaceName = ToQStr(shaderDetails->Interfaces[i]); classes->addTopLevelItem(makeTreeNode({i, interfaceName, ToQStr(stage.ClassInstances[i])})); } classes->clearSelection(); classes->setUpdatesEnabled(true); classes->verticalScrollBar()->setValue(vs); classes->parentWidget()->setVisible(!stage.ClassInstances.empty()); } void D3D11PipelineStateViewer::setState() { if(!m_Ctx.LogLoaded()) { clearState(); return; } const D3D11PipelineState &state = m_Ctx.CurD3D11PipelineState; const FetchDrawcall *draw = m_Ctx.CurDrawcall(); const QPixmap &tick = Pixmaps::tick(); const QPixmap &cross = Pixmaps::cross(); const QIcon &action = Icons::action(); const QIcon &action_hover = Icons::action_hover(); //////////////////////////////////////////////// // Vertex Input if(state.m_IA.Bytecode) { QString layout = ToQStr(state.m_IA.LayoutName); if(state.m_IA.Bytecode && !state.m_IA.Bytecode->DebugInfo.entryFunc.empty()) layout += " (" + ToQStr(state.m_IA.Bytecode->DebugInfo.entryFunc) + ")"; ui->iaBytecode->setText(layout); } else { ui->iaBytecode->setText(tr("None")); } ui->iaBytecodeMismatch->setVisible(false); // check for IA-VS mismatches here. // This should be moved to a "Render Doctor" window reporting problems if(state.m_IA.Bytecode && state.m_VS.ShaderDetails) { QString mismatchDetails = ""; // VS wants more elements if(state.m_IA.Bytecode->InputSig.count < state.m_VS.ShaderDetails->InputSig.count) { int excess = state.m_VS.ShaderDetails->InputSig.count - state.m_IA.Bytecode->InputSig.count; bool allSystem = true; // The VS signature can consume more elements as long as they are all system value types // (ie. SV_VertexID or SV_InstanceID) for(int e = 0; e < excess; e++) { if(state.m_VS.ShaderDetails->InputSig[state.m_VS.ShaderDetails->InputSig.count - 1 - e] .systemValue == eAttr_None) { allSystem = false; break; } } if(!allSystem) mismatchDetails += "IA bytecode provides fewer elements than VS wants.\n"; } { const rdctype::array &IA = state.m_IA.Bytecode->InputSig; const rdctype::array &VS = state.m_VS.ShaderDetails->InputSig; int count = qMin(IA.count, VS.count); for(int i = 0; i < count; i++) { QString IAname = ToQStr(IA[i].semanticIdxName); QString VSname = ToQStr(VS[i].semanticIdxName); // misorder or misnamed semantics if(IAname.toUpper() != VSname.toUpper()) mismatchDetails += tr("IA bytecode semantic %1: %2 != VS bytecode semantic %1: %3\n") .arg(i) .arg(IAname) .arg(VSname); // VS wants more components if(IA[i].compCount < VS[i].compCount) mismatchDetails += tr("IA bytecode semantic %1 (%2) is %4-wide).arg(VS bytecode semantic " "%1 (%2) %3 is %5-wide\n") .arg(i) .arg(IAname) .arg(VSname) .arg(IA[i].compCount) .arg(VS[i].compCount); // VS wants different types if(IA[i].compType != VS[i].compType) mismatchDetails += tr("IA bytecode semantic %1 (%2) is %4).arg(VS bytecode semantic %1 (%3) is %5\n") .arg(i) .arg(IAname) .arg(VSname) .arg(IA[i].compType) .arg(VS[i].compType); } } if(!mismatchDetails.isEmpty()) { ui->iaBytecodeMismatch->setText( tr("Warning: Mismatch detected between bytecode used to create IA and currently bound VS " "inputs")); ui->iaBytecodeMismatch->setToolTip(mismatchDetails.trimmed()); ui->iaBytecodeMismatch->setVisible(true); } } int vs = 0; bool usedVBuffers[128] = {}; uint32_t layoutOffs[128] = {}; vs = ui->iaLayouts->verticalScrollBar()->value(); ui->iaLayouts->setUpdatesEnabled(false); ui->iaLayouts->clear(); { int i = 0; for(const D3D11PipelineState::InputAssembler::LayoutInput &l : state.m_IA.layouts) { QString byteOffs = QString::number(l.ByteOffset); // D3D11 specific value if(l.ByteOffset == ~0U) { byteOffs = QString("APPEND_ALIGNED (%1)").arg(layoutOffs[l.InputSlot]); } else { layoutOffs[l.InputSlot] = l.ByteOffset; } layoutOffs[l.InputSlot] += l.Format.compByteWidth * l.Format.compCount; bool filledSlot = true; bool usedSlot = false; for(int ia = 0; state.m_IA.Bytecode && ia < state.m_IA.Bytecode->InputSig.count; ia++) { if(ToQStr(state.m_IA.Bytecode->InputSig[ia].semanticName).toUpper() == ToQStr(l.SemanticName).toUpper() && state.m_IA.Bytecode->InputSig[ia].semanticIndex == l.SemanticIndex) { usedSlot = true; break; } } if(showNode(usedSlot, filledSlot)) { QTreeWidgetItem *node = makeTreeNode( {i, ToQStr(l.SemanticName), l.SemanticIndex, ToQStr(l.Format.strname), l.InputSlot, byteOffs, l.PerInstance ? "PER_INSTANCE" : "PER_VERTEX", l.InstanceDataStepRate, ""}); if(usedSlot) usedVBuffers[l.InputSlot] = true; ui->iaLayouts->setHoverIcons(node, action, action_hover); if(!usedSlot) setInactiveRow(node); ui->iaLayouts->addTopLevelItem(node); } i++; } } ui->iaLayouts->clearSelection(); ui->iaLayouts->setUpdatesEnabled(true); ui->iaLayouts->verticalScrollBar()->setValue(vs); PrimitiveTopology topo = draw ? draw->topology : eTopology_Unknown; if(topo > eTopology_PatchList) { int numCPs = (int)topo - (int)eTopology_PatchList_1CPs + 1; ui->topology->setText(QString("PatchList (%1 Control Points)").arg(numCPs)); } else { ui->topology->setText(ToQStr(topo)); } switch(topo) { case eTopology_PointList: ui->topologyDiagram->setPixmap(Pixmaps::topo_pointlist()); break; case eTopology_LineList: ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist()); break; case eTopology_LineStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip()); break; case eTopology_TriangleList: ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist()); break; case eTopology_TriangleStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip()); break; case eTopology_LineList_Adj: ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist_adj()); break; case eTopology_LineStrip_Adj: ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip_adj()); break; case eTopology_TriangleList_Adj: ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist_adj()); break; case eTopology_TriangleStrip_Adj: ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip_adj()); break; default: ui->topologyDiagram->setPixmap(Pixmaps::topo_patch()); break; } bool ibufferUsed = draw && (draw->flags & eDraw_UseIBuffer); vs = ui->iaBuffers->verticalScrollBar()->value(); ui->iaBuffers->setUpdatesEnabled(false); ui->iaBuffers->clear(); if(state.m_IA.ibuffer.Buffer != ResourceId()) { if(ibufferUsed || ui->showDisabled->isChecked()) { QString name = "Buffer " + ToQStr(state.m_IA.ibuffer.Buffer); uint64_t length = 1; if(!ibufferUsed) length = 0; FetchBuffer *buf = m_Ctx.GetBuffer(state.m_IA.ibuffer.Buffer); if(buf) { name = buf->name; length = buf->length; } QTreeWidgetItem *node = makeTreeNode({"Index", name, draw ? draw->indexByteWidth : 0, state.m_IA.ibuffer.Offset, (qulonglong)length, ""}); ui->iaBuffers->setHoverIcons(node, action, action_hover); node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(state.m_IA.ibuffer.Buffer, draw ? draw->indexOffset : 0))); if(!ibufferUsed) setInactiveRow(node); if(state.m_IA.ibuffer.Buffer == ResourceId()) setEmptyRow(node); ui->iaBuffers->addTopLevelItem(node); } } else { if(ibufferUsed || ui->showEmpty->isChecked()) { QTreeWidgetItem *node = makeTreeNode({"Index", tr("No Buffer Set"), "-", "-", "-", ""}); ui->iaBuffers->setHoverIcons(node, action, action_hover); node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(state.m_IA.ibuffer.Buffer, draw ? draw->indexOffset : 0))); setEmptyRow(node); if(!ibufferUsed) setInactiveRow(node); ui->iaBuffers->addTopLevelItem(node); } } m_VBNodes.clear(); for(int i = 0; i < state.m_IA.vbuffers.count; i++) { const D3D11PipelineState::InputAssembler::VertexBuffer &v = state.m_IA.vbuffers[i]; bool