/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d12_test.h" RD_TEST(D3D12_Parameter_Zoo, D3D12GraphicsTest) { static constexpr const char *Description = "General tests of parameters known to cause problems - e.g. optional values that should be " "ignored, edge cases, special values, etc."; std::string pixel = R"EOSHADER( float4 main() : SV_Target0 { return float4(0, 1, 0, 1); } )EOSHADER"; int main() { // initialise, create window, create device, etc if(!Init()) return 3; ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0"); ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0"); uint32_t indices[1024 / 4] = {0, 1, 2}; ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri); ID3D12ResourcePtr ib = MakeBuffer().Data(indices); ID3D12RootSignaturePtr sig = MakeSig({}); ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob); ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); ID3D12Device4Ptr dev4 = dev; // if D3D12.4 (??) is available, use different interfaces if(dev4) { GPUSync(); D3D12_RESOURCE_DESC desc; desc.Alignment = 0; desc.DepthOrArraySize = 1; desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Flags = D3D12_RESOURCE_FLAG_NONE; desc.Format = DXGI_FORMAT_UNKNOWN; desc.Height = 1; desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; desc.Width = sizeof(DefaultTri); desc.MipLevels = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; D3D12_HEAP_DESC heapDesc; heapDesc.SizeInBytes = 4096; heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS; heapDesc.Alignment = 0; heapDesc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT; heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; heapDesc.Properties.CreationNodeMask = 1; heapDesc.Properties.VisibleNodeMask = 1; CHECK_HR(dev4->CreateCommittedResource1(&heapDesc.Properties, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, NULL, __uuidof(ID3D12Resource), (void **)&vb)); SetBufferData(vb, D3D12_RESOURCE_STATE_COMMON, (const byte *)DefaultTri, sizeof(DefaultTri)); ID3D12Heap1Ptr heap; CHECK_HR(dev4->CreateHeap1(&heapDesc, NULL, __uuidof(ID3D12Heap1), (void **)&heap)); desc.Width = sizeof(indices); CHECK_HR(dev4->CreatePlacedResource(heap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, __uuidof(ID3D12Resource), (void **)&ib)); SetBufferData(ib, D3D12_RESOURCE_STATE_COMMON, (const byte *)indices, sizeof(indices)); } while(Running()) { ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); Reset(cmd); ID3D12DebugCommandListPtr debug = cmd; ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); if(debug) debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_RENDER_TARGET, 0); D3D12_CPU_DESCRIPTOR_HANDLE rtv = MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0); ClearRenderTargetView(cmd, rtv, {1.0f, 0.0f, 1.0f, 1.0f}); cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0); D3D12_INDEX_BUFFER_VIEW view; view.BufferLocation = ib->GetGPUVirtualAddress(); view.Format = DXGI_FORMAT_R32_UINT; view.SizeInBytes = 1024; cmd->IASetIndexBuffer(&view); cmd->SetPipelineState(pso); cmd->SetGraphicsRootSignature(sig); RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f}); RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight}); OMSetRenderTargets(cmd, {rtv}, {}); setMarker(cmd, "Color Draw"); cmd->DrawIndexedInstanced(3, 1, 0, 0, 0); FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); if(debug) { BOOL wrong = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_COPY_DEST, 0); BOOL right = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_PRESENT, 0); if(wrong == TRUE) TEST_WARN("Didn't get the expected return value from AssertResourceState(COPY_DEST)"); if(right == FALSE) TEST_WARN("Didn't get the expected return value from AssertResourceState(PRESENT)"); } cmd->Close(); Submit({cmd}); Present(); } return 0; } }; REGISTER_TEST();