/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include "Code/CaptureContext.h" namespace Ui { class PipelineStateViewer; } class D3D11PipelineStateViewer; class D3D12PipelineStateViewer; class GLPipelineStateViewer; class VulkanPipelineStateViewer; class PipelineStateViewer : public QFrame, public ILogViewerForm { Q_OBJECT Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false) public: explicit PipelineStateViewer(CaptureContext &ctx, QWidget *parent = 0); ~PipelineStateViewer(); void OnLogfileLoaded(); void OnLogfileClosed(); void OnSelectedEventChanged(uint32_t eventID) {} void OnEventChanged(uint32_t eventID); QVariant persistData(); void setPersistData(const QVariant &persistData); bool SaveShaderFile(const ShaderReflection *shader); bool PrepareShaderEditing(const ShaderReflection *shaderDetails, QString &entryFunc, QStringMap &files, QString &mainfile); void EditShader(ShaderStageType shaderType, ResourceId id, const ShaderReflection *shaderDetails, const QString &entryFunc, const QStringMap &files, const QString &mainfile); private: Ui::PipelineStateViewer *ui; CaptureContext &m_Ctx; void setToD3D11(); void setToD3D12(); void setToGL(); void setToVulkan(); void reset(); D3D11PipelineStateViewer *m_D3D11; D3D12PipelineStateViewer *m_D3D12; GLPipelineStateViewer *m_GL; VulkanPipelineStateViewer *m_Vulkan; ILogViewerForm *m_Current; };