filledSlot = (v.Buffer != ResourceId()); bool usedSlot = (usedVBuffers[i]); if(showNode(usedSlot, filledSlot)) { QString name = "Buffer " + ToQStr(v.Buffer); qulonglong length = 1; if(!filledSlot) { name = "Empty"; length = 0; } FetchBuffer *buf = m_Ctx.GetBuffer(v.Buffer); if(buf) { name = buf->name; length = buf->length; } QTreeWidgetItem *node = NULL; if(filledSlot) node = makeTreeNode({i, name, v.Stride, v.Offset, length, ""}); else node = makeTreeNode({i, "No Buffer Set", "-", "-", "-", ""}); ui->iaBuffers->setHoverIcons(node, action, action_hover); node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(v.Buffer, v.Offset))); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); m_VBNodes.push_back(node); ui->iaBuffers->addTopLevelItem(node); } } ui->iaBuffers->clearSelection(); ui->iaBuffers->setUpdatesEnabled(true); ui->iaBuffers->verticalScrollBar()->setValue(vs); setShaderState(state.m_VS, ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsClasses); setShaderState(state.m_GS, ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsClasses); setShaderState(state.m_HS, ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsClasses); setShaderState(state.m_DS, ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsClasses); setShaderState(state.m_PS, ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psClasses); setShaderState(state.m_CS, ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csClasses); vs = ui->csUAVs->verticalScrollBar()->value(); ui->csUAVs->setUpdatesEnabled(false); ui->csUAVs->clear(); for(int i = 0; i < state.m_CS.UAVs.count; i++) { const ShaderResource *shaderInput = NULL; if(state.m_CS.ShaderDetails) { for(const ShaderResource &bind : state.m_CS.ShaderDetails->ReadWriteResources) { if(bind.bindPoint == i) { shaderInput = &bind; break; } } } addResourceRow(ViewTag(ViewTag::UAV, i, state.m_CS.UAVs[i]), shaderInput, ui->csUAVs); } ui->csUAVs->clearSelection(); ui->csUAVs->setUpdatesEnabled(true); ui->csUAVs->verticalScrollBar()->setValue(vs); bool streamoutSet = false; vs = ui->gsStreamOut->verticalScrollBar()->value(); ui->gsStreamOut->setUpdatesEnabled(false); ui->gsStreamOut->clear(); for(int i = 0; i < state.m_SO.Outputs.count; i++) { const D3D11PipelineState::Streamout::Output &s = state.m_SO.Outputs[i]; bool filledSlot = (s.Buffer != ResourceId()); bool usedSlot = (filledSlot); if(showNode(usedSlot, filledSlot)) { QString name = "Buffer " + ToQStr(s.Buffer); qulonglong length = 0; if(!filledSlot) { name = "Empty"; } FetchBuffer *buf = m_Ctx.GetBuffer(s.Buffer); if(buf) { name = buf->name; if(length == 0) length = buf->length; } QTreeWidgetItem *node = makeTreeNode({i, name, length, s.Offset, ""}); ui->gsStreamOut->setHoverIcons(node, action, action_hover); node->setData(0, Qt::UserRole, QVariant::fromValue(s.Buffer)); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); ui->gsStreamOut->addTopLevelItem(node); } } ui->gsStreamOut->verticalScrollBar()->setValue(vs); ui->gsStreamOut->clearSelection(); ui->gsStreamOut->setUpdatesEnabled(true); ui->gsStreamOut->setVisible(streamoutSet); ui->soGroup->setVisible(streamoutSet); //////////////////////////////////////////////// // Rasterizer vs = ui->viewports->verticalScrollBar()->value(); ui->viewports->setUpdatesEnabled(false); ui->viewports->clear(); for(int i = 0; i < state.m_RS.Viewports.count; i++) { const D3D11PipelineState::Rasterizer::Viewport &v = state.m_RS.Viewports[i]; if(v.Enabled || ui->showEmpty->isChecked()) { QTreeWidgetItem *node = makeTreeNode({i, v.TopLeft[0], v.TopLeft[1], v.Width, v.Height, v.MinDepth, v.MaxDepth}); if(v.Width == 0 || v.Height == 0 || v.MinDepth == v.MaxDepth) setEmptyRow(node); if(!v.Enabled) setInactiveRow(node); ui->viewports->addTopLevelItem(node); } } ui->viewports->verticalScrollBar()->setValue(vs); ui->viewports->clearSelection(); ui->viewports->setUpdatesEnabled(true); vs = ui->scissors->verticalScrollBar()->value(); ui->scissors->setUpdatesEnabled(false); ui->scissors->clear(); for(int i = 0; i < state.m_RS.Scissors.count; i++) { const D3D11PipelineState::Rasterizer::Scissor &s = state.m_RS.Scissors[i]; if(s.Enabled || ui->showEmpty->isChecked()) { QTreeWidgetItem *node = makeTreeNode({i, s.left, s.top, s.right - s.left, s.bottom - s.top}); if(s.right == s.left || s.bottom == s.top) setEmptyRow(node); if(!s.Enabled) setInactiveRow(node); ui->scissors->addTopLevelItem(node); } } ui->scissors->clearSelection(); ui->scissors->verticalScrollBar()->setValue(vs); ui->scissors->setUpdatesEnabled(true); ui->fillMode->setText(ToQStr(state.m_RS.m_State.FillMode)); ui->cullMode->setText(ToQStr(state.m_RS.m_State.CullMode)); ui->frontCCW->setPixmap(state.m_RS.m_State.FrontCCW ? tick : cross); ui->scissorEnabled->setPixmap(state.m_RS.m_State.ScissorEnable ? tick : cross); ui->lineAA->setPixmap(state.m_RS.m_State.AntialiasedLineEnable ? tick : cross); ui->multisample->setPixmap(state.m_RS.m_State.MultisampleEnable ? tick : cross); ui->depthClip->setPixmap(state.m_RS.m_State.DepthClip ? tick : cross); ui->depthBias->setText(Formatter::Format(state.m_RS.m_State.DepthBias)); ui->depthBiasClamp->setText(Formatter::Format(state.m_RS.m_State.DepthBiasClamp)); ui->slopeScaledBias->setText(Formatter::Format(state.m_RS.m_State.SlopeScaledDepthBias)); ui->forcedSampleCount->setText(QString::number(state.m_RS.m_State.ForcedSampleCount)); ui->conservativeRaster->setPixmap(state.m_RS.m_State.ConservativeRasterization ? tick : cross); //////////////////////////////////////////////// // Output Merger bool targets[32] = {}; vs = ui->targetOutputs->verticalScrollBar()->value(); ui->targetOutputs->setUpdatesEnabled(false); ui->targetOutputs->clear(); { for(int i = 0; i < state.m_OM.RenderTargets.count; i++) { addResourceRow(ViewTag(ViewTag::OMTarget, i, state.m_OM.RenderTargets[i]), NULL, ui->targetOutputs); if(state.m_OM.RenderTargets[i].Resource != ResourceId()) targets[i] = true; } for(int i = 0; i < state.m_OM.UAVs.count; i++) { const ShaderResource *shaderInput = NULL; if(state.m_PS.ShaderDetails) { for(const ShaderResource &bind : state.m_PS.ShaderDetails->ReadWriteResources) { if(bind.bindPoint == i + (int)state.m_OM.UAVStartSlot) { shaderInput = &bind; break; } } } addResourceRow(ViewTag(ViewTag::UAV, i, state.m_OM.UAVs[i]), shaderInput, ui->targetOutputs); } addResourceRow(ViewTag(ViewTag::OMDepth, 0, state.m_OM.DepthTarget), NULL, ui->targetOutputs); } ui->targetOutputs->clearSelection(); ui->targetOutputs->setUpdatesEnabled(true); ui->targetOutputs->verticalScrollBar()->setValue(vs); vs = ui->blends->verticalScrollBar()->value(); ui->blends->setUpdatesEnabled(false); ui->blends->clear(); { int i = 0; for(const D3D11PipelineState::OutputMerger::BlendState::RTBlend &blend : state.m_OM.m_BlendState.Blends) { bool filledSlot = (blend.Enabled || targets[i]); bool usedSlot = (targets[i]); if(showNode(usedSlot, filledSlot)) { QTreeWidgetItem *node = NULL; node = makeTreeNode({i, blend.Enabled ? tr("True") : tr("False"), blend.LogicEnabled ? tr("True") : tr("False"), ToQStr(blend.m_Blend.Source), ToQStr(blend.m_Blend.Destination), ToQStr(blend.m_Blend.Operation), ToQStr(blend.m_AlphaBlend.Source), ToQStr(blend.m_AlphaBlend.Destination), ToQStr(blend.m_AlphaBlend.Operation), ToQStr(blend.LogicOp), QString("%1%2%3%4") .arg((blend.WriteMask & 0x1) == 0 ? "_" : "R") .arg((blend.WriteMask & 0x2) == 0 ? "_" : "G") .arg((blend.WriteMask & 0x4) == 0 ? "_" : "B") .arg((blend.WriteMask & 0x8) == 0 ? "_" : "A")}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); ui->blends->addTopLevelItem(node); } i++; } } ui->blends->clearSelection(); ui->blends->setUpdatesEnabled(true); ui->blends->verticalScrollBar()->setValue(vs); ui->alphaToCoverage->setPixmap(state.m_OM.m_BlendState.AlphaToCoverage ? tick : cross); ui->independentBlend->setPixmap(state.m_OM.m_BlendState.IndependentBlend ? tick : cross); ui->sampleMask->setText( QString("%1").arg(state.m_OM.m_BlendState.SampleMask, 8, 16, QChar('0')).toUpper()); ui->blendFactor->setText(QString("%1, %2, %3, %4") .arg(state.m_OM.m_BlendState.BlendFactor[0], 2) .arg(state.m_OM.m_BlendState.BlendFactor[1], 2) .arg(state.m_OM.m_BlendState.BlendFactor[2], 2) .arg(state.m_OM.m_BlendState.BlendFactor[3], 2)); ui->depthEnabled->setPixmap(state.m_OM.m_State.DepthEnable ? tick : cross); ui->depthFunc->setText(ToQStr(state.m_OM.m_State.DepthFunc)); ui->depthWrite->setPixmap(state.m_OM.m_State.DepthWrites ? tick : cross); ui->stencilEnabled->setPixmap(state.m_OM.m_State.StencilEnable ? tick : cross); ui->stencilReadMask->setText( QString("%1").arg(state.m_OM.m_State.StencilReadMask, 2, 16, QChar('0')).toUpper()); ui->stencilWriteMask->setText( QString("%1").arg(state.m_OM.m_State.StencilWriteMask, 2, 16, QChar('0')).toUpper()); ui->stencilRef->setText( QString("%1").arg(state.m_OM.m_State.StencilRef, 2, 16, QChar('0')).toUpper()); ui->stencils->setUpdatesEnabled(false); ui->stencils->clear(); ui->stencils->addTopLevelItems({makeTreeNode({"Front", ToQStr(state.m_OM.m_State.m_FrontFace.Func), ToQStr(state.m_OM.m_State.m_FrontFace.FailOp), ToQStr(state.m_OM.m_State.m_FrontFace.DepthFailOp), ToQStr(state.m_OM.m_State.m_FrontFace.PassOp)}), makeTreeNode({"Back", ToQStr(state.m_OM.m_State.m_BackFace.Func), ToQStr(state.m_OM.m_State.m_BackFace.FailOp), ToQStr(state.m_OM.m_State.m_BackFace.DepthFailOp), ToQStr(state.m_OM.m_State.m_BackFace.PassOp)})}); ui->stencils->clearSelection(); ui->stencils->setUpdatesEnabled(true); // highlight the appropriate stages in the flowchart if(draw == NULL) { ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true}); } else if(draw->flags & eDraw_Dispatch) { ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true}); } else { ui->pipeFlow->setStagesEnabled( {true, true, state.m_HS.Shader != ResourceId(), state.m_DS.Shader != ResourceId(), state.m_GS.Shader != ResourceId(), true, state.m_PS.Shader != ResourceId(), true, false}); } } QString D3D11PipelineStateViewer::formatMembers(int indent, const QString &nameprefix, const rdctype::array &vars) { QString indentstr(indent * 4, QChar(' ')); QString ret = ""; int i = 0; for(const ShaderConstant &v : vars) { if(!v.type.members.empty()) { if(i > 0) ret += "\n"; ret += indentstr + QString("// struct %1\n").arg(ToQStr(v.type.descriptor.name)); ret += indentstr + "{\n" + formatMembers(indent + 1, ToQStr(v.name) + "_", v.type.members) + indentstr + "}\n"; if(i < vars.count - 1) ret += "\n"; } else { QString arr = ""; if(v.type.descriptor.elements > 1) arr = QString("[%1]").arg(v.type.descriptor.elements); ret += indentstr + ToQStr(v.type.descriptor.name) + " " + nameprefix + v.name + arr + ";\n"; } i++; } return ret; } void D3D11PipelineStateViewer::resource_itemActivated(QTreeWidgetItem *item, int column) { const D3D11PipelineState::ShaderStage *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->data(0, Qt::UserRole); FetchTexture *tex = NULL; FetchBuffer *buf = NULL; if(tag.canConvert()) { ResourceId id = tag.value(); tex = m_Ctx.GetTexture(id); buf = m_Ctx.GetBuffer(id); } else if(tag.canConvert()) { ViewTag view = tag.value(); tex = m_Ctx.GetTexture(view.res.Resource); buf = m_Ctx.GetBuffer(view.res.Resource); } if(tex) { if(tex->resType == eResType_Buffer) { BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow()); viewer->ViewTexture(0, 0, tex->ID); m_Ctx.setupDockWindow(viewer); ToolWindowManager *manager = ToolWindowManager::managerOf(this); ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this)); manager->addToolWindow(viewer, ref); } else { if(!m_Ctx.hasTextureViewer()) m_Ctx.showTextureViewer(); TextureViewer *viewer = m_Ctx.textureViewer(); viewer->ViewTexture(tex->ID, true); } return; } else if(buf) { ViewTag view; if(tag.canConvert()) view = tag.value(); uint64_t offs = 0; uint64_t size = buf->length; if(view.res.Resource != ResourceId()) { offs = view.res.FirstElement * view.res.ElementSize; size = view.res.NumElements * view.res.ElementSize; } else { // last thing, see if it's a streamout buffer if(stage == &m_Ctx.CurD3D11PipelineState.m_GS) { for(int i = 0; i < m_Ctx.CurD3D11PipelineState.m_SO.Outputs.count; i++) { if(buf->ID == m_Ctx.CurD3D11PipelineState.m_SO.Outputs[i].Buffer) { size -= m_Ctx.CurD3D11PipelineState.m_SO.Outputs[i].Offset; offs += m_Ctx.CurD3D11PipelineState.m_SO.Outputs[i].Offset; break; } } } } QString format = ""; const ShaderResource *shaderRes = NULL; if(stage->ShaderDetails) { const rdctype::array &resArray = view.type == ViewTag::SRV ? stage->ShaderDetails->ReadOnlyResources : stage->ShaderDetails->ReadWriteResources; for(const ShaderResource &res : resArray) { if(!res.IsTexture && !res.IsSampler && res.bindPoint == view.index) { shaderRes = &res; break; } } } if(shaderRes) { const ShaderResource &res = *shaderRes; if(!res.variableType.members.empty()) { format = QString("// struct %1\n{\n%2}") .arg(ToQStr(res.variableType.descriptor.name)) .arg(formatMembers(1, "", res.variableType.members)); } else { const auto &desc = res.variableType.descriptor; if(view.res.Format.strname.empty()) { format = ""; if(desc.rowMajorStorage) format += "row_major "; format += ToQStr(desc.type); if(desc.rows > 1 && desc.cols > 1) format += QString("%1x%2").arg(desc.rows).arg(desc.cols); else if(desc.cols > 1) format += QString::number(desc.cols); if(!desc.name.empty()) format += " " + ToQStr(desc.name); if(desc.elements > 1) format += QString("[%1]").arg(desc.elements); } else { const ResourceFormat &fmt = view.res.Format; if(fmt.special) { if(fmt.specialFormat == eSpecial_R10G10B10A2) { if(fmt.compType == eCompType_UInt) format = "uintten"; if(fmt.compType == eCompType_UNorm) format = "unormten"; } else if(fmt.specialFormat == eSpecial_R11G11B10) { format = "floateleven"; } } else { switch(fmt.compByteWidth) { case 1: { if(fmt.compType == eCompType_UNorm) format = "unormb"; if(fmt.compType == eCompType_SNorm) format = "snormb"; if(fmt.compType == eCompType_UInt) format = "ubyte"; if(fmt.compType == eCompType_SInt) format = "byte"; break; } case 2: { if(fmt.compType == eCompType_UNorm) format = "unormh"; if(fmt.compType == eCompType_SNorm) format = "snormh"; if(fmt.compType == eCompType_UInt) format = "ushort"; if(fmt.compType == eCompType_SInt) format = "short"; if(fmt.compType == eCompType_Float) format = "half"; break; } case 4: { if(fmt.compType == eCompType_UNorm) format = "unormf"; if(fmt.compType == eCompType_SNorm) format = "snormf"; if(fmt.compType == eCompType_UInt) format = "uint"; if(fmt.compType == eCompType_SInt) format = "int"; if(fmt.compType == eCompType_Float) format = "float"; break; } } if(view.res.Flags & RawBuffer) format = "xint"; format += QString::number(fmt.compCount); } } } } { BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow()); viewer->ViewBuffer(offs, size, view.res.Resource, format); m_Ctx.setupDockWindow(viewer); ToolWindowManager *manager = ToolWindowManager::managerOf(this); ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this)); manager->addToolWindow(viewer, ref); } } } void