/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Spec_Constants, VulkanGraphicsTest) { static constexpr const char *Description = "Tests using the same shader multiple times with specialisation constants"; const std::string vertex = R"EOSHADER( #version 420 core layout(location = 0) in vec3 Position; void main() { gl_Position = vec4(Position.xyz*vec3(1,-1,1), 1); } )EOSHADER"; const std::string pixel = R"EOSHADER( #version 420 core layout(location = 0, index = 0) out vec4 Color; layout(constant_id = 0) const int numcols = 0; layout(set = 0, binding = 0, std140) uniform constsbuf { vec4 col[numcols+1]; }; void main() { Color = vec4(0,0,0,1); for(int i=0; i < numcols; i++) Color += col[i]; } )EOSHADER"; int main() { // initialise, create window, create context, etc if(!Init()) return 3; VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({ {0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}, })); VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout})); vkh::GraphicsPipelineCreateInfo pipeCreateInfo; pipeCreateInfo.layout = layout; pipeCreateInfo.renderPass = mainWindow->rp; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), }; pipeCreateInfo.stages = { CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"), CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"), }; VkSpecializationMapEntry specmap[1] = { {0, 0, sizeof(uint32_t)}, }; uint32_t specval = 0; VkSpecializationInfo spec = {}; spec.mapEntryCount = 1; spec.pMapEntries = specmap; spec.dataSize = sizeof(specval); spec.pData = &specval; pipeCreateInfo.stages[1].pSpecializationInfo = &spec; VkPipeline pipe[4] = {}; for(size_t i = 0; i < ARRAY_COUNT(pipe); i++) { specval = (uint32_t)i; pipe[i] = createGraphicsPipeline(pipeCreateInfo); } Vec4f cbufferdata[4] = { Vec4f(1.0f, 0.0f, 0.0f, 0.0f), Vec4f(0.0, 1.0f, 0.0f, 0.0f), Vec4f(0.0, 0.0f, 1.0f, 0.0f), }; AllocatedBuffer cb( this, vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); cb.upload(cbufferdata); VkDescriptorSet descset = allocateDescriptorSet(setlayout); vkh::updateDescriptorSets( device, { vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, {vkh::DescriptorBufferInfo(cb.buffer)}), }); AllocatedBuffer vb( this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); vb.upload(DefaultTri); while(Running()) { VkCommandBuffer cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1, vkh::ImageSubresourceRange()); vkCmdBeginRenderPass( cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor), VK_SUBPASS_CONTENTS_INLINE); VkViewport v = mainWindow->viewport; v.width /= ARRAY_COUNT(pipe); vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor); vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0}); for(size_t i = 0; i < ARRAY_COUNT(pipe); i++) { vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe[i]); vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset, 0, NULL); vkCmdSetViewport(cmd, 0, 1, &v); vkCmdDraw(cmd, 3, 1, 0, 0); v.x += v.width; } vkCmdEndRenderPass(cmd); FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkEndCommandBuffer(cmd); Submit(0, 1, {cmd}); Present(); } return 0; } }; REGISTER_TEST();