#!/bin/bash FILENAME="$1" if [ $# -ne 1 ]; then echo "Usage: $0 FILENAME"; exit; fi if [ ! -d "${REPO_ROOT}"/x64/Release ] || [ ! -d "${REPO_ROOT}"/Win32/Release ]; then echo "ERROR: Missing one of Win32 or x64 Release builds"; exit 1; fi pushd "${REPO_ROOT}" # clean any old files lying around and make new structure rm -rf dist mkdir -p dist/Release{32,64} # Copy files from release build in, without copying obj/ pushd x64/Release find * -not -path 'obj*' -and -not -path '*.lib' -and -not -path 'pymodules*' -exec cp -r --parents '{}' ../../dist/Release64/ \; popd pushd Win32/Release find * -not -path 'obj*' -and -not -path '*.lib' -and -not -path 'pymodules*' -exec cp -r --parents '{}' ../../dist/Release32/ \; popd # Copy in d3dcompiler from windows kit. Prefer 10 over 8.1 but either works if [ -f "${WIN_ROOT}c/Program Files (x86)/Windows Kits/10/Redist/D3D/x64/d3dcompiler_47.dll" ]; then cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/10/Redist/D3D/x64/d3dcompiler_47.dll" dist/Release64/ cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/10/Redist/D3D/x86/d3dcompiler_47.dll" dist/Release32/ elif [ -f "${WIN_ROOT}c/Program Files (x86)/Windows Kits/8.1/Redist/D3D/x64/d3dcompiler_47.dll" ]; then cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/8.1/Redist/D3D/x64/d3dcompiler_47.dll" dist/Release64/ cp "${WIN_ROOT}c/Program Files (x86)/Windows Kits/8.1/Redist/D3D/x86/d3dcompiler_47.dll" dist/Release32/ else echo "WARNING: Couldn't find d3dcompiler_47.dll from Windows Kits redist."; fi # Copy associated files that should be included with the distribution cp LICENSE.md Documentation/htmlhelp/*.chm dist/Release64/ cp LICENSE.md Documentation/htmlhelp/*.chm dist/Release32/ # Copy in appropriate plugins folder if they exist if [ -d plugins-win64 ]; then cp -R plugins-win64/ dist/Release64/plugins else echo "WARNING: x64 plugins missing, download and extract https://renderdoc.org/plugins.zip in root"; fi; if [ -d plugins-win32 ]; then cp -R plugins-win32/ dist/Release32/plugins else echo "WARNING: x86 plugins missing, download and extract https://renderdoc.org/plugins.zip in root"; fi # Delete new VS2015 incremental pdb files, these are just build artifacts # and aren't needed for later symbol resolution etc find dist/Release{32,64}/ -iname '*.ipdb' -exec rm '{}' \; find dist/Release{32,64}/ -iname '*.iobj' -exec rm '{}' \; # Copy in any android APKs that were built mkdir -p dist/Release64/plugins/android/ if ls build-android-* > /dev/null; then find build-android-* -iname 'org.renderdoc.renderdoccmd.*.apk' -exec cp '{}' dist/Release64/plugins/android ';' else echo "WARNING: No android builds found, expected build-android-arm32 and build-android-arm64"; fi # Copy in android adb and patching requirements if [ -f plugins-android/adb.exe ]; then cp -R plugins-android/* dist/Release64/plugins/android/; else echo "WARNING: Couldn't find android dependency (adb.exe and friends)"; echo " These files must be in plugins-android/ in the root and"; echo " MUST be built locally from an AOSP checkout, not from a"; echo " distributed android SDK due to licensing concerns."; fi if [ -d dist/Release64/plugins/android ]; then cp -R dist/Release64/plugins/android dist/Release32/plugins/ fi # Make a copy of the main distribution folder that has PDBs cp -R dist/Release64 dist/ReleasePDBs64 cp -R dist/Release32 dist/ReleasePDBs32 # Remove all pdbs find dist/Release{32,64}/ -iname '*.pdb' -exec rm '{}' \; # Remove any build associated files that might have gotten dumped in the folders rm -f dist/Release{32,64}/*.{exp,lib,metagen,xml} dist/Release{32,64}/*.vshost.* # Delete all but xml files from PDB folder as well (large files, and not useful) rm -f dist/ReleasePDBs{32,64}/*.{exp,lib,metagen} dist/Release{32,64}/*.vshost.* # In the 64bit release folder, make an x86 subfolder and copy in renderdoc 32bit mkdir -p dist/Release64/x86 cp -R dist/Release32/{d3dcompiler_47.dll,renderdoc.dll,renderdoc.json,renderdocshim32.dll,renderdoccmd.exe,dbghelp.dll,symsrv.dll,symsrv.yes} dist/Release64/x86/ mkdir -p dist/ReleasePDBs64/x86 cp -R dist/ReleasePDBs32/{d3dcompiler_47.dll,renderdoc.dll,renderdoc.json,renderdoc.pdb,renderdocshim32.dll,renderdocshim32.pdb,renderdoccmd.exe,renderdoccmd.pdb,dbghelp.dll,symsrv.dll,symsrv.yes} dist/ReleasePDBs64/x86/ VERSION=`grep -E "#define RENDERDOC_VERSION_(MAJOR|MINOR)" renderdoc/api/replay/version.h | tr -dc '[0-9\n]' | tr '\n' '.' | grep -Eo '[0-9]+\.[0-9]+'` export RENDERDOC_VERSION="${VERSION}" # Ensure this variable passes through to windows on WSL export WSLENV=$WSLENV:RENDERDOC_VERSION "$WIX/bin/candle.exe" -o dist/Installer32.wixobj util/installer/Installer32.wxs "$WIX/bin/light.exe" -ext WixUIExtension -sw1076 -loc util/installer/customtext.wxl -o dist/Installer32.msi dist/Installer32.wixobj "$WIX/bin/candle.exe" -o dist/Installer64.wixobj util/installer/Installer64.wxs "$WIX/bin/light.exe" -ext WixUIExtension -sw1076 -loc util/installer/customtext.wxl -o dist/Installer64.msi dist/Installer64.wixobj rm -f dist/*.wixobj dist/*.wixpdb popd # $REPO_ROOT rm -rf "${REPO_ROOT}"/package mkdir "${REPO_ROOT}"/package pushd "${REPO_ROOT}"/package cp -R "${REPO_ROOT}"/dist/Release32 ${FILENAME}_32 cp -R "${REPO_ROOT}"/dist/Release64 ${FILENAME}_64 zip -r ${FILENAME}_32.zip ${FILENAME}_32/ zip -r ${FILENAME}_64.zip ${FILENAME}_64/ gpg -o ${FILENAME}_32.zip.sig --detach-sign --armor ${FILENAME}_32.zip gpg -o ${FILENAME}_64.zip.sig --detach-sign --armor ${FILENAME}_64.zip if [ -f "${REPO_ROOT}"/dist/Installer32.msi ]; then cp "${REPO_ROOT}"/dist/Installer32.msi ${FILENAME}_32.msi cp "${REPO_ROOT}"/dist/Installer64.msi ${FILENAME}_64.msi # On windows, also sign the installers "${BUILD_ROOT}"/scripts/sign.sh ${FILENAME}_32.msi "${BUILD_ROOT}"/scripts/sign.sh ${FILENAME}_64.msi gpg -o ${FILENAME}_32.msi.sig --detach-sign --armor ${FILENAME}_32.msi gpg -o ${FILENAME}_64.msi.sig --detach-sign --armor ${FILENAME}_64.msi fi; rm -rf ${FILENAME}_32/ ${FILENAME}_64/ popd # $REPO_ROOT/package