D3D11PipelineStateViewer::cbuffer_itemActivated(QTreeWidgetItem *item, int column) { const D3D11PipelineState::ShaderStage *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->data(0, Qt::UserRole); if(!tag.canConvert()) return; int cb = tag.value(); ConstantBufferPreviewer *existing = ConstantBufferPreviewer::has(stage->stage, cb, 0); if(existing) { ToolWindowManager::raiseToolWindow(existing); return; } ConstantBufferPreviewer *prev = new ConstantBufferPreviewer(m_Ctx, stage->stage, cb, 0, m_Ctx.mainWindow()); m_Ctx.setupDockWindow(prev); ToolWindowManager *manager = ToolWindowManager::managerOf(this); ToolWindowManager::AreaReference ref(ToolWindowManager::RightOf, manager->areaOf(this), 0.3f); manager->addToolWindow(prev, ref); } void D3D11PipelineStateViewer::on_iaLayouts_itemActivated(QTreeWidgetItem *item, int column) { on_meshView_clicked(); } void D3D11PipelineStateViewer::on_iaBuffers_itemActivated(QTreeWidgetItem *item, int column) { QVariant tag = item->data(0, Qt::UserRole); if(tag.canConvert()) { VBIBTag buf = tag.value(); if(buf.id != ResourceId()) { BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow()); viewer->ViewBuffer(buf.offset, UINT64_MAX, buf.id); m_Ctx.setupDockWindow(viewer); ToolWindowManager *manager = ToolWindowManager::managerOf(this); ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this)); manager->addToolWindow(viewer, ref); } } } void D3D11PipelineStateViewer::highlightIABind(int slot) { int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly const D3D11PipelineState::InputAssembler &IA = m_Ctx.CurD3D11PipelineState.m_IA; QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, 0.95f); ui->iaLayouts->model()->blockSignals(true); ui->iaBuffers->model()->blockSignals(true); if(slot < m_VBNodes.count()) { QTreeWidgetItem *item = m_VBNodes[(int)slot]; for(int c = 0; c < item->columnCount(); c++) { item->setBackground(c, QBrush(col)); item->setForeground(c, QBrush(QColor(0, 0, 0))); } } for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { QTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); QBrush itemBrush = QBrush(col); if((int)IA.layouts[i].InputSlot != slot) itemBrush = QBrush(); for(int c = 0; c < item->columnCount(); c++) { item->setBackground(c, itemBrush); item->setForeground(c, QBrush(QColor(0, 0, 0))); } } ui->iaLayouts->model()->blockSignals(false); ui->iaBuffers->model()->blockSignals(false); if(ui->iaLayouts->topLevelItemCount() > 0) { ui->iaLayouts->topLevelItem(0)->setDisabled(true); ui->iaLayouts->topLevelItem(0)->setDisabled(false); } if(ui->iaBuffers->topLevelItemCount() > 0) { ui->iaBuffers->topLevelItem(0)->setDisabled(true); ui->iaBuffers->topLevelItem(0)->setDisabled(false); } } void D3D11PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e) { if(!m_Ctx.LogLoaded()) return; QModelIndex idx = ui->iaLayouts->indexAt(e->pos()); vertex_leave(NULL); const D3D11PipelineState::InputAssembler &IA = m_Ctx.CurD3D11PipelineState.m_IA; if(idx.isValid()) { if(idx.row() >= 0 && idx.row() < IA.layouts.count) { uint32_t buffer = IA.layouts[idx.row()].InputSlot; highlightIABind((int)buffer); } } } void D3D11PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e) { if(!m_Ctx.LogLoaded()) return; QTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos()); vertex_leave(NULL); ui->iaLayouts->model()->blockSignals(true); ui->iaBuffers->model()->blockSignals(true); if(item) { int idx = m_VBNodes.indexOf(item); if(idx >= 0) { highlightIABind(idx); } else { for(int c = 0; c < item->columnCount(); c++) { item->setBackground(c, QBrush(ui->iaBuffers->palette().color(QPalette::Window))); item->setForeground(c, QBrush()); } } } ui->iaLayouts->model()->blockSignals(false); ui->iaBuffers->model()->blockSignals(false); if(ui->iaLayouts->topLevelItemCount() > 