/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2020 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "gl_test.h" #include std::string common = R"EOSHADER( #version 420 core #define v2f v2f_block \ { \ vec4 pos; \ vec4 col; \ vec4 uv; \ } )EOSHADER"; std::string GLDefaultVertex = common + R"EOSHADER( layout(location = 0) in vec3 Position; layout(location = 1) in vec4 Color; layout(location = 2) in vec2 UV; out v2f vertOut; void main() { vertOut.pos = vec4(Position.xyz, 1); gl_Position = vertOut.pos; vertOut.col = Color; vertOut.uv = vec4(UV.xy, 0, 1); } )EOSHADER"; std::string GLDefaultPixel = common + R"EOSHADER( in v2f vertIn; layout(location = 0, index = 0) out vec4 Color; void main() { Color = vertIn.col; } )EOSHADER"; static void APIENTRY debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) { // too much spam on these types if(type != GL_DEBUG_TYPE_PERFORMANCE && type != GL_DEBUG_TYPE_OTHER && source != GL_DEBUG_SOURCE_APPLICATION) { TEST_ERROR("Debug message: %s", message); } } void OpenGLGraphicsTest::PostInit() { glEnable(GL_FRAMEBUFFER_SRGB); if(GLAD_GL_KHR_debug) { glDebugMessageCallback(&debugCallback, NULL); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); } TEST_LOG("Running GL test on %s / %s / %s", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION)); } void OpenGLGraphicsTest::Shutdown() { ActivateContext(mainWindow, mainContext); if(!managedResources.bufs.empty()) glDeleteBuffers((GLsizei)managedResources.bufs.size(), &managedResources.bufs[0]); if(!managedResources.texs.empty()) glDeleteTextures((GLsizei)managedResources.texs.size(), &managedResources.texs[0]); if(!managedResources.vaos.empty()) glDeleteVertexArrays((GLsizei)managedResources.vaos.size(), &managedResources.vaos[0]); if(!managedResources.fbos.empty()) glDeleteFramebuffers((GLsizei)managedResources.fbos.size(), &managedResources.fbos[0]); if(!managedResources.pipes.empty()) glDeleteProgramPipelines((GLsizei)managedResources.pipes.size(), &managedResources.pipes[0]); for(GLuint p : managedResources.progs) glDeleteProgram(p); DestroyContext(mainContext); delete mainWindow; } GLuint OpenGLGraphicsTest::MakeProgram(std::string vertSrc, std::string fragSrc, std::string geomSrc) { GLuint vs = vertSrc.empty() ? 0 : glCreateShader(GL_VERTEX_SHADER); GLuint fs = fragSrc.empty() ? 0 : glCreateShader(GL_FRAGMENT_SHADER); GLuint gs = geomSrc.empty() ? 0 : glCreateShader(GL_GEOMETRY_SHADER); const char *cstr = NULL; if(vs) { cstr = vertSrc.c_str(); glShaderSource(vs, 1, &cstr, NULL); glCompileShader(vs); } if(fs) { cstr = fragSrc.c_str(); glShaderSource(fs, 1, &cstr, NULL); glCompileShader(fs); } if(gs) { cstr = geomSrc.c_str(); glShaderSource(gs, 1, &cstr, NULL); glCompileShader(gs); } char buffer[1024]; GLint status = 0; if(vs) glGetShaderiv(vs, GL_COMPILE_STATUS, &status); else status = 1; if(status == 0) { glGetShaderInfoLog(vs, 1024, NULL, buffer); TEST_ERROR("Shader error: %s", buffer); glDeleteShader(vs); glDeleteShader(fs); glDeleteShader(gs); return 0; } if(fs) glGetShaderiv(fs, GL_COMPILE_STATUS, &status); else status = 1; if(status == 0) { glGetShaderInfoLog(fs, 1024, NULL, buffer); TEST_ERROR("Shader error: %s", buffer); glDeleteShader(vs); glDeleteShader(fs); glDeleteShader(gs); return 0; } if(gs) glGetShaderiv(gs, GL_COMPILE_STATUS, &status); else status = 1; if(status == 0) { glGetShaderInfoLog(gs, 1024, NULL, buffer); TEST_ERROR("Shader