0) { ui->iaLayouts->topLevelItem(0)->setDisabled(true); ui->iaLayouts->topLevelItem(0)->setDisabled(false); } if(ui->iaBuffers->topLevelItemCount() > 0) { ui->iaBuffers->topLevelItem(0)->setDisabled(true); ui->iaBuffers->topLevelItem(0)->setDisabled(false); } } void D3D11PipelineStateViewer::on_pipeFlow_stageSelected(int index) { ui->stagesTabs->setCurrentIndex(index); } void D3D11PipelineStateViewer::vertex_leave(QEvent *e) { ui->iaLayouts->model()->blockSignals(true); ui->iaBuffers->model()->blockSignals(true); for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { QTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); for(int c = 0; c < item->columnCount(); c++) { item->setBackground(c, QBrush()); item->setForeground(c, QBrush()); } } for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++) { QTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i); for(int c = 0; c < item->columnCount(); c++) { item->setBackground(c, QBrush()); item->setForeground(c, QBrush()); } } ui->iaLayouts->model()->blockSignals(false); ui->iaBuffers->model()->blockSignals(false); if(ui->iaLayouts->topLevelItemCount() > 0) { ui->iaLayouts->topLevelItem(0)->setDisabled(true); ui->iaLayouts->topLevelItem(0)->setDisabled(false); } if(ui->iaBuffers->topLevelItemCount() > 0) { ui->iaBuffers->topLevelItem(0)->setDisabled(true); ui->iaBuffers->topLevelItem(0)->setDisabled(false); } } void D3D11PipelineStateViewer::shaderView_clicked() { ShaderStageType shaderStage = eShaderStage_Vertex; ShaderReflection *shaderDetails = NULL; const ShaderBindpointMapping *bindMap = NULL; QWidget *sender = qobject_cast(QObject::sender()); if(sender == ui->iaBytecode || sender == ui->iaBytecodeViewButton) { shaderDetails = m_Ctx.CurD3D11PipelineState.m_IA.Bytecode; bindMap = NULL; } else { const D3D11PipelineState::ShaderStage *stage = stageForSender(sender); if(stage == NULL || stage->Shader == ResourceId()) return; bindMap = &stage->BindpointMapping; shaderDetails = stage->ShaderDetails; shaderStage = stage->stage; } ShaderViewer *shad = ShaderViewer::viewShader(m_Ctx, bindMap, shaderDetails, shaderStage, m_Ctx.mainWindow()); m_Ctx.setupDockWindow(shad); ToolWindowManager *manager = ToolWindowManager::managerOf(this); ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this)); manager->addToolWindow(shad, ref); } void D3D11PipelineStateViewer::shaderEdit_clicked() { QWidget *sender = qobject_cast(QObject::sender()); const D3D11PipelineState::ShaderStage *stage = stageForSender(sender); if(!stage || stage->Shader == ResourceId()) return; const ShaderReflection *shaderDetails = stage->ShaderDetails; if(!shaderDetails) return; QString entryFunc = QString("EditedShader%1S").arg(ToQStr(stage->stage, eGraphicsAPI_D3D11)[0]); QString mainfile = ""; QStringMap files; bool hasOrigSource = m_Common.PrepareShaderEditing(shaderDetails, entryFunc, files, mainfile); if(!hasOrigSource) { QString hlsl = "// TODO - generate stub HLSL"; mainfile = "generated.hlsl"; files[mainfile] = hlsl; } if(files.empty()) return; m_Common.EditShader(stage->stage, stage->Shader, shaderDetails, entryFunc, files, mainfile); } void D3D11PipelineStateViewer::shaderSave_clicked() { const D3D11PipelineState::ShaderStage *stage = stageForSender(qobject_cast(QObject::sender())); if(stage == NULL) return; ShaderReflection *shaderDetails = stage->ShaderDetails; if(stage->Shader == ResourceId()) return; m_Common.SaveShaderFile(shaderDetails); } void D3D11PipelineStateViewer::on_exportHTML_clicked() { } void D3D11PipelineStateViewer::on_meshView_clicked() { if(!m_Ctx.hasMeshPreview()) m_Ctx.showMeshPreview(); ToolWindowManager::raiseToolWindow(m_Ctx.meshPreview()); }