error: %s", buffer); glDeleteShader(vs); glDeleteShader(fs); glDeleteShader(gs); return 0; } GLuint program = glCreateProgram(); if(vs) glAttachShader(program, vs); if(fs) glAttachShader(program, fs); if(gs) glAttachShader(program, gs); if(!vs || !fs) glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &status); if(status == 0) { glGetProgramInfoLog(program, 1024, NULL, buffer); TEST_ERROR("Link error: %s", buffer); glDeleteProgram(program); program = 0; } if(vs) { glDetachShader(program, vs); glDeleteShader(vs); } if(fs) { glDetachShader(program, fs); glDeleteShader(fs); } if(gs) { glDetachShader(program, gs); glDeleteShader(gs); } if(program) managedResources.progs.push_back(program); return program; } GLuint OpenGLGraphicsTest::MakeProgram(std::string compSrc) { GLuint cs = glCreateShader(GL_COMPUTE_SHADER); const char *cstr = NULL; if(cs) { cstr = compSrc.c_str(); glShaderSource(cs, 1, &cstr, NULL); glCompileShader(cs); } char buffer[1024]; GLint status = 0; if(cs) glGetShaderiv(cs, GL_COMPILE_STATUS, &status); else status = 1; if(status == 0) { glGetShaderInfoLog(cs, 1024, NULL, buffer); TEST_ERROR("Shader error: %s", buffer); glDeleteShader(cs); return 0; } GLuint program = glCreateProgram(); glAttachShader(program, cs); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &status); if(status == 0) { glGetProgramInfoLog(program, 1024, NULL, buffer); TEST_ERROR("Link error: %s", buffer); glDeleteProgram(program); program = 0; } glDetachShader(program, cs); glDeleteShader(cs); if(program) managedResources.progs.push_back(program); return program; } GLuint OpenGLGraphicsTest::MakeProgram() { GLuint program = glCreateProgram(); managedResources.progs.push_back(program); return program; } GLuint OpenGLGraphicsTest::MakeBuffer() { std::vector &bufs = managedResources.bufs; bufs.push_back(0); glGenBuffers(1, &bufs[bufs.size() - 1]); return bufs[bufs.size() - 1]; } GLuint OpenGLGraphicsTest::MakePipeline() { std::vector &pipes = managedResources.pipes; pipes.push_back(0); glCreateProgramPipelines(1, &pipes[pipes.size() - 1]); return pipes[pipes.size() - 1]; } GLuint OpenGLGraphicsTest::MakeTexture() { std::vector &texs = managedResources.texs; texs.push_back(0); glGenTextures(1, &texs[texs.size() - 1]); return texs[texs.size() - 1]; } GLuint OpenGLGraphicsTest::MakeVAO() { std::vector &vaos = managedResources.vaos; vaos.push_back(0); glGenVertexArrays(1, &vaos[vaos.size() - 1]); return vaos[vaos.size() - 1]; } GLuint OpenGLGraphicsTest::MakeFBO() { std::vector &fbos = managedResources.fbos; fbos.push_back(0); glGenFramebuffers(1, &fbos[fbos.size() - 1]); return fbos[fbos.size() - 1]; } void OpenGLGraphicsTest::ConfigureDefaultVAO() { glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0)); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f))); glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f) + sizeof(Vec4f))); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); } void OpenGLGraphicsTest::pushMarker(const std::string &name) { if(glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name.c_str()); } void OpenGLGraphicsTest::setMarker(const std::string &name) { if(glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_LOW, -1, name.c_str()); } void OpenGLGraphicsTest::popMarker() { if(glPopDebugGroup) glPopDebugGroup(); } bool OpenGLGraphicsTest::Running() { if(!FrameLimit()) return false; return mainWindow->Update(); }